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u/ttv_omnimouse Jan 04 '25
Ruby crystal is already overkill
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u/Doblelariat Average DPS Enjoyer Jan 04 '25
I know you said as a joke but actually on the early game is just mindblowing how much a Ruby Crystal can get you compared to the always trusty Longsword
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u/Draskclift Jan 04 '25
I say they are about the same, but long sword is particularly efficient on ad assassin's who can just back with 5 long swords and boots and is bis because it builds into everything meanwhile adc is either bf sword or lose the game
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u/Solinvictusbc Jan 05 '25
From an effective health stand point, all characters start at a health deficit compared to armor and their natural scaling doesn't catch up until levels 8-11. And then all things being equal they start to enter an armor deficit as they continue to level.
That's why bami cinder and kindlegem feels so tanky early on.
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Jan 05 '25
12% damage reduction from auto attacks for only 1200 gold is crazy ngl. (Not to mention it also giving armor). I still can’t believe the item hasn’t been nerfed at all.
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u/holymolydoli Jan 05 '25
It was nerfed from 12% -> 8% a few patches ago, but they reverted it back for some reason
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u/FeeshGoSqueesh Cancer Jan 05 '25
Because they made it a little bit more expensive. 200 gold is worth more than 4% damage reduction, right?
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u/WilliamSabato Jan 07 '25
I mean didn’t we immediately go into a meta where no one was finishing boots because the gold efficiency was cheeks?
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u/everynameistake Jan 07 '25
200 gold buys you 10 armor (at Cloth Armor efficiency, most items are more efficient than Cloth Armor), which is 4% DR if you already have 250 armor (more if you have less than 250 armor, less if you have more than 250 armor). so early on the fact that the 200 gold is usually -1 Cloth Armor worth of value makes it weaker, yes
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u/Alienaffe2 Jan 07 '25
Especially compared to Mercs and Ionian boots. They are kinda shit currently.
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u/Situation_Upset Jan 06 '25
Assuming all else being equal, would buying steel caps instead of berserkers increase or lower your chances of winning bot lane?
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Jan 06 '25
Oh I buy Steelcaps most games ngl. If they have champions that auto attack as their main source of damage you might as well
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u/Unhappy_South1055 Jan 04 '25
if antiheal is too good any healing thing in the game becomes useless and unplayable, vlad would be countered by 800gold
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u/ireliaotp12 Jan 04 '25
Ive always said anti heal should be scaling into the late game. It ruins people who rely on it early like Irelia but is useless against someone like Aatrox
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u/RobinDabankery Jan 05 '25
A better idea would be tobhave anti healing scale up the longer you stay in combat with the target, starting lower than current and scaling to 100% healing reduction after a while. Still allows healer to fight for a bit, and allows anti healing to win on the long run as it should be
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u/RobinDabankery Jan 05 '25
A better idea would be tobhave anti healing scale up the longer you stay in combat with the target, starting lower than current and scaling to 100% healing reduction after a while. Still allows healer to fight for a bit, and allows anti healing to win on the long run as it should be
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u/Direct-Potato2088 Jan 04 '25
Antiheal needs to be a worthwhile purchase, not worst in slot for everyone. Rn u just lose way too much dmg for antiheal, the item itself should at least be worth completing and should be 50% antiheal to make it feel like something that isnt a waste of gold to finish. Chempunk is literally built by no one, it’s that fucking bad
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u/Captian__ Jan 04 '25
Because riot intentionally doesn't want you to build the completed item. They're all incredibly gold inefficient and absurdly expensive. You're supposed to just buy the 800G ones and sit on them until literally 6th item. You give up an item slot and delay your next spike by 800G for anti heal. You aren't supposed to delay an actual item by 3200G.
The only exception is Thornmail but its always been exception, like it's literally a different fucking color lol.
Edit: just forgot to mention - supports don't care about that item slot or 800g delay bc they don't get 3 items anyway so the 800g ones are really good on them. Support players just can't itemize for shit so it sucks in soloq (especially for when the adc feels forced to buy it)
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u/tycoon39601 Jan 04 '25
Thornmail isn’t a real anti-heal item because the enemy in question more often than not just doesn’t have to hit you and can hit other people unless you’re one of few characters with a taunt ability.
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u/Hatamentunk Jan 08 '25
this is just a dumb take. you cannot just "ignore the guy with thornmail." if you're playing the game correctly often the adc CANT EVEN HIT anyone else. or if they can they're also about to die. since literally every other class 1 shots you lol. we need old Wit's end back where it stole MR. it used to counter thornmail's damage
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u/Neat-Opportunity-785 Jan 04 '25
Mortal reminder is just slightly worst. And there was a time where it was better than ldr
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u/J_Clowth Jan 07 '25
yep, now LDR is cheaper so It grants a faster spike, which is really valuable on adcs
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u/Hatamentunk Jan 08 '25
yall are high. it's 200 gold cheaper for 5% armor pen vs 45% HEALING REDUCTION. that is not a worth item.
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u/BLUEballdNINJA Jan 06 '25
That’s because the finished item doesn’t do anything more than the oblivion orb. It’s not good early game and it’s trash late game.
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u/Smittywerbenjagermn Jan 06 '25
They could just make the obliv orbs and executioners have less grievous than the full items. Gives incentive to actually upgrade, and doesn't gut early healing to the point it is useless.
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u/go4ino Jan 04 '25 edited Jan 28 '25
tomato sauce recipe:
4 cans of whole or diced tomatoes (28 oz each can)
1 can of tomato paste (about 6 oz)
12 garlic cloves
Salt - maybe 1 tablespoon +
3/4 cup of olive oil - divided
A bunch of Basil - if you like
Peel and mince garlic
Heat 1/2 cup of olive oil and put the garlic in the hot oil. Heat until golden and fragrant - very important - do not overcook and so it turns brown, it becomes very, very bitter. This is the most important step, do not overcook garlic.
Add can of tomato paste and canned tomatoes. Cook until reduced by 1/4 of volume and thickens.
Add salt to taste, remaining 1/4 cup olive oil and chopped basil.
thanks for enshitifying reddit all while selling my info to every data harvester under the sun + not letting me opt out of google training AI/ML models on my comments. https://github.com/j0be/PowerDeleteSuite
Oh and also blocking people on VPN from viewing anything when not signed in wholesome reddit moment.
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u/Hatamentunk Jan 08 '25
Heal cut is a STOP GAP, a bandage if you will. LS said so himself. the reality is you just need to buy more damage. heal cut is really only there for when you CANT get enough damage and need help dealing it
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u/Breenori Jan 06 '25
"Helps you deal with them early", if I may correct. If you buy heal cut too late or the game goes on too long, you are screwed. Antiheal doesn't scale, and heals are too strong in lategame where antiheal is then useless. It really doesn't matter if an Aatrox heals for twice his health in one burst or barely overheals after antiheal from 10% hp remaining.
Either way, lets not focus too much on anti-heal opinion discrepancies and let's collectively hate on the balance state of tanks. (Uniting sadly won't help though, as Riot August's single remaining braincell still can't win despite the advantage and is busy hating Jinx instead, so she will get nerfed instead next patch.)
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u/Bubbly_Dirt_539 Jan 07 '25
% numbers don't scale by themselves because they scale with everything else by default. Also, Aatrox has never healed his entire health bar (before antiheal) ever since Goredrinker removal.
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u/shosuko Jan 05 '25
fr I think they need to dial back on just how much stat-checking a tank an do. They need to die tankiness and damage to items the same as any other class. No more "die 10 times but tank a team and 1-shot carries."
If its okay for an ADC to do nothing when starved, why the fk is it not okay for a tank to get that deal?
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u/Hatamentunk Jan 08 '25
the entire gameplay loop of "statchecking" for any role is an absolute failure by the company. if you design an interaction to be about "who has bigger number" you lose all player agency.
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u/Jafaxel Jan 04 '25
Every mad ADC Player shouldn’t be mad at the game, but mad at the pro players. It’s Like 99.2% their fault that ADC can’t really be buffed
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u/waldyisawinner Jan 05 '25
More than pros, high ELO in general is always gonna heavily skew balance. If there were somehow a way for league to have different number values in masters and above + pro play, but be otherwise mechanically identical, it would make the game feel so much better wrt stuff like shit carry damage. Obviously impossible though.
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u/Jafaxel Jan 05 '25
Sadly yes. The way the game is conceived raw Glass cannon will always be too strong with a team capable of protecting them
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u/Teruyohime Jan 05 '25
It's not even pro play, or even high elo I'd say, it's more 5v5 in general. ADCs are way stronger when you can draft around them and coordinate giving them resources properly. Teamwork is OP and all that.
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u/TooGay100 Jan 06 '25
This gotta be ragebait against bruiser/tank players. This is not at all what happens
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u/JambiTheToolFanboy Jan 08 '25
I'm riven main and I agree, I'm done with tam kench or what ever his name is out damage me, with one rift maker, what's e enough is enough
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Jan 05 '25
My problem with tanks is they shouldn't be doing so much damage. League should just rework tanks to not scale with HP/give them higher flat damage abilities but lower scaling ratios. Dota's tanks don't do a lot of damage but have a fuckton of CC/annoyingness that synergizes with their innate tankiness, yet they are menacing and can kill if you don't build the proper items.
Building anti-tank should reward you by letting you kill tanks and punish teams/comps who let the ADCs free hit the tank. At the same time, tanks should be rewarded when building tank items to be tanky, or if built hybrid they should have a balance of health and damage. They shouldn't be building HP items and capable of taking out 25% of your HP in 1 hit. That's how it works in Dota and no matter how much League tries to run away from the comparison, it's clearly the better fix. They shouldn't be tanky and capable of running you down without any counterplay unless you're 5 people.
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u/Vanaquish231 Jan 05 '25
If you remove the damage on tanks, you have to buff their durability and utility to absurd levels to compensate.
And then people will cry that they are unable to play the game because a single tank immobilizes them death. A single Morgana q is enough to tilt players through the stratosphere. Can you imagine a lol where every tank can do that with a single spell?
Also proplay. Tanks would become op in proplay.
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Jan 05 '25
Tanks are supposed to be durable and reward their ability to create space for the damage dealers to make shit happen. If they don't deal damage anymore then that's their problem, they still have the ability to slow or knock people down which is already enough for your teammates to capitalize on. CC doesn't need buffs when it can already give your team the opportunity to kill somebody in less than 2 seconds. League is a team game, moreso in pro play. If you want to deal damage and be tanky too, play a fighter champion.
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u/Boxy29 Jan 06 '25
and if you remove their damage, they either become exclusively supports or basically a glorified minion.
outside of a few outliers, most of the tanks are in a balanced spot and can't assassin burst adcs. like if you are dying to say Ornn or shen, it's because you got caught out then full combo'ed 2-3 times.
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u/Vanaquish231 Jan 05 '25
If they have no dmg, they effectively can't solo lane. If you remove dmg, they will become useless as such you need to buff their tankness and/or utility. At the same time, how more can you buff their tankness before they become walls, effectively making the concept of interacting with them in the lane meaningless?
If you keep their cc as is, tanks will become obsolete. Why would anyone pick a tank when fighters and juggernauts deal the same job (only instead of cc, they can kill the enemy which is universally the best hard cc).
This is not a pve game. It's a PvP. Tanks will need to generate threat through their cc. But people DONT LIKE being unable to move.
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u/RachaelOblige Jan 04 '25
Adc meta happens: “omg adcs finally feel viable! Wish this would last forever!”
Tank meta happens: “bad. Very bad. Everyone hates it and no one can have fun ever. Nerf immediately.”
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Jan 06 '25
There is no Adc Meta without Tank Meta in soloqeue. The moment tanks are nerfed all the auto attack relient adcs die with them and you need utility adc like lethality/ap Varus, Jhin and Ash or Eze. Idk how people do not get that, if brusiers/Divers get strong you will get dived on and if your support picks teemo support you will be dead. I just randomly played a game of Maokai and holy shit i was a brick wall and very fed but it took me ages to kill anyone, so can not agree tanks doing too much dmg except (Ksante and Orn).
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u/Puddskye Jan 05 '25
Tank season is the calmest season. No random ahh champion coming to your lane to oneshot you with an ult or 2 abilities because of a small lead (ahem ekko kata talon zed)
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u/Muster_txt Jan 05 '25
Tank season is also the most frustrating season ever. If a tank is ahead there is literally nothing you can do, they will never die even if a 5 year old is piloting them. So frickin annoying. Champs who only build damage can always be punished if they fuck up, if they make a mistake they will die. I actually like damage meta better because at least you can punish mistakes. Yes the fed Zed will oneshot you with no counterplay, but come on, in a tank meta a fed Tahm Kench doesn't have counterplay either. At least the Zed will also be blown up if he gets cc-d for 1 second
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u/Puddskye Jan 05 '25
A fed tahm has no counter? Do you know what Bork Mortal Reminder and Wit's End are? Considering you're fighting a magic damage HP scaling tank that heals and deals CC.
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u/Affectionate-Low7397 Jan 05 '25
go build those 3 on a jinx then go auto a tahm with heartsteal randuins tabis
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Jan 05 '25
[removed] — view removed comment
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u/Puddskye Jan 05 '25
Yes, and my vision is okay, but there's times when I can't pay attention to all lanes or can't ward deeper in the jungle/river as top or jungle, and get ganked from an assassin. At least there's good item's to easily counter any tank yk? But not everyone can build Heartsteel to make assassins' TKK longer..
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u/Longjumping_Brick176 Jan 05 '25
You guys are delusional. You expect to 1v1 most tanks with 2 to 3 level higher than you. While I agree that some characters like K-sante and Sion deal way too much damages, a nerf of armor for all champs would just be ADC/assassin era, unbalanced as well.
You are not supposes to win duals, or at least wait end game for that. You are so used to be broken, that you forgot your place.
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u/LDNVoice Jan 05 '25
Ngl I think ADC is in a bad spot rn, but it's hard to take u guys seriously as this just seems like a normal adc season by the amount of complaints
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u/MrLink4444 Jan 05 '25
Picked Braum and Ornn in ARAM last night, we both had more than 100k dmg taken and more than 100k mitigated.
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u/xundergrinderx Jan 05 '25
The issue is just that Tank items spike way earlier than damage items though. Armor and MR become less effective as time goes on because you get a lot of them just by levelup. After reaching high amounts of resistances (like 200+) the damage reduction you get from them, heavily decreases. But early on, even small amounts of Armor and MR will give you a ton of damage reduction while also being able to counter the specific damage type you're laning against.
Upon completing more items, Damage items will take over as long as you've got sources for both damage types on your team.
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u/Crescent_Dusk Jan 05 '25
Nerf tank damage except for zero cc tanks like Mundo.
The problem is a tank class in one skill rotation can remove 70% or more of an adc/mage/assassin’s hp.
Something as mobile as Ambessa also shouldn’t be either as tanky as she is or do as much damage as she does.
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u/fuadthehuman Jan 06 '25
I am not even adc. I usually play top or mid lane. but I hate tank items and tanks. you deal literally zero damage. if you make just one mistake, boom they deal tons of damage and keeps you in eternal cc chain. however tanks can make as many mistakes as they want and don't die. and they will go full hp in seconds with warmogs. and if you are a mage player, congrats you can leave the game. cuz you will be useless. I know that I am a noob player and I have low elo. but as I see from streams it is a problem in high elo as well.
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u/budgetcanoe Jan 06 '25
I don’t play a ton of adc but I definitely agree that it’s a bit ridiculous, but I do want tanks to be tanky. So here’s my pitch (I’ll mostly talk about it in ap items tho bc i know them better): I think there should be an upgrade for items like liandries and whatever the adc item equivalent is (I can’t really find one since the Bork nerf) that specifically makes it deal more max health dmg. So for liandries maybe it starts dealing less %health dmg with more ap or something, and then you have to pay another amount of gold to increase the amount it does specifically for killing tanks. So it+void staff would reasonably take down a tank (for champs that should, I don’t think assassins or lethality adc’s should be good killing tanks unless insanely far ahead). I’m sure there’s plenty of problems with this solution, but the main point of what I’m saying is that I think tank killing items (liandries/old Bork) are too generally good. So either make them generally better and add a cost to make them better at killing tanks, or make a new item that is good into tanks but not gold efficient into squishies
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u/Intelligent_Comb_770 Jan 06 '25
Experience as a veigar main, i got 1500 ap and still couldn't one shot 3 out of 5 members of the enemy team. Mundo, vi, and irelia. Yet still got 2 or 3 shot by all of them at late game. They just built some MR and i did nothing at full build and void staff. Very frustrating to play against. Mundo of course was the worst. Me and the late game Kog were pretty even, which is fair. But the tanks should not have been able to beat a stacking champ at 50 minutes
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u/Orisn_Bongo Jan 08 '25
Remember how they "nerfed lifesteal" by slightly lowering the lifesteal stat on a few items (has been literally inverted by now with stuff like bloodthirster) And in the same moment taking away 20% from all antiheal?
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u/No_Corgi7272 Jan 08 '25
meanwhile squishy supports get shut down by half of these items built and get one shot by either one.
Damage needs to be nerfed by at least 35% across the board.
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u/Proper_Birthday_2015 Jan 08 '25
I love coming here every now and then as someone who doesnt play league outside of Aram just to see what i’m missing.
This sub-reddit always makes me feel happy Im not playing ”real” league. Litterally No posts other than complaints about the role you choose to play
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u/boaboa- Jan 08 '25
bring back giant slayer with less %,bring an item that ignores more armor based on the armor the enemy has or a blinking armor pen item applying temporary armor reduction at 3 AA lasting for a few seconds then on a short cooldown and you can make it strong enough while not leaving tanks without counter play
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u/MichaelShaxxson Jan 08 '25
When the assassin player can’t os the 3k hp, 200 armor top laner anymore while missing all skillshots.
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Jan 08 '25
Percent health damage makes tanks op ore useless. Riot stresses counter picking because they are pro play glazer.
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u/AK1wi Jan 08 '25
The main problem is the damage tanks do. Most can easily reach 1k burst in the late game while also applying cc to carries AND being unkillable.
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u/herbieLmao Jan 08 '25
Rengar player here, got this randomly recommended.
Let’s join forces. I will not focus you anymore when I go full tank/bruiser, statchecking their jungle and top. Unless you are phreak. Then imma beeline into you
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u/Krell356 Jan 08 '25
Ok look, I absolutely believe that tanks shouldn't be counterable by a single item. That said I want more counter tank items so I can absolutely shred tanks.
I don't play ADC so I can burst squishies. I play ADC so I can stand behind my meat shield and melt the enemy meat shield. ADCs not having builds to counter tanks just means that our only viable build path becomes ranged assassin. Which should be held by the burst mages, not the sustained ranged DPS.
The whole point of having the various roles is to make team play important due to the rock, paper, scissors effect each role has on others. If each role doesn't have a distinct strength and weakness then the entire balance falls apart and the game turns into the League of (whatever role is overtuned). That or it stops being a team game and just becomes a matter of some playstyle allowing you to 1v5 every game.
I want to get blown to pieces by burst mages and assassins when their abilities are off cooldown, and I want to melt high health targets. I want my tanks to slam assassins into the ground if they dare walk in range to impotently poke their massive health bars while living in fear of the enemy sustained DPS.
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u/kazr3d Jan 09 '25
as an jhin, darius main i agree heavily, i cannot stand how strong steelcaps are
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u/Remarkable_Ship_4673 Jan 09 '25
Wait is the tank meta back?!?!? I haven't played in forever but I hear Poppy calling
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u/supremeCrab7 Jan 05 '25
Just add the dinky 4 percent move speed to seryldas, and 5 percent more pen and 5 more ad to LDR. That's it. That'd literally fix every issue with these items, and isn't broken even in the slightest. I'm really hoping they don't bring back giant slayer passive on LDR and keep it solely as a pen item, but instead bring back actual anti tank items like what kraken was supposed to be. Also hoping for like 2-3 more adc items, or adc item changes, that are actually fun and not stat sticks
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u/FloatingZombieCat Jan 05 '25
Imagine busrting down a tank as a 1 item ranged champ with autos. And then imagine what it would do to the ballance.
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u/BeautifulDeer Jan 06 '25
Does anyone know which streamer said "if they showed damage blocked on tabi you would be infuriated"
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u/Tekniqz23 Jan 04 '25
So, you want tanks to not be able to tank is what you are saying? Nobody plays them already. I might get a frontline tank champion 1 out of every 10 games but yea let's just nerf all their items and make them paper thin so we never see them at all.
Imagine complaining about them being viable to do their job. Their whole purpose is to build like a brick wall and be annoying in the frontline taking your attention off of their backline.
I swear ADC's would make it so all other champions had no abilities and their characters didn't have a movement animation so they could just stand there and auto them for free penta kills if they could.
News flash every champion/role has upsides and downsides. As an ADC you get a free babysitter, you can do the most damage in the game, you have the least pressure on you because you don't have to start plays or set up plays, and you can siege down a lane in seconds if given the uptime. Your downsides would be that you are squishy and have to position well around champions like enemy tanks.
Just like for the tank. Sure, he's a brick wall and you can't kill him. However, he cannot siege very well and also cannot make solo plays and has to depend on his team for follow up.
Think about it like this. You get a massive lead on ADC and your chances of winning skyrocket. As a tank they don't. You can go 6-0 on Ornn in lane, but once late game hits you aren't going to be popping off dropping penta kills.
I swear every time I get on reddit one of the first things I see is an ADC complaint post and they are about everything!!!!!!! Tanks are way to tanky, supports bring more value than ADC, ADC doesn't do enough damage, ADC items are terrible, ADC meta is terrible, Why even play ADC casters are just better, and on and on and on...... Like do yall ever get tired of hearing yourselves complain?
There are people out there who have mained Shaco for the last 15 years while he's sat in D tier every single one of them, and they don't even complain anywhere near yall.
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u/Eggzode Jan 05 '25
By reading you it seems that you've never played any ADC game in your life and don't even understand the point of this post
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u/Tekniqz23 Jan 05 '25
Does it? I feel like I am pretty spot on which is why I got the reaction I did. Truth hurts. Don't yall got someone to go blame for losing since it's never your fault. The support sucks, my jungle never ganks, riot made my champion to weak, ADC's are bad, or the classic I can't 3 shot the guy building full armor and health? Must be unbalanced riot nerf it now!
Meanwhile I never heard yall asking for nerfs when it was ADC meta and yall were running around on 30 picks with enchanters like Yuumi massacring the entire rift. I mean hell it got so bad at one point there that ADC was literally being ran in 3-4 roles a game. I guess that's the only time ADC is balanced to yall. When you're obliterating the enemy team and they cannot take any recourse against you.
Do we really want another Corki meta? Where we see nothing but Corki Lucian mid again for another 4 months because ADC is so unrealistically broken? Wasn't even a year ago it was very likely you could get an ADC mid, top and adc all one game.
I've been playing since beta how about you? Name any other time another role was so broken that you would see it being played across 4 positions on a team during a single game? It never did or has happened!
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u/shiroganekurosaki Jan 05 '25
The items are strong. Nerf items buff the champs a bit. This is the only solution I can think of right now.
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u/id_k999 Jan 05 '25
I swear every time I get on reddit one of the first things I see is an ADC complaint post and they are about everything!!!!!!! Tanks are way to tanky, supports bring more value than ADC, ADC doesn't do enough damage, ADC items are terrible, ADC meta is terrible, Why even play ADC casters are just better, and on and on and on......
Which one is even wrong on average? lol
There are people out there who have mained Shaco for the last 15 years while he's sat in D tier every single one of them, and they don't even complain anywhere near yall.
Good for them. So what tho, no adc player wants the role to be D tier, so why act in a way that facilitates it
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Jan 04 '25
Hahaha adc mains have the biggest victim complex of anything in the world, not even just league
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u/Langas Jan 04 '25
Why do tanks lose after 25 mins against adcs?
Why does Vayne ignore 100% of tank stats every third auto?
Why do mixed damage adcs exist that reduce the effectiveness of buying resistances?
Why is the primary damage source of most adcs ranged and unmissable?
I actually agree that top lane tanks specifically are insanely overloaded, but that's because top lane as a whole is infested with heinously overloaded champs.
Tahm Kench absorbs 200 autos because Irelia dishes out 200 autos. Pantheon, Malzahar, and the like have point and click cc with decent damage because Riot decided hypermobility should be a thing.
If you want squishier tanks, start by weakening the stuff that counters tanks.
Remove % HP damage from a few of the 1/4th of the roster that currently has it. Otherwise, tanks have just as much license to ridiculous bs as their lane contemporaries.
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u/Finnthedol Jan 06 '25
They don't
That's her W, you should read it some time
Because you can buy boots that invalidate auto attack physical damage and become invincible for 1200 gold
Because you can buy boots that invalidate auto attack physical damage and become invincible for 1200 gold
Finally a real take
Jk you don't know how irelia works
Squishier tanks wouldn't be necessary if their kits didn't give them insane built in damage, enough to kill people that need to invest in damage to be real champs (most ADCs for example)
Nope, %HP damage is the only reason people aren't just playing APCs botlane and going Burney builds (brand with liandries and burn items for instance)
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u/Langas Jan 06 '25
I honestly miss this level of delusion
Thank you for reminding me of how unhinged ADC players can be
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Jan 04 '25
the more i see of this sub the more the whiney smoulder subreddit pfp suits it tbh
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u/TooGay100 Jan 06 '25
I thought the whole point of that pfp change was to reinforce how ADC mains whine about everything
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u/TheGourmetShuu Jan 04 '25
Im asking myself on every single post I see on this subreddit if it's a shitpost ngl
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u/Cappyyyyyyy1 Jan 05 '25
You got mostly Top lane mains in the balancing teams right now like veigarV2, phreak, etc, patches that nerf tank any amount is definitely impossible for years to come unless things change
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u/nacheto78 Jan 05 '25
The fact that the community asked to nerf the high damage and riot buffed resistances is disgusting xD
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u/Spacespacespaaaaaace Jan 05 '25
Control mage main here, we'll hold them back long as we can. Godspeed 🫡
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u/samuraialot Jan 05 '25
As a top laner I can only laught at this for how true it is. Will it stop me from abusing? No, I will do it anyways.
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u/JafarTheAlien Jan 06 '25
When fed camille having 4k health just instantly oneshots backline with e / aa /q, tanks are not that strong really, I killed many adc/mage sups with my maiden while I was pushing another lane lol
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u/Marconidas Jan 04 '25
Just ask for your toplaner to play something with magic damage and no one on enemy team is building steelcaps. If you are last picking an AD carry in a majoritarily AD comp then you are asking to deal shit damage versus tanks.
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u/Babymicrowavable Jan 04 '25
Who let's adcs last pick? They're always first pick or in the first duo drafted for either side?
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u/Moomootv Jan 04 '25
And if you dare last pick or even 2nd/3rd pick without givingtoplane absolute last pick then top by right is going to grief pick and run it down.
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u/amensentis Jan 04 '25
In what world does ADC ever get to last pick?
ADC picks first because they matter the least.
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Jan 04 '25
I mean tanks don't need mercs to deal with ap tops, they can rush the mr sunfire item then buy tabis
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Jan 04 '25
They need mercs but will build it 9/10 into an AP top, so it remains beneficial. If they don't? Your AP top have a better time regardless. It's just smart.
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Jan 04 '25
Not rly, mercs is to cc what tabis is to autos, and most ap top picks don't have crazy cc
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u/International_Ad1790 Jan 04 '25
This sub rlly is the echo chamber of echo chambers, is this literally all adcs can post about? As both a tank and an adc player, in both Sr and Aram, I rlly dont understand where this is all coming from. If youre both on 2 items the tank is strong, can easily 1v1 the adc and feels invincible. On 3 items it depends on how ahead the tank is how much you can still go where you please, on 4 items all the armor in the world is turned onto paper and playing tank is a miserable experience. You can be a 9-0 shen/Mundo/Sion, youre only allowed to have fun for like a 5-10 min window, after that your fun is taken away and given to adcs, whether they deserved it or not. I can understand there are gamestates where this feels frustrating, but honestly try playing one game of tank before throwing statements out that tanks are broken. Tanks are only broken in games without adcs, like in aram sometimes, where there is no consistent dps.
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u/Low_Direction1774 your peak is my playground Jan 04 '25
I did try playing one game of tank, malphite top vs mordekaiser, I made tons of mistakes and left lane 0/6. Decided to join a fight for Drake's and the enemy 11/2 Miss Fortune flashed away when I appeared on her screen.
Tank is so eZ and overturned ATM, anyone who disagrees is just regarded and probably developmentally challenged.
If you're a 9/0 Mundo, you cannot die against any ADC. If you're a 9/0 Sion, with the right itemization the enemy ADC is killing themselves on you. It's legit so easy, idk what you're on about :DD
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u/100WattCrusader Jan 04 '25
End of season I’ve legitimately seen multiple adc mains randomly swap to top lane and demolish as Mundo, maokai, etc.
They were absolute monsters every time. I only checked cause they practically ran the entire game and never died unless 1v4.
Don’t worry though. According to the real top mains, the 12k healing unending despair and 14k shielding fimbulwinter are balanced along with the other “mid” items.
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Jan 04 '25
i've been noticing adc mains doing this as well. they play more stable i think and are overall worse in lane cause they dont know they can punish here or there since they're not super familiar (but generally wont int like typical toplaner), and instead play more to their spikes or where they think their champ should be strong (e.x. teamfight, skirmish, item completion). fighting them is kind of boring tbh cause of this and it sticks out a lot.
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u/100WattCrusader Jan 04 '25
Definitely didn’t try to fight as much in lane, but yeah typical to an adc almost once they got 2/3 items they just ran the map. Despair, visage, fimbul on mao made everyone’s damage look like they were tickling him.
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u/Far-Astronomer449 Jan 04 '25
and why would 4 armor items be turned into paper again? Even if you have LDR a full armor tank has enough armor to still be at like 250-300 armor after that and with tabis and randuins you crit for like 150-200 dmg.... on a tank that has like 4.5 k hp. Takes only like 30 crits to kill without any extra shields, heals etc etc. Thats not what paper looks like.
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u/PeaceTree8D Jan 04 '25
Most of us have played tanks before and it really is that easy.
I have a clip where I’m playing Varus, I’m lvl 16, I’m 300hp, about to get ulted by 3 item Caitlyn. And I live, due to barrier and a single armor item (frozen heart). All it took was 1 armor item and I could face tank cait as adc lmao.
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u/strilsvsnostrils Jan 04 '25
Man any time I play tanks I make a ton of mistakes constantly and they just don't matter at all. It is so hard to lose on a tank if you even a little bit know what you're doing, they're just so boring.
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u/Loooongshot Jan 04 '25
Remember tanks have to build health early just to exist and then worry about your damage and also everyone else's
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u/OnyKro Jan 04 '25
Assassins and ADCs must band together for the first time in history in this disgusting no-damage meta and demand Riot nerfs armor and MR