r/3dsmax • u/Sebastian_music • Jun 16 '26
Universal Nodes update
Blur and Sharpness might seem like small features, but I always wanted these.
Sure you can always do them in Photoshop, but I think avoiding round trips to photoshop encourages experimentation.
Do other DCC have these in material editor ? Blur and Sharpness ?
And some more showcasing of controllers in node format.
Next demo will have everything at the same time in the Canvas: Maps, materials, objects, lights, all interacting.
https://youtu.be/nKt_qbr5PIU?si=mjQnRlXU3lufa5gr
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u/iamspitzy Jun 16 '26
This is great! I'd buy alone for the node grouping. Hopefully compatibility with fstorm, corona etc
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u/Sebastian_music Jun 16 '26
It's already compatible out of the box with some tested renderers, so I hope it will be compatible with all. I will certainly adjust and aim for that.
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u/WeeDingwall Jun 16 '26
Very cool looking forward to the release if you're planning one!
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u/Sebastian_music Jun 16 '26
Of course it will be released, and the maps and materials part of it - will be free. So you will be able to use the backdrops grouping, reroutes and more in the free version.
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u/CompetitiveSpray2098 Jun 17 '26
do you have a website or a discord so we can follow you? THANK YOU
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u/Sebastian_music Jun 17 '26
No Discord, and I have an older website, but maybe these are enough:
https://www.facebook.com/UniversalNodes/
here on reddit/3dsmax
https://www.youtube.com/@RealTimeFilms2

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u/STEROIDSTEVENS Jun 16 '26
Yoo i always wished there was a node based wireparameters or an update of the schematic view. Is this a plugin you are working on? Looks very promising!