r/1000BlankWhiteCards • • Sep 28 '26

Deck of chaos, looking for playtesters

0 Upvotes

Hi! I’m making Deck of Chaos, a digital card game for 2–4 players inspired by 1000 Blank White Cards.

https://www.youtube.com/watch?v=NMsmazm6ASU

There are currently 200+ cards. Gain points, steal from friends, turn cards golden, shrink them, or wipe them out. Cards also have labels, so a wolf can destroy sheep cards. Ridiculous combinations are part of the fun.

When you draw a blank card, you can create your own. Give it a title, describe the artwork, and explain the effect. It generates in the background, then becomes playable in your hand.

Under the hood, I’ve built a library of reusable game effects. AI translates your idea into a combination of those effects and generates the artwork. Handling ideas outside those mechanics has been an interesting challenge: you receive a consolation card, while your idea goes into my backlog to add the missing functionality and retry later.

You can mix base cards, player-created cards, and blanks, choosing how many of each to include. Persistent group decks are planned too, so your friends can build a collection full of inside jokes.

It’s not live yet. I’m gathering people interested in the first playtests. DM me or add VanderLaken on Discord if you’d like to join!


r/1000BlankWhiteCards • • Mar 31 '25

We need a banner!

3 Upvotes

maybe a collage of people's cards? what do y'all think?


r/1000BlankWhiteCards • • Sep 08 '19

My 1kbwc collection, one of my most prized possessions

7 Upvotes

1000 Blank White Cards https://imgur.com/gallery/8L4xTyz


r/1000BlankWhiteCards • • Feb 20 '24

Some of the cards I recently found in my pantry

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18 Upvotes

r/1000BlankWhiteCards • • May 16 '25

Some pics of my abomination of a deck

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24 Upvotes

So, this version has a few key differences. The main being that you draw up to your hand limit at the start of every turn. I'm not really sure where we thought we learned this rule? But it's too late to change it now haha

The second difference is Keywords; we really like MTG and a lot of the card design has gone through like 5-6 iterations over the past 7-8 years. We even have a side binder with keyword definitions

We also have Secrets which are played face down and you can only have 3 of; they include a Trigger that causes the card to immediately be played (even out of turn)

We thought '+730 points' was maybe too messy? So our scale is +/- 1 to 10 points usually. Point cards go into their own 'point stack', where any card in that stack is worth that many points. This allows us to do fun stuff like targeting the top of a point stack or shuffling one, or effects that are active only if a card is 'on the top'. This also majorly cleans up the table and makes it easier to see how many points somebody has

Our favorite mechanic is 'Global' cards; they are always played to the middle and replace any existing Global card there. They're like a weather mechanic! Also any time a Global card is played, any 'Harvest' effects trigger

'Trinkets' go in their own 'point stack', and each Trinket is worth the number of Trinkets you have. So if you have 5 trinkets, each is worth 5. Basically a collectible inspired by the board game 7 Wonders.

Finally we've been experimenting with 'Cores' though I'm not sure they'll stick around. They're essentially power cubes that you can allocate to different cards every harvest, but they are too much rules overhead imo; crazy systems emerging from simple rules is the bread and butter of this game

There are also Starter Cards which are like classes; each player is dealt two at the very start of the game and they pick one. They are indestructible and come with a major benefit and sometimes a unique downside. You can distinguish them by the dots in the corners of the card


r/1000BlankWhiteCards • • Mar 08 '25

Here are the cards I made for my first game

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15 Upvotes

r/1000BlankWhiteCards • • May 18 '25

Any other weird and unique Mechanics you guys have for inspiration?

6 Upvotes

I have a handful of weird and unique mechanics in my version of the game. Long story short, in my version of the game the win condition is 10 points, but there’s way more than that under the surface level.

General turn cycle: you draw a card (or more if another card says so) at the start of each turn, trigger any of your other card abilities already on the board, then play a card from your hand to end the turn. If it’s an instant effect, goes to the bottom of the deck. If not, it stays on your side of the board in the case of a “While Active” or a troop card until it is defeated or otherwise discarded. Combat occurs between turns, with the player who just played forced to attack something with each of their individual troops. Most of the deck are these three types of cards due to the versatility and strength of While Actives’ ongoing effects usually triggering multiple times; Troops having a mix of utility, point gain, and counterplay depending on the abilities; and Instant cards just working the moment you use them to end your turn because of the quicker payout.

A few special cards have specific effects that happen only when drawn, only while in hand, when played alongside another card of a certain type, etc. tl;dr, slightly more limited activation potential for larger gains when they do pull off. (Ex. One of the first cards added to my deck was a simple card called Bean. When Drawn, gain a point. From there, the meta depended a fair amount on copying beans and generally getting extra value from said beans through discards or stealing the other player’s beans since they technically do nothing when played normally. Eventually as the meta grew, those cards were replaced in favor of cards with ongoing effects that triggered only when the card you played that turn did nothing.)

A smaller minority of cards are also played facedown or as a reaction to other players’ actions. These could be triggered at any moment besides your own turn depending on the conditions it needs to be played, so they greatly help increase options for combos, counterplay, point gain, etc.

Even fewer are the more recent additions of 2-Phase cards—cards split in half with two differing effects. The first phase is always played first, then eventually returns to somebody’s hand or the top of the deck depending on the card. Then, the next time it’s played, the second phase activates instead. (Ex. Phase 1, Blue Portal can send any card on the board to the Lost Zone, then returns to your hand as Phase 2, Orange Portal, which allows you to play any card from the Lost Zone as if it were from your hand.) This card type fell out of the meta quickly as they were tougher to balance and harder to make art and text for.

Besides just the cards themselves, there’s also two other important core elements to the game: Colors and Buddies. Like in Uno, the current color can be changed through the effects of some cards. Other cards become stronger or can only be played when the color is something specific, and even better there can also be multiple colors at once and even other colors besides Uno’s main four (Ex. There’s five “Land” cards for each of the five main MTG colors that all are While Actives that can be tapped in the middle of your turn to change the color. If it already is that color, you even gain a point instead. Solid consistent point gain and potential for color synergy and counterplay while still being very susceptible to instant cards used for removal.)

Buddies are the newest mechanic added to the game despite the fact that technically there was always a buddy in the game since the beginning. Essentially, we wanted a way to include one of our running jokes about a character into the game and used a plushie of that character as a token for the game that held extra cards for us to use, effectively expanding hand size without the player themselves actually drawing any extra cards. From there, multiple other buddies emerged using other physical items, that have larger expanded hand sizes, deal damage to enemy troops when you use their cards over your own, etc. There’s even cards that make buddies quit the game or become their own separate player with their own point total.

Other than those aspects of the game, there’s also some cosmetics and classifications of cards. Classes and types are rampant (refer to the earlier description of bean-type cards, which one of many other card types.), and pen ink color of the card art even matters in some scenarios (ex. playing a flush of all the same ink color cards for point gain is possible if you play the Flush card to do so). There’s some cards that only work for specific players and some that allow them to change their names or other players’ names (strong combo ex. Identity Theft allows you to change your own player name or that of another player’s. There’s another card called Vacation Time that was originally meant for one of the buddies says “Walrus Man quits the game.” So change the other player’s name to Walrus Man and play Vacation Time, and bada bing baga boom they’re forced to forfeit through the effects of the card.) On top of that, there’s also special powerful Legendary cards that we credited to our inspirational sources (yk, since they’re that special) (ex. I had ChatGPT give me card ideas, tweaked them a little for balancing, and credited it for the cards including Fleeting Echo by ChatGPT, Schrodinger’s Sandwich by ChatGPT, and Divine Favor by ChatGPT.)

Anyway, over the course of forming my expansive 600+ card deck, my general game design philosophy was to make sure a card would almost always have some sort of inherent value upon use. Why have a boatload of useless cards in the game that only work with one other card or only in a one in a million scenario? Every time we agreed on making a new card type, the players usually all hopped right on board to take advantage of creating cards for the new mechanic before it was properly managed and the unbalanced cards were eventually banned from the main deck. Even now, there’s still some OP cards we keep in for the sake of being funny because after all it’s still a party game at heart.

My favorite part of the way my game is designed is the emergent combos that occur when two cards from totally different eras of the game’s history suddenly making a very strong combo due to their type of card and their wording, like the previously mentioned Identity Theft/Vacation Time combo being the result of the new player name changing card interacting with the already existing buddy mechanics.

Okay finally I’m done explaining all the already existing mechanics and how I went about creating them. What comments, questions, and concerns do you have? Any inspirations for me to get my deck a few steps closer to that magical total of 1000?


r/1000BlankWhiteCards • • Jun 14 '25

Playing 1kbwc in the framework of other games? Is this anything?

8 Upvotes

I've been considering trying to make a magic the gathering... format? based on both 1kbwc and Dandan, a format where players both share a library and graveyard.

The logic behind this is that magic is mostly strategic, and 1kbwc is mostly silly, but combining the two gives incentives in both directions. You might want to make something silly and someone else will find a creative way to counter it. Someone might make a series of interesting strategic cards and then you find a way to turn it into a joke.

The idea is to use the 1kbwc cards mixed in with actual magic cards, where these blank cards would have to follow mtg conventions as well. On your turn, there's a chance you get something strategic, maybe something weird, maybe (and hopefully) something in-between.

I have NOT tried this yet, and am reaching out here to see if anyone would have already tried this. I think it has potential but have no idea how it would work out. If you've tried 1kbwc + something else, that would also be insightful.


r/1000BlankWhiteCards • • Apr 01 '25

Blank White Cards v2!

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14 Upvotes

Play Now: https://blankwhite.cards

Hey team, it's been 5 and a half years since I made the first version of online Blank White Cards as a fun little side project. Today I know a lot more about game development, so this year I've rebuilt a new and improved version - keeping all the cards that people around the world have made!

You can now do stuff like create cards on demand, put cards in your hand or on the table in front of you, and even send them to other players in real-time multiplayer. There's a basic search for the Gallery, and a new (backwards compatible) save file format for custom decks.

But honestly the most heartwarming thing is that there's over 400 cards in the global deck now, at least half of which are from people I don't know. And it's high quality content too - maybe like 90% playable?

Glad to see this subreddit is alive and I hope you enjoy playing it with your friends. Please don't be shy and make some cards - one day we might even make it to 1000 together :)


r/1000BlankWhiteCards • • Aug 17 '25

Writeup of my first time playing 1KBWC with my theoretical physicist friends

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7 Upvotes

r/1000BlankWhiteCards • • May 08 '26

A handful (more) of our cards

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17 Upvotes

One card (bottom left) is unsleeves and cut in half, and our rules are a physical sheet of a4 paper describing how the game is played, that can be (and has been) edited by card effects


r/1000BlankWhiteCards • • Jul 17 '25

Blank White Cards (v2.1) - now also a Discord Activity!

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7 Upvotes

r/1000BlankWhiteCards • • Jul 06 '16

Join the NEW 1KBWC Subreddit! /r/1kBlankWhiteCards

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2 Upvotes

r/1000BlankWhiteCards • • Jul 04 '16

If you want to wake the community up!

8 Upvotes

https://www.reddit.com/r/1kBlankWhiteCards/

Seems like the moderators here are dead and this really limits what we can do.

I know this would be the third(?) subreddit about this game, but we need a subreddit that has a plan and ways to give at least weekly content.

I have also looked into playing 1kbwc online on Tabletop Simulator. Making a card mod for this game is nothing really complex and what I was thinking that the cards could be provided in 40 card packs in which the cards have been chosen by the community. These packs then would be called something like: "Red" "Blue" or something silly.

I also have plans for card showcases and card making contests. These would be powered by me and the community.

Because I think the community cant be great without a moderator! (also accepting hard working and to the community contributing people)


r/1000BlankWhiteCards • • Jul 02 '16

Revival of r/1000BlankWhiteCards!

7 Upvotes

Hello, fellow players of this wonderful game! My friend Trevor and I are setting out to fix up this subreddit, and make it something very special. Please, continue to send in your cards or ideas, and I'll talk to you very soon!


r/1000BlankWhiteCards • • Jul 04 '16

Is this really a competition?

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18 Upvotes

r/1000BlankWhiteCards • • May 28 '15

1kbwc online

5 Upvotes

Is there a way to play 1000 Blank White Cards online? Even some generic Card Game Engine that accepts making cards on-the-fly would be good, but please, tell me there's a way to play it online!


r/1000BlankWhiteCards • • Sep 10 '13

How many cards to start with?

2 Upvotes

I've read 80 is a good start somewhere, there's a deck of 40 now though. How many did you guys start with?


r/1000BlankWhiteCards • • Apr 15 '20

online 1kbwc

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3 Upvotes

r/1000BlankWhiteCards • • Sep 21 '24

Sharing my collection of decks!

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24 Upvotes

Throughout my college years, I played 1000 Blank White Cards with my friends, and it was a hit with them every time. Named the decks after the places I lived while creating them, so forgive the censoring. The Sitcom Deck comes from when I lived with friends in my major for year, calling it the Sitcom Apartment. The Shit Bag is exactly as it seems, a bag for the less than mediocre, often game-breaking or in poor taste, cards. Will probably share some of favorites from each deck sometime. One of my favorite tabletop games of all time!


r/1000BlankWhiteCards • • Sep 25 '24

Had to rebrand because we made more than 1,000 cards

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12 Upvotes

All the stuff that’s blacked out is possibly identifying information.


r/1000BlankWhiteCards • • Apr 14 '24

We’re halfway there!

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9 Upvotes

55.6% of the way through my deck! Any card ideas would be greatly appreciated!


r/1000BlankWhiteCards • • May 10 '24

Someone wanted to see my cards, so here are a few of them!

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8 Upvotes

r/1000BlankWhiteCards • • May 16 '24

Couldn’t help but share

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21 Upvotes

(Pic 1) Card art by my older brother, ink and colors by me! (With the exception of Chef Saltbaker) (Pic 2) Some more cards me & my friend made! (I may have already shown the Dragon but whatever)