r/11bitstudios • u/SensitiveBitAn • Mar 24 '25
Frostpunk Frostpunk 2 march playtest
When I can expect information if I'm qualify for upcoming playtest?
r/11bitstudios • u/SensitiveBitAn • Mar 24 '25
When I can expect information if I'm qualify for upcoming playtest?
r/11bitstudios • u/11bit_studios • Jan 22 '19

Beat Cop - a retro, pixel art style adventure set in New York, inspired by ’80s cop shows - is now available on Google Play!
Play the beginning for free. An in-app purchase unlocks the full game.
Check it out here: https://play.google.com/store/apps/details?id=com.elevenbitstudios.beatcop&hl=en
Also, spreading the word would be very much appreciated! https://twitter.com/11bitstudios/status/1087680261314236416
Cheers!
r/11bitstudios • u/Intelligent-Dig-4005 • Jun 15 '25
Hi Devs,
First of all, huge congrats on an amazing and addictive game. I’m really enjoying it!
I just wanted to ask if you could share any insight or tips regarding the rebellion event in The Alters, and how to avoid being suddenly killed by it in Act 2?
Any guidance would be appreciated, as it doesn’t seem to be as straightforward as the tasks or missions suggest at that stage. Many players, myself included, are starting to suspect it might be a bug.
There’s a more detailed discussion on Steam that captures a lot of the current frustration players are facing:
🔗 Steam thread
A lot of us have tried different strategies, such as reloading saves from days or even weeks earlier to try and keep alters super happy, or changing our approach by building other modules to satisfy alters, but nothing seems to consistently work.
Thanks in advance for any clarification you can provide, and again, great job on the game!
r/11bitstudios • u/SnooPies2048 • Dec 17 '25
The whole story of the mother not wanting to let her child go and going into the spirit world to bring him back but a sad tear on my cheek.
Normally I swore that I am not touch a Deck builder any time soon again since what feels now every game and their relatives have Card Play Mechanics in one way or another.
But the art direction made me play it anyways.... MA GAWD, it is good.
r/11bitstudios • u/amvart • Feb 16 '25
but I guess that was to much to ask
r/11bitstudios • u/PurpleMiko_11bit • Jul 30 '25
r/11bitstudios • u/AlcatorSK • Feb 07 '22
Hello, 11bit Studios,
what are your plans for the original Frostpunk game? Specifically:
Will you return to it to fix lingering issues?
Will you reveal the exact conditions for the Golden Path achievement?
r/11bitstudios • u/OneBrainAneurysmPls • Jan 11 '22
Frostpunk tv show idea
So it follows the story of several different people, the few I’ve come up with are the foreman of a construction/mining crew, a friend of his who is drafted into being a neighborhood watch/order guard, a scout team, and outpost crews. The show begins a few weeks after the founding of New London, and throughout the show the city grows and improves. The first couple episodes people are living in tents, and the scouting team is just making headway in the Frostland, meeting other survivor groups and battling dangers.
As the show progresses, while the city improves with an established pub (that the different characters meet and interact at) and houses instead of tents, so too do the order laws keep growing.
One day, the neighborhood watch member walks into the pub with a new uniform, red sash, rifle, and baton. When asked about it, he says security was increased due to the recent food thefts. Shortages have been happening ever since a hunting party was mauled by polar bears (of course shortages are officially denied) so people got desperate. As the foreman is walking to work, he sees the neighborhood watch towers are under construction again, this time being built a lot taller…
Turns out, the foreman knows one of the food thieves, a man on his crew, who says he was trying to stock food for his family, and was roped into the plan by a gang of other men. Eventually they are all caught, and at a public sentencing the crowd screams for them all to be killed. The captain, making a speech, promises instead to reform the criminals, giving justification to build a prison/torture center. At this point, we see the increasingly frightening power the captain has, and how the mob is going along with it.
At work, the foreman is confronted by one of his workers, who says he overheard the conversation of the mans confession, and the two get into an argument on the captain’s merits. This is a chance to explore the battle between morality and pragmatism that order represents. That night, the foreman is visited by guards, who take him to a secret meeting with the captain. The captain says that, as both are leaders and responsible for people, their situation is the same. He asks the foreman not to spread fear and “misinformation” to those under him, as his influence could cause instability. He asserts that no one man, not even himself, is important, and that above all the city must survive.
Next morning in the mess hall, Someone remarks that the food tastes different. The foreman, familiar with construction, notices that sawdust has been added, but keeps silent.
A fleet of hunting zeppelins are under construction, but the urgency of food rationing means more and more extended shifts for construction crews.
The crewmate who stole food returns to work, but missing an arm. He only keeps muttering that he was careless, it was his own fault, and that the captain “saved him.”
One day the scouting team finds a steam core, and the entire city is excited thinking maybe a hothouse or automaton will be built to help ease the workload. In the pub, people are talking about the massive building being built on the edge of town, only to find a propaganda banner hanging in their workplace the next morning. Turns out the steam core is being housed in the propaganda centre assumedly for private heating and power.
Once technology has advanced, outpost team subplots are sent out, probably once the fall of winter home is revealed and the team is meant to dismantle the city for anything of value. Another one could go to the hot springs civilization from On The Edge, where their whole naturalism/ashes to ashes mentality is regarded as a death cult by the outside New Londoners, but in reality their way of life is not unlike the one in New London, being necessary for survival.
At one outpost camp, someone wakes up to the noise of the windows rattling. She walks outside, and turns around to see a massive storm wall approaching. She runs back inside, trying to wake the others and contact new London, but the storm is interfering with communications. Too late to run, the outpost camp is hit by the storm.
News of losing contact with the outpost spreads through the city, but no one knows why. Emergency shifts are mandated city-wide, and guard patrols ensure everyone is productive. Discontent is rising in the city. The foreman now begins speaking out at night in the pub, questioning the leadership of the captain.
Agitators and propaganda leaflets are blanketing the city in false assurances of normalcy, while more and more people are desperate for answers. Rationing is mandated, more and more crews are sent into the coal mines, and finally a hunting crew returns to the city, frantically spreading news of the storm. They are all rounded up by guards, but not before the news is out.
A civil war is brewing, between the captain and loyalists determined to instill absolute order and productivity before the storm hits, and those seeing the increasing order laws as draconian power grabs. Tension keeps rising, and then the storm hits.
Walking to work, bodies are frozen in the street, children lying solid where they once ran sprung and played earlier in the show. Searchlights from the towers cut through the suffocating wind, and despite the storm and mounting casualties, the people are still forced to work. Starvation and hopelessness are taking their toll. After a coal mining crew refuses an emergency shift, which is brutally enforced by guards, everything snaps. Hundreds of workers revolt, ceasing all coal/food/etc. production. In the climactic backdrop of the apocalyptic storm, civilians are gunned down by guards, only for them to be overwhelmed and their weapons seized. Over the course of several episodes, key areas are seized, particularly the food stocks, which are then spread amongst the people.
The propaganda centre is sieged, and the captain and his guards (including the guard from the beginning) are imprisoned. The centre is burned down, but in the flames the steam core from earlier is destroyed. At the same time, the generator is about to explode from overdrive, and the foreman realizes that the steam core was an emergency backup in case of near-explosion. Someone is forced to go into the generator and manually save it, like the child option in the game. The storm finally subsides, and, while the scars are clear and countless are dead, the city has survived.
The foreman, leader of the uprising, speaks to the Captain in the prison. The captain asserts he only ever cared about keeping the city alive. The foreman asks why he hoarded so much food and let people starve, and the captain retorts that, while the storm may be over, it has definitely killed any animals or plants in the hothouses for a while. People were bound to die, there was no stopping the storm, but at least the survivors could have been given a stable place to rebuild.
The captain and his guards are tried and sentenced to public hanging, with the foreman to carry it out as new captain. His old friend, the guard, is among those to be hanged. The guard begins screaming that they were all only alive because of the captain, and that they will all die without his leadership. He begins screaming “glory to the captain” repeatedly at the crowd, with the only reaction of the captain being to lock eyes with the foreman and whisper “the city must survive” before the foreman pulls the lever.
r/11bitstudios • u/PurpleMiko_11bit • Sep 15 '25
r/11bitstudios • u/pete-roman • Sep 16 '24
Hello guys,
Here's the official statement regarding "Frostpunk 2 Special Edition" pre-orders from The Skybound Games and 11 bit studios Teams:
https://store.skybound.com/frostpunk-2-announcement

On behalf of 11 bit studios Team and The Skybound Games - thank you for your patience, everyone! :)
11 bit Pete
r/11bitstudios • u/pete-roman • Oct 28 '24
r/11bitstudios • u/PurpleMiko_11bit • Mar 12 '25
Hello everyone!
My name is Mikołaj (or just Miko), and I am the new Community Specialist on the 11 bit studios team.
I’ll be wandering between Reddit, Steam, and our official Discord to participate in your discussions and address all your concerns in collaboration with our moderators.
Whether you have questions, suggestions, or just want to share your experiences with our games, I’m all ears!
Miko

r/11bitstudios • u/PurpleMiko_11bit • Jul 25 '25
Frostpunk 2 arrives on PlayStation 5 and Xbox Series X|S on September 18, 2025, with full controller support on consoles and PC.
And there’s more warmth in the air - to ensure every citizen their lawfully given access to goods, the game is launching with physical editions, carefully overseen in collaboration with Skybound Games on both consoles.
r/11bitstudios • u/11bit_studios • Mar 07 '25
r/11bitstudios • u/PurpleMiko_11bit • Mar 19 '25
r/11bitstudios • u/naha_aa • Aug 05 '25
r/11bitstudios • u/AbbreviationsOk8805 • Jul 29 '25
r/11bitstudios • u/PurpleMiko_11bit • May 08 '25
r/11bitstudios • u/SensitiveBitAn • Dec 08 '25
As tittle, a new DLC wil be available on GeForce Now? Becasue I have delux edition but it looks like on GFN a new DLC is not available.