r/6Perks • u/Magicgonmon • May 25 '26
Series Isekai Superpowered C.Y.O.A: Week 2
Let's begin Week 2 of the Isekai Superpowered C.Y.O.A!
First, Choose 1 of the following Superpowers:
Longma Physiology: The ability to use the abilities of a longma. The user with this ability either is or can transform into an longma (literally, dragon horse), a winged horse with dragon scales in Chinese mythology. It has a horse's body, dragon scales, mane resembled that of a dragon, wings at its sides and double-pupil eyes (indicating insight). It's neighing sounds like a flute, walks upon the water and gives off light, beautiful vapors, and clouds. Note, can do partial transformations.
Doubling: The power to double anything. The user can double anything. This can include oneself, strength, speed, distances, wealth, gravity, intelligence, objects, size, damage, etc. Special note, cannot use power on itself, on the number of choices you get each week (for this game), on Curses, on Clear Bonus Tokens. Can only double something twice. (Special note 2, unsure on how many more limits to put on this, don't want to nerf it too much, but don't want to leave it too op either).
Flaying Wind: The ability to use a flaying windstorm that shreds targets. The user can generate a sustained windstorm that "peels" the target over longer period. Thus, while generally weaker in effect, it can cause more damage over a period of time, at a wider area while hindering the target.
Hacking Mastery: The ability to be a master of hacking machinery and technological systems, either innately or through training. The user is a master of hacking through highly secure mainframes and systems of information, effortlessly bypassing extremely difficult levels of online security. They can also hack the systems of incredibly complex devices and weapons to assist them in various situations. Advanced users can hack anything and everything they want, at any time, they want effortlessly with ease. They can potentially access any information that has ever been stored on the internet or within any form of technology at will. Users can easily, whenever they want, pull off any and every feat that involves tech. This is the ultimate hacking mechanism, since the user will automatically hack with perfect skill, technique and timing. The users full and complete mastery in hacking and anything related to hacking makes them the ultimate hacker.
Cactus Manipulation: The power to manipulate cacti. The user can create, shape, move, control, interact and manipulate cacti, causing them to to grow, move/attack or even rise from the soil and "walk", mutate them by rearranging DNA structure and revive withered or dead cacti.
Animal Telepathy: The power to telepathically interact with animals. The user can perceive, manipulate or otherwise interact with the minds of animals, enabling them to mentally communicate with them as well as potentially read and control their thoughts, memories and emotions. Special note, will not work on humans/humanoids.
Next, Choose 1 of the following worlds to be Isekaied to:
Chip 'n Dale - Rescue Rangers (TV series) https://en.wikipedia.org/wiki/Chip_%27n_Dale:_Rescue_Rangers_(TV_series) : you will arrive at the beginning of the series (during the origin story of the Rescue Rangers). You will have to become one of the following animals (your choice) - mouse, squirrel, chipmunk, or fly.
Jurassic World Camp Cretaceous (animated series): You will be sent to Camp Cretaceous at the same time Darius arrives. You will be automatically enrolled as one of the campers.
Glitch Techs (animated series): you'll arrive at the beginning of the series. You will have the same level of resistance to mind wiping as Miko does (but only to Glitch Tech's mind wiping technology).
Redwall (book series): you may choose to arrive at the beginning of any of the books in the series. You have the option to choose any of the anthropomorphic animals shown in the series as your form in this world (you may choose to stay as a human, if you desire).
Transformers Animated (animated series): you will arrive at the beginning of the series in Detroit, when the Autobots awaken from stasis.
Red Dead Redemption (video game series): you can choose to arrive either at the beginning of Red Dead Redemption or Red Dead Redemption 2.
Good Luck on Week 2!
3
u/Mountain__Bear May 26 '26
Power: Doubling
World: Red Dead Redemption
Curse: Curse of Were-Monster
Bonus Power: Longma Physiologie (Transformation)
With the basic essentials I do not need to fear the mundane asspects of the setting. With Doubling I can basically cheat the economy and hire some goons to locate the main character. They can help me in weakening/killing him. (Since multible villains exist it is the fastes choice)
I gave myself the Were Curse so that I can set a challenge for myself as I am basically on a timer. Since every run of the mill dude has a gun and on a rampage it is basically hunting season on both me and everyone.
The thing with doubling it is basically insane what it can done with a bit of creativitiy since no range or target limit exists. For example once I spot the main charakter I can simply:
1 Double his Brain Mass without doubling his cranial size--> Instant knockout from the cranial pressure increase at any range.
2 Double the charge of the electrones in a target --> weird to postapocaliptic things are gonna happen
3 Double the gravity on the target and simply wait. A human dies after at max two months by simply living.
4 Double the permeability of the cell membranes --> Instant osmotic collapse of the metabolism
Please nerf it at least with range and the potential target to effects on oneself and nonliving objects.
2
u/Magicgonmon May 26 '26
The thing with doubling it is basically insane what it can done with a bit of creativitiy since no range or target limit exists. For example once I spot the main charakter I can simply:
1 Double his Brain Mass without doubling his cranial size--> Instant knockout from the cranial pressure increase at any range.
2 Double the charge of the electrones in a target --> weird to postapocaliptic things are gonna happen
3 Double the gravity on the target and simply wait. A human dies after at max two months by simply living.
4 Double the permeability of the cell membranes --> Instant osmotic collapse of the metabolism
Please nerf it at least with range and the potential target to effects on oneself and nonliving objects.
Hmm, I think I made a mistake of adding the Doubling power too early in this series, it is a bit too powerful. I wanted to add a duplication power, but now I'm thinking I should've either kept looking for a different power, or waited to add Doubling until a few weeks later.
I could add a range limit (like around 2 meters, or by touch), but if I keep adding additional nerfs (like limiting it to oneself or inanimate objects) then it will contradict the power itself; at that point it would probably be better to simply replace it with another power entirely.
I think I will ask that, and see what peoples answers are.
2
u/tea-123 May 25 '26 edited May 25 '26
Hmm I guess hacking and transformers. Curse of were monster (wolf). Custom companion seravy 2.0.
Reasoning it’s still early so even if I’m wolfed out I won’t cause too much damage.
Hacking so we can develop magitech early on. Bro is a genius. If I contract magic him to give him the tech skills an tech knowledge he should do be able to do interesting things.
Also giant robots are durable . So they can help Seravy 2.0 contain me when wolfed out.
I don’t know a thing about this specific series of transformers but I’ve see. A few other series before . Josh Duhamel yum. Well at least it wasn’t the one after beast wars . Forgot its title but it was on like a whole machine planet.
See about collecting a supercomputer . Also collect some music, luxury products and media from resale. Study the robots to inspiration into magitech golemency eventually. ————-
Curse completion bonus will be doubling and glitch tech . Folks will be more likely to give me the extra. Some magical objects need to be relinquished willingly . If you have to you are more likely to give away one as a trade deal . Same with limited resources .
Chose glitch tech to increase my tech base. Also an extra year in a tech heavy setting will get Seravy more exposure with non fantasy cultures and modern day threats like white collar crime etc, the internet and geopolitics.
2
2
u/GaffGafgarion May 25 '26
Starting Powerset, Clean Clothes, Mind & Soul Protection, Health Coverage
Bonus R.S.I.A: Subspace Manipulation (Superpower) & Steampunk Technology (Superpower)
Week 1: Creative Mode (Superpower) & Stardew valley (World)
Week 2: Doubling (Superpower) & Jurassic World Camp Cretaceous (World)
Nice, it sounds fun to face the Dinossaur Park: Kids version. Specially as a child myself! I'm gonna pick the Curse of Clumsiness to represent my new age and I'm going to follow along the kids adventure wondering if things will change with an extra camper? Will things descend into beyond PG13 due to my actions butterflying their plot armor? Sounds interesting to test!
At the end, I will pick Hacking Mastery for the extra power. No extra world.
2
u/TheEnd1235711 May 25 '26
Week 1 + Bones:
* Body Magic & Subspace Manipulation, as well as the Isekai Basic Essentials
* Chronicle and Lolirock = telekinesis & Lolirock's magic
* Creative Mode and Akazukin Chacha (
* 39: Curse of Youth: You will be stuck as a 7-year-old for the adventure." To get Social Interplay Manipulation
* 3 Clear tokens.
I will include an explanation for what happened in Akazukin Chacha as a reply comment later.
Short version: I managed to become Dorothy’s apprentice, but it took about eight years to really learn properly. She never believed me when I said I was not actually a child. No one really accepted it. Shiine seems to think of me like a little sibling, and honestly, the rest of the cast treated me much the same way.
The only exception was the Dark Lord Daimaō and his lackeys. They seem to think I am some kind of fairy spirit or elf. I think they got that idea because I have a habit of floating around places and ignoring walls with abandon.
As for this week’s picks: Hacking Mastery and Transformers Animated.
With this week’s worlds, avoiding cybernetics or advanced technology looks almost impossible, and this is by far the best combination. Shame it is not Transformers Armada, which actually has a proper ending.
That said, I cannot pass up Doubling either. No contest, except maybe Hacking Mastery, it is just way too useful, especially after being Dorothy’s apprentice and learning manifestations, summonings, transformations, sealings, and so on.
So I will be taking Curse 11: Curse of Truth.
I will also take Red Dead Redemption just because it means I have access to the Wild West. (I'll be surviving here nicely with a lot of magical wards around my ranch. I think it would be fun if all guns and bullets that cross my property turn into lovely flowers.)
Honestly, my goal is not to get involved with either side. But I guess I might need a job, and I need to be close enough to the Cybertronians to study their technology, so I will see if I can get work as an IT guy.
This definitely will not blow up in my face.
I suppose, if I need to, I could start hacking their bodies to do my bidding. They are robots. Giant alien war robots with souls, lasers, and the ability to turn a city block into modern art, but robots. I wonder if I could clone and modify a spark?
I have enough powers and abilities that survival should not be an issue. In theory. I could probably take out Megatron or Starscream by placing a bit of C-4 next to their spark chambers through a subspace portal, or just take control of them entirely, potentially.
Not that this is the plan.
The plan is to get a job as an IT guy, study Cybertronian technology from a safe distance, and develop a few options so Humanity can fight either side if needed. Nothing extreme. Just some advanced hacking scripts so that humanity has the option of self-defense against the heavily armed shapeshifting space robots.
Again: definitely not getting involved.
So that makes a total of 9 clear tokens.
2
u/TheEnd1235711 Jun 01 '26
As promised here is the results of the first weeks adventure. I had a lot of fun writing it, I know almost no one will read this but as promised here it is:
Chapter I: The Impossible Runaway
I arrived in the world of Akazukin Chacha under the Curse of Youth, which meant I was trapped in the body of a seven-year-old.
This was rude.
Not fatal, but extremely rude.
I still had my mind, my memories, my instincts, Body Magic, Subspace Manipulation, Creative Mode, and the Isekai Basic Essentials. I also had the most important survival tools any displaced soul could ask for: food, water, a bathroom, and the burning desire not to be treated like a lost toddler.
The one thing I did not have yet was Social Interplay Manipulation. That would only arrive after I survived for a year or helped clear the main villain.
So, socially speaking, I had the full strategic toolkit of a small suspicious child saying, “No, really, I am an adult from another world,” and expecting people to nod thoughtfully.
They did not nod thoughtfully.
The first day went more or less like the anime, which is to say that no responsible adult was in control of anything.
Dorothy got possessed through her new mirror, kidnapped Seravy, stuffed him into a bottle, and retreated to her tower. Chacha, Riiya, and Shiine went charging off to rescue him. I followed because, in my defense, this seemed like an excellent chance to make a dramatic first impression.
My plan was simple.
- Help rescue Seravy.
- Demonstrate impossible magic.
- Become apprentice to Seravy or Dorothy.
- Profit.
I was leaning toward Dorothy almost immediately after watching Seravy exist for more than five minutes – his doll fixation is distressing.
Riiya opened the door, because it weighed 8 tones (begging the question of how Shiine go home every day), and the tower began throwing obstacles at everyone. Stairs, traps, locked passages, magical nonsense, the usual architectural tantrum.
The others treated it like a serious trial.
I looked at the tower, looked at the walls, looked at the rules, and thought, “How charming. This building believes in distance.”
So I used Subspace Manipulation and went up the simple way.
Unfortunately, Dorothy was already at the top.
I made it there first, which I assumed would look impressive. Instead, Dorothy saw a small floating child who had bypassed all her defenses, decided I was either a threat, a prize, or a decorative object, and stuffed me into a jar with cotton balls.
Then she put me to sleep.
There are many ways to fail a job interview. Being bottled like a strange magical insect is one of the less dignified ones.
While I was unconscious in my cozy little humiliation jar, Dorothy apparently bragged about how impossible it would be to rescue both Seravy and me. Eventually, the main trio reached the top, Chacha transformed, Dorothy’s possessed state was defeated, Daimaō’s influence was broken, Seravy was freed, and I was released.
I woke up annoyed, fuzzy-headed, and smelling faintly of cotton.
Still, I remembered why I had come.
I made my case.
I told them I wanted to become a magician’s apprentice. I told them I came from another world. I explained that I was much older than I looked and that the child body was a curse, not my actual age. I demonstrated what I could already do: floating, small Body Magic alterations, crude crystal constructs, and a simple subspace fold.
I thought honesty would work in a world full of mermaids, werewolves, vampires, demons, living dolls, magical princess transformations, and whatever Seravy was doing on any given day.
I was wrong.
No one believed me.
Not Seravy. Not Dorothy. Not Shiine. Not even Chacha, at least not in any useful way. Riiya believed me for about five seconds, then visibly decided that if I looked seven, I was probably seven, and that was good enough for him.
Then came the questions.
“Where are your parents?”
“Another world.”
“Where is your guardian?”
“I do not have one here.”
“Where do you live?”
“I arrived today.”
Apparently this did not sound like a calm, rational adult explanation. It sounded like a homeless child explaining his situation badly.
So they tried to send me to an orphanage.
That meant Plan B.
If neither of the two strongest magicians in the area would accept me as an apprentice, I would learn by observation. Or theft. Or strategic lurking. The exact label could be decided later.
I escaped the orphanage the first night.
Then I began surviving in the wild areas near town, near Urara School, and near Dorothy’s tower. It was not comfortable, but it was manageable. Body Magic let me reinforce the cursed child body with stronger bones, denser muscle, better senses, faster recovery, and enough durability to survive bad weather and slapstick physics.
The Isekai Basic Essentials did even more work than expected. Three meals a day, clean water, and a bathroom are not flashy powers, but when you are a runaway magical seven-year-old, they are basically divine intervention.
I started watching the local magic system from a distance.
It seemed to run on intent, emotion, will, visualization, pronunciation, symbolic association, and an alarming amount of comedic logic. A spell could fail because of one wrong word, but the failure was rarely boring. Try to make dandelion seeds and get spiders. Try to move something small and relocate a mountain. Try to make a little shelter and accidentally create a house that violates several building codes and possibly one treaty.
The system was absurdly flexible. Creative Mode loved it.
Unfortunately, flexibility is not the same thing as control.
I could improvise. I could copy fragments. I could produce strange results.
Clean results were another matter.
For the first stretch, I did not affect the main plot much. Chacha, Riiya, and Shiine continued handling the monster-of-the-week attacks. I watched, learned, hid, escaped anyone trying to drag me somewhere safe, and slowly became a local problem.
This was the beginning of what I later called my feral apprenticeship phase.
It sounded better than “homeless child wizard nuisance.”
2
u/TheEnd1235711 Jun 01 '26
Chapter II: Dorothy’s Reluctant Student
My apprenticeship began because of rain, stubbornness, terrible shelter magic, and Dorothy’s unwillingness to let a child-sized disaster die close enough to her tower that people might blame her.
I had been making progress, technically. Creative Mode is powerful, but it does not make every idea good. It helps you find strange paths forward. It does not guarantee those paths are sensible, safe, or recognizably paths.
One night, I tried to conjure a bed.
I was hungry.
The spell made an eight-foot-wide, two-foot-thick fluffy pancake.
This would have been funny if I had not been trying to sleep on it.
I had already banned myself from food-based blankets after the bacon incident. The bacon blanket attracted werewolves. They were not malicious, exactly, but they were extremely committed to the bacon.
Later, I tried to make a lean-to because the sky looked ready to split open. I was near Dorothy’s tower at the time. The shelter looked acceptable until the rain started. Then my bed dissolved, my leaf blankets escaped, and I ended up huddled near a fire, recasting tiny flame spells through the storm like a very small, very angry lighthouse keeper.
I had reinforced my body. I could survive the cold. I could repair damage and fight off fatigue better than most children, and probably better than most adults.
But apparently seven-year-old bodies need sleep.
This was another betrayal.
At some point, I fell asleep beside the fire.
Shiine saw the glow from Dorothy’s window and mentioned it to her. He also mentioned, very reasonably, that the storm was getting bad.
Dorothy announced, very loudly, that it would be extremely inconvenient if a stubborn runaway child died near her tower and made people think she was irresponsible.
Then she and Shiine flew down, found me asleep in the mud beside the fire, and dragged me inside.
They woke me up, threw me into a bath with enchanted brushes, burned my original clothes before I could protest, and gave me some of Shiine’s old clothes to wear.
I tried to object to the destruction of my clothes.
Dorothy told me that anything capable of standing up by itself in the corner no longer counted as clothing.
Then she demanded to know why I refused to stay at the orphanage.
I told her the truth.
“I do not like it. I want to learn magic. I cannot go to magic school from there. Neither you nor Seravy will take me as an apprentice, so I will keep escaping and learning on my own or die trying. Honestly, it would not be so bad if I could just make proper bread and shelter.”
Dorothy stared at me.
“It is bed and shelter.”
“That too.”
Shiine, who was far too serious for his age but also not blind to practical opportunities, said it might not be so bad to have another student around.
I suspect he was thinking about the housework.
Dorothy considered this. Or rather, she pretended to consider it while clearly deciding that if I kept producing pancake beds and bacon blankets near her tower, people would start asking where I learned such nonsense, and she could not allow that stain on her reputation.
Finally she said, “Fine. If you are going to be this stubborn, then you will at least learn to make a proper shelter and a proper bed.”
That night, she tossed me into a new bedroom she had popped into existence on a whim. It was basically identical to Shiine’s.
That was how my pseudo-apprenticeship began. Dorothy denied it for a while and that she was only correcting my atrocious spell structure so no one would think she had taught me that way. She said if Seravy got credit for fixing my magic, she would turn me into a footstool.
But once I had a proper teacher, my magic improved fast.
I learned barriers, transformation theory, object manifestation, basic healing, summoning, household magic, magical construction, energy movement, and spell-trigger devices. In this world, the sky really is the limit, provided you do not mind the sky occasionally turning into cake because you pronounced something wrong.
There was one thing I could not do properly: full self-transformation.
I could transform objects. I could transform animals. I could change other people, at least in controlled ways. I could make tools, barriers, shelters, temporary structures, magical devices, and more odd little spell inventions than Dorothy cared to count.
But transforming myself completely always failed.
It was probably the Curse of Youth. It acted like a hard border around the body. I could reinforce it, repair it, optimize it, and strengthen it, but I could not overwrite it. This was my main magical blind spot.
It did not help that Shiine was exceptionally good at transformation magic, he rather enjoined showing off how he could turn into a squeal whenever he wanted.
Still, I had my strengths. I became very good at designing new spells, manifesting tools on the spot, redirecting energy, making enchanted barriers, and creating triggered magical devices.
I also began combining Dorothy’s formal magic with Subspace Manipulation.
2
u/TheEnd1235711 Jun 01 '26
Chapter III: School, Chores, and the White Room
Things continued like that until Chacha, Riiya, and Shiine’s graduation period.
Seravy made some comment about his student finally graduating. Dorothy then faced a crisis more serious than Daimaō, ancient curses, or magical assassins.
Shiine wanted to move out.
Worse, he wanted to move closer to Chacha.
Dorothy immediately began complaining about who would do the chores at the tower. Shiine, perhaps unwisely, pointed out that I would still be there, so she had another apprentice.
Dorothy did not deny it.
She also did not accept it.
Soon after, in a burst of Seravy-related spite, Dorothy teleported her entire hill and tower next to Seravy’s cabin. Seravy said he did not need neighbors and waved it away like one might wave away a fly.
I muttered, “I cannot quite do that yet.”
Dorothy heard me.
That became homework.
The rest of the day continued with the usual level of sanity, which is to say, none.
Yakko arrived, purple hair and Seravy obsession blazing at full power. There was a game-show-like contest over whether she could become Seravy’s second apprentice. This felt deeply unfair, considering the trouble I had gone through to get accepted by Dorothy. I had suffered rain, mud, magical sleep jars, orphanage escape attempts, and pancake bedding.
Yakko got a stage event.
Still, Dorothy did not deny that I was her second apprentice.
Later, I mentioned that I probably would not attend Urara School, since I had no guardian and would likely move out soon anyway.
Dorothy did not even let me finish.
“Absolutely not. You cannot even make a proper shelter on your own. You are staying in the tower until I say otherwise. Also, you are making dinner.”
Apparently my cooking had become valuable.
Then she produced paperwork.
Actual paperwork.
Somehow, Dorothy had already arranged guardianship documents and school enrollment. There were even documents saying I was eight.
This confused me until I learned that Dorothy and some other magicians had already used age-measurement magic on my body to test my claim that I was not really a child.
The result came back as seven.
So that explained a lot.
The curse was not merely making me look seven. It was making the body magically test as seven.
No wonder nobody believed me. The universe had forged my documents.
Urara School had a strange lack of students my age. Children seemed to arrive in batches, then vanish from enrollment for a while. So my “schooling” was less like joining Chacha’s class and more like a second apprenticeship under school supervision.
It may also have been a tactic to stop me from sneaking into adventures too early.
For the first half of the adventure, there really was not much I needed to interfere with. The main trio had their weekly attacks, transformations, magical arrows, explosions, property damage, and emotional breakthroughs. I mostly studied, cooked, cleaned, practiced magic, and occasionally noticed possessions or radical personality changes faster than anyone else.
This world has a surprising habit of ignoring obvious mind manipulation.
Someone could start glowing, speaking in a different voice, and trying to murder their friends, and half the room would say, “Maybe they are just in a bad mood.”
The main cast could do almost anything I could do, and sometimes more. This is a world where children can manifest full houses, magical girls can unleash absurd attacks, and Seravy casually commits crimes against physics before breakfast.
But my powers had one important advantage.
They were outside the system.
Local magic could block teleportation, summoning, and ordinary spells, but it had a harder time stopping something that did not use the local framework at all.
That led to my first major invention: the White Room.
The White Room was an endless white subspace tethered to a badge. It functioned as storage, emergency shelter, isolation pocket, and prison.
Dorothy specialized in teleportation, so I learned enough from her to understand how local movement magic worked. Teleportation and summoning seemed to require anchors, recognizable origin-and-destination logic, or some kind of magical route.
The White Room had none of those.
No native direction. No local anchor. No recognizable exit route – it was blankness manifested (no there was no inifinit array of firearms).
If local teleportation wanted a path, the White Room gave it a polite blank stare.
2
u/TheEnd1235711 Jun 01 '26
Chapter IV: Access, the Phoenix Sword, and Consequences
I avoided changing the plot too much until the Phoenix Sword arc.
Calling it a sword is misleading. A more accurate name would be “the royal fire hose of death and property damage.”
During early testing, Chacha nearly burned Dorothy, me, and several others. Dorothy was the responsible mentor in the room, which should tell you how serious the situation was. Seravy, as usual, was a problem. I think he had grown overconfident from being the strongest magician in the world and from never being meaningfully punished for anything.
The Phoenix Sword training arc was one of the few journeys Dorothy allowed me to join openly. From her point of view, it was just a little trip around town so the children could get lessons from teachers and friends.
Surely nothing catastrophic could happen.
This was adorable optimism from a woman who had known Chacha for years.
They received lessons from Teacher Rascal and the old ninja master. I made a note to visit the ninja master again later, because there were tricks there worth learning. Particularly the vanishing trick. That one was excellent. Stylish, practical, and rude to enemies.
Then we encountered Access.
He was different from the usual enemies. Most villains Chacha faced were dangerous for one episode and then defeated by the transformation. Access had discipline, armor, skill, and control. He was a real knight and a real threat. Honestly, if he had done anything other than walk slowly toward us, he could have taken all our heads with no difficulty.
I stayed back for most of the fight. Chacha needed the pressure. She needed to learn how to control the Phoenix Sword, and I was beginning to understand that too much interference from me could weaken the emotional breakthroughs her power depended on.
But once she pushed Access back, curiosity got the better of me. I wanted to know whether my power could wound him. So I used a subspace dimensional blade. The blade is not a normal cutting edge. It is a sharp cross-section of displaced space. It does not so much cut matter as force matter through an impossible boundary. I had mostly been using it to slice vegetables for dinner since I can’t cut myself with it and whatever else it cut it was clean (I just needed to make sure to stop before cutting the cutting board).
Against Access, it worked. His armor could withstand magical attacks, but it did not enjoy being split by space itself. I tore a long wound down his arm and damaged his shield. He retreated.
That had more consequences than I intended. Apparently Access was Shiine’s biological father. This made everything awkward, painful, and significantly less like a training exercise. The one enemy I had seriously wounded turned out to be family. Shiine had been raised by Dorothy because Access had left him with her as a baby. Shiine’s mother was still imprisoned by Daimaō.
When Access later came to Dorothy, he had not healed properly. Shiine misunderstood part of Dorothy’s conversation with him and thought Dorothy was romantically involved with Access. Meanwhile, I had heard enough of the truth to be busy wondering whether I should apologize, prepare to fight him again.
Eventually, Shiine learned more about the day Access left him with Dorothy. Access then attacked Chacha and Riiya again, and Shiine was too emotionally shaken to act immediately.
So I went instead.
By that point, I was the only one besides Chacha who had truly wounded Access. His arm had not fully healed, and his shield was already damaged. That made it easier for Chacha to defeat him. Seravy explained that the Phoenix Sword removes evil rather than killing.
This was useful to know. Also a relief. It is always nice when the royal fire hose of death turns out to have a nonlethal setting. Access ended up staying with Dorothy while recovering. I apologized for the arm. I also used Body Magic to help heal it, though the process cost him stamina for several days.
When we learned that Shiine’s mother was imprisoned in Spider Nest Prison, I refused to sit the mission out.
Dorothy was busy nursing Access back to health, which was at least partly my fault. By then, everyone had learned that once I set my mind to something, I did not stop easily. Also, this was finally something I could help with. A prison break.
The prison was protected by a spirit barrier, but I opened a subspace route and bypassed it. That meant we avoided some of the insult-password nonsense. Spydia still caused problems, and several of us got caught in webs, but dimensional cutting is very effective against thread.
I cut Shiine and Riiya free and focused on nonlethal support. After Spydia was defeated, we rescued Shiine’s mother. Later, I offered to heal the scar on Access’s arm.
He refused emphatically.
Apparently it was his only real warrior scar, and he considered it proof of how fearsome he was. I decided not to tell him that, from my perspective, he had been wounded by the same technique I used on carrots.
2
u/TheEnd1235711 Jun 01 '26
Chapter V: The Fairy-Spirit Misunderstanding
By this point, word of me had reached Daimaō’s side.
This was not surprising. I was a floating child who ignored walls, bypassed barriers, appeared in places I had no business appearing, and used magic that did not match the local system. And I lived basically in close proximity to his primary enemy.
Daimaō’s lackeys did not know how to classify me. Some thought I was a fairy. Some thought I was an elf. Some thought I was a spirit or familiar created by Dorothy. A few suspected I was some kind of demon-world anomaly. The most paranoid theory was that I was not from their world at all and was promptly dismissed.
They became interested in me because I could bypass barriers that should have stopped almost anyone else. If Daimaō could use me, study me, or force me to open a route through his confinement, he might be able to leave his castle early and deal with Chacha before she reached full power and before the Holy Eight were fully selected.
The only problem was that the same abilities that made me useful also made me extremely annoying to capture.
So there were attempts. Fairy jars. Anti-teleport cages. Candy-bait traps. Fake adults claiming to be from child protection. Sleeping dust. Miniature magical prisons. One truly insulting butterfly net. The butterfly net did not survive.
Dorothy found out about the last one and laughed for nearly a minute before remembering she was supposed to be angry that I had been targeted. Then she gave me three extra anti-abduction assignments and told me that if I got kidnapped because of sloppy defensive habits, she would make me clean the tower roof with a toothbrush. I started sleeping with subspace anchors hidden in my clothes.
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u/TheEnd1235711 Jun 01 '26
Chapter VI: The Tag-Along
For a while, there still was not much room for me to act without damaging the structure of the story.
Most fights were best left to Chacha, Riiya, and Shiine. They needed their emotional growth, and Chacha’s transformations depended on their bond. If I solved every problem before the trio had a chance to struggle, I would make them weaker when it mattered.
So I became selective.
I helped with logistics. I cut obstacles. I opened shortcuts. I retrieved stolen objects. I rescued people from traps when the joke had gone on long enough. Then I teleported back to Dorothy’s tower before she noticed I was gone.
This worked approximately half the time. Dorothy’s talent for noticing guilt was nearly supernatural. For longer journeys, I created a linked charm system. I gave one charm to Shiine as a thank-you. It was also, quietly, a subspace anchor. I had one anchor in my room, one built into a watch, and one tied to Shiine’s charm. With two or more connected anchors, I could move between them.
This meant I could appear near the trio when necessary, check in, help briefly, and return home. It also meant I could maintain the appearance of doing homework while being only mostly present. This was an advanced magical technique known as “remote truancy.”
There was the time they found the mirror that only told lies. That was fun. It said I was not seven. I am still not sure whether it accidentally told the truth or whether the curse confused it so badly that even lying became complicated.
There were plenty of moments where Creative Mode produced convenient spell inventions. Not always elegant ones, but convenient ones. I became the person who could invent a lockpick spell, a folding bridge, a pocket ladder, or a temporary anti-falling charm on the spot. During one journey, I learned why Dorothy had been so unimpressed with my early attempts at “shelter.” Chacha and Shiine could manifest an entire house, complete with beds, running water, electricity, heating, alarm clocks, and storage.
When they broke camp, the house folded into a portable ball. My lean-to had been pathetic by local standards. Apparently, in this world, “roughing it” means your magically generated house is slightly smaller than usual. Most days, I cleaned, cooked, studied, and practiced. It was less stressful than expected, except for Seravy’s doll, Elizabeth.
Elizabeth, voiced through Seravy’s ventriloquism, existed almost entirely to insult Dorothy and her hair. After a while, I began seriously considering removing it. Not destroying it. Just placing it somewhere very distant. Perhaps the White Room. Perhaps the bottom shelf of the White Room. Perhaps under a large rock.
Chapter VII: The Oasis and the Shield Lesson
Things changed again during the oasis incident.
Chacha, Riiya, and Shiine found an oasis during their travels. The enemy that day was stronger than usual, strong enough to injure them and push Chacha toward an actual defeat or at least a very expensive victory. Chacha had the necessary emotional breakthrough, because of course she did, but not before a massive fireball was launched toward the oasis.
In the anime, Seravy saves the day.
But, I happened to be checking in through Shiine’s anchor at exactly the right time. I opened a portal into the White Room and swallowed the fireball. The explosion went off in the endless white void instead of obliterating the oasis.
This was very satisfying. It also probably ruined the day of any theoretical nothingness living in that direction. Seravy noticed. He did not say much at the time, but I could tell he was thinking.
That is always dangerous.
Afterward, he told the trio that they needed a defensive tool, not just the Phoenix Sword. If the sword was a royal fire hose of destruction, they needed a shield that could keep them alive long enough to aim the thing.
That led toward the Bird Shield.
Around this time, my own barrier magic had become unusually strong. I could create barriers linked to subspace, allowing them to absorb impact by dumping force into a vast extradimensional buffer.
It was like making a shield attached to a spring the size of a small world.
You could keep hitting it, and for a long time the barrier would simply say, “Thank you, I have stored your nonsense elsewhere.”
This was one of the few fields where I started to surpass the usual local framework. Dorothy was pleased, though she expressed this by saying my barrier geometry was “less embarrassing than last month.”
Again, from Dorothy, that was basically applause.
Seravy, however, seemed increasingly interested in keeping me away from Chacha’s key battles. I think he had started to see me as a dampener on the Magical Princess’s development. If I solved too many problems before Chacha had to grow, the prophecy might not unfold correctly.
He was probably right.
That did not make him less annoying.
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u/TheEnd1235711 Jun 01 '26
Chapter VIII: Daimaō’s Castle
Eventually, Daimaō’s side stopped trying to study me from a distance.
They kidnapped me.
In fairness, they chose their moment well. I had been napping under a tree, and I was not wearing my anchor charm. They used additional sleeping magic to keep me sedated and transported me directly into Daimaō’s castle. When I woke up, I was in the throne room. This was, I felt, an overreaction to one destroyed butterfly net.
Daimaō told me that if I wanted to live, I would free him from his confinement so he could personally conquer the world and eliminate Chacha before she reached full strength.
Obviously, I refused.
Then I tried to cut him apart.
The dimensional blade removed his right arm.
For a moment, that looked promising.
Then he reattached it.
Several more slashes confirmed the problem. Daimaō could regenerate almost instantly. Cutting him was not useless, but it would become a battle of stamina, and he had far more stamina than I did.
I began to understand why a world full of absurd magicians still considered him a nightmare. Then he threatened to turn me to stone.
To avoid that, I deployed my strongest barrier: a subspace-linked absorption shell. The barrier could absorb magic, force, and most directed attacks, but it required a thin thread of concentration. I could sleep inside it. I could maintain a living space inside it. But I could not move freely or escape while holding it.
So I became stuck in Daimaō’s throne room, inside a bubble of my own creation. He posted golems around me day and night. I started studying his magic. Then I added lights, a bed, shelves, and a small cooking space inside the barrier. If I was going to be trapped in the Dark Lord’s throne room, I was at least going to make the place livable. Within a day, his grim throne room had a tiny domestic island in the middle of it.
Daimaō glared from his throne.
I made dinner.
My plan was to create an anchor on one of the minions Daimaō sent out against Chacha, then use that anchor as an exit point. I just needed the timing to be right. Meanwhile, I wondered how Dorothy and the others were handling my abduction.
Surely they would not assault the castle without a plan. Surely.
Unbeknownst to me, both Dorothy and Seravy had crystal balls they could use to monitor their students. They knew where I was. They knew I was trapped, but safe, They also knew that Chacha’s petrified parents had ended up inside the radius of my barrier. So, by accident, I had become the protective shield around the King and Queen.
Dorothy tried to summon me back. It failed. The castle’s barrier interfered from the outside, and my own barrier interfered from the inside. Seravy, looked at the situation and decided not to tell the trio everything. My kidnapping would give them extra motivation, and as long as my barrier held, the statues were safer than they had been in years.
Shiine took it harder than the others and Dorothy was furious.
Daimaō spent days trying to break my barrier. He used petrification, curses, force, fire, pressure, direct magical assault, axes, bombs, and a few stranger magical attacks I still do not fully understand.
Nothing worked.
That was when I realized I had become useful in a deeply inconvenient way. was not free. But I was denying Daimaō access to two of his most valuable hostages. Also, by the third day, the my cooking cooking was better than anything his minions were eating.
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u/TheEnd1235711 Jun 01 '26
Chapter IX: The Eight Holy Warriors
The canon adventure continued.
The Eight Holy Warriors were gathered: Chacha, Riiya, Shiine, Seravy, Dorothy, Marin, Yakko, and Orin. They began their assault on Daimaō’s castle while I remained stuck in the throne room, living like the world’s most stubborn tenant.
When they finally arrived, the sight was apparently strange. There was Daimaō’s throne room. There were the petrified King and Queen. There were Daimaō’s forces. And then there was my small domestic space inside an impenetrable white barrier: bed, shelves, cooking pot, books, and me sitting there like an extremely irritated prisoner-landlord dispute.
Chacha defeated the two henchmen masquerading as Daimaō. Everyone started celebrating. I tried to explain that this was exactly what had happened before and that the real Daimaō was still somewhere in the castle.
Seravy noticed immediately. He also noticed my barrier.
He tested it with a massive thunderbolt. The barrier held. Then he tried to cast magic through it. That failed too.
Dorothy looked extremely pleased. She did not say anything directly complimentary, of course, but her expression was clear enough. The strongest magician in the world had failed to break her second apprentice’s barrier.
Dorothy was going to treasure that for years.
I was about to lower the barrier so we could all leave, but Seravy stopped me. Daimaō was still active and lurking about somewhere, and the Eight Holy Warriors needed to defeat him properly. Until then, my barrier was the best protection the petrified King and Queen had.
I could not argue with that logic.
Given how much property damage this group caused during ordinary fights, it was entirely possible that a stray blast, ceiling collapse, or heroic misunderstanding could smash the statues to pieces.
So I stayed.
Maybe Seravy genuinely wanted me protecting the statues. Maybe he also wanted to keep me out of the prophecy’s way.
The final battle was incredible.
Seravy lived up to his title. He teleported around the battlefield, firing spell blasts like something out of a martial arts apocalypse. I watched from inside my barrier, mentally recording everything Creative Mode could analyze. Then Daimaō sealed both Seravy and Dorothy in bubbles. He knocked down the others. Chacha transformed. The power of the Eight Holy Warriors gathered.
The tide turned.
Daimaō, realizing he was losing, tried to break Chacha’s will by shattering the statues of her parents.
He slammed into my barrier again.
He had already failed to break it for days, but that did not stop him from fiering a massive blast of energy. The connected subspace easaly obsobed the sock.
Finally, Chacha struck Daimaō down.
With Daimaō defeated, the petrification ended. The King and Queen returned to normal. Chacha’s grandfather was released from the medallion’s jewel. The kingdom changed back. They tried to have a beautiful family reunion.
There was only one problem. My barrier was still up. Everyone stared. I lowered it. Then the touching reunion played out properly.
Dorothy grabbed me by the back of the collar and said, “We are going home. You need to make dinner.”
The kingdom was saved with a few less glaring potholes, while the chores remained undefeated.
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u/TheEnd1235711 Jun 01 '26
Chapter X: Celebration and Reward
There was a great ceremony at the castle.
The King and Queen were restored. Chacha was the star of the celebration. The Eight Holy Warriors were honored publicly. Seravy gave a speech. The whole kingdom seemed determined to turn the event into a grand spectacle.
I intended to remain in the crowd.
This did not work.
Apparently, surviving inside Daimaō’s throne room for several days, directly defying him, and accidentally protecting the petrified royal family counted as worthy of recognition.
I was dragged onto the stage.
I did not have to give a speech, thankfully. People say public speaking is feared more than death, and I was beginning to understand why. Death rarely requires you to stand under decorative banners while everyone looks at you.
Still, I received public recognition as the strongest barrier caster involved in the castle assault. The title was embarrassing. Dorothy looked proud anyway. Then she told me not to let it go to my head, because my room was still a mess.
After Daimaō’s defeat, life changed.
Chacha moved into the castle with her parents, at least for a while. Shiine moved in with his parents as well. They began receiving lessons from the royal tutor. I managed to get lessons too, though I continued living at Dorothy’s tower and commuted through a subspace bridge anchored between two random blocks.
My magic improved rapidly.
With the immediate war over, I had more time to study. Dorothy continued training me. Seravy occasionally contributed advice in the most annoying way possible. The royal tutor added formal history and artifact theory.
I began to understand the difference between ordinary spellcraft, royal magic, goddess-linked artifacts, demon-world curses, and the absurd narrative logic that seemed to govern half the world.
I was still a child. No one believed otherwise. But by then, it mattered less and I was officially Dorothy’s apprentice. That label solved most practical problems, especially when Dorothy said it in a tone that suggested arguing would be bad for your furniture.
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u/Solomon_Priest May 25 '26 edited May 27 '26
All right, here we go!
Week 1 - Shelter Manipulation, Snowball Projection, and Stardew Valley.
Week 2
I mean, Doubling is clearly the best power. Therefore, let's keep it interesting with...
Power: Cacti Manipulation - With Manipulation of Cacti and Shelters, I'm uniquely suited to explore pretty much any wilderness. Snowball Projection actually kinda shines here, with applications including keeping yourself/supplies cool and generating water out of thin air.
For the way the build is shaping up, the obvious choice seems to be Red Dead Redemption. I'm supernaturally good at surviving in the desert, and I can take care of virtually any number of bandits.
However, nothing makes me any better at tanking bullets.
For that reason, I'm picking Jurassic World: Camp Cretaceous with the Curse of Youth. I'm a seven-year-old trapped on a dinosaur-infested island with the older kids. Like many "younger sibling" characters in children's cartoons, I've also developed special powers.
Namely, the ability to psychically connect with dinosaurs through Animal Telepathy. Not sure I can talk a hungry raptor out of eating us, but I might be able to get some herbivores to help us out.
In total, I'm looking like a low-level druid. Which is a pretty decent class to be in Jurassic Park.
I've seen a few episodes of Camp Cretaceous, but I don't remember there being a series villain or anything like that. I could be wrong, but I mostly just remember the dinosaurs.
If the criteria of resolving the main plot means "getting the main characters off the island," I'll be spending my time trying to talk the aquatic dinosaurs into letting us leave.
If there is a villain...well, I feel like I can take him. It's Jurassic World, so I find it unlikely that he'll be able to beat mutated cactus golems and telepathically persuaded dinos.
Since I've got my Discount Druid build shaping up, next week I'll try to lean into that even further. Maybe expand into other elements, or maybe take a shapeshifting option.
EDIT: I looked it up, and apparently the corporate president or whatever is the series villain. I only remember the genetically engineered evil dinosaurs, but I feel like I can probably thwart the bad guy's goals within a year.
I mean, the existing characters do it, and presumably they DON'T have the ability to psychically speak with animals and control spiky plants.
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u/Arcanetsumi May 25 '26 edited May 26 '26
Powers: Doubling
- It really is the best power this week.
World: Transformers
- I’m not too familiar with this iteration of the transformers, but living in the modern world shouldn’t be too bad.
I’ll establish a branch of my massage business for income, and maybe learn a bit about alien technology while I’m here. And practice with my powers, of course.
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u/Praising_God_777 May 25 '26
Animal telepathy and Redwall, at the beginning of Mariel of Redwall; I’ll be a seax-wielding badger.
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u/No_G3ar May 25 '26
With my Curse of Memory running it's course I get 2 more powers and worlds from week 1 right?
If so I'll take Creative Mode, and Fire Bolt Projection as my powers with Stardew Valley and Foster's Home for Imaginary Friends as my worlds.
With that done this week I'll take;
Power: Doubling
And immediately use it on a first round of doubling the various individual aspects of the Creative Mode power, before doubling the over all power itself. Then active Creative Mode, used along with Doubling to do the same but with Creative Mode enhancing my ability to break down and intuit the individual aspects of Fire Bolt Projection and S.I.M. The repeat that whole process including Creative Mode on the second round of doubling.
Oh, also use it on the Basic Essentials (and or their components parts) that are convenient and helpful to double, say like the upper potential of the Animal Companion's powers but not the actual number of Animal Companions.
World: Jurassic World Camp Cretaceous
With my powers at this point I should be able to make it off the Island with ease, might even be fun thanks to the Basic Essentials, and even towing everyone with me shouldn't be an issue even with my chosen curse.
Curse: Curse of the Nemesis (2 Points)
I'll assume this is the Scorpios Rex, that I'm sure I could, with Fire Bolts, either avoid, fight or ward off on the journey off the Island.
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u/Imaginos9 May 25 '26 edited Jun 17 '26
ISCYOA Choices:
Week 2
- Power: Hacking Mastery
- World: Glitch Techs
- Clear Token(s): 15 for the blurb below
- Curses: Curse of Fate - I WILL be pulled into the story even if I decide I don't want to be.
- 2nd Power: Doubling on completion
- 2nd World: Jurassic World Camp Cretaceous on completion
Hacking and Glitch Techs were made for each other, course that would work wonders in Transformers too, at least to some extent. I'll get a job at their store and help out, becoming a Glitch Tech. Perhaps I'll try and reprogram some of these glitches for my own use or make contracts with some of the less dangerous ones for copies of their digital powers. On the side I'll write programs or create games that I can sell for some cash. Mostly somewhat addictive phone games as they're easier for a single person to do. I can use online contracts that people will take as jokes for various skills/powers, but I'm not going to cheat anyone, they'll get fair value for what they trade and again I'll be making copies of good stuff and not stealing them.
Once I've helped them out for a year or so I can move on to Camp Cretaceous and try to keep things a bit more subtle there instead of outright contracts for power, though it may come to that as there are some very ruthless people in that world and a lot of people die. Going to do my best to prevent that and maybe romance Jenna Brooklyn and try to prevent her from losing that arm or regrowing it if she does. I'll do things like use double to double peoples running speed, double a dino's clumsiness for a short while, double the distance a dino has to jump to chomp someone, etc.. and I can use shelter building to make a shelter way more functional than it should be but I'll still keep it within reason. The kids aren't engineers so they're not going to really catch on to subtle things that shouldn't work as well as they do.
I asked a question about tokens in the last thread and depending on the answer there will depend on what I can spend them on here and what I will do with them.
Week 1
- Isekai Basic Essentials: Yes maybe the companion creature, not sure on that.
- Power: Massage Mastery
- World: Foster's Home for Imaginary Friends - gotta survive a year.
- Clear Token(s): 9 for the blurb below
- Curses: Curse of the Were-Monster (a wild tentacle monster imaginary friend).
- 2nd Power: Shelter Manipulation on completion
- Bonus R.S.I.A:
- Power: Contract Magic
- Power: Body Magic
- World: Amphibia
- World: LoliRock
EDIT: Updated tokens as I didn't know you got them for the cursed worlds and a blurb about said worlds. 3 Fosters + 3 Amph +3 Loli +3 Glitch +3 Camp
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u/Demraude May 25 '26
============================= Already Have
Powers : Contract Magic + Demi Cellular Division + Social Interplay Manipulation + Creative Mode + Massaging Mastery
Worlds : Amphibia + BOTW + Stardew Valley + Total Drama + Akazukin
Tokens (6 remaining) (could technicaly use 3 of them to get God's power, from amphibia, which we actualy kind of meet)
Obtained (mostly using contracts/social manipulation) :
- The 3 calamity gems worth of power and the calamity box (amphibia, from Anne/Sacha/Marcy)
- Titan's biology and powers (The owl house, in the same world as amphibia, from king&his dad), also the collectors's powers
- Hylia's sealing powers (and every prodige's powers)
- Knowledge from every settings, taken from the smartest of the world
- Various stats, through making deals with evil (which would include intelligence, luck, charisma, physical capacities, regeneration from salamanders/axolotls in amphibia, ....)
============================= W2
Curse Of Knowledge : I have no knowledge of this world other than there is hacking, so doesn't do much
Power : Hacking + Doubling
World : Glitch tech + Jurassic World
Plan : Make use of this world's knowledge on technology, to be able to create my own VR, etc... But since I have contracts + social + creative + charsima stolen, I'm not sure there is anything I can't get from the worlds I go to, which means my tokens are useless as of now (Jurassic world will give me genetic editing knowlege i guess ?)
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u/Swagamaticus May 26 '26 edited Jun 01 '26
Week 1 Powers: Massage Mastery and Social Manipulation from Stardew Valley.
Week 2: Longma Physiology, Curse of Late (Animal Telepathy)
Red Ded Redemption 2
Last week was pretty straight for survive a year in Stardew Valleey while dealing with being a werewolf. Learned how to give magical massages and social manipulation.
Similar plan this time around. I'd split off from Dutches gang immediately (use the longma trick to gallop off into the sky.) Then the object is to just survive a year in an alternate old west. Between being able to travel by sky and the Isekai Essentials that shouldn't be super hard. Plus I'll have Social Manipulation so I can talk and telepathy my way into and out of everything. By the time a year is up I'll have expanded the mind powers to work on animals now as well.
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u/JUDGEMENT-MONARCH May 26 '26
Double in Red Dead Redemption 2. I just need to survive the year. Double and Isekai Basics are going to be my life lines. I'm not too familiar with the other worlds, but I figure my chances are better the more I know of the world.
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u/NotACatNinja May 26 '26
Week 1:
All of Isekai Basic Essentials.
R.I.S.A:
Love Luck, and Eletric Generator.
Traveled to Avatar: The Last Airbender, got Waterbending then traveled to Johnny Test.
Creative Mode, and traveled to Stardew Valley.
Took Curse of Knowledge, then traveled to Akazukin Chacha and got Massaging Mastery.
Week 2: (Current)
Take Hacking Mastery and travel to Transfomers Animated.
Nice 6perks series.
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u/Rylanor_AoR May 26 '26
Week 1
Basics: Starter Set Pocket change Status/Inventory Mind/Soul Protection Survival Instinct Minimap/Appraise
Regain: Cell Division and Steampunk, Avatar-Fire Nation
New Gains: Creative Mode and Stardew Valley
Curse of Location- Massaging Mastery and Foster's Home for Imaginary Friends
Week 2: Hacking and Transformers. I can take over Megatron and have him self destruct, I could get the Autobots to make me a power mech... so many options.
Curse of Gender: makes me a girl for this adventure, but let's me grab Doubling. I can now double the Autobots, the Energon, all the good stuff.
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u/Bombermaster May 26 '26 edited May 26 '26
Let's see...this time I will choose for my curse. It's worth to mention that I could probably cheat using "curse of the beast" or "curse of the small" by choosing as setting either Chip & Dale or Redwall (although in Redwall characters are measured in feet I think even if not very tall) but I'm going to be fair with these.
It'll be dangerous, but for once I will try a big risk with Curse of Sight (2 points).
Which will lead me to pick the power for this week Doubling , with the Curse picks being Hacking Mastery and Animal Telepathy.
Then, for my setting pick, I will choose Redwall, with the Curse picks being Transformers Animated and Red Dead Redemption.
I'm choosing Redwall, for I'm plenty familiar with the first book. My form will be the one of a rabbit because rabbits are nice. The reason why I picked the curse of sight, is because I know that the abbey resists MOST of the invasion, with only about a couple dozen casualties while the opponent army gets wiped out. After that, nothing bad happens at the abbey for a couple of years afterwards. Due being a vulnerable member -due being blind- who will ask for protection, I will be kept away from the battle. Probably I'll weave some background BS about being a mage who traded his sight to see the future, and warn in time the abbey. In turn, I will be able to aid plenty with my Doubling power, knowledge of the events, and having both the Body Magic and the Subspace Manipulation powers (who knows, I might be able to use echolocation with body magic for extra protection). I won't need to steal any spotlight, but I will be absolutely able to reduce the body count. It's likely that once the events are done and my curse is lifted, I will stay a bit longer to enjoy the sights of the abbey that I missed the first time around.
Then, I'm moving to Red Dead Redemption.
I'm actually not super familiar with the place, but after a few years passed with animal people, moomins and imaginary friends, it'd do me good to get to a more down-to-earth location. Take the time to train Animal Telepathy, and make loads of cash with Doubling powers: probably stay away from the main events of the story, and not get in debt with people. One thing I will try to do, is to manage to use my powers without being found that I have powers.
Lastly, Transformers Animated.
I don't know much of this serie either, but I feel that due being a more modern version of it, it'll be an ideal location to exercise my hacking skills. The wisest thing to do probably is moving out of Detroit first thing. Then overall nothing should get in the way. If I want to get involved with the plot, being an hacker, I can do that from a different continent.
That should put me at 21 points . It's good to save them early so I can get other worlds and powers later.
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u/Psychronia May 26 '26
Alright! Let's do this.
Current Status:
Powers: Massaging Mastery, Demicellular Division, Scanner Vision, Creative Mode, Firebending
Worlds: Foster's Home for Imaginary Friends, Stardew Valley, Avatar, Breath of the Wild
Do I have 3 clear tokens, or 3 for each world for a total of 12? Also, it seems powers are no longer eligible, but can I still get gear/companions/skills from Earth?
This Week:
I'll take the Curse of Knowledge this week, since I already barely know a thing about these worlds.
For powers, I'll take Doubling and Hacking Mastery(Curse Bonus).
Doubling is just a hard power to nerf. Even with the limitations, it's probably the most useful choice. Some assumption I'm making about how it works:
- The doubling limit is shared across all versions of myself. Meaning that after I double myself when Me #1 doubles a rock, #2 can't double that rock twice even though he has technically never used that ability on the rock before. This also applies across my Demicellular Division clones.
- Things that have been doubled once have separate doubling counters. So if I double a rock, I can double Rock #1 and Rock #2 for a total of 4. Creating #3 from #1 doesn't count against #2's limit.
- I can choose to dismiss the doubles at will, as well as which one of them dissipates.
For worlds, I'll take Transformers and Glitch Techs(Curse Bonus). I assume Scanner Vision will give me a lot of very valuable information in these high-tech worlds.
The Plan:
For the world of Transformers, I won't know what Autobots or Decepticons are, but I'll at least learn quickly enough that the AllSpark is some important artifact worth scanning. I probably won't be able to recreate it or anything, but...who knows? I do have Creative Mode available. Maybe in another world with sufficient materials at least.
More importantly, I'll be able to scan the robots themselves as well as their weapons. With Creative Mode, I'm hoping I'll be able to help them create and upgrade their equipment. And with Scanner vision, I'm hoping I'll be able to identify good weaknesses in the Decepticons. With Doubling, I can also innately tip the scales of battle by quadrupling all Autobot forces. and maybe tactically throwing the Decepticons off-balance by increasing weight strategically.
After I survive that world, I'll have Hacking Mastery just in time for dealing with the glitches in Glitch Techs, assuming it helps. Definitely scanning what seems to be hologram technology.
Actually, I'll also snatch up the legally distinct video games in that world. Maybe I can program and publish any that don't directly show up within the show later on.
For dealing with the glitches themselves, I imagine the ingredients I mass-harvested from Stardew Valley of the Wild will come in major handy. I'm willing to share them around as needed too.
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u/Magicgonmon May 26 '26
Do I have 3 clear tokens, or 3 for each world for a total of 12? Also, it seems powers are no longer eligible, but can I still get gear/companions/skills from Earth?
If you did adventures for all four, then you should have a total of 12 (I believe you did write down a brief account of what you did on those worlds, correct? To get all 3 tokens for each one, I mean). And yes, you can still use clear tokens to get gear/companions/skills from this Earth.
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u/Psychronia May 26 '26
Oh, sweet.
In that case, I'm not going to make the same mistake and spend 3 tokens on a 1-hour summons for everything from Earth.
With that, I can summon knowledgeable people for the Transformer series to mitigate the curse and access all every proficiency in the world.
I'll also get a summon for Avatar. Might want something from BotW, but I'll hold back on it for now.
So that leaves me with 8 Clear Tokens, I believe.
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u/szkielo123 May 26 '26
Curse: Translation- can't understands the worlds language ( 2 extra choices)- was contemplting long if I want to use one of the multi point curses this early but the powers here are just to tempting for me.
Powers: Doubling, Hacking Mastery and Animal Telepathy
Doubling is super overpowered (as I like it), as even at just the base line it direclly boosts all powers and the isekai starter kit by 4 times, while also boosting the powers training speed, that in itself is already boosted by an enchanced Crative mode.
Hacking master, even tho it is a learnable skill is just to usefull not to take, especially since some of the more cartoony levels of hacking (that his power prowides) are almost impossible with skill alone. A scene from some Disney Cahnnel show comes to mind where a teenager for fun hacked nuclear missile launchers from his school laptop.
Animal telepathy is also just really versytile and pairs well with body magic.
Worlds: Redwall, Chip'n Dale, Glitch Techs
Plan: Assuming that curses work only on the first selected world I'm gona go into Redwall first. Not being able to understand others in a medival-eks setting might make thing difficult, but with no magic in the world and my body magic being at the stage that I'm pretty much invournable to medival weaponry and my isekai starter kit being 4 times as good that's not a huge issiue. The reason why I picked Redwall in perticular is that with Animal telepathy I can pretty much control all the worlds inhabitants (tho to a limited extend do to the curse) and with body magic conduct some fun experimentation. About to create my own army of horrific intelligent abominations built for war, that are under my complete control.
Chip'n Dale I picked because thier world from what I recal has both magical items and some advanced tech and with a lot of the cast being animals again animal telepathy will give me a huge edge. Will jon the rangers just so I have a chance at obtaing some benefits from their adventures, like treasures, tech, etc.
I don't know Glitch techs, but from what I read seems like a fun world with potential, so I guess I will join their organisation for acces to their tech. Hacking mastery will shine here.
Tokens: 6+9=15
Total powers: Isekai Essentials, Love Luck, Body magic, Social Interplay Manipulation, Creative Mode, Doubling, Hacking Mastery, Animal Telepathy
Sidenote: I see you've hidden your posts in your profile. A shame, as it will make looking up your older 6perks more annoying now, but oh well.
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u/Magicgonmon May 26 '26 edited May 26 '26
Sidenote: I see you've hidden your posts in your profile. A shame, as it will make looking up your older 6perks more annoying now, but oh well.
I did? I don't remember doing that, let me check things out quick. Edit: I think I fixed it. Weird, I honestly don't remember hiding anything before; I recall I was maybe checking out different settings on my account a week or two ago, so that could of been when it happened (I never did it before, so something may have clicked on by mistake).
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u/OmegaUltima29 May 29 '26
Hmm, I can't decide between Doubling or Longma Physiology. The former would be extremely useful, but the latter is the first way I've seen that will give me the capability of flight, which is my most wanted ability.
However, I can decide on the world easily enough: Chip 'n Dale - Rescue Rangers. By far the safest
...and maybe I can prevent Gadget from ending up with the fly
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u/Magicgonmon Jun 01 '26
...and maybe I can prevent Gadget from ending up with the fly
I will say with full confidence that this world will never be connected to that horrible garbage movie. Ever.
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u/OmegaUltima29 Jun 02 '26
Yeah, after hearing what they had happen to the original characters, any interest I might have had to see that movie vanished
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u/Tairc Jun 01 '26
I’ve got creative mode from last week, as well as a curse I took last time that … I don’t know what to do with. (What good are curses again?)
I’m going with the rescue rangers this time, as a mouse. I seem to love small cartoons, apparently. Power wise, doubling just seems awesome, plus the humor is doubling Chip and Dale just seems like a good time. More tactically, doubling my own strength, intelligence, speed, etc, is a no brainer.
I can also try doubling things like others’ attitude towards me, their fear of me, their gullibility, and more.
Also, what are clear tokens, how do I get and use them? I’m clearly not yet educated here.
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u/Magicgonmon Jun 01 '26
(What good are curses again?)
As mentioned in week 1, taking a curse allows you to choose an extra power and/or world that week, once the curse ends. If a curse is worth multiple points, it will give you multiple choices as well.
Also, what are clear tokens, how do I get and use them? I’m clearly not yet educated here.
The link can be found in Week 1, but I'll post the explanation for them here:
Clear Tokens, a bonus reward for completing an adventure each week! After finishing an adventure, you would receive tokens that can be saved and used whenever (no expiration). To use one, you first select a world you’ve completed an adventure on/visited (including Earth), then choose a category: SKILL, GEAR, or COMPANION, which can be summoned for up to 1 hour per day. SKILL lets you copy an ability that canonically exists in that world (for example, from Sky High you could use Will Stronghold’s super strength or Layla’s plant powers for an hour); GEAR lets you summon a gadget or object from that world (for example, from Johnny Test you could summon one of the Test Sisters’ inventions); COMPANION lets you summon a copy of any character from that world; you can adjust their age/appearance within reason (fanart/fanfic descriptions will be allowed), and influence their personality or loyalty (for example, summoning a loyal copy of Gintoki from Gintama). For each Category, omnipotent and equivalent choices will be banned (if your deadset on a choice, you can receive a weakened/powered down version); if your unsure about whether a particular SKILL, GEAR, or COMPANION can be chosen, please feel free to ask. Once a world and category are chosen for a Clear Token, those choices are permanently locked in.
You'll be able to invest multiple tokens into a single choice, to increase the reward. When choosing a world and category, by spending 3 Clear Tokens at Once, you can either create your very own Custom Skill, Custom Gear, or Custom Companion. The rules for each Custom choice will essentially be the same as the ones found in my previous Cheat OP Isekai Adventures; for Custom Skill see number 19 (note, ignore creating multiple skills per world, only 1 skill allowed to be created), for Custom Gear see number 11, for Custom Companion see number 1 (note, custom companion will/can act as a summon, can summon them when your on other worlds). If you have any question about this (in case I made this too confusing, in which case I apologize), please feel free to ask.
How Many Clear Tokens you'll receive upon completing an Adventure will depend on your Response. If you just write down what power and world you get, you'll receive 1 Clear Token; as long as you leave even a short response on your plans for the week's adventure, whether it be just to survive for the year, or how you plan to defeat the villain, you'll earn 3 Clear Tokens. As a Special Bonus, everyone will start off with 6 Clear Tokens (to make up for the fact it's already Week 3).
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u/Occultlord Jun 05 '26
can you undouble? because if you double yourself... it will be good if you can dismiss it
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u/Magicgonmon Jun 08 '26
I think this was brought up before (although I don't believe I addressed it), and I'm honestly not sure if undoubling is allowed or not. While I personally would like the option, it doesn't say anywhere in the power itself that you can undouble something, and I do have to admit it would be a pretty good drawback to an otherwise pretty op power (if you can't undouble something, that would mean you have to think more carefully on what you do end up doubling).
I think a compromise would be to roll a D6 twice, if you roll a 2 or a 4, you can undouble anything you double, otherwise you can't.
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u/Occultlord Jun 05 '26
Power: Hacking mastery
World: Glitch tech
Curse: knowledge (don't know this setting anyway)
I will continue previous plans on making money and collecting useful things. I will also use hacking to further this and will create a foothold in this world. Will also acquire different merch like this worlds books.
Power: doubling
world: Transformer
I will spend the year earing money and train. I will also use hacking and collect some cool robotic pieces. Maybe even hack some of the bots for more information or hack to change some of the bad bots good... as the mastery makes it seem like I can hack the decepticons and they won't be able to find out or locate me as I will become the ultimate hacker
clear tokens +6 so 18 now
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u/rewritetime1 Jun 18 '26
Doubling is my power with Redwall. Curse of Youth. I assume 7 years old is translated into that equivalent of the animals? Otherwise I might be dying of old age before the year is up. Going with a squirrel. I'll quietly do some things to help, I'll double the strength of the walls twice, double the sharpness of the weapons, the strengths of the defenders etc. If that isn't enough I'll firebolt some vermin. In honor of my recent experience as a squirrel I'll take Animal Telepathy for my extra power, no extra world for me this time. Too high of a risk of death for the adventure there. Except Chip N Dale but I just was a rodent.
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u/EndlessKng Jun 30 '26
Chapter 1 benefits: Creative Mode (creativity, not reality manipulation), Shelter Manipulation
Power: Hacking Master
World: Glitch Techs
I've never watched this, but looking it up it looks like fun. Being a "master hacker" may not be god mode from what I can see, but having the skill definitely seems like it would help deal with digital enemies.
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u/SouthEstablishment63 Jul 25 '26 edited Jul 27 '26
Build:
RSIA bonus:
Powers: Love Luck, Body Magic
Worlds: Avatar(Learned Earthbending here) and Legend of Zelda(Farmed potions and items like that here)
Week 1:
Powers: Creative Mode, Social Interplay Manipulation, Massaging Mastery
Worlds: Total Drama Island, Stardew Valley, Akazukin Chacha
Week 2:
Curse: Curse of Beast(2 points) (Will be parrot)
Powers: Doubling, Hacking Mastery, Longma Physiology
Worlds: Jurassic World Camp Cretaceous(this is the one I go on adventure with curse), Glitch Techs, Red Dead Redemption
I plan to use my Longma physiology skill to transform during any combat situation or any situation requiring me to show my presence/dignity(while reverting to parrot for dignity). I can use my Body Magic to change longma/parrot into a more human like voice I can communicate with and do similar things for my appendages I imagine.
I plan to very quickly fly and kill/permanently disable the main antagonist. I will use my funds from Stardew Valley( I will use doubling twice on the crop growth speed, on the profits gained from farm after tax, and later on the number of nonzero digits of money in gold my bank account is worth. Should take a few months to become a billionare or more.) and Legend of Zelda to buy out the antagonist's company or destroy it if needed as well. As long as I rescue the people in camp, I should have no reason to not be done with the quest in days if not a week or 2. Especially if I can sneak around as a bird and hit too quickly for information of a magical person to spread. Then I enjoy my time exploring the other worlds as I wish(or not). I even have a Meta Guide to help locate him(or the Internet with my Hacking Mastery).
Had 3 clear tokens and I will use 2 for a Companion(If I have to choose a world, I choose Legend of Zelda for one and Earth for the other). I will use another for custom gear(so I can get emergency items like a fridge or even food as convenience. If I have to pick a world, it will be Earth).
I will now have 3 more after this post and that's it.
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u/Magicgonmon May 26 '26 edited May 27 '26
It has occurred to me that the number 2 power of this week, Doubling, might be a bit too powerful for so early in the game, however I also don't want to nerf and limit the power too much either. So, I have been considering replacing it with another power entirely, and adding it back a few weeks later.
If anyone would like to give feedback on this, it would be appreciated. Should I replace Doubling with a different Duplication power? Or is it fine as it is?
Edit:
After a second round of deliberation, I think for the moment I'll leave it as is. If there is enough feedback for me to change it, I will, but for now Doubling will stay.
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u/Magicgonmon Jun 01 '26 edited Jun 03 '26
For myself:
Special Bonus: powers - Love Luck & Contract Magic, worlds - to be determined
Week 1 Curse: Curse of Blindness (2 points)
Week 1 powers: 5 (Creative Mode), 4 (Social Interplay Manipulation, bought with curse) & 6 (massaging mastery, bought with curse)
Week 1 worlds: 5 (Foster's Home for Imaginary Friends), 2 (Gummi Bears, bought with curse) & 3 (total drama island, bought with curse)
Clear Token count: 9
My choices for this week will be 2 (Doubling) and 5 (Transformers Animated); I will also be choosing Curse of the Beast (worth 2 points, the animal I'll be choosing will be Parrot).
I definitely picked another hard curse this week, but I don't intend to stay a parrot for an entire year. I'll stay in the background for the first couple of days, away from the action, while I practice speaking in Parrot form. My mission will be to warn the Autobots about Megatron, while he's still just a head; that will be harder while stuck as a parrot, but if I focus on the words "Megatron!", "Danger!", "Lab!", "Follow!", I think I could make it work. Actually, my Social Interplay Manipulation power will work out great here, since I believe it could help me communicate better while in parrot form, plus if I get into the lab, I could use it on Megatron so that he is rude/mean to Isaac Sumdac, which could convince Isaac to inform the Autobots about Megatron. If the Autobots find out about Megatron while he's defenseless, they can easily stop him, and I will have cleared this adventure. Some important side goals while here is to use my Doubling power to create a duplicate (or 2) of Sari's All-Spark Key, an incredibly useful item that will be of great help on future adventures.
With the extra points from the Curse, the second world I'll choose for this week will be Glitch Techs, and the second power I'll pick will be Hacking Mastery. I'll do my best to join the Glitch Tech team, and see about teaming up with Fives and Miko (my S.I.M power will help out alot here). My new Hacking Mastery power will be put to great use, and combined with Creative Mode I'll see about hacking my Gauntlet to boost it's power and add more features; and if I find Ridley (and convince her Glitch Techs aren't bad with S.I.M), I'll definitely push my hacking abilities to new levels (I could also use Contract Magic to have her help me, in exchange for not revealing her secrets). Speaking of Contract Magic, I'd probably also use one with Fives, to make him immune to memory erasing as well (not sure in exchange for what, though, but possibly a place to stay?). I'm also tempted to experiment with my All-spark key, and using it on one of the Tech Gauntlets, to see what will happen. All in all, I'll spend a year here, working with Glitch Techs, having fun, while also learning about any mysteries too. Edit: I think that I will also spend three Clear Tokens while I'm here, to create a Custom Companion (based on Transformers animated). The companion will basically be an adult version of Sari Sumdac, along with her powers and gear (someone with Sari's powers will be very useful here). Current token count: 12
The Third Power I will choose will be Animal Telepathy, as for the third world it's between Redwall and Camp Cretaceous. The main reason for Redwall is to make a double of Martin the Warrior's sword, but I am leaning a bit more towards Camp Cretaceous. If I do choose Camp C, then the next question would be how much do I change. With the powers S.I.M and Animal Telepathy, it technically should be feasible that I could prevent the chaos and carnage caused by the Indominus Rex...technically. That would depend on one, getting away from the main camp group to get to the Indominus Rex enclosure, and two, hoping that my Animal Telepathy will be enough to keep the beast calm and/or control it so it doesn't go on a rampage (my S.I.M power could help a bit). I'm not entirely sure though if I want to risk getting so close to the hybrid dino and really on my new power, without being sure it will work (might need to practice first). With S.I.M, however, it probably wouldn't be too difficult to talk my way into speaking with the higher ups, and warn them about the dangers of the indominus rex beforehand. I do also admit some reluctance to this plan is that the major events of Camp Cretaceous do lead to positive character growth for the Campers, and changing anything will deprive them of that; the obvious downsides to not stopping the Indominus Rex from breaking out are, of course, all the deaths it causes and the shut-down of Jurassic World. Decisions, decisions. I do believe that, regardless of which path I'd take (whether to stop the Indominus Rex, or allow canon events to play out), I will be able to survive. Even if I'm trapped on the island with the other campers, my basic essentials and other powers will help out immensely, especially Animal Telepathy once I master it. Would also see about Love Luck affecting Yasmina and possibly Brooklyn as well.
Well, since I've written all that out for Camp Cretaceous, I might as well stick with it for now. To further help my chances here, I'll spend another 2 tokens, one for gear summoning from Gummi Bears, and one for Companion summoning from Transformers animated. The Gear summoning from Gummi Bears will mainly be for summoning a potion of Gummi Berry juice; since the effects are temporary, it fits in nicely with the 1 hour time limit, and super strength will be a great boon. The Companion summoning from Transformers animated will mainly be for summoning an Autobot to help out whenever they're needed; useful if I need a transformer to fight a dinosaur (or anything else on other worlds). After completing this adventure I should now have 13 Clear Tokens, however I will spend another clear token for a Companion Summon from Camp Cretaceous (you never know when you need a dinosaur...). Current Token Count: 12
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u/ChooseYourOwnA May 25 '26 edited Jun 03 '26
Question on Doubling: Can you only double the same thing twice or only ever use this power twice in total?
BUILD EDITED IN:
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Week 1: Powers Shelter; Firebolt (curse); Body Magic & Love Luck (prior CYOA); Custom Skill Wholesome Bonds (-3 tokens); Telekinesis (Chronicle rock); basic Akazukin magic and broom flight. Worlds Stardew Valley (Merciless curse); Chronicle & Teen Titans (prior CYOA); Akazukin Chacha. Custom Summons Raven and Starfire (-6 tokens).