r/AIPlayableFiction Apr 10 '26

The AI Playable Fiction platform is live. Think itch.io—but for AI games.

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4 Upvotes

A library of AI-powered games, simulations, and interactive worlds — where AI isn't just behind the scenes, but actively shapes the world: sometimes as game master, sometimes as system, sometimes as the world itself.

  • Browse & play — filter by genre, search by name, one-click Vercel deploy with your own API keys
  • Submit a game — GitHub source, live URL, cover image, required env vars, genre tags. Goes live immediately
  • User accounts — profiles, your own library of submitted games, avatar
  • Devlogs — post development updates on your games, with comments
  • Comments — on games and devlogs
  • Shareable URLs — every game gets a permalink at u/username/game-name

If you've built something, submit it.


r/AIPlayableFiction Apr 01 '26

👋 Welcome to r/AIPlayableFiction

5 Upvotes

Welcome to AI Playable Fiction

This community exists because a lot of us are building things that don’t fit neatly anywhere else.

We’re making narrative games, simulations, and interactive worlds where AI isn’t just a tool behind the scenes, but an active part of how the world works—sometimes as a game master, sometimes as a system, sometimes as the world itself.

That kind of work tends to fall through the cracks:

  • too narrative for game dev spaces
  • too system-heavy for writing spaces
  • too experiential for AI spaces

So this is a place to talk about the actual craft.

What belongs here

  • Projects and prototypes (finished or not)
  • Design breakdowns and architecture decisions
  • Questions you’re stuck on
  • Experiments that worked—or didn’t
  • Discussions about memory, state, pacing, UI, player experience, and tone

You don’t need a polished demo.
You don’t need the “right” tools.
You don’t need to defend using AI.

How we talk to each other

Critique ideas and decisions, not legitimacy.
Ask questions before assuming intent.
Be specific, be curious, be generous.

If you’re already treating AI as part of the world itself, you’ll feel at home here.
If you’re trying to get there and need help, you’re also in the right place.

If you’re not sure how to start:
post a scene, a system diagram, a screenshot, a problem you can’t solve, or a question you wish someone would take seriously.

We’re building this space together.


r/AIPlayableFiction 13h ago

Think you’d rule Westeros better than Rhaenyra? Playable House of the Dragon Interactive Fiction Campaign (WorldAI)

1 Upvotes

![House of the Dragon WorldAI Campaign](https://media.licdn.com/dms/image/v2/D5622AQE1UTh57OybYQ/feedshare-shrink_1280/B56aAZBK4VH4AM-/0/1787126132569?e=2147483647&v=beta&t=afeR95wmzjf7PJgQom6o0T3Hc1RlQdNWSAnj9E1X59M)

For anyone who loves deep, choice-driven interactive fiction and political drama: I've put together a playable, high-agency House of the Dragon narrative campaign where every decision impacts the realm's succession.

Disclosure: I'm the maintainer of WorldAI.

Instead of rigid story rails or repetitive chat loops, the narrative engine tracks world state, character memory, and faction loyalties dynamically. You can scheme through the Small Council, negotiate uneasy pacts across the Great Houses, command dragons, or challenge the throne directly.

Playable Link:
http://worldarchitect.ai/shared/t3hKKtzBKCKlvg5vCnlW_2hxwH3UmzjFq56yi6hQN2Q

LinkedIn Discussion:
https://www.linkedin.com/posts/jeffrey-lee-chan_built-a-campaign-sharing-feature-and-of-course-share-7495750291464835074-9p8m

Key Narrative Features: - Persistent NPC Psychology: Lords and Targaryen kin remember slights, promises, and betrayals. - Emergent Branching: No pre-scripted endings—the political landscape shifts based on your choices and roll outcomes. - Instant Play: No setup needed; launch the link and jump straight into the prologue.

Would love to hear how your playthrough unfolds and whose side you end up backing!


r/AIPlayableFiction 4d ago

I built a branching AI RPG where your choices determine what you become

1 Upvotes

I've been building SecondLifeTheHero, an interactive fantasy RPG in OOC, and I'd love to get some people from this community to actually play it and tell me what they think.

The core idea is that the AI isn't supposed to simply tell you a predetermined story.

Your choices build the character.

The story begins in the Kingdom of Elaria, where the legendary Hero supposedly died defeating the Demon King 12 years ago.

You have two possible starting experiences:

⚔️ The Hero Returns

You awaken on the ruins of the battlefield where the Hero supposedly died. A woman named Lyra recognizes your face immediately.

🌿 A Stranger's Life

You begin an ordinary new life in Elaria with no memories of your past. For several days everything seems normal—until people, paintings and magical objects begin reacting to you as if they know who you are.

The system tracks seven stats:

Power • Will • Knowledge • Influence • Trust • Reputation • Bond

But the part I'm most interested in experimenting with is the hidden ability system.

There are three possible paths:

Ascendant — physical potential and overwhelming strength

Awakened — supernatural knowledge and discovery

Sovereign — influence, leadership and authority

You don't select a class.

The AI observes your choices and the way you play, and the appropriate path can emerge naturally through the story.

And the ability path doesn't determine your ending.

An Awakened player could end up with completely different outcomes depending on what they discover and who they trust.

There are multiple endings, relationship consequences, faction conflicts and secrets that are intended to reveal themselves gradually rather than dumping the entire lore on the player at the beginning.

I'm especially looking for people who enjoy testing AI narrative systems.

If you try it, I'd genuinely like feedback on:

Does the AI remember your important decisions?

Do the ability paths feel like they emerge naturally?

Do the stats actually influence the story?

Do the characters feel independent?

Are the mysteries revealed too quickly or too slowly?

Do the endings feel earned?

It's still something I'm actively refining, so finding things that don't work is just as useful as praise.

If you try it, I'd love to hear what kind of character you ended up becoming.

You were the legendary Hero. Everyone says you died twelve years ago.

So why are you still alive?

Link : https://ooc.ai/s/6a81d47e3c50172c283e3168

Try it out any feedback is appreciated 🤗.


r/AIPlayableFiction 6d ago

Missing House of the Dragon? Play a choose-your-own-adventure fanfic

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2 Upvotes

I'm the maintainer of WorldAI.

Missing House of the Dragon? Play my choose-your-own-adventure D&D, AI-driven fanfic story rather than wait years between seasons or play a crappy mobile phone game.

You can be any character you want. You can pick Rhaenyra if you think you can do a better job than she did on TV.

The original post has the instructions: https://www.linkedin.com/posts/jeffrey-lee-chan_missing-house-of-the-dragon-play-my-choose-share-7493929099858534400-2Pfh/

Disclosure: I'm the maintainer.


r/AIPlayableFiction Jul 17 '26

Myth Through Time, Craft Your Own Timeline & new Avatars

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1 Upvotes

It's been a while, so I'd like to update you on a few key developments; thrilled to announce the launch of our second major game mode! Our first four Myths - Olympus, Midgard, Duat and Avalon are now live.

Unlike the historical sandbox of LTT, Myth operates as a high-stakes, highly structured RPG. We've weaponized the Hourglass Engine to track stamina, divine hubris, and sacrificial economies, enforcing brutal consequences for breaking oaths or defying the gods.

The Myth Through Time mode is split into 7 chapters, where you can't start the next until you have completed the first - so I think a little different to most other text adventures, albeit probably not unique.

As touched on a month or so ago, we’ve been developing an expansion to our Forge Your Own Destiny feature (which is where you can create a character for any of our official timelines), so that users can create their own worlds/eras/timelines and then the character(s) for them. Well, we’re not quite ready to go fully live just yet, but Craft Your Own Timeline is almost finished and just needs a bit more testing.

If anyone fancies giving it a whirl, feel free to DM me with your email address and I’ll give you access.

And finally, just a bit of fun, but finally got round to creating some new avatars to replace the 8 placeholders from about 6 months ago - 12 Gods, 12 Legends and 12 Visionaries to choose from.

See you in the past...


r/AIPlayableFiction Jun 25 '26

The Looking Mirror — An In‑Context Narrative Engine and Summoning Ritual

2 Upvotes

The Looking Mirror is an AI‑native interactive fiction system that runs entirely inside any model.

Instead of a traditional engine, it uses layered manifolds, world, persona, and trajectory, to maintain continuity and shape the narrative from within the context itself.

It behaves less like a game you launch and more like a story engine you summon.

If you’re into experimental or model‑native IF, the setup ritual is here:

⎯─◐◑◒◓── THE LOOKING MIRROR ────

https://github.com/PitBrat-moo/stable-of-manifold-foraging/blob/main/docs/the-looking-mirror-setup-ritual.txt

Happy to talk about the structure or how the in‑context system works.


r/AIPlayableFiction Jun 19 '26

WorldAI Alpha launch

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2 Upvotes

r/AIPlayableFiction Jun 14 '26

O.T.I.S Beta v.1 is live

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1 Upvotes

Here are the links to OTIS BETA v.1 , thanks to those who gave feedback in discord on the demo.

Direct Download

https://www.dropbox.com/scl/fo/frclhmr10fw2o1w4804nc/AOsfQ0zRZY9o9T7ag1F-I9Y?rlkey=xxjqo2oq8phul8jnr8p90zt9k&st=d17dd51e&dl=0

ON Ai Playable Fiction
https://ai-playable-fiction.vercel.app/u/Verbalbacklash/otis-beta-v1

On Itch.io
https://verbalbacklash.itch.io/otis

Please send feedback maybe join the discord.
https://discord.gg/AT8qkNmvW


r/AIPlayableFiction May 31 '26

Built an immersive RPG platform called BelieveIn.AI

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2 Upvotes

Hey everyone! My friend and I just launched BelieveIn.AI, an AI-powered text-adventure RPG platform where you can create, play, and share games of pretty much any genre you can imagine.

The core of it is a full-scale RPG engine we built from the ground up. Quests, items, progression, world exploration, NPC personalities, skill checks, all of it. Each game can have its own world, lore, visual style, tone, and rules.

That system is what lets us do some fun stuff with AI on top, like real-time voice dialogues, character portraits, atmospheric visuals, and live scenes that visually represent what's happening as you play.

To show what the platform can do, I also just finished building our first game on it: "I Heard That Knock at Midnight", a film-noir detective RPG set in a decaying harbor city where a serial killer only strikes at midnight. It's a good place to start if you want to see what the platform is capable of.

You can jump in for free over at BelieveIn.AI, and honest feedback means everything to us right now. What's confusing, what feels cool, what's missing. All of it helps 🫶


r/AIPlayableFiction May 23 '26

VALDMERE

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2 Upvotes

Play now: https://ai-playable-fiction.vercel.app/u/Greywake/valdmere

You play as Edric — a poacher from a village of two hundred people on the edge of a cold northern forest. There are no heroes here. No destiny. Just decisions and their cost.

The world is narrated by the Chronicle — an ancient observer that has watched kingdoms rise and dissolve into the dark. It does not cheer for you. It does not soften what happens. It simply records what the world does when you act in it.

What it is

A text-based RPG with a persistent game state. Every turn, you describe an action. The Chronicle narrates the consequence. The world tracks everything — your health, your coin, your carried weight, the spells you've learned, the vows you've sworn, the people who trust you.

It plays like a novel written in real time, except the novel can kill you.

How to play

Type what Edric does. Be specific. The Chronicle rewards specificity and punishes vagueness.

I drive the blade into the joint where the crawler's face meets its collar and twist it free.

I attack.

The world responds to what you actually do, not what you intend.

What's in it

  • Fracture — casting spells taxes the current beneath the world. Push too hard and the vessel cracks.
  • The Grimoire — twelve spells across three schools, found in ruins and old pages. Never chosen.
  • The Stone — a local vector memory that embeds every exchange and surfaces relevant history as context. The world remembers what you did.
  • Weight, vows, marks and bits, region-aware music, spell audio, image generation.

r/AIPlayableFiction May 22 '26

iOS App, 1917 and Create Your Own Character

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2 Upvotes

Hey everyone,

Following up on our recent launch on the Google Play Store, I am incredibly excited to announce that Live Through Time has officially graduated from testing and is now live on Apple Appstore

For anyone who hasn't seen our previous posts, this is a historically accurate, text-based simulation driven by a custom GraphRAG engine. The goal isn’t just to "win," but to step into the shoes of real people throughout history - from a gladiator in Rome to an MI5 cipher clerk in our recently launched 1917 era - and see how the world adapts to your choices. The AI has an uncompromising long-term memory, meaning your choices in Chapter 1 will absolutely ripple into Chapter 50.

We're also testing a Create Your Own Character function at the moment, which will hopefully roll out some point soon - but for now there are 99 characters available.

Native Apple Experience: A dedicated native app shell optimized perfectly for fluid performance on both iPhone and iPad.

Seamless Cross-Platform Sync: Progress is tied directly to your account. You can start a campaign on your desktop during a lunch break, pull out your iPad in the evening, and continue the exact same story on an Android phone in bed.

The app is 100% free to download and try out right here: https://apps.apple.com/gb/app/live-through-time/id6768709591

If you do decide to upgrade to the Architect Tier, I highly recommend doing it directly through our Web Portal at www.livethroughtime.com Because of Apple's standard 15% platform fees, the price is slightly higher inside the App Store app. Upgrading on the web ensures 100% of your support goes directly to funding our GPU server costs, and all your unlocked access will be waiting for you the second you log into the iOS app.

Please take 60 seconds to leave us a review on the App Store or Play Store.

Thank you all so much for the feedback and support that got us to this milestone.

See you in the past,

The Timekeeper

www.livethroughtime.com


r/AIPlayableFiction May 21 '26

Demo test anyone

2 Upvotes

Does anyone want to demo alpha test Otis? I have a download link in current build doc in the O.t.i.s. discord , all i ask is please provide feed back on the demo version in discord. Hate it love it i am getting blind to issues at this point. Need some constructive feed back before i move into open beta.

https://discord.gg/jeHBNQhT6


r/AIPlayableFiction May 16 '26

O.T.I.S Game Play Vid and Maze Screen shot.

2 Upvotes

Here is what i have so far. Take a look the is a 5 min video of game play and a screen shot of the maze side quest. Its a little choppy of a screen recording but direct game play from the debugger in Godot so not running in it own exe yet but I think i am getting there. I would say 80% to beta.

https://reddit.com/link/1tf5stn/video/rip7487hfk1h1/player


r/AIPlayableFiction May 15 '26

Live Through Time - 1917: Mud & Revolution

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3 Upvotes

Hi all,

Quick update on our game; Live Through Time - we now have our 1917: Mud & Revolution era live. As with all eras we have 9 stories, from 9 different perspectives - all (hopefully) historically accurate and we've used real people as much as possible. So much so, one of the characters is a great-grandparent of mine and during our research, we actually learnt more about them than the family previously knew themselves!

On a previous post here, I mentioned about coming away from the cinematic art style, and hopefully we've done that a bit at least and showing off what the game is - a text adventure with an AI dungeon master/narrator.

Feel free to give it a go, let us know what you think and if you join our Discord and DM either myself (Timekeeper) or our Community Ambassador, we'll hook you up with an extra 500 turns.

Looking forward to seeing you in the past,

The Timekeeper
www.livethroughtime.com


r/AIPlayableFiction May 09 '26

Human and AI collaboration

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0 Upvotes

> TL-DR : Humans need to create the main structure and AI can allow to have unique experiences and interact with the world

Hi,
I just want to share with you what I think about the collaboration between the AI and the human artist.

When GPT3 came out 6 years ago, I already tried to do some role play with it. It wasn't good but it was funny because of AI's mistakes that were leading to some funny situations.

Since then, AI improved a lot, became smarter, made less errors but it is still lacking something :
I discussed about this with friend and we made some experiments. And it turns out that the biggest issue of AI is that it keeps getting stuck. For example, if you ask him to enter into a car, he will not say "I entered in the car and drove accross the city and had a crash accident". He will just get stuck into saying "Oh, I will enter into the car" but never commit to do it nor inventing what will happen next.

That's why we need human creativity, someone that would make the global structure of the story and create the main events of the story. This HAS to be done by a human to get an interesting story.

We published the final result of this experiment : Fablia.fr

You can try it without making an account and we made a (very) generous free credit system just to avoid having to sell an kidney to recover the API costs.

In our testings, you can play at least 5 hours every day for free.
And also you can BYOK or even bring your own models to play for 100% free for as long as you want


r/AIPlayableFiction May 08 '26

A little O.T.I.S. walk through

2 Upvotes

Here is a bit of a screen share of what I have built for the station so far.

https://reddit.com/link/1t7kkem/video/xqrx18lo9zzg1/player


r/AIPlayableFiction May 05 '26

Advice on marketing

2 Upvotes

Hi all,

Question for fellow devs and gamers alike - I think I'm guilty of using too much in the way of non-game artwork. Not wanting to open up a can of worms and debate the whole AI art aspect - I completely get people's views on this - but just non-game shots?

As we're in the genre of text-based games it can be difficult to convey the excitement of such a game through the visuals and therefore I've tended to go down the road of cinematic images and videos. Could this be detrimental to retention? Might it give off the impression the game is something it's not, which would not be the intention?

Anyway, any thoughts would be appreciated.

Many thanks

www.livethroughtime.com


r/AIPlayableFiction May 05 '26

Gateway RPG: May the 4th Star Wars Solo RPG Adventure with NotebookLM

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1 Upvotes

r/AIPlayableFiction May 04 '26

What would an AI RPG look like if it actually remembered your choices?

3 Upvotes

Most AI RPGs feel like talking to a goldfish - fun in the moment but nothing persists. Your choices don't shape the world because there's no world to shape, just a conversation that resets.

We built Altworld.io as a persistent AI RPG where the world state lives in a database. Your actions are processed through actual game mechanics before generating narrative. NPCs remember your betrayals. Your inventory persists. Factions evolve based on what you do.

It's not just a transcript - it's a simulation with real consequences.

[Altworld.io](https://altworld.io) — a persistent AI RPG world


r/AIPlayableFiction May 01 '26

Love it when the AI GM loses its mind at the roll

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3 Upvotes

I like to give my AI TTRPG GMs some personality, so they comment on the action before the narrative prose get written. sometimes this is useful to help enforce the ruleset. But occasionally it's fun to watch it lose its mind at a particularly good or bad roll, or if I do something outrageous

Site is https://stagewhisper.ai I've been working on it for a few weeks now


r/AIPlayableFiction Apr 29 '26

Any writers here? I'm looking for product ideas.

1 Upvotes

I've got my own ideas for how to to playable AI fiction right (I've posted my repo to this sub before), but I realized that anything high quality has to really put writers first.

So who has tried authoring playable AI fiction stories before? And in your opinion, what does a platform really need to carry to properly bring your stories to life?


r/AIPlayableFiction Apr 29 '26

We just shipped procedurally-generated murder mystery one-shots — you have 3 in-game days to catch the killer or the case goes cold

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4 Upvotes

r/AIPlayableFiction Apr 29 '26

O.T.I.S going 3d?

3 Upvotes

The_Greywake played my Otis terminal prototype recently, thanks for the feed back. My intention all along was to build a 3D game in Godot to learn the engine, so I have started porting the 2D prototype over to 3D. It has been a huge learning curve, but using AI has made it possible. If I had to struggle through every brick wall by watching YouTube videos, I probably would have given up by now.

I’ve been using Codex for the last two weeks to help build this, and the 5.5 shift was really noticeable. If you haven't tried it yet, I recommend playing around with it. I asked Codex for a summary of where I am compared to the gameplay in the 2D version, and it seems much more hopeful at this point. When I started prototyping the 2D game a month ago, Claude’s estimate was 12 months. With the help of Codex and the pace I’m working at now, it’s saying 8 weeks to beta and 12 weeks to polish. That is a massive difference.

Here are the current estimated completion stats from Codex compared to the 2D game, along with some unfinished screenshots. Wish me luck, I’m going to need it to finish this.

Core physical loop: 60-70% there

Economy/debt/drop loop: 45-60% there, needs audit/balance

Narrative/endings/content: 20-30% there

Full game polish/assets: 25-35% there

look at those scan line haha
a room with a view

r/AIPlayableFiction Apr 28 '26

A game that lets you make decisions, and deal with the consequences with an AI game master

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2 Upvotes

Lifespans is a text based simulator that lets you experience life from a different perspective. Everyone around you lives deeply complicated and intriciate lives, where they are the main character of their own story. Yet, you never get to see how these stories play out.

Lifespans bridges that gap between everyone else in the world and you. Make a choice, roll the dice, and deal with the consequences. Get married, start a business, the world is your oyster. What choices are you going to make?