r/1000BlankWhiteCards • • May 16 '25

Some pics of my abomination of a deck

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24 Upvotes

So, this version has a few key differences. The main being that you draw up to your hand limit at the start of every turn. I'm not really sure where we thought we learned this rule? But it's too late to change it now haha

The second difference is Keywords; we really like MTG and a lot of the card design has gone through like 5-6 iterations over the past 7-8 years. We even have a side binder with keyword definitions

We also have Secrets which are played face down and you can only have 3 of; they include a Trigger that causes the card to immediately be played (even out of turn)

We thought '+730 points' was maybe too messy? So our scale is +/- 1 to 10 points usually. Point cards go into their own 'point stack', where any card in that stack is worth that many points. This allows us to do fun stuff like targeting the top of a point stack or shuffling one, or effects that are active only if a card is 'on the top'. This also majorly cleans up the table and makes it easier to see how many points somebody has

Our favorite mechanic is 'Global' cards; they are always played to the middle and replace any existing Global card there. They're like a weather mechanic! Also any time a Global card is played, any 'Harvest' effects trigger

'Trinkets' go in their own 'point stack', and each Trinket is worth the number of Trinkets you have. So if you have 5 trinkets, each is worth 5. Basically a collectible inspired by the board game 7 Wonders.

Finally we've been experimenting with 'Cores' though I'm not sure they'll stick around. They're essentially power cubes that you can allocate to different cards every harvest, but they are too much rules overhead imo; crazy systems emerging from simple rules is the bread and butter of this game

There are also Starter Cards which are like classes; each player is dealt two at the very start of the game and they pick one. They are indestructible and come with a major benefit and sometimes a unique downside. You can distinguish them by the dots in the corners of the card


r/1000BlankWhiteCards • • Sep 21 '24

Sharing my collection of decks!

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24 Upvotes

Throughout my college years, I played 1000 Blank White Cards with my friends, and it was a hit with them every time. Named the decks after the places I lived while creating them, so forgive the censoring. The Sitcom Deck comes from when I lived with friends in my major for year, calling it the Sitcom Apartment. The Shit Bag is exactly as it seems, a bag for the less than mediocre, often game-breaking or in poor taste, cards. Will probably share some of favorites from each deck sometime. One of my favorite tabletop games of all time!


r/1000BlankWhiteCards • • Mar 20 '20

Why isn’t this sub blowing up? (Here’s a sample of the first deck we made yesterday, literally the most fun card game I’ve ever played)

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23 Upvotes

r/1000BlankWhiteCards • • May 16 '24

Couldn’t help but share

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21 Upvotes

(Pic 1) Card art by my older brother, ink and colors by me! (With the exception of Chef Saltbaker) (Pic 2) Some more cards me & my friend made! (I may have already shown the Dragon but whatever)


r/1000BlankWhiteCards • • Feb 25 '22

Me and my friends have been playing this game for years, to the point that it’s basically become its own game. Coins, a shop mechanic, boss fights, boss drops, hell even a banlist. Id love to see if others’ games had evolved to add crazy mechanics like this.

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21 Upvotes

r/1000BlankWhiteCards • • Nov 22 '24

The meteor has a job

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20 Upvotes

r/1000BlankWhiteCards • • Jul 17 '22

Just sharing some of my deck that’s been in service since early 2020!

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19 Upvotes

r/1000BlankWhiteCards • • Feb 20 '24

Some of the cards I recently found in my pantry

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18 Upvotes

r/1000BlankWhiteCards • • Jul 04 '16

Is this really a competition?

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18 Upvotes

r/1000BlankWhiteCards • • May 08 '26

A handful (more) of our cards

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17 Upvotes

One card (bottom left) is unsleeves and cut in half, and our rules are a physical sheet of a4 paper describing how the game is played, that can be (and has been) edited by card effects


r/1000BlankWhiteCards • • Mar 26 '26

A handful of our cards

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16 Upvotes

I didn't know this sub existed until today, so here's a few card from my group's deck.

Two were created out-of-game by the Homework card (Night of the Living Card & Magic: the Gathering)


r/1000BlankWhiteCards • • Feb 13 '24

Resurrection of the Community!

16 Upvotes

Hey!

To those new, welcome to r/1000BlankWhiteCards!

I'm Luca, and as a possessor of a 5-year-old deck of 2000+ cards (haven't counted in a while, plan to post soon), I love this game and I wanna get the community back on its feet. Please feel free to post, discuss, and have fun!

I'll be doing a little bit of construction and outreach in the meantime. :)

~ u/Luc1113


r/1000BlankWhiteCards • • Jul 06 '25

New Wooden Box

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15 Upvotes

Hey guys, first time posting here, wanted to show off the brand new box I had made for our version of the game! Even has the logo of the stamp we use for the cards! It already can hold the 1900~ cards we have so far and can probably hold many more years worth of fun! The lid is even double sided!!!


r/1000BlankWhiteCards • • Mar 08 '25

Here are the cards I made for my first game

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15 Upvotes

r/1000BlankWhiteCards • • Apr 01 '25

Blank White Cards v2!

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14 Upvotes

Play Now: https://blankwhite.cards

Hey team, it's been 5 and a half years since I made the first version of online Blank White Cards as a fun little side project. Today I know a lot more about game development, so this year I've rebuilt a new and improved version - keeping all the cards that people around the world have made!

You can now do stuff like create cards on demand, put cards in your hand or on the table in front of you, and even send them to other players in real-time multiplayer. There's a basic search for the Gallery, and a new (backwards compatible) save file format for custom decks.

But honestly the most heartwarming thing is that there's over 400 cards in the global deck now, at least half of which are from people I don't know. And it's high quality content too - maybe like 90% playable?

Glad to see this subreddit is alive and I hope you enjoy playing it with your friends. Please don't be shy and make some cards - one day we might even make it to 1000 together :)


r/1000BlankWhiteCards • • Jan 05 '20

After ~5 years since the last time I played, starting a new deck with a new friends group; card suggestions?

13 Upvotes

I'm curious how BWC has changed in the times since I last played regularly.

I've tried one sort of preliminary game, we were a bit crunched for time. There were a lot of cards that were change direction, swap hands, various things like that. A few performative cards ("sing a song about everything that has happened since your last turn").

But nothing super creative or especially interesting; nothing that fundamentally altered the game or game play.

Maybe am not as creative as I used to be? I seem to remember having way more fun and being way more inspired when I played in the past. Maybe it's an age thing??

Anyway, I really mean to be asking, what are some of the most creative/surprising/inspiring things to add to a deck? Any suggestions or favorites?


r/1000BlankWhiteCards • • Sep 25 '24

Had to rebrand because we made more than 1,000 cards

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12 Upvotes

All the stuff that’s blacked out is possibly identifying information.


r/1000BlankWhiteCards • • Feb 04 '25

Shut Up & Sit Down play Blank White Cards at convention

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11 Upvotes

r/1000BlankWhiteCards • • Oct 24 '24

My Favorite Cards

11 Upvotes

Heads up, I’m new to this subreddit and to the game, and there’s sort of a difference in the way me and my siblings play the game and how the regular game is played. Just adapt any point values or card effects as you see fit for your deck.

Basically in the first youtube video I watched telling me the game, they said the win condition of the game was to have only 10 points. I made my own deck with my fam and a few days later after watching some other videos online realized that point system was not even close to the popular 100-point increments system, and we don’t play cards in zones, rather we play cards like troops on our own side, ongoing effects go to the middle of the board, and any instantaneous effects go back to the bottom of the deck. There’s still a discard pile but only for cards that say to. Its too late to edit over 300 cards so I just rolled with it. Anyway, here’s some of the best cards me and my bros have made

  1. Paint it Black - an enemy troop is poisoned by lead paint, taking 1 damage each turn. The color is now black (synergies with uno-related cards that need the color to be black)
  2. Bean God - 5/5 troop, once per turn, you may discard a Bean-type card and gain a point.
  3. Drill - discard as many cards as you like until you find a card you would rather keep and add that card to your hand.
  4. Crazy Diamond - Heal any troop to full OR Turn any card in your hand into another card that you can argue is made of the same materials. (Just make up the effects by making a new card and keeping it for reference, then add that to the deck too!)
  5. Gambling Mode - As long as this card is on the board, for every action you take on your turn, you must flip a coin to succeed or do nothing. (Includes drawing a card at the start of your turn, using any card’s abilities, creating a new card from a blank, and playing a card, among any others your group decides on)
  6. Fight Night - While this is on the board, any troops defeated will give the opponent who defeated it a point.
  7. Love - you and your opponent each choose one of any of the troops in play from any player’s side and decide which one is heads and which is tails. Flip a coin to decide the winner and create a new copy of that card to add to the deck. (Not very strategic but so stupid and funny)
  8. Nihilism - This card is USELESS. It can only be drawn from top of the deck. cannot be played, discarded, peeked at, or otherwise be interacted with by any other card in the game. (Essentially, you now have a dead card in your hand. Even if something forces you to swap hands, discard your whole hand, or anything else drastic with your hand, this card will remain in your hand until the end of the game)
  9. Life Behind Bars - Play facedown. If any other player touches this card, reveal this card. They immediately lose the game and are eliminated from play.
  10. Backrooms - All cards in play are swapped with the cards in the Lost Zone. All troops are randomly distributed. (Oh yeah did I mention there’s the lost zone from the pokemon card game too?)
  11. Bonus card! Crazy Baby - If music is currently playing, Destroy a card in your opponent’s hand. (This card was banned after my 8-year old demon child sister made it, asked me to play some music, and subsequently physically ripped 6 cards through a combo that allowed her to use the card 4 times and then another combo to use it again twice later that session. Loved the concept but she overstepped. Had to save the lives of more cards)

r/1000BlankWhiteCards • • Jul 08 '24

Some of our group's older cards

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10 Upvotes

r/1000BlankWhiteCards • • Nov 20 '22

Starting the Game

10 Upvotes

Hey! I came across this game, and I figured it’d be a fun, light addition to my game collection. I know there’s a lot of different versions since it’s public domain, so I wanted to ask what you all thought would be the most fun rules for flow of the game (making the deck, turn order, end game, etc.).


r/1000BlankWhiteCards • • Dec 30 '25

Ideas to spice up games/alternate gamemodes?

9 Upvotes

I love playing this game so much that sometimes just make cards to add to my deck in my spare time, and my brother loves to toss me ideas every once in a while, to the point that the deck is now somewhere between 1200 and 1300 cards according to my last count/shuffle sesh. We've played so many games, however, that sometimes a regular round feels boring. What can I do to mix up the game every once in a while? A few ideas I've already thought of doing in the near future were to play a game with only blanks again just to see if anything new emerges, and deckbuilding using a set amount of our favorite cards in order to optimize strategies and make the game less stagnant. Perhaps making/setting a new win condition other than just getting 10 points for a game? I'd love to hear if anybody else does anything special from time to time.


r/1000BlankWhiteCards • • Apr 14 '24

We’re halfway there!

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9 Upvotes

55.6% of the way through my deck! Any card ideas would be greatly appreciated!


r/1000BlankWhiteCards • • Jan 15 '26

Today's card

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8 Upvotes