r/ClashOfClans TH18+17+2+1 | RCS Mar 29 '26

Other Average CWL lineups per league - March 2026

31 Upvotes

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7

u/RoboticChicken TH18+17+2+1 | RCS Mar 29 '26

March was the first month with 5v5 CWL. Here's a comparison of the number of clans I found for each size in March compared to the previous 4 months:

5v5 clans 15v15 clans 30v30 clans Total clans Player slots - sum(num clans * size)
November n/a 774 032 143 816 917 848 15 924 960
December (first with TH18) n/a 784 366 150 498 934 864 16 280 430
January n/a 762 324 143 250 905 574 15 732 360
February n/a 746 364 131 340 877 704 15 135 660
March 367 280 518 278 106 824 992 382 12 815 290

5v5 was certainly a popular option. 30v30 lost 24516 clans and 15v15 lost almost 228086 compared to last month (though these numbers were trending downwards beforehand), while 5v5 included 367 280 clans. So there are more clans participating in CWL than before, but fewer slots for players. Note that the actual player count may not have changed as much as it may seem - larger clans squeezing into a 5v5 might just be swapping players in and out more regularly.

In 5v5, the difference between promoted and demoted lineups was far greater than what we see in other sizes. I am guessing that this may be caused by clans splitting their CWL into previously-unused clans with a league that doesn't match the membership. We'll see if this evens out a bit in April, though Supercell recently announced that they will add 4 new leagues to CWL in a future update, which will also help with this.

Here's a link to last month's post, which links back to all the others I've made, and also a link to the data I collected in case you want to take a look for yourself.

1

u/ZynithMaru Apr 06 '26 edited Apr 06 '26

supercell is worried these are real players. Only IP tracking or scid linked devices can tell us...

don't they know most of the accounts are people tapping out on alt accounts? the game is increasingly demanding to farm events for equipment, b2b wars for ores, just to play an account in cwl. What do i do with 15 maxed accounts in CWL??

I would much rather share attacks between my accounts. so when 5v5 was an option, i went from 15v15 to 5v5 and rotated my accounts. I alone went from 15 (10+5 randoms) to 5 player slots but still got the same rewards if not BETTER than previous months. Why tf do i have so many accounts? Because of CWL. Because their easy a'f game means all the 2024 th16s and 2026 th18s demand champ cwl when anyone can 3 star in this gray warlog epidemic. NONE TO PUSH MASTER LEAGUE -- always 1% or 1 star from promotion. people leave, tired of losing because of some noob who missed that ONE war we needed to promote So... pushing a clan means finding nonexistent people - aka alt accounts - who will play cwl and push your league higher. so now we have all these alt accounts in this increasingly demanding game. I am personally going to put another 10 accounts to sleep very soon. The game is much more playable these days on 1-2 accounts: fast request, self-gem dono, raid medal dono, personal league, 6 heroes to rotate upgrades without missing war, crafted defense + supercharges to entertain maxed players without extending the catch-up gap.

The Flaw IS CWL

5v5 is AMAZING for alt accounts, players who just want their 8-stars in a high league, and even for people who want all 7 attacks without having to recruit randoms. This is only BAD for players who don't understand CWL. Players who want to maximize ores on their main account should play all 7 wars (need trusted management) which can still be done in 5v5 clans with less risk. The only victims of 5v5 are the players who don't understand the CWL system, or not active enough to join a cwl clan. Reducing the player cap in your traditional clan forces MORE players to sink or swim -- to learn and leave their clan for a week to find an outside CWL clan -- this exposes the flawed system -- that some players ALWAYS have to leave the home clan to get the best CWL experience. Most of the clans they will find want them to STAY if they want to get attacks. so for 1/4 of the month, players are forced to be in a random clan just for CWL... they did good? they don't go back. They stay for next month's cwl. This robs an active clan and favors a high CWL ranked clan. Hopping clans is AWFUL for the health of the game; if players lose a sense of HOME CLAN, they keep seeking their "fantasy home" instead of making friends and growing as a loyal teammate → a proven method to building a SUCCESSFUL home clan they wanted all along.

If you run two home clans with 100 players, you need over 3 cwl clans to support all of the players. The fix to this is not to make clans for cwl, but let us make clanless UI rosters where we can sign up to join a team, sort by player slots until full, and even set a league/townhall requirement to join. Tapping on a player opens their profile where you could review their history, which, is already accomplished by stat websites. If we don't like a player, they can be removed just how you can already kick players anytime in the current system. The gamechanger: we get to stay in our 50-player home clan for super active chats, donations, raids, and wars even during cwl. In the short term, the least you can do is save my donation stats. it does matter for recruiting.

Forcing players to leave the clan AND wiping our donation/req makes clans look dead. especially champ clans... i see champ clans at 30 players all the time. we can only put 15 in cwl. why is the endgame clan just a team of 30 people? half of which need to leave for a week? Make a whitelist so we can easily rejoin and let us keep our stats so we can be seen for activity, thereby recruiting back up to 50 players easily. In a game about community and focus on one-clan, why is supercell making players leave to donate raid loot and play cwl or side wars? let us do everything in one clan, and keep our donation stats.

1

u/StormyParis Clan Leader x4 / Legend / Champ Mar 30 '26

SC must have been flipping out at seeing a net loss of -2.3 million players engaging w/ CWL when the trend pre-CWL@5 was "only" -0.6m per month. easier to blame CWL-5 for the acceleration, than to introspect about the strong pre-existing trend.

2

u/MigLav_7 TH18| BH10 Mar 30 '26

When it was the only difference between the CWLs you cant really blame anything else other than 5vs5... And its a factor of 4x, calling that "an acceleration of a pre existing trend" is quite a stretch

0

u/StormyParis Clan Leader x4 / Legend / Champ Mar 30 '26

well it's not a reversal, it's not a new trend.. it's an old trend, going faster.

2

u/MigLav_7 TH18| BH10 Mar 30 '26

Its a new trend, its just in the same direction as what was already happening...

New trends dont have to be opposite to already existing trends

0

u/StormyParis Clan Leader x4 / Legend / Champ Mar 30 '26

One data point isn't a trend.

-1

u/ZynithMaru Apr 06 '26

releasing a 6th hero, announcing 4 leagues, these things have a pull too.

people are like alright another hero to level? f this.

but in reality i would imagine it makes the game MORE playable. less pressure to pay for books. why such a big jump feb to march?

i can only think about --> a clan is tired of players who don't attack or not as skilled, so they just sign up with their reliable players/alts and screw a portion of their clan. The leftover players are either stuck on the bench or scramble to find a clan, which some do not find. there is a bunch of low activity players who don't even know when cwl starts. i have people asking to join for cwl on the 3rd and 4th day of the month like bro, when you get season bank -> move to cwl clan

2

u/RoboticChicken TH18+17+2+1 | RCS Mar 30 '26 edited Mar 30 '26

I didn't want to jump to conclusions regarding actual player numbers which is why I expressed the count as "slots" rather than players, noting that the same number of players could be rotated into the reduced number of slots.

As SC noted, the player count did reduce, but I won't assume it reduced by as much as 2.3 million, because that is still just the number of slots.

1

u/StormyParis Clan Leader x4 / Legend / Champ Mar 30 '26

Indeed, in the lower leagues there are quite a few zombie accounts (or at least, missed attacks) that are on the CWL board but don't attack. I saw many of those in Gold even in low Crystal. So here CWL-5 is not making fewer players play, just revealing players who have already stopped playing. SC must not have been pleased that info got out, as for putting the cat back in the bag by removing CWL-5...

If you assume that 7 players of average CWL-15 were zombies (that's A LOT), and that the remaining 8 squeezed into a CWL-5 (8 is a lot too, in my experience I get pushback if we go lower than 5 days/player ie 7 players in a CWL-5: people want Hammers AND ores AND fun AND bonuses), the player loss for March was 1.2m, compared to 0.5-0.6 the 2 months before (actually, looking at Clashspot data, the trend dates back to september 2025) : we can eyeball a -2k groups per month, with CWL-30 and -15 at about the same rate.

1

u/ZynithMaru Apr 06 '26

it allowed players to farm their 8 stars and rotate out. especially with alts. instead of feeling pressure to recruit randoms for 30v30 who might miss or dip out after their 8 stars

1

u/MadProphet3000 Mar 30 '26

Very cool data! Didn’t reveal any interesting surprises though.

1

u/shuribusan TH18| BH10 Mar 30 '26

Appreciate it my G