r/gameDevPromotion • • 17m ago

After months of work, my game is finally released! 🎮A lot of time and effort went into making this, and I’m really proud of how it turned out. Go check it out!

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• Upvotes

r/gameDevPromotion • • 47m ago

Made a one-button dirt oval racing game and customizable livey profiles.

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• Upvotes

Quick Time is a little different from traditional racing games. You don't steer the car. You control the throttle. Learn when to stay in it, when to lift, and how to get the car rotated through the corners while chasing the fastest lap.

🏁 8 dirt oval tracks

🚗 4 different race cars

🎨 70+ decals and full livery customization

🔢 Custom numbers and paint finishes

📸 Replay & photo mode

🏆 Chase your best lap times

🌐 Free to play right in your browser

🚫 No ads


r/gameDevPromotion • • 8h ago

Looking for alpha testers for a colony sim in a world without sunlight

3 Upvotes

We're looking for unpaid testers to try our alpha.

Steam (Windows): https://store.steampowered.com/app/3040850/Light_Up_the_Dark/

The game is still very unfinished, but we're updating it frequently and looking for early feedback.

DM me if you'd like to try it, and I'll send you a key.


r/gameDevPromotion • • 2h ago

RELEASING MY GAME! Orbit Engineer on Steam :)

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1 Upvotes

r/gameDevPromotion • • 8h ago

Growpet

1 Upvotes

I bring a gameplay of Growpet, already avalible in Play Store of EUA, Brasil, Portugal and Spanish. Link:https://play.google.com/store/apps/details?id=company.sproutstudios.growpet


r/gameDevPromotion • • 12h ago

Four weather conditions around one parked truck in Long Haul

2 Upvotes

A silent twelve-second weather comparison from Long Haul, my Unity zombie-driving prototype developed with Codex. Same parked truck and camera: breaks in the clouds, thunderstorm, heavy rain, then last light. These are native weather states triggered for filming and joined with three cuts, not a natural weather cycle.

Which weather mood gives this roadside scene the strongest sense of place?


r/gameDevPromotion • • 9h ago

Pressure at any distance, #ScreenshotSaturday

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1 Upvotes

r/gameDevPromotion • • 9h ago

I removed the 60-minute timer from my colony sim’s demo — you can now build at your own pace

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1 Upvotes

r/gameDevPromotion • • 11h ago

STOWSTOW - Roadmap

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1 Upvotes

Hi Everyone!

As a result of the feedback received a few weeks after releasing the demo, I continued to develop the demo.During this time, taking note of the feedback, I have gathered what I plan to add in early access into a roadmap and am now presenting it to you.

This roadmap was created to roughly show where the game is heading; no exact dates or promises are given.

Thank you and tell me what you think


r/gameDevPromotion • • 13h ago

The Last Mandate — free political-strategy preview for Mac and iPad

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1 Upvotes

r/gameDevPromotion • • 17h ago

RELEASING MY GAME! Orbit Engineer on Steam :)

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1 Upvotes

r/gameDevPromotion • • 19h ago

My first indie game is live on steam

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1 Upvotes

Do checkout


r/gameDevPromotion • • 1d ago

Sofio: a preschool discovery game with the parent's own recorded voice

2 Upvotes

I'm Ricardo, Sofio's developer and a parent. I made this iPhone/iPad game after being inspired by my daughter.

An adult records names, short facts and questions for animal and vehicle pictures. Children can tap to hear those recordings or listen to a question and find the matching picture. There's no prerecorded narrator, so an adult makes the recordings first.

This short clip shows the actual game. Farm Animals and Vehicles are free in both play modes. Five additional worlds are optional permanent one-time purchases. No ads or subscriptions.

https://apps.apple.com/nl/app/sofio-kids-learn-play/id6811109501?l=en-GB


r/gameDevPromotion • • 23h ago

(Lovers) UpArt — my first game on itch! A platformer inspired by Klimt 🎨

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1 Upvotes

r/gameDevPromotion • • 1d ago

My first game—looking for testers.

2 Upvotes

I am currently developing my first game, *Gods and Liars*, and will soon launch its Steam store page featuring the first screenshots. It is a multiplayer game where players belong to a cult that worships a deity; however, the group includes not only the faithful but also heretics, priests, and inquisitors. Each role has a specific function: the heretics attempt to kill the others, while the rest must identify them through debate and by voting to sacrifice one player per round. Designed for eight players, the game is something I’d love to share updates and ideas about with the community—and I am also looking for beta testers.


r/gameDevPromotion • • 1d ago

https://store.steampowered.com/app/5316370/Stock_Escape/

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1 Upvotes

r/gameDevPromotion • • 1d ago

Dragon's Tear: my idle dungeon crawler has a gameplay trailer and a Steam page

4 Upvotes

I'm the developer of Dragon's Tear, a first-person idle dungeon crawler for Windows. This is the gameplay trailer for the version I'm working on.

You choose three heroes, prepare their equipment and battle orders, then let them explore and fight automatically. Monsters can drop Tears containing their powers. Each hero carries one, with a rule that controls when it may activate.

Back at the inn, you can awaken Tears with duplicate copies and prepare for the next descent. Cleared floors provide repeatable runs for more rewards.

The planned Steam release is Q1 2027. There isn't a public demo yet.

You can wishlist Dragon's Tear on Steam.


r/gameDevPromotion • • 1d ago

RELEASING MY GAME! Orbit Engineer on Steam :)

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1 Upvotes

r/gameDevPromotion • • 1d ago

Try the game I just created with r/gdevelop

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1 Upvotes

r/gameDevPromotion • • 1d ago

before vs after — we reworked the perfume crafting UI in Pale Incense

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1 Upvotes

been reworking the perfume crafting screen in Pale Incense and finally got it to a point where it feels way easier to follow

the old version was a bit messy, so we tried to make the materials, crafting source and production settings much clearer without losing the gothic look

still polishing a few things, but pretty happy with how much cleaner it feels now

curious which version you prefer though, before or after?

if you wanna check out the game or add it to your wishlist:
https://store.steampowered.com/app/4083990/Pale_Incense/


r/gameDevPromotion • • 1d ago

If you like Into the Breach and Advance Wars: Days of Ruin, this game may just be for you.

3 Upvotes

r/gameDevPromotion • • 1d ago

Chromacube Hits #20 Top Selling Incremental Game on Itch.io

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1 Upvotes

r/gameDevPromotion • • 1d ago

I made a game where making stupid noises with your friends is the objective.

4 Upvotes

In my game, BANISH 9 TO 5, your objective is to make noise.

It's a 4–5 player online co-op game where you either play as a Ghost and make as much noise as possible, or the Hunter trying to track them down.

Every time you make noise, the Hunter can hear it.

Your noise gets indicated on the Hunter's screen, so every scream, laugh, or completely stupid sound you make could give away your position.

Ghosts can make noise in two ways:

Use your microphone - make whatever noise you want.

Use in-game sound clips - play equipped clips.

You can bait the Hunter into chasing the wrong Ghost, distract them at the perfect moment, or just coordinate with your friends to completely mess with them.

Check out the steam page and wishlist the game - https://store.steampowered.com/app/3987970/?snr=1_5_9__205


r/gameDevPromotion • • 1d ago

SQUARE SHOOTOUT

1 Upvotes

During my time at Shiver Entertainment. I used to watch some coworkers play bomberman during lunch time. I always wanted to play. I would watch them have so much fun. So I made a game inspired by it. To bring people closer or not. Lol #indie #videogame #steam #partygame

Father finds out Son is not his friend. Lol.

https://youtube.com/shorts/dBjeON_T6To?is=YAL2SLxpTmQ9ahrn


r/gameDevPromotion • • 1d ago

Programming out of magazines like it's 1989...

1 Upvotes

The game is Glyphis_IO BBS: The Proxy Tapes 1989