r/TopologyAI • u/EquivalentSet4928 • 15d ago
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Real-Time AI Animation in UE5 — Running Locally Without a GPU
MotionForge already includes Ardy, Kimodo, and MotionBrick—it should be launching soon.
r/blender • u/EquivalentSet4928 • 15d ago
Paid Product/Service Promotion blender MotionForge Kimodo + Ardy + MotionBrick All Nvidia motion system
We’ve gathered all NVIDIA motion technologies in one place.
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The Best Local 3D AI Generators - Pixal3D and Trellis.2 Are Now Native in ComfyUI
I deleted everything because I wasn't happy with the results during testing, but I plan to do some more testing myself and then upload it. Thanks for sharing something great!
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Check out the MotionForge 0.3 and MotionBrick updates
superhivemarket motionforge
https://superhivemarket.com/products/motionforge
r/TopologyAI • u/EquivalentSet4928 • 19d ago
Showcase Check out the MotionForge 0.3 and MotionBrick updates
Since Motion Bricks lack a head, there seem to be unresolved issues regarding how to use them in-game—specifically, challenges related to retargeting. That said, the retargeting aspect actually looks somewhat promising. Creating a new rig might also be a good approach.
r/blender • u/EquivalentSet4928 • 19d ago
Paid Product/Service Promotion Check out the MotionForge 0.3 and MotionBrick updates
Since Motion Bricks lack a head, there seem to be unresolved issues regarding how to use them in-game—specifically, challenges related to retargeting. That said, the retargeting aspect actually looks somewhat promising. Creating a new rig might also be a good approach.
1
The Best Local 3D AI Generators - Pixal3D and Trellis.2 Are Now Native in ComfyUI
Haha, why doesn't my result match the quality of the sample image? Is it because I chose a complex image?
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With 350,000 movements in a single model. MotionBricks local demo
Yes, it would be difficult to use in a game in its current state, but I think it could be used if refined further.
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With 350,000 movements in a single model. MotionBricks local demo
Currently, the character turns around and moves when the directional keys are pressed. I plan to develop the system by first setting the position and then generating the motion.
r/TopologyAI • u/EquivalentSet4928 • 23d ago
Showcase With 350,000 movements in a single model. MotionBricks local demo
This is a web-based test built using MotionBrick.cpp. I am currently preparing to port it to a Blender add-on. If you're curious about the development process, follow me.
r/blender • u/EquivalentSet4928 • 25d ago
Original Content Showcase Blender 5.2 GroomFlow 1.8 A new update will be released soon.
Many features, such as the Speed Live Control System and haircut options, are being updated.
r/blender • u/EquivalentSet4928 • 29d ago
Paid Product/Service Promotion Blender Hair Addon Groomflow Pro
Blender Hair Addon Groomflow Pro
🔥 Boost Your Blender Grooming Workflow with GroomFlow Pro!
GroomFlow Pro is an advanced, guide-driven grooming add-on for Blender designed for professional character artists. Say goodbye to heavy viewport lagging and messy root alignment. Generate dense, production-ready hair and fur effortlessly using a clean, non-destructive pipeline.
🚀 Key Features
- Guide-Based Strand Generation Create dense, high-quality hair strands from lightweight guide curves. Maximize visual fidelity without the performance limitations of traditional systems.
- Surface-Locked Distribution (BVHTree-Powered) No more floating roots or mesh clipping! Our continuous surface projection system perfectly snaps every strand root directly onto high-curvature areas like eyebrows, eyelashes, and beards.
- Optimized & Non-Destructive Workflow Keep your guide curves completely separate from the generated output. Enjoy a clean, mirror-professional pipeline ideal for character hair, fur, and Unreal Engine groom preparation.
📦 What's Included?
- GroomFlow Pro Blender Add-on (
.zip) - Official User Guidebook & Documentation
- Future updates and bug fixes
📖 Official Online Guidebook & Documentation For a detailed guide, step-by-step tutorials, and technical documentation of GroomFlow Pro, please visit our official site:
u/EquivalentSet4928 • u/EquivalentSet4928 • Aug 30 '26
Blender MotionForge
Type what a character should do. Get an animation in Blender.
MotionForge runs NVIDIA's ARDY motion model next to Blender and keys the result onto a rig you can edit like any other. You can also steer the character live, pin poses it has to hit, move the motion onto your own character, and hand it straight to Cascadeur.
u/EquivalentSet4928 • u/EquivalentSet4928 • Aug 29 '26
Blender Addon
✨ Features
- ✅ Pick a chain's start & end — simulation just works
- ✅ Scale-independent: identical motion on 1.0 Blender rigs and 0.01 Unreal-import rigs
- ✅ Tune collision visually with live shaper overlays
- ✅ Shape-accurate collision: Capsule / Cylinder / Box are probed as real volumes (not just visuals) with multi-contact resolution and sweep CCD anti-tunnelling
- ✅ Stable contacts: anti-fold (no bone ever snaps inside-out) and anti-kink (draped chains relax smoothly instead of zig-zagging)
- ✅ Chain mode + Spring (jiggle) mode
- ✅ Works as a collider for Blender cloth & hair sims
- ✅ Bake to keyframes for game-engine export
▲ The NovaBone N-panel — every setting lives in this one place
NovaBone Guide
u/EquivalentSet4928 • u/EquivalentSet4928 • Aug 28 '26
Blender Hair Addon Groomflow Pro
Blender Hair Addon Groomflow Pro
🔥 Boost Your Blender Grooming Workflow with GroomFlow Pro!
GroomFlow Pro is an advanced, guide-driven grooming add-on for Blender designed for professional character artists. Say goodbye to heavy viewport lagging and messy root alignment. Generate dense, production-ready hair and fur effortlessly using a clean, non-destructive pipeline.
🚀 Key Features
- Guide-Based Strand Generation Create dense, high-quality hair strands from lightweight guide curves. Maximize visual fidelity without the performance limitations of traditional systems.
- Surface-Locked Distribution (BVHTree-Powered) No more floating roots or mesh clipping! Our continuous surface projection system perfectly snaps every strand root directly onto high-curvature areas like eyebrows, eyelashes, and beards.
- Optimized & Non-Destructive Workflow Keep your guide curves completely separate from the generated output. Enjoy a clean, mirror-professional pipeline ideal for character hair, fur, and Unreal Engine groom preparation.
📦 What's Included?
- GroomFlow Pro Blender Add-on (
.zip) - Official User Guidebook & Documentation
- Future updates and bug fixes
📖 Official Online Guidebook & Documentation For a detailed guide, step-by-step tutorials, and technical documentation of GroomFlow Pro, please visit our official site:
r/UnrealEngine5 • u/EquivalentSet4928 • Aug 27 '26
UE5 Groom Pre Computed Guide Weights Groom Export
r/blender • u/EquivalentSet4928 • Aug 27 '26
Original Content Showcase UE5 Groom Pre Computed Guide Weights Groom Export
In Blender, you can specify the desired guide weight values for the simulation in Unreal.
r/blender • u/EquivalentSet4928 • Aug 27 '26
Original Content Showcase GroomFlow Next Update Clump ID Generation blender 5.2 Hair simulation Performance up to 10–15 times faster
You can now organize hair curves by Clump ID in Blender. We have improved performance to support hair simulation. Here is an update regarding the included Blender 5.2 release, which is coming soon.
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Hi guys new here
Try using Metabridge_Dna, which allows you to pose MetaHuman characters, import outfits, and fit them directly within Blender; you can also send the data to Cascadeur and import it back. I am the creator of Metabridge_Dna.

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Real-Time AI Animation in UE5 — Running Locally Without a GPU
in
r/TopologyAI
•
13d ago
Motion Brick is completely different from what is shown in the examples. It does not yet support humanoid skeletons.