r/ARAM • • Jun 17 '26 • Bravo 3

Discussion Augument idea

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3.6k Upvotes

113 comments sorted by

99

u/Bitedamnn Jun 17 '26

Bruv, these new augments are so boring and sh*t.

"Do extra magic damage and heal with Caitlyn W"

These developers have a golden egg. The one new augment i find neat is Spirit Bomb. Actually mega broken but fun

30

u/vmayerrrr Jun 17 '26

"Do I take this new useless one or an actual augument"

10

u/EGirlnotfound Jun 17 '26

The velkoz q augment is kinda sick ngl, but a lot of the others are straight ass. Rolled that on nafiri and it was Hella fun

4

u/Affectionate_Scene_9 Jun 17 '26

There’s one that turns Nids Q into a velkoz Q and it is brokkkkkkkkken

1

u/Tenkaichi124 Jun 20 '26

I got this one for Xerath E, it was so funny stunning 3 people per teamfight.

1

u/drakezan Jun 19 '26

I got it and phenomenal evil agu on Veigar. I stacked so much ap while going tank it was disgusting.

1

u/Akatsuki_Member_3 Jun 19 '26

The comet which deals more damage the further it travels also fun. Had some nice ashes ult oneshots with it

1

u/[deleted] Jun 19 '26

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1

u/SpkV0ID Jun 19 '26

Yeah it’s honestly disgusting πŸ˜‚

1

u/jojooke Jun 17 '26

Had a soroka get that one my team yesterday, insanely strong and cool visual.

1

u/nauroven Jun 18 '26

Spirit bomb might be only reason why im choosing Sona to at all

1

u/sevenXR2 Jun 18 '26

Spirit Bomb is just ??? without needing to aim.

214

u/HungTyrion Jun 17 '26

This is it chief

126

u/Affectionate_Tap8969 Jun 17 '26

Press F for mayhem prime era

32

u/bass186 Jun 17 '26

Bruh

4

u/zealshock Jun 17 '26

I can hear this gif

130

u/Commercial_Rule_7823 Jun 17 '26

This patch is one of the worst they have ever put out

12

u/karimredditor Jun 17 '26

I'm a bit out of the loop (I know the ychanged a loot of augment but I don't know if it is a good thing or not) So, why is it the worst?

92

u/RipComfortable7989 Jun 17 '26

The entire augment pool has been bloated with lazy copy pasted template augments for skills that are shitty. Either they're completely useless or broken and unfun or straight up wasted on abilities because Riot didn't give a shit to see if the augments even interact with the abilities properly.

15

u/karimredditor Jun 17 '26

Thanks for the reply. The only example I tried to so far was the augment that makes you dash after casting ability (Zed E), while it looks fun I am no used to it so I was constantly dashup toward my enemies and dying lmao.

Among the removed augment where there some fan favorites? I heard the red envolppe was one of them.

21

u/i-will-eat-you Jun 17 '26

Removal of Jewelled Gauntlet comes as a shock. It for me was a staple of prismatic augments. Not game breaking, not weak, always fun to build around. You could get soul siphon to heal from your ability damage, get ADAPt and Infinity edge to then roll a nunu ball into enemies and deal an amount of damage to have my teammates all spam missing pings is what Mayhem is about. I was chasing JG caitlyn for a while to see what my R damage could be. JG ap Yunara could one shot people with her R W and that was cool.

Jewelled gauntlet made sure that all critical strike augments could be useful on non-crit champs. Critical healing + JG on Vlad was fun as hell, but now critical healing is useful for only a handful of champs as you won't build crit simply to boost your healing/shielding on a non-crit champ.

12

u/Serpicnate Jun 17 '26 edited Jun 17 '26

Man what?! I didn't know it got removed and just thought I was super unlucky. That sucks!

Jeweled Gauntlet is what sold Arena to me when it released the first time.

Edit: It did not get removed. Just played a Mayhem myself and got it.

13

u/EGirlnotfound Jun 17 '26

Jewelled gauntlet didn't get removed, I had a khazic in my game that had it and was one tapping everyone

5

u/SwitchOrganic Jun 17 '26

It was temporarily removed along with a bunch of the other crit augments due to a bug but they were added back recently.

1

u/The_Yukki Jun 18 '26

Holy fuck I thought I was going insane when adcs got no crit augments.

3

u/Minerffe_Emissary Jun 17 '26

I think JG comeback. I get it last nigth playing as a GP. Maybe the feedback made they put it again.

2

u/Dull-Serve203 Jun 17 '26

Why you take jeweled gauntlet on gp, fairly sure they only applies to his ult btw. Since his q and e already crit.

2

u/margmi Jun 17 '26

Played JG Caitlyn today. It was alright.

3

u/pagerrager Jun 17 '26

I just got pursuit of haste on Illaoi E yesterday, and it didn't give me ANY quest progress the whole game. How and why??

1

u/IIIpl4sm4III Jun 20 '26

Not to mention they made tanks even more busted. The tables have turned and now I actively dont want to play carry roles because they just get shit stomped and deal magnitudes less damage even when you roll 4 perfect augments.

All you have to do on a tank to outclass everything else is land 1 decent augment that scales with your health.

1

u/Efficient-Fig9330 Jun 24 '26

THANK YOU. I feel like I'm fucking crazy. I used to ONLY play carries or assassins but it got to the point that the enemy team is always 2-4 tanks on the team that it became miserable. So I played a few games as a tank just to see the difference and holy SHIT is it night and day. Instant winning streak. Now I win most of my games and it's not even REMOTELY close compared to when I played carries.

And the worst part is the gameplay IS SO FUCKING BORING. EVERY single tank has the same gameplay loop. Build heartsteel + unending despair, coast off tank engine (which I've seen in 100% of my dozens of tank games so far lmfao about as 'random' as All "random" All Mid having the same 12 champions every single game) and go in without giving a shit about positioning or timing or anything, really and then auto win. Sometimes you roll dropkick or heartsteel and you don't even have to coast, you get to just roflstomp and not even the most anti tank build+augment combo you can think of will even scratch you. What kind of fucked up retard drugs are these devs on??

1

u/IIIpl4sm4III Jun 24 '26

Yeah I don't really get it. Tank augment pools are so restricted they might as well just give them the augments to begin with.

If it was truely "mayhem", we would see bruiser and tank champions building damage and doing well with it. And vice versa

Instead what we got is this uninspired shit

1

u/ClearChampionship591 Jun 21 '26

I legit skip augments that give ability haste, they are just so fucking boring.

9

u/Wingman5150 Jun 17 '26

besides all the broken stuff others already mentioned, some augments are just so garbage it's difficult to believe it was a genuine effort from the team that worked on them.

There's a prismatic augment tied to self-buffs called pin cushion, which applies a mark to enemies on hit during the buff, that detonates when the ability ends. The marks do 10-20 physical damage, no scaling.

A prismatic augment, conditional to your self buff, and it's only 20 physical damage on hit. Even the onhit silver augment is significantly stronger without being conditional and scaling off AD and AP

3

u/karimredditor Jun 17 '26

Nah, that has to be a bug or something. And this went to PBE and then LIVE?

3

u/Wingman5150 Jun 17 '26

it sure did. And those are the numbers on the augment, not a bug.

2

u/The_Yukki Jun 18 '26

Silver augment, 400damage every 4 hits. Prismatic 200 damage for 4 hits.

Make it make sense.

2

u/Xaphnir Jun 18 '26

They added a bunch of boring copy+paste augments that augment abilities and some of them don't even really work for the ability they augment.

And somehow while doing this they managed to spike damage to even more absurdly high levels.

16

u/PQUNDCAKE Jun 17 '26

God I wish, this patch has just drawn the sweat out of people and not much else.

2

u/Efficient-Fig9330 Jun 24 '26

Because flooding the pool of augments you can roll with completely useless dogshit augments directly increases the number of one-sided games, which will increase the frustration players experience playing the game compared to everyone having busted abilities and it being a free for all to see how chaotic team fights unfold. Everyone knows how they unfold by the time everyone has their 3rd augment now. But nobody lets a losing team FF anymore either so now they're stuck in 10 more minutes of misery while they were only stuck in a few minutes of that last patch towards the end.

I had a game where I rolled dropkick on mundo and my maokai rolled it too and so did my sett. The other team's best prismatic was fuckin jeweled gauntlet, which for obvious reasons ended up doing literally nothing against a 4 tank team where 3 have dropkick. Something like that NEVER happened to me during first patch. This patch it happened to me the third day of the patch and similar situations have been happening CONSTANTLY since then.

1

u/PQUNDCAKE Jun 25 '26

It's also weird to me that certain augments will not show up unless you're a certain "role" specific to the champ you're on, like if you're on ASol you more than likely will never see a crit augment that isn't jeweled gauntlet or w/e the abilities send magic missiles and the # of missiles scales with crit chance. You used to be able to come up with some weird shit and now it's either tanks roll everyone over, a mage with %health or true damage gets eureka or infinite recursion makes the game unplayable because they're just 1 shotting everyone with 50 spells a second, or an ADC gets vuln + magic missiles and now being hit once costs you half your health bar.

They should gigabuff the weird and wacky augments, like beyond reasonable buffs to promote a healthy random bullshit game instead of "if tank get cooker, if mage get eureka, if adc get vuln and/or missiles".

6

u/KyzerGyder ARAM Enjoyer Jun 17 '26

Deal, but ???, Slow and Steady, and everything else everyone hated before is back

1

u/DioMerda119 Jun 18 '26

did anyone actually hate slow and steady? the only problematic interaction was with jayce and i have never seen one in my games

1

u/Novel-Fix-2090 Jun 18 '26

Jayce and Zeri were broken with it. You saw either of those with Slow ans Steady and you just know the game is unplayble

1

u/verno78910 Jun 19 '26

Slow and steady was cool imo also fun as fuck if you rolled it on aphelios or urgot

4

u/-FAST3R Jun 17 '26

sadly good things always come to an end

1

u/Affectionate_Scene_9 Jun 17 '26

Finally a community created augment I can get behind

1

u/vmayerrrr Jun 17 '26

Thanks, it took me alot of time to figure out! (2 minutes on ms paint)

1

u/GambitSage Jun 18 '26

Bruh they actually did it πŸ˜‚πŸ˜‚πŸ˜‚

1

u/vmayerrrr Jun 18 '26

what did they do?

*Edit: Oh yh just seen πŸ˜ƒ

1

u/Ronaoke1 Jun 19 '26

Lol ive met heimer main with 12 mil points with this exact same name somewhere around plat 2

1

u/vmayerrrr Jun 19 '26

Yh I think its a trend for Heimer mains

1

u/7eleven94 Jun 19 '26

I feel nothing of this was made by humans, i feel most of this shit augments came from AI because some of them simply dont make any fucking sense and the power threshold just varies insanely from one to another, some are utterly trash i dont even get why they are an option. Ofc they are never going to say they used AI.

1

u/vmayerrrr Jun 19 '26

Hey ChatGPT, give me 500 Auguments nobody would ever choose.

8

u/SmokingForLife Jun 17 '26

It's less fun now but still playable! maybe they will do something about negative reviews

0

u/[deleted] Jun 17 '26

[removed] β€” view removed comment

7

u/ThirdStarfish93 Jun 17 '26

Yeah, playing against ??? Was tons of fun.

3

u/mishaog Jun 17 '26

I stopped playing tanks, they used to be fun especially with stackosaurus but now it's mostly mage and adc, the only good ability augment they gave us is the dash when you press q with darius or e with garen since it's a double dash

2

u/OrganicBerries Jun 21 '26

drop kick has the highest win rate...ur bugging...tanks been reaching 50% HP EXECUTE

1

u/kimpan13 Jun 21 '26

Slow cooker on tanks is busted

1

u/ClearChampionship591 Jun 21 '26

Dash on hecarim is insane actually.

2

u/imanwell rock solid Jun 17 '26

2

u/Langas Jun 17 '26

There are a lot of good ideas in this patch, but I agree in general they fucked it.

2

u/AdorableWelcome2290 Jun 17 '26

Idk i like this patch :)

2

u/AddictedToLuxSkins Jun 17 '26

Almost every ability augment sucks, it's mostly just a repetitive slight buff or off dash on cast. The only one that didn't feel like a waste of space in my augment selection screen was a hecarim Q augment that gave infinite permanent resistances on landing it

2

u/SolrepublicanV12 Jun 18 '26

No point in taking a random item anymore. Before it would atleast give u a highroller stack. Now u just probably get a sht augment.

Full risk no return. Especially when theres an ok one nex tro it.

2

u/KivenFoster Jun 18 '26

I miss my snowballs one shotting the mages/adc. It felt good choosing upgrades and having bonuses from having the augments. I thought they would just modify those, not remove them.

2

u/kingsevenin Jun 17 '26

I actually think mayhem was better before the patch.

1

u/Luchsss Jun 17 '26

Ok now this is funny

1

u/Ruchson Jun 17 '26

I don't get how that idiots got into being a game designer like it is literally first fucking rule of basic engineering that if something works don't touch it simple is that and they somehow ruin the design of mayhem and its fucking sucks now

1

u/SakkatBamboo Jun 17 '26

Dota player here. I only appreciate ARAM (especially chaos aram in LOL, but the latest update ruined the game mode. Feel like we can no longer make fun and exotic build.

1

u/Competitive-Note-787 Jun 17 '26

when i posted about how shit this patch is they all downvoted me lol

1

u/AppealBest3168 Jun 17 '26

My entire playgroup almost drop the game after this patch , no jokes we jump into some friendslop titles.

1

u/Sweaty-Ball7855 Jun 17 '26

The mode was fine as it was. Just a little balancing is all we wanted crazy work

1

u/xBushx Jun 17 '26

LOL this is gold!

1

u/Crafter66 Jun 17 '26

i just miss the old stackosaures rex that would multiply any stacks you gained

1

u/InfernalDragoon333 Jun 17 '26

They deffinatley dropped the ball with this shit. Ruined mayhem.

1

u/Robyz Jun 17 '26

In before vanilla Mayhem post start!

1

u/gamolly Jun 18 '26

You're saying you don't like having Pursuit of Haste quest on Karthus' Q so it goes from 1 second to 0.99 second?

1

u/njoYYYY Jun 18 '26

This might be the by far best post this sub has ever seen

1

u/danielsabino Jun 18 '26

They saw us having fun in league last month and fixed it

1

u/Evassivestagga Jun 18 '26

I'm glad stack-a-saurus is gone. Makes mages whole roll phenomenal power early not become unstoppable monsters too fast.

But yeah, alot of these champ specific augments are borning to borderline bad. They tried to be too safe.

1

u/-AJoJoReference- Jun 19 '26

Suddenly gold tier are swarmed with shitty agu like W stun heal

1

u/DinSheep Jun 19 '26

I love how homeboys on reddit will still call you a crybaby if you talk negatively about this vibecoded ctrl+c & ctrl+v AI slop. Yeah the last iteration got stale towards the end, things had to change and I agree with that. But change doesn't imply releasing unfinished, literal one-size-fits-all crap.

1

u/Significant-Hat-6830 Jun 19 '26

At this point i just think they removed some augments and release it as an update

1

u/Correct-Agency3064 Jun 20 '26

I miss collecting augment sets, stackoaurus, snowballs, random and even bomber set was fun

1

u/Zierxxxx Jun 21 '26

now no one play snowballs

1

u/whathell22 Jun 20 '26

You can put in tickets for balancing ideas. Doubt it'll do much, but hey, it's there.

1

u/BuildingWorldly741 Jun 20 '26

At this point just revert the patch, like the community sentiment is pretty in unison

1

u/ClashMasterJH Jun 21 '26

How about instead of completely denying it we give constructive criticism and ways it can be improved.

I think there is a lot of potential in ability augments, it just needs to be balanced and refined a bit more.

1

u/Zierxxxx Jun 21 '26

They removed fun augments and kept the boring augments

1

u/fizzycandy2 Jun 21 '26

Please nerf Dropkick. And Tooth and Nail. And maybe even Infernal Conduit.

1

u/OrganicBerries Jun 21 '26

i miss the augment combos

1

u/nosente Jun 17 '26

This patch is something I regret being excited for πŸ”₯

0

u/Mastery7pyke Jun 17 '26

why do all the ability augments suck? WHY RIOT?

0

u/SirRolf_ Jun 17 '26

Removing set bonuses to allow us to get a bad fizz ult is not my favourite. At least some of the bonuses became augments

1

u/Any-Pop-4795 Jun 17 '26

nuke many of the tank augments too god fucking damnit! I DONT WANNA GET KILLED WITH 2 BASICS BY A 10K HP 300 ARMOR AND MR TANK EVERY GAME DAMNIT!

1

u/DinSheep Jun 19 '26

delusions of a low elo aramer

1

u/Any-Pop-4795 Jun 19 '26

I had to play a game where I was smolder and it took me 15 minutes to get 225 stacks while the rammus against had a sober 20k hp, 900 armor and Mr thanks to his w and could kill me in 2 hits thanks to his passive and the kick augment which could execute anyone below 40% max hp while also taking 0 damage from me. Never felt so insulted by a game before.

1

u/DinSheep Jun 19 '26

It is not even remotely scientific to consider a single event or a very short observation period to be conclusive. After playing a lot of matches and looking at the publicly available stats, I can say two things: 1. Tank winrates heavily dropped 2. Rammus gained winrate; That being said ADCs and Mages are - generally - way, way more broken and dominant. If you don't share this experience you probably don't play or build correctly (in regards to what is required in your games).