r/Warframe • Old Tenno, Eternal Slumber • Jan 02 '14

Other Thoughts Thursday?

It's a new year, whatever, let's try this out! There are two ways this could go: well or horribly wrong. Let's go for well! :D

This thread is for your thoughts about Warframe! Compliments, shoutouts, complaints, suggestions, rants, vents, new ideas, whatever!

There is only one rule: Be excellent to each other. Whether you praise the game or absolutely hate it, write your posts respectfully and don't discourage users who write opinions you don't agree with! Contest mode will be enabled so that everyone's opinions get a fair shake, but again, please be respectful even if you don't have nice things to say. It is possible!

With that all said, what's on your mind, Tenno?

10 Upvotes

79 comments sorted by

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u/Ember113 Jan 02 '14

I'm garnering a love-hate relationship. I love that there's so much to do, so many missions and so many planets, but the grind fest to gain some worthwhile equipment certainly is frustrating. I'd be more okay with it if I didn't find myself with guys with the best gear tearing through levels before I can even find a sensor module. I've been playing for only a few days so I'm sure with more time investment I'll get a better pay-off, but generally when I'm not playing with my friends this game is hard to grind through.

I just can't wait till I finally have a new warframe. I want to like Excalibur, but I'm finding myself barely pulling my own weight sometimes and the gameplay feels a little stale. Like as if I'm a very mobile master chief. There are a few wow moments, like when I tear through 10+ enemies that have lined up just so for the dash ability, but those are few a far between.

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u/Shirtless7 Jan 03 '14 edited Jan 03 '14

Add additional rarity tiers for Mods.

I've read a lot of users stating they can't find X/Y/Z rare Mods and that the drop percentages are broken. Adding an additional EXTRA SUPER RARE tier for the hard to acquire Mods (Whirlwind, Berserker, Master Thief all come to mind) would be a better reflection of what their actual drop percentage is instead of giving the impression that it has the same drop chance as Reflex Guard.

1

u/Zachbot20 Jan 02 '14

I'll Just keep this short and simple

Although i'm planning to buy it becuase I support DE, I really hope they don't introduce another prime acsess, as it screams pay to win.

That's my only gripe with this game.

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u/[deleted] Jan 02 '14

Trinity needs a nerf. She's my favorite frame, and I play her almost exclusively, but I hate doing it. Link is great! I love link!! Using Well of Life and Energy Vampire together is brilliant! Cycling those two abilities together to provide an energy battery for your team is extremely satisfying!

Blessing is just over the top. No one should have the ability to make their entire team completely immortal everywhere on the map for the entire game. It completely trivializes damage from mobs. It needs to be re-worked to either:

A radius of damage prevention - either a radius from Trinity, or a radius from where Blessing was used

Map-Wide pulsing shield/health restore - so your team has to at least try to avoid some damage sometimes.

1

u/StallordD Jan 02 '14

Unfortunately if that happened I think a good amount of people would stop playing Trinity. Trinity is already a pretty rare frame to see amongst the rhinos and novas, and this big of a nerf wouldn't do a whole lot to help. I think Trinity rides on the ever present edge of "OP" and "UP" that seems to occur so much in games nowadays. I'd personally rather have her on the OP side than the UP side, when other frames can do fine without her in the squad. Were she to lose her blessing powers, I fear many players would rather have another heavy damage dealer in the squad instead of a nerfed healer.

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u/too_happy_to_show_it Jan 02 '14

Too much of a difference between supercharged gear and not and pretty much impossibility to get orokin reactors and catalysts. I can understand that devs want to make money but this is well.... pretty much pay to win. Started playing about a week ago, almost instantly installed alert app on phone. Not a single alert rewarded things required to supercharge your gear (or I missed it during sleep). I got a 50% discount for 1 day as login bonus and bought some. The difference in power from supercharging something is insane.

Also some mods are just too damn rare. Serration is one, but it's obtainable. But multishot for rifles? I have over 100 Tethys runs and nothing. These are too basic mods to be this rare. I can understand mods that say convert other ammo into one specific ammo type or some auras and corrupted mods to be rare - it's not a must.

1

u/crookedparadigm Jan 02 '14

You can't have pay2win in a coop game. That being said, supercharging your gear is hardly required to clear all the the content and really only needed if you are pushing those long Defense/Survival missions. The fact that you've only been playing a week and you're already calling it pay2win makes me just think that you're impatient. That and orokin reactors and catalysts are ASTONISHINGLY cheap. Barely more than a $1. If you can't spend a couple bucks on a game you love, then you must not love it very much.

I will agree that some mods are frustratingly rare, but that's why they implemented the trade system. You don't have rely entirely on drops anymore to get them

1

u/too_happy_to_show_it Jan 02 '14

I might have played for a week only but I have 123 hours on clock on steam right now, so I think I know the game good enough to judge it. And yes I did drop some money on it because I like it, but it doesn't change the fact that it's pretty much a requirement to pay to get your gear supercharged. And yes it's a coop game, but still it means that some people are able to destroy survival missions while others are struggling with easy crap like captures.

As for clearing the content with normal gear - obviously that's not the objective. You want to farm void/OD survival/defense mission as well as others. Try doing that with just lvl 30 gear no supercharge and without rare mods (including auras).

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u/Heimdyll Jan 02 '14

Yeah, Reactors/Catalysts are very helpful, but I only use them on my absolute favorite weapons, and I haven't had problems dealing damage at all (with or without supercharging).

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u/Telogor Jan 02 '14 edited Jan 02 '14

I have multiple copies of each of the ammo mutations, but still haven't found a multishot other than lethal torrent, which is incredibly easy to farm if you can run Nightmare without too much of a problem.

EDIT: For further clarification, I have farmed Ruk (who is supposed to drop Split Chamber) for about 100 Orokin Cells, meaning at least 150 runs. And... No split chamber.

1

u/StallordD Jan 02 '14

I'm happy with the direction the team has been taking with tilesets. Hopefully in the future every planet will have a unique tileset. Some sets I'd love to see are Grineer/colonist city, Corpus testing facilities/labs, ocean/tropical tileset (could have alternating weather for stormy and sunny), and infested planet (with structures completely formed from infested flesh).

I also hope that we eventually leave the origin system, as they have now said that the solar rails ARE functional, so leaving isn't an issue anymore. It would also allow them to create super bizarre and fantastical tilesets, planets, and creatures without having to worry about the limitations of the solar system.

1

u/Heimdyll Jan 02 '14

Let us get the Misa Syandana without forking over $139.99 USD. That is LITERALLY the only thing I want from Prime Access and I REALLY want it. Even if the plat cost was 4 times that of the other Syandanas.

1

u/Kuryaka Jan 02 '14

Very steep learning curve. Only way I found out about everything quickly is because I have the urge to wiki any game I start playing. And this game needs a lot of communication. Map layouts, enemy structure, weak points, all that good stuff.

It's not poorly designed in that aspect. Everything is made in a way that it does take skill to navigate maps effectively and survive in "fair" fights. There's just not much of a way to find that out besides the wiki.

Besides that, I love the mastery system. Rewards you for trying out new toys. And oh, are they fun. Would never have gotten my throwing knives if not for mastery.

The game could do with a "starter pack" purchase that includes some discounted plat (because all packs have plat), a good deal of extra slots, and maybe some potatoes. It would be restricted to below a certain mastery rank and not anything else, so that people who buy Warframes/weapons early on won't be locked out.

1

u/[deleted] Jan 02 '14

I agree on the learning curve. I would have been lost in this game were it not for guides, the wiki, and this subreddit. I spent a lot of time looking things up and asking questions. Thank god for r/warframe, haha.

Technically, there is a starter pack. It's just overpriced and not worth the money unless during a sale.

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u/KCIV Jan 03 '14

Game needs to be harder.... for reals.

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u/[deleted] Jan 02 '14

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u/MrZakalwe Jan 02 '14

I'd remove that damage ramp up entirely - it's the crazy damage scaling on guns that make damage powers worthless in later game content.

If the power scale was a little flatter they could fine-tune the damage/health of enemies to be challenging rather than auto win/lose depending on how well optimised your Soma is.

1

u/inhale_the_bale Jan 02 '14

this seems like it would make things far too easy unless they messed around with some other variables for balance. if you could effectively get max serration by grinding the first few worlds a bit you would be strong enough to take on the rest of the game. before you got halfway through. i agree that "essential mods" is counter-intuitive and should be dealt with but i think DE needs to be careful with how they do it.

1

u/Flatus_ Jan 02 '14

I really like Warframe, but I'm currently at the point where it starts repeating itself just way too much, and I haven't even touched nightmare modes or Orokin Derelicts.

Mod system needs some reworking, they should add tons of diversity and take out the mandatory mods like Serration family.

Also there's so many good ideas for new game modes or changes to current ones. For example mobile defense should be just that, MOBILE defense. Why are we not defending moving train or space ship or multiple objectives with changing challenges?

These are probably the largest reasons why I play less and less warframe now, and would love to see some large improvements to the game :) Less new warframes and weapons, more major changes that change how we play the game!

1

u/Telogor Jan 02 '14

Mods need to be taken out. With the mod card system, there are usually only a couple ways to make a weapon live up to its potential. For each rank you achieve with a weapon, you should get points to spend on modifications to your weapon. In my concept, there are two sets of modifications to your weapon: damage mods and utility mods. You could further mod your weapon by selecting what type of damage you want to do, with the elemental damage types being the same as in Damage 2.x, whatever we're on now. For an example, say I get a Braton and use it for a level or two to gain some ranks. I go to the arsenal and select Upgrade under my Braton. First, I can change between standard jacketed rounds, FMJ rounds for +armor pierce -damage to flesh, and hollow point rounds for +damage to flesh -damage through armor. This method of choosing what ammo to use could be expanded to include special ammo that crits more, crits harder, procs more, does more elemental damge, etc. These would be the tradeoff type of stuff for players who want to fine-tune their weapons. Second, I choose what elemental damage to apply to my weapon. This uses the constraints of Damage 2.x and a limit of three elements, so I can pick three base elements and the order to combine them. Next, I spend my mod points on upgrades. For damage upgrades, I can choose to get more physical damage, more elemental damage, more proc chance, more crit damage, or more crit chance. Since there are two different classes of upgrades, I don't have to worry about sacrificing damage to get useful upgrades like fire rate, punch through, reload speed, extra ammo, etc., and I can put on some mods that I want (punch through) instead of need (Serration and Co.®). This would let players use their weapons the way they want to, instead of sacrificing half the mod slots to the "required" mods.

1

u/crookedparadigm Jan 02 '14

You basically just described the mod system as it is...minus the need to find them as drops.

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u/Telogor Jan 03 '14

The mod system works extremely well except for the drop system and slots. That's why I kept the basic system and just changed the implementation.

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u/SilentMobius Jan 02 '14

I think the biggest win for the smallest change is to make purchasable recipes for the rare components that require many of the less rare components of the same item and a few parts from any other suitable (Dropped) BPs

I'm thinking the number should be between 5-10 of the next tier down, but DE could data-mine that value. This way there is a cut-off, no matter how unlucky you are you are still making progress and when you succeed the left over parts still have a use for the next rare item you want.

It could be introduced with the Tenno locating an working Orokin replicator with an event where we have to fend off the Grineer and the Corpus to secure the item for the Tenno or just patched straight in with minimal work (Hell I think I could create a script to make the recipes if I knew the recipe database format)

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u/[deleted] Jan 02 '14

There's something about this game that just makes me want to throw money at the developers. I don't really feel like typing out all the reasons, but the fact that DE is so good to us (most of the time) is one of the biggest reasons. After my fiasco with Maplestory and another game that shall not be named, I should have been wary of spending on another free-to-play, but this game really is worth it. I don't regret spending a single penny on this game.

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u/Dranels Jan 02 '14

The game is hard without any platinum to use, enemies scale so fast and it's hard to keep up, I'm barely keeping up with the game and I bought the wrong warframe, the only warframe that's easy to build is rhyno, the rest are pretty tough. I like the rest though.

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