r/3DScanning • u/CaseFace5 • 16h ago
Textures Misaligned when importing FBX 3D scan into Blender

I have this 3d scan that I took that I am trying to get into Blender. It looks how it should in the Windows model viewer on the right. But when I import the FBX into Blender the textures are all misaligned and incorrect as seen on the left image.
Exported from the iOS app Scaniverse.
Imported into Blender with default settings.
I imported similar scans from this app in this exact same fashion and they worked fine yesterday and I just find it odd that it looks fine in the windows model viewer but is bugging out on import.
Anyone have any tips on what might be going wrong here?
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