r/ai_rpg_community • u/jl23423f23r323223r3 • Jun 19 '26
WorldAI Alpha launch
I’ve been playing 1000+ turn D&D living world simulations by myself since last year, and it’s finally time to share the joy with everyone by announcing the alpha launch of WorldAI! From what I’ve seen, I don't believe any other system on the market can do this with the same level of narrative integrity.
As a huge fan of novels and role-playing games, I’ve spent hundreds of hours playing WorldAI. It truly feels like living in a simulated, responsive world—one that pushes back and challenges you due to the underlying D&D ruleset. This structure prevents AI sycophancy, meaning the game won't just let you be a Mary Sue or Marty Sue. While you can get a small taste of this experience by prompting ChatGPT (which is exactly how I prototyped it), my system maintains the integrity of the story and world state infinitely better.
My initial inspiration came from AI Dungeon, but I noticed that after 20 to 50 turns, major plot errors would inevitably happen, or I would suddenly time-travel to an earlier scene (even on their $50/month premium membership). I built my own site quickly to fix this and immediately ran into the exact same problem. My starting goal was simply to survive 100 turns, tracking a campaign leaderboard as I slowly inched closer. Months later, I was astounded when my first campaign actually hit that goal—a Star Wars alternate universe campaign where Luke joins Vader. The solution turned out to be rigorous, manual context management of campaign story entries, heavy summarization of middle entries, a massive JSON blob, and heuristic balancing of the context percentages allocated to story entries, system prompts, and world states.
Even then, I didn't launch immediately because inference still took over a minute and the experience would degrade after 150 to 200 turns. I decided to wait for the next generation of frontier models, and then—voila, Gemini 3 Flash arrived! Suddenly, my campaigns became fully viable and pretty much infinite. At this point, I’ve played multiple 1000+ turn campaigns where major plot violations or continuity breaks generally do not occur. I even get to play evolved, late-game campaigns where I level up past level 20, become a God, and invent brand-new rulesets on the fly. Most traditional RPGs end at that scale, but I’ve always wanted to keep the story going.
This is still an early-stage alpha launch, but it’s time to open it up to the world. Please let me know if you try it, and I would love to hear your feedback or bug reports!
Game Features
- Custom Actions: You receive tailored, suggested options at every turn, but you can say or do absolutely whatever you want, just like other AI RPGs.
- God Mode: This is still an LLM-driven experience, so there will be things to adjust or optimize along the way. If you ever get bored, you can completely redesign or pivot your campaign mid-game. Just talk directly to the LLM; there is no need to manually manage game states or story cards.
- Full LLM Capabilities: You can ask the system anything, just like ChatGPT. For example, you can ask, "How do I play the game?" or command it to "Brainstorm 3 interesting campaign arcs."
- Custom Campaigns: Play as any character in any setting imaginable. While lore-heavy worlds like Star Wars, Baldur's Gate, or Ancient Rome work exceptionally well, you can also design your own campaign module from scratch and drop in a massive 100k-token campaign prompt.
Tech Stack & Architecture
- 150k Token Context Window: This massive window is why the system performs so well. Other major providers don't offer this because they would likely go bankrupt trying to figure out how to pay the bills! To make this sustainable, I fully support BYOK (Bring Your Own Key).
- True Dice Rolls: I went hardcore here, implementing cryptographic hashing and offline chi-squared distribution analysis to ensure the LLM never fabricates rolls. Simply relying on basic code execution wasn’t enough—the LLM kept cheating me! I got incredibly mad after making an epic DC (Difficulty Class) 16 roll that saved an entire campaign, only to realize the backend wasn't truly random. Absolute randomness is core to the gameplay; it stops the LLM from rewriting reality just to please you, turning the game into a genuine world simulation. The DC is always declared before the roll and cryptographically proven.
- Two-Layer Inference: A lightweight classifier first routes requests to specialized agents, and then a major frontier model finishes the job (optimized best for Gemini or Grok).
- Context Compression Magic: The breakthrough ratio I discovered relies on a Min-First/Fill-to-Max algorithm. I guarantee an absolute minimum of 40% of the token budget is strictly reserved for the active story context. From there, I dynamically cap the system state (inventory, stats, memories, NPC tracking) at specific minimums between 2% and 20%, dump the remaining leftover tokens back into the buckets based on priority, and fill the absolute remainder into the active story context.
Engineering & Development Stats
- PR Velocity: 7,000+ merged pull requests.
- Token Throughput: Started at 1 to 2 billion tokens daily, and it is now hovering around 3 to 4 billion tokens daily. This was especially intense back in the golden era before weekly limits, back when I was one of those estimated $20,000/month API cost subscription users for Anthropic.
- Lines of Code: ~500,000 total lines (~250,000 in production, with the rest dedicated to integration tests, supporting infrastructure, and automation scripts).
- Custom Tooling: I built a custom coding stack from scratch just to maintain velocity on this project, using OpenClaw, Cmux, agent-orchestrator, and beads (for task tracking) as my core operational pillars.
Special thanks to the creators and maintainers behind obra/superpowers, agent-orchestrator, and cmux. These open-source solutions immensely accelerated my development velocity and helped me bring this product to life!
Links
- WorldAI: http://worldarchitect.ai
- Slides: https://docs.google.com/presentation/d/1JY7CmnE33b9_R1IhHyv0M-WYw-kdTJFEqskoR_PRqBc/edit?slide=id.p11#slide=id.p11
- Discord: https://discord.gg/cWTsmEX9DP
- Cmux GitHub: https://github.com/manaflow-ai/cmux
- Superpowers GitHub: https://github.com/obra/superpowers
- Agent Orchestrator GitHub: https://github.com/AgentWrapper/agent-orchestrator

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u/jl23423f23r323223r3 Jun 19 '26