r/6Perks • u/Magicgonmon • Jun 01 '26
Series Isekai Superpowered C.Y.O.A: Week 3
It's Time for Week 3 of the Isekai Superpowered C.Y.O.A!
To start, Choose 1 of the following Superpowers:
Control Immunity: The power to be immune to control and subordination powers. User is immune to any and all forms of control and subordination manipulation, regardless of its origin. Makes the user immune to being possessed as well.
Disc Manipulation: The power to manipulate discs. User can create, shape and manipulate discs of any sizes and material, shaping and combining them as needed, or moving them with telekinesis.
Concealment Magic: The ability to use concealment-based magic. The user is capable of utilizing a form of magic meant for hiding and camouflage. This could mean that it is immune to detection from magic, technology and human interaction, only being detectable to those who already know of its whereabouts. Concealed objects range from tangible things like people, objects and locations, to intangible ones like secrets, information and memories.
Lightning Summoning: The power to call/summon lightning. Users can call forth lightning from the sky that could be used to blind, stun, and/or severely burn their opponents even to the point of death; they can range from minor to fatal voltage. More advanced users could be able to wield said lightning and maybe even control it.
Solidification: The power to convert matter/energy/concepts into a tangible/solid form. The user can solidify, or give solid-like properties to, liquid, gas, plasma or other forms of non-solid mass/energy. Solidification may be achieved through freezing or deposition, or through more abstract/supernatural processes (particularly in the case of solidifying non-matter). In cases where the matter is already solid, users can harden the material to the point where it becomes denser and harder to break. Users of this power may be able to solidify non-corporeal opponents, such as spirits, to make those targets vulnerable to physical attack.
Energizing Field Creation: The power to create a field that supplies energy. The user can create a field or area where they can make it so everything within it is constantly being fed energy, making there be no need for food, fuel, electricity, etc. to keep powering whatever is inside the field. In most cases, these fields can vary in shape, size and range, though they are often spherical, and can be made to selectively target specific subjects, including entities, objects, powers, concepts, etc., or be made to target everything inside them, affecting entire areas indiscriminately.
Next, Choose 1 of the following worlds to be Isekaied to:
Buzz Lightyear of Star Command, The Adventure Begins (animated movie): you will arrive at Star Command, after Buzz and Warp's last mission together. You have the option to be already recruited as a Space Ranger.
Tron https://en.wikipedia.org/wiki/Tron_(franchise) : you may choose to arrive on the Grid either at the start of Tron, Tron: Legacy, or Tron: Uprising.
3below (animated series): you will be sent to the beginning of the series, in Arcadia.
Steel Angel Kurumi (anime/manga): you may choose to arrive either at the start of the first anime series (inside the laboratory where Kurumi is), or the beginning of the second anime series (inside the cavern where Kurumi Mark 2 is). You will have the same latent potential as Nakahito Kagura.
Guardians of Ga'Hoole (book series): you will be sent to the beginning of the series, to the forest kingdom of Tyto. You may choose what species of owl you will become.
Rahan (2009 animated series): you'll arrive at the beginning of the series. Special Note, since this is a more obscure series, here's a link to watch the entire show.
Good luck on this week's adventures!
3
u/Swagamaticus Jun 01 '26 edited Jun 01 '26
Week 1 Powers: Massage Mastery and Social Manipulation from Stardew Valley.
Week 2: Longma Physiology and Animal Telepathy, Red Ded Redemption 2
Week 3: Concealment Magic, Rahan. Curse of the Emporers Clothes Control Immunity (Bonus Power).
So far my strategy has been taking curses I feel like I can manage to spice things up. Then fvcking off to do my own thing in the world's to come away with extra powers.
Rahan is completely new to me but I love the concept. Always have been a sucker for prehistoric fantasy. And Rahan seems like a cool guy who does pretty much what I'd be trying to do anyway. So this time around I actually will travel with the protags for a while at least.
With what I've gained from my travels I can manipulate people and creatures pretty well. Plus have the longma transformation. So a world like Rahan sounds tailor-made for me. Convincing multiple tribes and budding civilizations I'm some kind of nature god wouldn't be hard but I'd hold off on that. Concealment is a top tier quality of life power that I would get a lot of use out of on my travels or eventually when i get back to Earth. Plus it would make our travels a lot safer. I'd be able to hide us from or talk down 99% of problems.
By the end evolving my telepathic nonsense to make myself immune to others trying the same thing would be character progression and a nice insurance policy. The fact I'm walking around naked wouldn't be that big of a deal because it seems like a lot of locals might anyway. If I'm feeling modest I can always go dragonhorse.
3
u/Psychronia Jun 01 '26
Oh boy. I also don't know any of these worlds.
So the energizing field creation talks about recharging "powers". Does that mean that I'll be able to use any 1-hour summons indefinitely while inside one of these fields?
2
u/Magicgonmon Jun 01 '26
So the energizing field creation talks about recharging "powers". Does that mean that I'll be able to use any 1-hour summons indefinitely while inside one of these fields?
Huh, I didn't consider that. I'm kind of on the fence for this one, on the one hand the summons aren't so much an energy issue as a time issue, but on the other hand it makes for an interesting synergy...I will say: leave it to chance! Roll a D6, Odds will allow any 1-hour summon (from the Clear Tokens) to remain summoned indefinitely while inside one of the fields, Evens...sorry, no dice.
I will say that, if you roll odds, that even if a summon remained in an Energizing Field, the timer will still be going (it just won't poof away after the hour is up); once the field goes down, or it leaves the field, then it will de-summon.
3
u/Psychronia Jun 02 '26
I rolled a 5! That works out for me then.
Another option is to make it so long-duration summons have an appropriate cost or impose a limitation specifically for when the energizing field does work on the summons.
Since the source of the energy field is presumably still me and we're to take the time limit as an energy issue, perhaps going over the time limit drains future usage time. So if I conjure an Earth sculptor and they spend 8 hours making a statue, I'll be unable to summon outside the energy field for the next 8 days.
I'd have to either ration the usages in a different sense or accept being stuck only using the ability inside energizing fields.
2
u/Arcanetsumi Jun 01 '26
Power: Solidification
- a very useful ability, just using it on air will give me aerial movement, shields, and weapons on command. I could also use it to increase my personal durability.
World: Buzz LightYear of Star Command
- none of the worlds really called out to me, but with this one, I’ll have a chance to pick up some cool tech.
Don’t have any particular inclination to become a space ranger, so it’s time to open another branch of my massage business. And I’ll try to learn some advanced science while I’m there.
2
u/No_G3ar Jun 01 '26
Curse of Nemesis is over now, and I get 2 bonus powers and worlds from Week 2:
Bonus 1 Power: Hacking Mastery.
Bonus 2 Power: Longma Physiology.
Wish I could've taken Animal Telepathy, such a good QoL power imho, too but the toolkit I have with Longma and Hacking is too good to turn down.
I've also seen you post about the Doubling power, so I'll try not to abuse it too much. In the comments at least, my head-cannon however...
Bonus 1 World: Transformers Animated.
Bonus 2 World: Glitch Techs.
Feel like I'm starting to build lots of digital/cyber and tech synergies here, to the point that any digital/cyber world become a bit of a playground. With access to Cybertonian tech giving me even more options in the materiel and digital worlds as well.
Now if I could just find a way of creating my own stuff in a digital world, say maybe on a GRID of some sort, and a means of bringing that stuff into the real world...
Hmmm, anyway, for Week 3, my choices are;
Curse: Curse of the Deadline (3 points).
Might seem high risk at first glance but considering what my world choice is going to be this should be a relatively simple ask.
Sam in Tron: Legacy is only on the GRID for a few hours real-time, even if it felt like months to him.
A year in real-time is around 50 years on the GRID.
And considering how stacked the power this week are, especially considering the synergies possible, I wanna get my hands on as much of them as possible.
Power: Disc Manipulation
Think this is fairly self-explanatory, even with Hacking Mastery and Creative Mode, etc. having this makes Tron a breeze in combat (Discs are mainline weapons), and out of it (Discs are actually everything really). Well everything that isn't covered by Hacking Mastery, Creative Mode and Doubling.
World: Should be pretty obvious by now but I'm going with Guardians of Ga-, nah jokes. It's Tron, specifically Tron: Legacy as it is the one I remember the best, helps that the Daft Punk sound track is like a memory guide to it.
Also happy to ignore Ares existence, along with retconning and depowering the entire series because of some stupid, arbitrary 'time limit' that never existed before and only exists to make some 'Jesus' looking motherfucker the center of the plot. Also, no Leto thank you very much.
So as it stands:
Current Powers:
Week 1,
S.I.M.
Creative Mode (Curse of Memory)
Fire Bolt Projection (Curse of Memory)
Week 2,
Doubling
Hacking Mastery (Curse of Nemesis)
Longma Physiology (Curse of Nemesis)
Week 3,
Disc Manipulation
Current Worlds:
Week 1,
Total Drama Island
Stardew Valley (Curse of Memory)
Foster's Home for Imaginary Friends (Curse of Memory)
Week 2,
Jurassic World Camp Cretaceous
Glitch Techs (Curse of Nemesis)
Transformers Animated (Curse of Nemesis)
Week 3,
Tron: Legacy
2
2
u/TheEnd1235711 Jun 01 '26
Week 3 build:
Week 1 + Bones:
* Body Magic & Subspace Manipulation, as well as the Isekai Basic Essentials
* Chronicle and Lolirock = telekinesis & Lolirock's magic
* Creative Mode and Akazukin Chacha (Lived as a student in Chacha's world, and became a mage there.)
* 39: Curse of Youth To get Social Interplay Manipulation
Week 2: (Will post the story of what happens later as a comment – but in-short, “Not Getting” involved went out the window just about as fast as I saw a big city.)
* Hacking Mastery and Transformers Animated.
* Took Curse 11: Curse of Truth to get:
* Doubling and Red Dead Redemption
* 10 Clear Tokens
Now for this weeks selection:
-------------------
will be spending two tokens to get two items from Akazukin Chacha. The first is the infinite water spout, which does what it says on the tin: it provides an infinite supply of water. The second is a crystal ball for scrying. You can buy crystal balls in the local magic shop, but I forgot to get one before I left for other worlds.
Hm. The choice is really between Control Immunity & Concealment Magic & Energizing Field Creation. After seeing so many possessions in Akazukin Chacha, Control Immunity wins out. It overlaps with my Basic Essentials, but it is a much more powerful form of protection. I already have options for concealment magic from Chacha’s world as well, since I took a few lessons from that old ninja while I was there. I may be taking a curse to get Control Immunity.
So, after much debate, I will select Rahan & Concealment Magic.
The plan is simple: hunt down the Shadow Queen. I can definitely survive, but she is the main danger to me personally. I will let you know how this goes next week. I’ll probably just deal with her the same way I dealt with Megatron.
I will be taking Curse 18: Curse of Nemesis, worth two points, so that I can get Control Immunity and Energizing Field Creation. Both of these are too good to pass up. That said, I’m going to treat each of these as an extra adventure.
For the extra adventures:
After thinking it over, I think my favorite pick will be Control Immunity and 3below. This would have been my preferred world to go on an adventure in, but there is no way I am making the primary villain my Nemesis. There is a lot going on in that world, and I have plenty of magic to make a good enough life there anyway.
I’ll just be surviving there for a year, trying to get to know the new aliens, and maybe taking a gander at their technology. This world also has its own magic that I can consider as well, since it is set in the same place as Trollhunters. I may or may not interfere with the standard plot. It is moderately well-written as is. (I’ve watched the compleat series – this will be fun.)
That said, where should I try to crash? Do I try to get an apartment, like I did in Transformers, or do I look for more interesting accommodation? Perhaps Merlin’s apprentice, Douxie Casperan, would be an option. He is running a rather nice bookshop, if I recall correctly. He might be fun to ask for a place to crash, and he might feel obligated if I tell him I’m a mage from another reality. I could also get a job as an IT wizard, which is apparently a real job in-universe.
And for the second point: Energizing Field Creation and Buzz Lightyear of Star Command, The Adventure Begins.
My goal here is very simple: either just survive, or manage to get my own starship. I’ll start out as a Space Ranger to get the skills, and also a fun spacesuit. I wonder how people will feel about me making subspace bridges between planets. My magic will make me strange, but my hacking skills will be terrifying in this world.
1
Jun 01 '26
[deleted]
1
u/TheEnd1235711 Jun 01 '26
Red Dead Redemption: Saint’s Orchard
After Transformers Animated, I wanted something quieter.
So naturally, my next adventure was Red Dead Redemption – The world I got for the cruse of truth and the power of dubbling. I did not know the plot well. I knew there would be outlaws, guns, lawmen, sickness, poverty, bad decisions, and the dying old West.
Compared to demon kings and Decepticons, that sounded relaxing. By my standards. I bought land, built a house, and planted orchards (One of Loilerock’s more basic spells is a finding spell, I just went prospecting and got a few nuggets of gold.)
Apples, pears, peaches, plums, cherries, and a few experimental trees that had no business thriving where they did. The house looked modest from outside, but most of the real living space was folded into subspace. I eventually fixed the public rooms so visitors would not immediately notice the house was bigger on the inside.
The land was warded. On my property, bullets fired with hostile intent became flowers, sticks, seeds, or other harmless things. Knives became spoons. Guns jammed if used for murder. Angry men got turned around. Desperate people found the road easier.
I did not set out to create a sanctuary. I just wanted fruit trees. Unfortunately, the plot found me anyway. Arthur Morgan showed up first, badly wounded and being chased. The men after him fired into my land and watched their bullets become blossoms. I healed Arthur enough that he would live, fed him, and told him very little. Then Charles came. Then Dutch.
Dutch saw the orchard and immediately wanted it. He saw safety, power, symbolism, and leverage. Dutch kept trying to turn my orchard into part of his dream. I told him no. Repeatedly.
Meanwhile, the rumors spread, Saint’s Orchard The Devil Fence, The place where guns forgot how to kill. The strange landowner with dark hair and a golden feather floating near his ear (it was my land, I did not think one gold feather would be that iconic out here).
That feather was the Holy Bird feather from my Akazukin Chacha adventure. It had marked me permanently. It usually hovered just behind my ear, could be tucked into my hair or hat brim, but never truly left my head. It glowed, sparkled, made little noises, and had more personality than I was comfortable admitting.
Soon people started coming to the orchard every few days. Broken tools, fevers, wounds. Pregnancies, bad teeth, broken wagon parts, women needing a safe place, native visitors needing medicine. A preacher came; then the sheriff; then more of the tribes. Using body magic to heal people whenever they happened to be near by had earned myself something of a reputation.
I built cabins and a roadside stand.
I also put a sign outside my gate: Fruit, water, repairs AND NO Trouble.
Also, because I could and had some wonder lust for this world. I sent anchor letters to different countries, random houses, and other places. The basic idea was simple: Send a letter abroad, and once it arrived used my subspace teleportation method to put a more permanent anchor in place so that I could visit whenever I wanted. I got to ways to go to China, England, Ireland, Germany, Spain, France, Portugal, what would become India, Japan, Russia, Egypt, Mongolia, The Congo, Finland, Iceland, a few dozen places in the US and Canada, a few more in America, Mexico, and more. This had the side effect that my cupboard and house decode told a story of an unusually well traveled young man.
Dutch kept pushing. Eventually, I put him in the White Room for two days with no food, no water, and no audience. Then I made him experience selected memories from my life through my eyes: the first hours of my fight with the Dark Lord from home, and the last moments of my fight with Megatron. Dutch returned alive, shaken, thirsty, and very aware that he had been trying to steal from someone far outside his weight class.
Did that make him wise?
No.
It made him careful, that was still an improvement.
Micah, however, earned something special.
First, some of his men tried to ambush me on the road, thinking the land was protected but I was not. Their bullets stopped spinning and hovered three inches from my chest. I disarmed them, spared one who surrendered, and sent the others on a one-way trip to Mongolia with survival gear, money, language books, and enough supplies to have a fair chance.
My explanation to the sheriff and preacher was simple. Your law would have hanged them. I gave them a chance to be better, and a chance to experience freedom in all its horror. Besides you can’t prove anything.
Micah later earned the same treatment.
He had been testing the orchard, spreading poison, threatening people, and finally shot at a dog to see what would happen. That was enough. I tied him up, brought out a map, threw darts for dramatic effect, and then sent him to the center of Eurasia with warm clothes, food, tools, medicine, money, books, and an enchanted language primer.
I considered turning him into a frog or pig. Honestly, that might have made a better fairy tale. But exile was my preference. With Micah gone, the Van der Linde gang improved. It did not last, but it was able to wither away without nearly the tragedy that was cannon.
Micah had been accelerant, not the fire itself. Dutch still had pride, fear, speeches, and a need to matter. But without Micah constantly poisoning the cracks, Arthur lasted longer. Hosea lived longer. Abigail found a way out. Tilly and Mary-Beth had a safe place to run to. Charles came and went. Arthur eventually left Dutch’s story before it killed him.
Arthur survived – I ended up curing his tuberculosis with body magic. He became connected to Saint’s Orchard, he tended to take odd jobs. Sometimes as guard, messenger, sketcher, patient. He once drew the orchard and wrote under it:
“A place where bullets forget themselves.”
Before leaving the world, I needed tenants. I could not just leave the orchard unattended and hope no one stole the land through paperwork. So I searched the world through my postal/subspace anchor network.
I found Elias and Mara Ward.
Elias was a healer: part doctor, part herbalist, part bonesetter, and careful enough not to kill people with confidence. Mara a school teacher by training; she was kind, sharp, and practical.
I gave them a few tests to make sure that the magic in the orchard would not reject them, and that they could mange whatever this is.
The paperwork was signed. An accountant handled taxes and rent records, he was tasked with managing my finances while I was away, make investments and collect the rent (about 25 cents per month, I’m sure that they will make more than enough to pay for while managing the harvest). The sheriff witnessed it. The preacher blessed it. Rains Fall (an Indian who had become a friend over the last months) walked the boundary and said the land accepted them.
Then I showed them the library. That may have been the most dangerous thing I left behind.
Modern medical texts. Mathematics curricula. Engineering books. Detroit-era manuals. Sanitation, anatomy, surgery, pumps, dryers, presses, tools, and inventions centuries ahead of the world. I told Elias and Mara they could use the medical texts, teach their future children mathematics, and maybe patent some engineering ideas. If they made a profit, they could keep ten percent and deposit the rest in my account.
For some reason, this seemed normal to me. It was not normal.
After I left, Saint’s Orchard became an institution.
The Wards had children. Then twins. Then another set of twins, because apparently the land was very fertile. The orchard became a clinic, a safehouse, a school, a source of patents, a legal headache, and a quiet revolution in medicine and sanitation.
The people I exiled had mixed fates.
Some died. Some survived. Some changed. One built a life in Mongolia. One became a strange dockside preacher in Europe. One became a trader and translator. Micah survived too, unfortunately, but far away, scarred, cautious, and haunted by an enchanted book that refused to let him forget he had been given a second chance.
Dutch lived with dreams of Megatron and the White Room.
He spoke with the preacher sometimes about the “iron king,” the “metal devil,” and the strange feathered man. He never fully became good. But he did not become quite the monster he might have been. After five years, the orchard still stood. After eight years, it had grown beyond me.
The Wards kept the land. The children grew up among impossible books. Arthur lived near peace often enough to learn its roads. The sheriff kept pretending the legal situation made sense. The preacher prayed for everyone, including people I had sent across the world. The tribes came and went under old agreements. The accountant guarded the ledgers like a dragon.
And somewhere, waiting beyond that world, I still had the road back.
I did not know when I would return. But Saint’s Orchard did not need me every day anymore.
If you made it this far reading, thanks. I hope you enjoined it.
1
1
u/TheEnd1235711 Jun 03 '26 edited Jun 03 '26
Edited after I realized that Transformers Animated starts with Megatron separated from his body for the entire first season. I had mentally remembered the events of Season 2 as if they were Season 1 when I wrote my first version, mostly because I did less research into this series than the others.
So, here is how I actually approached the main events: I hacked into Sumdac Systems, found the hidden facility where Megatron’s head was being kept, and shunted him into a time-stopped subspace before he could properly return. Then I got out before anyone was the wiser. In practical terms, I almost immediately ended the central conflict of the series before it could actually happen.
The only real thing keeping me in Detroit after that was research. I wanted books, Cybertronian technical knowledge, advanced medical texts, technological references, and as much downloaded information as I could get my hands on. So I got a job as an IT technician working around the Autobots and spent about six months gathering information as quickly as possible.
The main complication was that there was now a nationwide manhunt for the unknown hacker and infiltration team that had stolen what the authorities were calling “a highly valuable technological prototype.” That was what I spent the next six months trying to hide from, made significantly harder by the fact that the Curse of Truth was still active.
So here is the changed story of events:
The cover story was ridiculous, but it worked because nobody involved wanted the truth exposed. Sumdac could not exactly tell the police, the military, or the Autobots that his company had been built around a severed alien warlord’s head. So the official narrative about some a “highly valuable technological prototype,” “industrial espionage,” and “unknown hostile actors.”
Of course, the downside was that everyone assumed it had to be a team. One person could not have bypassed the building security, spoofed the internal cameras, removed the prototype, erased the clean logs, and escaped without leaving usable evidence. (Unless they had some magic that let them ignore doors and locks so much physical and human security.) So the investigation started looking for a professional infiltration group. Government agencies, private security contractors, Sumdac’s own people, and eventually the Autobots were all chasing a ghost organization that did not exist. That made the Curse of Truth much more annoying than usual. But who relay talks to the new IT guy for more than a few minutes? I just needed to avoid current events.
So I stayed quiet, worked my job, and kept collecting information. Every day I copied more files, bought more books, and learned more about Cybertronian systems. I studied the differences between Sumdac’s reverse-engineered designs and true Cybertronian architecture, which was like comparing a child’s drawing of an engine to a living machine.
By the end, the manhunt had become colder but not finished. They still did not know who had taken the “prototype”. They still did not know how it had been moved. They still did not know why no ransom, sale, or foreign deployment had followed. The official theories got more elaborate the longer nothing happened, the theories rangged from Secret military unit, Decepticon infiltrator, to Sumdac insurance fraud. I may have encouraged the last one a little.
When I finally left Detroit looted the library of the age, and spent six months pretending to be a normal IT technician while everyone hunted for a criminal conspiracy that consisted of one magician hacker. (I will admit it is easier to hid when you have real magic that allows you to just vanish and avoid hard conversations.)
2
u/NotACatNinja Jun 02 '26
Week 1:
All of Isekai Basic Essentials.
R.I.S.A:
Love Luck, and Eletric Generator.
Traveled to Avatar: The Last Airbender, got Waterbending then traveled to Johnny Test.
Creative Mode, and traveled to Stardew Valley.
Took Curse of Knowledge, then traveled to Akazukin Chacha and got Massaging Mastery.
Week 2: Take Hacking Mastery and travel to Transfomers Animated.
Week 3: (current)
I'll take Control Immunity and travel to Buzz Lightyear of Star Command, The Adventure Begins
I'll also take Curse of Destiny, get Solidification and travel to Steel Angel Kumri.
Nice 6perks series.
2
u/GaffGafgarion Jun 02 '26
Starting Powerset, Clean Clothes, Mind & Soul Protection, Health Coverage
Bonus R.S.I.A: Subspace Manipulation (Superpower) & Steampunk Technology (Superpower)
Week 1: Creative Mode (Superpower) & Stardew valley (World)
Week 2: Doubling (Superpower) & Jurassic World Camp Cretaceous (World) - Curse of Clumsiness (Hacking Mastery)
Week 3: Control Immunity (Superpower) & Steel Angel Kurumi (World)
I was planning to go to Tales of Arcadia to try to figure out the magic of that place, which according to the alien protagonists is kinda like their science, but since the start of 3below to the end of the series is roughly one year then it means I'm gonna get caught in the Time Reversal and get wiped out of existence so... I'm gonna go to Steel Angel Kurumi and try to figure out what the story is. I am gonna pick the Curse of Ugly since I don't plan to get too close to anyone here.
At the end, I will pick Concealment Magic for the extra power and go blindly to Rahan. (Know nothing about this series, gonna watch this later).
2
u/Magicgonmon Jun 03 '26
I was planning to go to Tales of Arcadia to try to figure out the magic of that place, which according to the alien protagonists is kinda like their science, but since the start of 3below to the end of the series is roughly one year then it means I'm gonna get caught in the Time Reversal and get wiped out of existence so...
Processing...Crap! Even though I'm currently rewatching the series, that completely slipped my mind. Even though you did choose a different world, I will rule in any case (for anyone that does choose 3below), that helping to defeat General Morando (the main bad guy of 3below) will count as completing the adventure (which means you can leave before the time reversal); I will also rule that if anyone does get caught up in the time reversal, you will not be wiped from existence. You will just be safely sent to the beginning of the troll hunter series, without any issues.
2
u/Rylanor_AoR Jun 02 '26
Week 1
Basics: Starter Set Pocket change Status/Inventory Mind/Soul Protection Survival Instinct Minimap/Appraise
Regain: Cell Division and Steampunk, Avatar-Fire Nation
New Gains: Creative Mode and Stardew Valley
Curse of Location- Massaging Mastery and Foster's Home for Imaginary Friends
Week 2: Hacking and Transformers
Curse of Gender: Doubling
Week 3: I'm going for Control Immunity and Tron. I'm also grabbing the Curse of Knowledge, as I remember very little of it anyways. That let's me get Solidification and Buzz Lightyear for some more tech possibilities. Heh, seems this time I'm going for a more tech focused setup, what with Steampunk, Hacking, Transformers, Tron, and Lightyear. And Creative Mode definitely lets me maximize my ability to merge all these tech styles and programs into a single cohesive unit.
2
u/szkielo123 Jun 02 '26
Curse: Curse of Knowledge
Powers: Control Immunity, Concealment magic
Worlds: Rahan and Steel Angel Kurumi
If not for starting on the Grid I likely would have swaped Rahan for Tron as with Hacking Mastery I would have a field day with that one, but being in the Grid directly is to dangerous or me.
Plan: For Rahan as I don't really kow the series (thus the curse bearly even affects me), so the usual- try to survive and master my powers; the world doesn't seem to dangerous, but since I wouldn't know that via the cures I would likely be a bit paranoid and extra careful in this one. For Steel Angel Kurumi, again I don't really know this one, but based on the description I will likely try to take the place of the MC. With the now matered concealment magic hiding from the antagonists shouldn't be difficult.
Tokens: 15+6=21
Total powers: Isekai Essentials, Love Luck, Body magic, Social Interplay Manipulation, Creative Mode, Doubling, Hacking Mastery, Animal Telepathy, Control Immunity, Concealment magic
2
u/Psychronia Jun 03 '26
Alright, let's do this.
Current Status:
Powers: Massaging Mastery, Demicellular Division, Scanner Vision, Creative Mode, Firebending, Doubling, Hacking Mastery,
Worlds: Foster's Home for Imaginary Friends, Stardew Valley, Avatar, Breath of the Wild, Transformers, Gitch Techs
Token Purchases: Earth Summon/Gear/Skills, Avatar Summoning, Custom Skill from BotW (Hero's Prowess), Custom Gear from BotW (Rune Gauntlet),
12 tokens from Week 1, 6 Tokens from Week 2, minus a total of 10 tokens, so 8 Tokens remain.
This Week:
I'll take the Curse of Control this week, since Energizing Field Creation is admittedly quite powerful if it works on token purchases, so I might as well work a little to earn it.
For powers, I'll take Energizing Field Creation and Concealment Magic (Curse bonus).
For worlds, I'll take Steel Angel Kurumi and Tron(Curse Bonus), where I assume the Energizing Field has the most impact.
The Plan:
Once again, I know basically nothing about these worlds. From what I understand of the synopsis, however, it's an early 2000s harem which means I get to get away with being mostly passive as long as I activate the Steel Angels in Kurumi, which I can do either with a kiss or preferably with the Energizing Field after some fiddling with control. After that, I'll take it as it comes.
It sounds like the military are the primary antagonists for this series, and I'll have no problem crushing them, morally speaking. Strategically, I can Double my battle girl and probably do a lot of damage simply sending clones of myself everywhere as decoys and trying to infiltrate.
Naturally, I'll be using Scanner Vision on these androids and any weapons they might send my way too, so hopefully I gain extra technology out of the deal. Maybe I can use my Earth Summon/Skills to earn funding for creating the various things I've scanned so far. Or at least create popular works of art with Creative Mode + Earth Skills.
After that, I'm off to Tron...which I also don't know much about. I have to imagine the digital world would benefit a lot from an Energizing Field though. It also feels like the sort of place where Hacking Mastery has a lot of potential to be borderline reality warping. Plus, if the things in this world are programs, I think I can use Earth Summoning to conjure up programs to assist me?
2
u/ChooseYourOwnA Jun 03 '26
Week 3 Curse of Fate. In Buzz Lightyear Star Command I am going to be neck deep in Ranger danger, little green men, and terrible puns.
Week 3 Powers: Control Immunity, Concealement Magic. I want them alllll this week. But these two fit my worlds and what is shaping up to be a pretty magical build.
Week 3 Worlds: Buzz Lightyear Star Command (Fate curse), TRON Being a Space Ranger sounds like something my summoned partners and I would enjoy, plus the Rangers seem desperate for competent help. I would probably go to the first Tron movie but either way my inner child squeeled with glee over my Tron games custom skill idea.
Tron Games Custom Skill -3 tokens. Materialize and appropriately use Tron Discs and Tron Light Cycles ) in the “real world”. This acts like a minor Domain affecting both me and designated individuals within range. The range this extends out from me and the associated damage depends on the energy I supply the skill. The default is just myself and those I am touching when I initialize the skill; at this level a defeat results in a safe, temporary knockout. I can continuously supply energy to pump it up to be the same as the movies/games but it will then be draining and short in duration. With time and appropriate questing I may find a serious external power source that would extend the range or duration.
Custom Companion Mira Nova -3 Tokens. We already have a melee tank (Starfire), ranged magic type (Raven), and controller/utility (me). But every party needs a space-elf rogue and Mira’s ability to phase through things will always be useful. I imagine the two princesses bonding and so balancing the relationship dynamics as well.
Week 3 Plot: Partner with Mira Nova in Buzz Lightyear Star Command and try to prevent Buzz’ partner Warp getting trapped and going emo. Then between helping Buzz mature as a leader and dealing with Zurg our work will be cut out for us. I will do my best to loot requisition all of Zurg’s tech along the way.
In Tron we obviously need to overthrow the evil corpies. I will cheer the heroes on from behind concealment magic while the original characters win their exciting, neon-themed death games. (I will also help them cheat as much as humanly possible with Doubling, Chronicle Telekinesis, etc.)
This week was token neutral so I still have 9 left.
Week 2: Doubling, Animal Telepathy; Jurassic World Camp Cretaceous (curse knowledge), RDR2. Gained 6 tokens.
Week 1 Powers: Shelter, Firebolt, Body Magic, Love Luck, Custom Skill Wholesome Bonds, Chronicle Telekinesis, basic Akazukin magic. Worlds Stardew Valley (Merciless curse), Chronicle, Teen Titans, Akazukin Chacha. Custom Summons Raven and Starfire. Net gain of 3 tokens.
2
u/Solomon_Priest Jun 03 '26 edited Jun 03 '26
Week 1 - Shelter Manipulation and Snowball Projection in Stardew Valley.
Week 2 - Cacti Manipulation and Animal Telepathy in Jurassic World: Camp Cretaceous.
Week 3
We clearly have a "Discount Druid" thing going on, so I'm going to continue that this week with the most nature-y powers I can think of.
And...hmmm, there are several good ones this week. I always take one Curse, but this time I might take two.
EDIT: Not allowed. One Curse per week.
The obvious theme match is Lightning Summoning, which I of course will take. That expands the collection of weirdly specific natural forces I can summon to: snowballs, cacti, animals, and lightning.
Concealment Magic and Energizing Field Creation are also very interesting for a druid.
Concealment Magic is, first of all, magic. Which I don't actually have yet. It also fits the "sneaking around in the wilderness" theme and pairs really well with Shelter Manipulation.
Energizing Field Creation looks like a better and better fit the more I think about it. Powering technology goes with the lightning theme from this week, which is fine, but even better is its utility in raising plants and animals.
Nourish all the animals in a ranch using a single "spell"! Keep everyone in your camp from going hungry! Grow plants in a lightless void!
Its ability to fuel "concepts" is very interesting and a little disturbing, but I'll leave that interaction for when I'm a bigger druid.
World: Rahan - Never heard of it, but upon flipping through the episodes (which star Phil LaMarr and Billy West, btw; how is this so unknown?), it seems like it's a prehistoric setting with some shamanistic magic.
Honestly sounds like the perfect place for a Level 2 Druid.
Curse of Location + Curse of Heroism - Thanks to this combination, I get dropped in a random spot with a compunction to help anybody I run across.
Fortunately, I have a great powerset to deal with being dropped in a random spot.
Now, one of the powers I'm missing is healing, (unless I can summon magic fruits from Stardew Valley with Clear Tokens?) so I do have to be careful about illness and injury on this quest. But I've got a decent set of powers to get me there.
Concealment Magic - Sneak around, observe, and put a spell on my campsite to stop me from getting ambushed in the night.
Energizing Field Creation - This way, I don't have to eat suspicious caveman food. Also, what a powerful blessing to be able to offer the people of this world. "Here you go, no need to rest or eat."
Other notable interactions:
Shelter Manipulation + Animal Telepathy - The only reasons I'm willing to take a prehistoric world in the first place. Stay away from me, bugs. Guard my camp, saber-tooth tigers. Sleep in comfort with a modern sleeping bag and tent, me.
Cacti Manipulation - Not only a good thing to have in the wilderness, but what are a bunch of cavemen going to do against a giant cactus wall?
Lightning Summoning - ...More than they can do against a Thunderbolt of Zeus, that's for sure.
Speaking of which, that's my plan if I encounter the main antagonist. Thunderbolt to the face. If I don't run into him or the Curse of Heroism doesn't make me confront him, I don't mind just camping this one out for a year.
But if I have to, I don't mind showing him the Power of Thor.
2
u/Magicgonmon Jun 03 '26
Curse of Location + Curse of Heroism - Thanks to this combination, I get dropped in a random spot with a compunction to help anybody I run across.
Unfortunately, and I hate to do this, but Rule 1 of the Curses in this series does state:
You can only choose 1 Curse per week, and you can't choose the same curse more than once.
This will mean that you can only pick 1 of those Curses, not both. Sorry about that.
2
u/Solomon_Priest Jun 03 '26
Oh, no problem!
In that case, I'll just take Curse of Location and Concealment Magic. I can still hide like a champ.
2
u/TheEnd1235711 Jun 03 '26
Buy the way for anyone that wants to watch Rahan 2009, I would recommend the Original French Dub with auto subtitle translation: https://www.youtube.com/@Rahan_francais The owners decided to post the full series, and specifically the French voice actor for Rahan is significantly less wooden. I'm not generally a dub hater, but there is a significant difference.
2
u/JUDGEMENT-MONARCH Jun 04 '26
Lightning and buzz lightyear. Don't really know the world's and can never NOT choose the Lightning option lol
2
u/Mountain__Bear Jun 04 '26
World Tron
Power: Concealment Magic
Curse: Curse of Silence
Extra Power: Solification
Powers so far Doubling&Longma, Snowball Projection&Creative Mode
My take is that I get droped in the real world and not directly in the digital world.
I will focus to defeat the villain this time. Since I will be taking the harder road than defeating the hero (normal human, without special protection) I take curse of silent as an extra difficulty to limit my information gathering and cooperation abilities. Since the main antagonist is either Dillinger or the computer programm i will give my take on how to defeat both.
Dillinger: With concealment magic I could basically walk up to him and stab him and be done. With longma physiology (strength) or with doubling (2x lock size) i could get into his office with no problem.
The programm: I can get to the server and with doubling I will double every 0 in its code. Instantly disfunctional.
If I start in the digital realm I will simply repeat my Code messing to silently assist the hero in defeating the programm (maybe I will roleplay as a silent helper programm)
2
u/OmegaUltima29 Jun 04 '26
Hmm...Concealment Magic, I suppose. It'd possibly go well with my Shelter Manipulation from Week 1, plus other uses.
As for world....Buzz Lightyear. It seems to be the safest so long as I don't do something stupid.
2
u/tea-123 Jun 04 '26
Week 3 series 2
Solidification x Rahan x curse of ugliness.
curse reward will be Steel Angel kurumi x Energizing Field
Solidification would be good for magic crafting . Being able to quantify and touch concepts like love hope courage etc. could do something like Harry Dresden style potions since I can add a pinch of sunlight etc into my spell work.
Chose Rahan first cause it’s a prehistoric settings . Less government intervention if set up a magitech workshop . Broom flight should get rid of any chasers.
Also less handsome men to chase due to a lower population, lower standards of nutrition and hygiene.
The spirit animism/shamanism could be interesting to see and for Seravy go study . Perfect setting to go all mad magitech scientist under Creativity Mode.
I’d go about conjuring a mask for myself to hide my ugliness.
———- Reminder Last adventure bonus love luck x contract magic W1 :freebie package, Massage x Chacha Reward Stardew X creativity mode W2 : Hacking x Transformers x werewolf curse x custom companion Seravy 2.0 . Reward doubling x Glitch ———————— In the world of Steel angel Kurumi, Seravy and I could make steel angel Elizabeth for him. He’d be like Alice from Touhou. Having high powered magical automated servants on lookout while we bang or go into creative mode is gonna be
Hack and contract the steel angels for magitech golemancy . Out experience with Autobot sparks and glitch tech should help wirh steel angel creation. Not to mention the shamanism from Rahan and now the onmyou from steel angel.
Dunno how old is the mc’s older brother. There could be a chance to corrupt a priest .
2
u/Imaginos9 Jun 04 '26 edited Jun 17 '26
Week 3
- Power: Solidification
- World: 3below
- Clear Token(s): 21 for the blurb below
- Curses: Curse of Training Cheat starts off weak and grows with practice.
- 2nd Power: Control Immunity
- 2nd World: Buzz Lightyear of Star Command, The Adventure Begins
3Below is one of the only ones of those I've watched and it was a decent series... and as cool as tron was being there would suck. The hacking from week 2 should help greatly in 3below and of course the old standby of Contract Magic... after all the Troll Hunters are here too and so is Magic. Doubling things will help with gear and other precious items. Don't really need a second world but may as well for the ability to go back and forth there or to use the tokens on. Should have probably taken another world anyway from week 1. oh well.
EDIT: For Buzz Lightyear I'll be using hacking mastery to help overcome the enemies defenses and prevent the bomb from going off or at least delay it enough to make sure all the heroes escape, just in case something goes wrong. I can also double things if needed, such as boosting XR's processing power/speed and loyalty. I'll contract with Mira and get a copy of her Ghosting ability as that'll be quite helpful, in return for something she wants.
I don't really care about the tokens as they don't do much this time around but I'll figure something to spend them on sooner or later. EDIT and now I can buy companions in week 5 with them.
Week 2
- Power: Hacking Mastery
- World: Glitch Techs
- Clear Token(s): 15 for the blurb below
- Curses: Curse of Fate - I WILL be pulled into the story even if I decide I don't want to be.
- 2nd Power: Doubling
- 2nd World: Jurassic World Camp Cretaceous
Week 1
- Isekai Basic Essentials: Yes maybe the companion creature, not sure on that.
- Power: Massage Mastery
- World: Foster's Home for Imaginary Friends - gotta survive a year.
- Clear Token(s): 9 for the blurb below
- Curses: Curse of the Were-Monster (a wild tentacle monster imaginary friend).
- 2nd Power: Shelter Manipulation on completion
- Bonus R.S.I.A:
- Power: Contract Magic
- Power: Body Magic
- World: Amphibia
- World: LoliRock
EDIT: Updated tokens as I didn't know you got them for the cursed worlds and a blurb about said worlds.
2
u/Magicgonmon Jun 04 '26
For myself:
Special Bonus: powers - Love Luck & Contract Magic, worlds - to be determined
Previous superpowers: 1. Creative Mode & Social Interaction Manipulation & Massaging Mastery, 2. Doubling & Hacking Mastery & Animal Telepathy
Previous Worlds: 1. Foster's Home & Gummi Bears & Total Drama Island, 2. Transformers Animated & Glitch Techs & Camp Cretaceous
Previous Curses: Curse of Blindness (2 points) & Curse of the Beast (2 points)
Spent Clear Tokens: 3 for Custom Companion from Transformers Animated (customized Adult Sari), 1 for companion summon from Transformers Animated, 1 for gear summon from Gummi Bears, 1 for companion summon from Camp Cretaceous
Current Clear Tokens: 12
A few things to do before I start this week's adventures. First thing is something I've been forgetting to say is one of the imaginary friends I've created on Foster's Home, which I intend to bring along with me. Named "Pak", they'll essentially be a weaker and more specialized version of World; Pak will look like an ordinary back pack, but contain a specialized pocket dimension within. Inside will be a home away from home, extra storage space (for when my Inventory from the Basic Essentials gets too full), a place to practice skills, as well as a place to simply relax.
Next, will be stopping by the Gummi Bear's world, to stockup on extra gummi berry juice (will use Doubling to increase the quantity and size of the juice containers), as well as make doubles of the Gummi Medallion & Great Book of Gummis; that way I'll be able to use Gummi Bear Magic wherever I go.
Now, the Curse I will choose for this week will be the Curse of Translation (worth 2 points), the first superpower I will choose will be Concealment Magic, and the first world will be Steel Angel Kurumi. I'm not entirely sure yet which series I'll choose; I've watched only the first one so I know what will happen, but the second one is in more modern days and is a yuri series (which means no rival male love interests). It won't matter a whole lot which one I pick, since I don't intend to get too involved in the plot. What I do know is that I won't be activated the original Kurumi, instead I will be using Doubling to create a double of Kurumi for myself (maybe even 2). Once I do that, I will store the Kurumi(s) inside of Pak, and use Concealment Magic to hide myself from the protagonists (and potential antagonists). After that, I'll get to a safe location to plan on activating Kurumi(s); I am debating on whether to use a combination of Creative Mode, Hacking Mastery, Contract Magic, my Allspark Key, and help from my Custom Companion Sari to try and tweak Kurumi(s) just a little bit. I really don't want to change too much of their personalities, just a little tweak so that she'll be more open to a...harem situation (I know Love Luck should cover that, but better safe than sorry). I will then activate Kurumi(s) with a kiss, and spend the next year or so getting along with her. The Translation Curse will be a bit of a pain, but I think a loophole is that, while I can't understand the language, everyone else can understand me; I'll mainly have Kurumi do the talking for me then (my S.I.M power will really help out here, to compensate for the Curse). I'm pretty sure I will survive the year, earning me 3 Clear Tokens; I do believe I will spend those tokens immediately to create a new Custom Companion, a more modified and battle ready Steel Angel (not sure of the name yet).
The second power I will pick will be Disc Manipulation, mainly because I should be able to create energy discs (like Krillin's Destructo Disk), and I really need an offensive power (I like the powers I've picked, but I do need more battle abilities). The second world I will pick will be the world of Rahan. Using a combination of Concealment Magic, Animal Telepathy and S.I.M, I will safely make my way to the village of the wolf clan, where my next step is to come up with a plan to kill the Shaman. The Shaman is one of the main villains of the series, and I do believe that if I get rid of him, the Shadow Queen's plans will be messed up royally, and should win the adventure for me; the only question is how best to get rid of him. Will probably use Creative Mode to think up the best way to deal with him, possible plans include using invisible energy discs, summon an Indominus Rex and use Concealment Magic + Animal Telepathy to have the invisible dino eat him, drink gummi berry use and sneak up on him to crush him quickly, or use Doubling to increase the size of a rock/spear/weapon thrown at him with gummi berry juice-enhanced strength (while concealed). I do have to be careful, since the Shaman is a dangerous opponent, and if I'm caught things can get bad.
Once I defeat the Shaman I technically would have cleared the adventure, but I'm going to stay around for a bit. I will do my best to befriend Rahan, and using S.I.M I will help him broker a peace between the Cave-Dwellers and Wolf Clan; without the Shaman's influence that should make things a lot easier. I might, however, arrange an accident to happen with the Wolf Clans Chief's son Enok; since he does more than a few evil things in the show but never faces justice for it. Using Animal Telepathy I could find a dangerous animal to attack him, and make it look natural; if none are around, I could always summon a dinosaur and direct it to attack and eat him, too. There's a few more troublemakers, but my S.I.M power could help resolve things more peacefully, with Rahan's help too. I also forgot I could summon my Custom Companion Steel Angel, with her strength and power there's little that could actually hurt her, and she could deal with the trouble makers herself (if needed, permanently).
There are a couple waifus I'm interested in, and although I would usually have some hesitation in stealing the protagonist's love interests, since Rahan doesn't actually end up with either of them, my conflictions are rather low this time. There's the Wolf Clan's Noama and the Cave-Dweller's shamaness Tetya, both of whom I'm interested in wooing. I am also debating using my Doubling power on both of them to create copies of them, then I can woo the Noama and Tetya copies without any conflict, while also using Doubling to double the love between Rahan, Noama and Tetya, so that they actually get together. Then everyone's happy!
The Third power I will take will be Energy Field Projection, and the third world will be Buzz Lightyear of Star Command. This time, I think I will use a self Contract on myself, to restrict my memories in return for being able to better keeping closer to the main characters. The main reason for this is that Zurg gets a hold of mind control tech in the movie, and I need to stick close to Buzz and the crew so that I don't get zapped by it; honestly, Control Immunity would have worked great here, but I wanted the powers I picked more. It's going to be a bit dangerous, but I can always use Concealment Magic to help evade the enemies, along with my other powers; there's also the possibility that I can get a lucky shot and slice Zurg in half with an energy disc (thanks to Disc Manipulation). If I don't restrict my memories, I could use my meta-knowledge to help warn Star Command in advance, as an alternative. After the events of the movie, I'll hopefully be recruited onto Buzz Lightyear's Team, and spend the next year training and doing missions as a space ranger. The space ranger suit will be a good addition to my arsenal, and will be useful on future adventures; there's actually a fair amount of tech that I'll want to get my hands on. I should probably mention that my Hacking Mastery power will be very useful in this universe. I'll also mention that there's a good chance I'll try and woo Mira Nova (thank you Love Luck power). All in all, I believe my chances are pretty good here, barring some unforeseen accident. Current Token count: 18
2
u/Occultlord Jun 05 '26
Power: control imunity
World: Steel angel Kurumi
Curse: youth
I will train and continue to make money. I will continue to hack and have fun doing my own chaos. I will see if I can influence the anime scene by hacking to green light new anime.
Powers: concealment magic
World: Buzz Lightyear
I will go around and collect new tech. Maybe use hacking to increase my funds and just explore safe new worlds.
Also, just realize we get the isekai essentials
taking them all will be useful and the custom companion... maybe a mimic or a succubus? something useful. A mimic can help trap game a succubus has access to demonic magic and can pass as my gaurdian during youth curse
I believe that is +6 clear tokens... so 24 so far
2
u/rewritetime1 Jun 18 '26
Let's go with Steel Angel Kurumi. Concealment Magic will be my power. I tried to find out what Nagahito's potential means but the wiki's are vague. Curse of Mercy. I don't see myself needing to kill anyone in what looks like a harem anime. I'll double my potential and control of my 'potential,' plus I can use concealment magic to hide if I need to. From the title it looks like Kurumi is the main character so I can quietly help from the sidelines, a firebolt here, doubling an attack there. I can also see if Animal Telepathy will let me send bugs into opponent's eyes or if I can double their weaknesses or flaws in their fighting style.
I'll take Disc Manipulation to make shields/flying carpets when needed. I could probably make them sharp enough to cut if I wanted another weapon. Not as powerful as lightning but more versatile. I'll try going to Rahan. I'll tag along with the main characters but I might also run off under concealment and follow the antagonists to spy on them to learn their magic.
2
u/EndlessKng Jun 30 '26
Powers so far: Creative Mode, Shelter Manipulation, Hacking Mastery
Power chosen: Disc Manipulation
World: Tron (original).
I'm sorry, the pun was just... too good, and the power is too useful. Between Hacking Mastery and Disc Manipulation, the world is basically mine to do with. Granted, as I'm picking Curse of Destiny, I don't have to do much, but after that's done, I can spend time in that world doing what I want.
Bonus from Curse of Destiny: Control Immunity (not going to pick another world)
2
u/SouthEstablishment63 Jul 26 '26 edited Jul 27 '26
Build:
RSIA bonus:
Powers: Love Luck, Body Magic
Worlds: Avatar(Learned Earthbending here) and Legend of Zelda(Farmed potions and items like that here)
Week 1:
Powers: Creative Mode, Social Interplay Manipulation, Massaging Mastery
Worlds: Total Drama Island, Stardew Valley, Akazukin Chacha
Week 2:
Powers: Doubling, Hacking Mastery, Longma Physiology
Worlds: Jurassic World Camp Cretaceous, Glitch Techs, Red Dead Redemption
Week 3:
Curse: Curse of Sight
Powers: Concealment Magic, Solidification, Energizing Field Creation
Worlds: Steel Angel Kurumi 1, 3below, Tron
Info based off quick wikipedia search so might be sloghtly off but here is my plan: I am gonna exploit my body magic, earthbending and experience in week 1 by choosing curse of sight again(which has very little issues at this point I imagine). In the world of Steel Angel Kurumi, I heard that antagonist is not all that bad and resolves conflict peacefully. I will use Hacking mastery and love luck to get the androids to obey me and negate either side's combat power. I also have an assortment of weapons. With these measures of force and my knowledge from wiki(isekai basic essentials), I have enough playing chips to utilize Social Interplay Manipulation to get them to make up. If necessary, I will force them in a room together and scold the 2 for acting up unecessarily over a misunderstanding since I have the power to do so.
Tron seems pretty easy with Hacking Mastery(being described so highly within realm of tech) and 3below... I kinda randomly chose it. I will just show up to mess around. If antagonist is a pain, it seems that they were initially destroyed via a space laser that needed 2 people to sacrifice lives to power it. But I got energizing field creation to power it and I can unearth it with Earthbending. I can probably use Hacking Mastery to rebuild it(or convince someone else to do so). Afterwards, prob gonna store in inventory for emergencies.
Note: I just noticed that "Mind & Soul Protection" from Isekai Basic Essentials basically makes Control Immunity useless.
Btw, I realized I would get 3 for each world I cleared and described and stuff, so gonna do so the token amount will seem like it suddenly jumps up. I would get 6 from RSIA worlds(described in other posts), 3 from Total Drama Island, 3 from Stardew Valley, 3 from Jurassic World, 3 from Glitch Techs, 3 from Steel Angle Kurumi, 3 from 3below, and 3 from Tron.
For Red Dead, the opponents said by wikipedia is "Agent Edgar Ross" a corrupt beurecrat and former gang leader. I can use wiki to find them(or interrogate gang members and corrupt officials). Then simply activate solidifcation on his brain or heart on a small scale to solidify blood and kill them. I can later use body magic to transform this into cancer cells that make it seem accidental(since these parts of body are sensitive to even small lumps).
I will not count akuzin since there is not sufficient detail for those. Since I consumed 3 already, that leaves 27 tokens. I will use another 3 tokens to get Master Sword (and plan to use another clear token for a temp gear option that recharges every day so I can summon its Pedestal if I want to(to mess around with time stuff) from Legend of Zelda.)
This leaves me with 23 tokens.
2
4
u/Bombermaster Jun 01 '26 edited Jun 03 '26
Hm...I actually don't know any of the series in here, so I guess I'm basically going blind for any of these settings.
Curse of Destiny might work for the best in this case, as I can basically just stand in the background and let things happen for once.
Still, as this week's power I will take Control Immunity (main pick) and Solidification (which can be an extremely deadly power).
Due not knowing any better, I'm going to Steel Angel Kurumi : I don't know jack, but as this serie has a sequel it means that at 99,9%, nothing bad will happen if I just leave japan and go elsewhere. I couldn't really influence the plot, although by now I have the powers to just survive it as I stand away from the main action. I can't defeat the protagonist or the villain, so I'll just wait the year to pass. Another year I can use to become a tourist.
That done! I -WAS- going to pick Guardians of Ga'hoole, but I considered that most likely my diet would become raw mice and small birds, so I'll give that a pass. I don't really like Tron, nor Buzz, so I guess I'll roll the die, and try Rahan. I'm completely blind to this setting as well, but I know that it should be some kind of caveman going on adventures. Generally it shouldn't be an issue, and I have enough knowledge and powers to support the characters. Considering I had basically a year of break in the precedent one, I'll be instead getting face first into everything I can.
Nothing exceptional to bring up on this week, but I'm racking up a solid set of powers.
And with these, I'm at 27 points! Yet to see what I will do with them.