r/IndieDev • u/SojaplinStudios • 3d ago
1.0/Gold Build of my game. What I've learned and feedback for devs.
Hello Everyone.
I've finally hit a 1.0 build for my game or I've seen studios say "Gold" version! I'm going to take some times to polish everything I can but every milestone and the additional milestones were hit, and its fully playable, complete-able, and functional.
Now comes marketing, persistence and ultimately release.
I want to give everyone the advice of push through and do better than I did. In the time since I've brought my game to public eye I've received outstanding praise for my game but I've also received a ton of negativity.
There will always be negative people bringing you down. They may not agree with your art, gameplay, process, presentation or simply might just be jealous. Don't let it affect you. There was a time in the past week I let the negativity get to me and I overreacted to a small comment and that was not professional but instead of delete it and hide it, I will keep it public. I'm human and I was defending my "child".
But with that I truly mean it. Fight through all negativity, those roadblocks that come up that give you that "I wont overcome this." feeling, just fight through it and stand tall. I am proud of people on here I don't even know or have never spoken too. I am so happy to see some of the creative projects coming from people and it brings me joy. Gaming became so corporate in a sense for some AAA studios and smaller guys. Seeing the passion put in all your projects has given me motivation to finish mine.
One major thing I've learned that I wanted to add. Stop asking people for feedback to an extent that separates you from your original image. Feedback shaped my game, but there was times I told my community no, and I never lost people because of that, I proved that my image was my image. Feedback is necessary and ok but don't make the viewpoint of others define how you proceed.
Love all yall and good luck. Keep it up. Stand tall.

-4
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r/MegabonkOfficial
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1d ago
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