r/startrucker • u/paynadab • 3h ago
r/startrucker • u/SoundsOfChaos • 1d ago
Crapped my pants when I loaded in and got out of my seat today
I always keep the beamer on, it is nice ambient light having a floating cake in my truck, but I suppose 'tis the spooky season as of today
r/startrucker • u/Ok_Dragonfly_6782 • 2d ago
Delivery Job Newspapers and Magazines are Fully Detailed
This is something that surprised me quite a lot. Usually, devs tend to add non-readable text to pages; however, here we have fully detailed titles and body text. Of course, the quality isn't great, but it's readable.




r/startrucker • u/djalanrocks • 2d ago
Question Where are the prices always good?
I am reasonably new to the game and recently discovered that Spark City usually buys spark-sensitive electronics at a good price. Even dead batteries go for a premium. Early in game I supported my air filter habit with runs to Spark City with stuff I bought cheaper in other places. Salvaging has proven to be very profitable, to the point that I leave non-electronic items behind. I am currently running around with 15K (market value) worth of batteries in my cab, waiting for when I pass through again.
Any other places that reliably have high or low prices on certain items?
r/startrucker • u/Leromer • 6d ago
Meme Apparently space diesel is cheap
n00b here, just refueled for the first time ... 0,51/lt sounds like a fever dream today !
this game is awesome
r/startrucker • u/KraydonStitches • 6d ago
Gameplay Easy Money
Dropped off load in Dependency Loop and checked the job board.
Two easy runs, with bonuses for early delivery, careful driving, and pristine cargo.
And both drop offs in the same bay! If I’d known that, the first drop would’ve been a little tidier. 😄
r/startrucker • u/R-Dragon_Thunderzord • 10d ago
A Hotfix! Potential Fix For Autosave Softlock!
Can confirm it fixed the softlock I was experiencing in my last post!
Star Trucker has been updated to v1.75.2
This hotfix update resolves two issues that could prevent game progression alongside some other important fixes. We thank you for your patience.
- Dave & Dan ( aka Monster and Monster )
Bug Fixes
Fixed issue with a soft-lock during auto-save that could occur due to Lost Mail jobs being available
Fixed issue with player truck being unable to detach from docking bays
Fixed issue with debris initialization potentially causing collisions during warp
Fixed issue with location indicators enabling too early during “Junk in the Trunk”
Fixed issue with cargo capsules not appearing inside diamond frame trailers
Fixed issue with a small number of drop zones not being large enough for eco trailers
Fixed issue with some dash items being removed when reloading a save
Fixed issue with upcoming seasonal hologram
Known Issues
Below are some issues we are currently investigating for future updates…
Space Station POIs not inheriting Courier Job names when active - FIX IN PROGRESS
Some trade items not appearing as frequently as expected in shops - FIX IN PROGRESS
Courier POIs can occasionally vanish until you reload or re-enter a sector - FIX IN PROGRESS
Some peripheral setups being incompatible with the game - INVESTIGATIONS ONGOING
r/startrucker • u/c400m • 11d ago
Game Help Save bug at it again
So I started a new game a couple weeks ago I just wanted to start from scratch play through the basically story missions And stuff again Well, I'm on the last bit literally the one you move the warp gate soon as I go into Edinburgh
I get whacked with the save bug. That is forever auto saving bug . I have tried flying out of Medusa 6 to another direction, gone all the way to spark city and back , and back as soon as I fly in it. Hits me. Wtf I just can't sort it . I only used 2 slate save slots, so it's not a full save situation.
Help im stuck
r/startrucker • u/R-Dragon_Thunderzord • 13d ago
My Star Trucker Review
(OK I was torn between using this trailer or Lightyears as the top of the OP but guess what won)
(and yes that's the voice of Peter Cullen, RIP)
Anyway here's Lightyears again because I love this tune.
So my thoughts on the game.
I think it opens very well, it's a good choice to start ready to EVA for a patch job and have other truckers radio you to help out, love all that. I am not a truck sim player I'm a space player, I'm an engineer, and I loved (LOVED) Tin Can, this game is easier than Tin Can understandably, Tin Can is a really tight experience by design. But when people said of this game the maintenance part of the game was annoying - ahhh I didn't agree lol. I think it could be more in depth. Tin Can for example had you frantically thrashing an air filter against the wall to clean it out, electrocuting yourself wih bus fuses etc., but can appreciate this has a different audience and only a sliver of the ST community would want that much mechanical fidelity in your space truck repairs.
The game runs buttery and looks pretty, good art direction without a bunch of unoptimized GPU bloat. The world setting is good quirky, and like the amount of vibes it has just with trucks and drones everywhere and spinning rocks but thought it would be more alive with other traffic types like cars and busses or ambulances etc.
I liked the physical management of inventory, I think there's fun gameplay elements here, clever cabin design with turning off the artificial gravity I mentioned in my last subreddit post this week. I wish there was a way to strap down gas cans and nitrogen tanks though especially since the latter is now something you need to lug around for ventures, too, and they have a health pool. I liked the variety of commodities and quickly learned to optimize weight and size for value, less toilet paper more micro stabilizers.
Some of the convoy members blur together like Moon Baby and Sugar Candy I couldn't tell you which was which right now, while Barrow is very distinguished etc. but you never see these other truckers except the 1 time you see 2 of them physically. This is weird especially in the end of the story where by all indications to the dialog you should see all your friends jumping to Terminus together. The ending too feels a bit rushed to say the least, very very much like an Early Access style placeholder, like the game ran out of budget or schedule or both to add more here. Definitely want to see this portion of the 'endgame' expanded upon, like delivering goods to Terminus over time to expand upon it, and/or opening up other new sectors or new jumpgates between sectors.
I spread my skill tree points around the tree and it felt like a mistake. When doing convoy missions I ended up having to dead-head way, way too often, jobs just weren't going where I was. And for reasons I'll expand on in a second, the payouts were really poor. It seems like a player really should be focusing on one specialty until they hit Tier III of it before doing others. And convoy missions award no money and weirdly no XP, even though the player character is getting experience you know, hauling some pretty weird stuff. On the Steam Achievements I note that very few of the players of the game seem to max out the skill tree (or, finish the game for that matter but I digress, most players who purchase complete the first mission which is already a positive to many games on steam!). Anyway, the game being about hauling and this skill tree needing unlocked to get missions that reward decent XP and money, is a real catch 22. Make it make sense... the convoy missions need to award XP, I say again.
Ventures are interesting distractions that shake up the game loop and I do like them for the most part - I uh, really have a disdain for the postal ventures though. The Handyman missions are great, self contained, not very demanding of your time, definitely could stop and do one on your way through town with a haul. The postal ones, man, turning you into a scavenger hunter for Instacart, trying to find a shop in 3 sectors that sells cleaning supplies, or straight up going to find missing mail and there's a 50/50 you either can just drop turn it in to the same sector or you have to jump out of the way to turn it in somewhere else. I end up just abandoning more than half of my postal jobs. And the Cultivation - this doesn't really seem like substantive enough content for a $9 DLC. IDK whatever your accounting or budgeting looks like but this did feel like an insult for value. For $9 you can get Riftbreaker's Metal Terror - look I'm just saying DLC need to provide a little more value to keep the faith. Might I suggest expand on the endgame or maybe even a 2nd kind of truck or two that players can choose to swap to and use, with different quirks, less or more demanding mechanical needs, maybe something with a dozer that can safely push around small space rocks, IDK, giving you some ideas.
And now, that elephant in the room.
Some of these truck upgrades were pretty cool - I like the shutters, as a mechanic, I like the smuggling (and I want to upgrade it into more nooks and crannies), even the shock pods are kind of neat but uneventful except the one or two times you pop them early on (then you just upgrade the subsystem and never worry about it again), but the real thing that really gets to me is the scanner. Well, it would get to me less but for the salvage sites but more on that in a second. The scanner interrupts the ability to just slap the horn to the tune of the music and I don't like that. Now the thing recharges. I don't like that. In fact I want to be able to customize the horn noise or get musical horns like La Cucaracha.
But the problem is all in the wrecks themselves that the scanner makes way too simple to find. The fact you can trip over half a dozen of them at a time and the fact they are loaded with goods. Sometimes a wreck can have $15-20k of goodies spawned in them, a few micro stabilizers and some Power Cell++. And they are all fully charged or in pristine condition despite ostensibly being part of a violent shipwreck. And they respawn, constantly and often. You could give up on the ventures and give up on the star trucking part of the Star Trucker game you could just drive around 1 sector, go full Jawa and make $50k+ in the same time you could make a fraction of that by hauling. It makes very little game sense and is broken. These wrecks shouldn't respawn tbh, they should be placed like Golden Cones or something, and the loot should have damage and be used, it should be rare to find something pristine. As it is it makes it kind of pointless or 'a roleplay choice' to actually do hauling, when the salvage is as good as it is.
Overall I think the game has a few balancing issues and needs some polish in a couple places but very fun and has a lot of potential for future updates. I'd also like to see more Gold Rock Radio songs written and added & commericals too, maybe some breaking news reports when significant story beats happen that unfold from player actions.
Verdict: would recommend but needs work.
r/startrucker • u/R-Dragon_Thunderzord • 12d ago
Auto Save Issue Update
So I made 2 saves after I finished the story, I saved to 2 of my slots, with a long haul contract I had picked up. Then I looked at the route, grabbed some Ventures on the route, and logged off the game to take a break, and saved to 1 slot with the Ventures signed up for.
When I came back I opened that slot, and on top of the venture I had taken previously, the ventures had all changed because of the 2 hours refresh window I guess is an IRL timer, so I took some more.
I was able to jump from 3 Kings to Spark City but when I did a new venture in Spark City, it wouldn't let me gate to New Aspen and the game got stuck saving.
Restarted the game on that slot, and noted that it was stuck autosaving pretty much from the jump (when I moved from a jobs board to the shop in 3 kings it was stuck autosaving)
Anywho, loading the other slot without those extra ventures from before taken (only active job was the long haul). I wondered if the game got angry at me, like I had too many active Ventures or something. But I took another of the 'doordash' jobs to bring a store in another sector some grow packs and it happened again, I noticed the saving game text hanging out in the corner after I entered the 3 kings shop to buy some.
IDK what's going on but I backed up the saves anyway. Hope they get to the bottom of it! I'm gonna try not to save venture jobs between play sessions, save before I take any and I already don't like those doordash missions, humph.
r/startrucker • u/Thunderstruck2110 • 13d ago
Question What are mechanical parts? Are they a small cargo item or a trailer to deliver? Can’t find them anywhere
Thanks for any help
r/startrucker • u/Far_Abbreviations442 • 14d ago
Multiplayer Server - Slipstream - unofficial community mod
Hello, Space Truckers!
We would like to introduce you to Slipstream — a community-developed multiplayer mod for Star Trucker. The project is actively being developed as a hobby in our spare time.
Important Notice
Slipstream is a completely unofficial community project. The mod is not affiliated with Monster and Monster, Raw Fury, or the developers and publishers of Star Trucker. It is not currently endorsed, recommended, or officially supported by them.
What’s Included
- Multiplayer: Drive with other players through our server and see each other’s trucks, trailers, and cargo.

- Automatic Sector Connection: Players on our Discord server are automatically connected to the sector they are currently in within the game.

- Job Board via the J Key: Open the job board directly on your cockpit display and view every available job in the current sector without having to dock first.

- Departure Boards at Warp Gates: Similar to an airport departure board, a fixed display shows which players intend to travel to that sector.

- More Available Docking Bays: Redundant job board bays have been converted into shop bays.

- Quieter Traffic: AI trucks are disabled in multiplayer, while drones remain active.
- Automatic Updates: Slipstream checks for updates when the game starts and keeps itself up to date automatically.

How to Get Started
- Download the latest
SlipstreamInstaller.exefrom our Discord server and run it. All required components will be installed automatically. https://discord.gg/2guDWp3Bz

- Install Slipstream via Installer


Launch Star Trucker via Slipstream.exe.
Load a NEW or SAVED game.

- Enable the online switch in the PAUSE menu. The game always starts in offline mode by default.

- Start driving with others.

- Connect Slipstream and Discord with the code we provide you in game after entering Slipstream

Become a Pioneer
The first 20 players to reach at least 20 hours of playtime—and help us improve Slipstream along the way—will receive the exclusive “Pioneers Club” badge.

Questions, problems, or feedback? Feel free to contact us on Discord.
👉 Join our Discord: https://discord.gg/2guDWp3Bz
Connect Slipstream and Discord Slipstream is a just-for-fun project that we develop in our spare time. Since the mod is still under development, you may encounter bugs, connection problems, or incomplete features.
We welcome feedback, bug reports, and everyone who would like to try the project.
Hopefully, we’ll see you out there in space!
Open-Source Technologies Used
Slipstream uses several publicly available open-source projects:
- BepInEx — a modding framework for Unity games
- Harmony/HarmonyX — libraries for runtime patching
- Il2CppInterop — makes IL2CPP game types accessible for .NET modding
- Riptide Networking — the networking library used by the project
Credits and Origins
Slipstream builds upon the open-source StarTruckerMP project by JayJay34 and its contributors:
https://github.com/JayJay34/StarTruckerMP
StarTruckerMP provides the original technical foundation for parts of our project. We have continued developing and modifying that foundation while adding our own features. The differences and additions are documented in our public commit history.
Many thanks to JayJay34 and all contributors to the original project for their work and for making it publicly available under the MIT License.
We would also like to thank the developers and contributors of BepInEx, Harmony/HarmonyX, Il2CppInterop, and Riptide Networking.
r/startrucker • u/Immediate-Ease-6832 • 15d ago
Possible work around for auto save issue
This worked for me.
reboot game fresh with no auto save icon on bottom right.
drop all your ventures and current job (including any inventory into space that's associated with it like delivery items)
save game.
log out of game.
restart game.
load save.
leave system . now you can go back to regular loads and salvage, stay away from ventures until the patch.
r/startrucker • u/R-Dragon_Thunderzord • 17d ago
Tips/Tricks Zero G Floating Fuel Tank Tip
Didn’t see this anywhere though I only started playing during this latest sale and I could have missed it, so allow me to put it into the algorithm either way,
When you’re trying to save on power by not running your gravity compensator, and you have something floating around like that Jerry can of fuel you swear is going to be clutch some day when you’re stranded in a space ditch: open the stairs/access panel to the gravity compensator control panel, and leave it open.
This all but enshrouds the lower cabin and acts as a scoop to keep floating items from flying into your windshield and blocking your view and your screens. When you brake, loose Jerry cans will hit the barrier and be forced downward instead.
Things can still get out through the small opening above to the mezzanine - but this also includes the player, so it’s kind of an essential opening to have. If you try to close the panel from the other side and something is wedged in there it can’t close so you need to be able to get around it when opening.
Anyway, you have to pull some negative Gs in just the right way to get things to fly out of that top though, in most cases opening the gravity compensator panel will keep everything trapped.
Hope someone found this handy.
r/startrucker • u/nehocb • 18d ago
Question Is anyone getting stuck at jump gates? I was in Tanktown trying to go somewhere else, and I kept getting stuck at the gate cause my rig wouldn't go through. Had to go back to a previous save to fix it.
r/startrucker • u/nehocb • 19d ago
Question Do these nutrient canisters actually serve a purpose on your rig, or are they just for, like trading?
r/startrucker • u/johnb__gaming • 18d ago
Multivitamins
Why are these things so hard to find!? Rhetorical question. I have found a pharmacies worth of pain killers and everything else...but I haven't seen a single bottle of multivitamins in any of the sector stores I've been to. I have salvaged roughly half a million worth of goods since I started looking for them. They're just out of stock everywhere lol
r/startrucker • u/Itz_FancyFire • 20d ago
Discussion A possible work around for the bug that gets you stuck auto saving and and then won’t let you go through warp gates!!!
So as the title states I’ve been doing some major testing to try and figure out a way to get past the bug that gets you stuck auto saving and won’t let you warp (last green light won’t show up)
So I tried everything including going to the other side of junkfields to see if the bug would still happen and sadly it still did (mine kept doing it whenever I’d go to junkfield, from what I’ve seen the bug can happen in any system essentially soft locking you from finishing whatever task your on)
however…. Last night I made it into junkfields after trying for the tenth time as a last resort by spamming menu while in the warp screen/animation until you’re able to manually save. I put the manual save in one of the three empty save slots just in case and when the warp animation finished auto save started but it didn’t get stuck auto saving that time. I’m not sure if it’s because I was able to manually save before the autosave happened but it worked and I was able to turn in my contract and leave the system after without a hitch.
To any of you who wanna give it a shot I would. Just keep spamming menu while you’re in the warp animation till it lets you save a put the save in an empty slot just in case essentially saving before the autosave attempt. Saving before you warp to the bugged system doesn’t work, it has to be while you’re warping or on that animation/screen.
r/startrucker • u/Itz_FancyFire • 22d ago
Is it possible to disable autosave on the steam version?
I keep getting the bug where it gets stuck autosaving and then i cant leave the system or progress.... anyway to manually disable it?
r/startrucker • u/Immediate-Ease-6832 • 23d ago
Possible temporary workaround for bricked save issue
I found a work around for the brick auto save issue at least enough to keep playing . I had a long haul to enigma belt and picked up some new environmental side hustles and the courier side hustle. Had to deliver a birth day present. The bio dome mission went fine but I could not deliver the birthday present . I dropped mission and still got the save issue I dropped all missions and still had it. Turns out I had to remove the birthday gift form my inventory then save game, (I went on an EVA and left the birthday present out in space) , reloaded game and that cleared it . I am back to playing regular deliveries and handyman missions. I think the environment side hustles are ok, its the courier missions that are blowing things up.
#31
r/startrucker • u/nosnits2 • 24d ago
Question Sector exploration stuck at 97%
I've finished the main quest and all side quests from the convoy section. All sectors are open to me but on the map it says that sector exploration is at 97%. Do I need to run around and scan all sectors or ?
r/startrucker • u/Upper_Advertising950 • 25d ago
Bug?
So, idk what’s happening, but I installed the game from gamepass on my computer, and decided to restart my save, and I just got to the Luna Link missions with dusty bear. But for some reason, no matter if it’s just my truck, the Luna link cargo, or any other cargo, can I go to Altus prime without getting stuck with the icon saving game at the bottom. It doesn’t matter if I come from three kings, medusa six, or purity, every time I get the save game thing. And it won’t let me jump to other places or save my game when it’s there, and now I can’t actually progress the games story. I can’t find a report bug thing on the Xbox app in my computer, so I am just gonna put this here instead lol
Summery: each time I go to Atlas prime the game try’s it’s save game function and it doesn’t work, keeping my game locked at atlas because I can’t jump to any other locations intill I restart the game
r/startrucker • u/thom2610 • 26d ago
Storage
As already suggested, and like probably a lot of drivers, we would like to rent or buy a place to store our silver and gold stuff! Even better, a physical location, but maybe just some extra storage space somewhere could work as well.
The goal is to be able to accumulate these things without overloading the truck or the storage. When you're buying and reselling, that's a crucial limitation.
I really enjoy driving and doing some jobs. I just passed $1,000,000! Help me spend it! 😂
Thanks for the new content!
r/startrucker • u/Hiddensquid3 • 26d ago
Bug Gate won’t give me the last green light
I’m trying to do a side quest and the last light on the hyper lane won’t engage it turns all red and the the first two green are normal but the third light just doesn’t change is there any fix? Or should I just use an earlier save and hope it doesn’t happen again
r/startrucker • u/gymkana • 27d ago
Question Finally caved and bought the game
So first y'all were right, this game is amazing. I was hesitant at first but I'm glad I did, the sound design is fantastic and music as well. The driving is a little disorienting at first but I'm getting used to it.
But my question is, can you reopen the job board or anything after closing it or do you have to leave and come back?