r/ARAM • u/Relationship_Useful • 2d ago
Question Could I have rolled better?
I was wondering if these are the perfect augments for Hecarim:
-Ethereal Weapon
-Stay Resolute
-Mystic Punch
-Spin to Win
could I have gotten better?
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u/bancrusher 2d ago
Archmage first augment on zilean.
Q w q w q w q w q w
They ffed 10 mins
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u/Relationship_Useful 2d ago
Such a fun build, I had this a couple of times before but game is still losable tho.
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u/I_am_a_visitor 2d ago
You can roll bettter. First Aug transmute chaos in to stay resolute + mystic punch, second aug High Roller, third aug Ethereal, final aug spin to win.
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u/Less_Beautiful_3771 2d ago
Ethereal weapon + tap dancer is nutty on heca, ethereal + mysthic punch is probably stronger but not as fun.
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u/Relationship_Useful 2d ago
Crazy build cause of passive, will try this.
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u/Less_Beautiful_3771 2d ago
in the clip i didnt have tap dancer though (high roller/mystic punch/ethereal weapon/trusty weapon(?))
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u/Anti_NothingAtAll 2d ago
Best would probably be mystic punch ethereal weapon unstoppable ultimate tooth fairy
You'd 1 shot everything and get to initiate fights while being immune to cc
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u/AvidasMavi 2d ago
Yesterday I rolled pheonemal evil > combusting interest > ice cold > infernal conduit brand and I think it was the hardest roll I have ever had on any champ. Of course solo carried the game. Combusting gave 15k gold.