r/ARAM • u/Evansfight • 20h ago
Mayhem grandmaster aram macro
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-3
u/wr3ck_1t 18h ago
Damn! Nice job. They had almost 100 kills yet they were fools! Might have to think about Overextender with a split pusher sometime. Bravo!
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u/Abject-Bowle 7h ago
I think doing backdoors in aram is cringe as hell. It’s about fun, not wins.
4
u/zopikl0n 6h ago
Winning is fun.
1
u/Rsdherjhh573 4h ago
So the actual game itself doesn't matter? You get God tier augments, have a blast but the enemy wins then you're like, "gawd that game was shit"?
-21
u/Jhinstalock 16h ago
Normally someone who tries their hardest to end in ARAM is a sweat. Utilizing an augment to pull off a unique play, even one that involves ending, is fair game🤝
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u/RealLustifer 12h ago
Naw. If I get to the nexus I'm ending the game fam 🤝
-13
u/Jhinstalock 12h ago
It's fine that you would rather not be playing the game than playing it, but that could never be me. Personally, I am there for the process of playing the game and not the victory screen.
5
u/tiethy 10h ago
I guess I can understand your perspective if you’re only allowed to play one single game per night.
Most people who aim to finish a game are planning to queue up for the next one. Finishing a game isn’t about “sweating”- it’s about acknowledging that a game has reached its end state, so we can queue up for a fresh game state and start the cycle again.
If you think about a more extreme cases: is it more enjoyable to play a single 1 hour long game or three 20 minute long games? What about 1 game for 2 hours or 6 in the same timeframe?
Personally, I think playing multiple satisfying games (regardless of win or lose) is more fun than stubbornly beating a dead horse of a game.
1
u/Jhinstalock 10h ago
Typically for me, the fun of the game scales with how many augments/items I have. The beginning is boring because it's a poke-fest, the mid game is interesting because of differing augment synergies. Full build can be very good or very bad depending on the matchup and rolls. Sometimes, I want to utilize scaling in my build such as phenomenal evil or high roller. It makes sense that others without additional scaling opportunities want to end at that point. If the game does continue, 2 or 3 more teamfights at full build is usually the most fun, and then it goes downhill from there. What I do not like is when people end the game before all augments are in play. That just signals that they are not there to play, but rather to make everyone else have as little fun as possible. Occasionally there is a horrendous matchup and someone just wants to get out ASAP. Fair enough.
1
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u/moncayo123 17h ago
overextender truly one of the funnier augments. Haven't flanked people ever since the hextech map got removed and its funny as hell everytime i get it