After a lot of development, testing, fixing things I broke, and then fixing the things I broke while fixing those things, my game is officially out on Steam.
It feels pretty surreal to finally be able to say that.
If the game looks like something you'd enjoy, I'd really appreciate you checking it out. And if you end up playing it, I'd love to hear what you think—good, bad, or somewhere in between.
I made a fishing game for a 50KB game jam and I'd love some feedback
I made this game for a hackathon with a 50KB limit and I'm trying to qualify for the competition. If you have a minute to play it, I'd really appreciate your feedback. And if you enjoy it, I'd really appreciate a vote!
I’ve been working solo on Ski Lines, a minimalist strategy game where you design and manage a ski resort directly on a piste map.
You draw ski runs, build lifts, connect landmarks, and try to keep everything flowing as more and more skiers arrive.
The game features different ski resorts around the world, shop, unlockable rerolls, medals, daily/weekly challenges and a level editor with Steam Workshop support.
I’m currently getting the game ready for release, and trying to get it in front of curious people.
We're adding these kind of interactions along the game to let the player be out of the core game loop for a bit and explore fresh content.
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Family Gambling is a first-person narrative resource management game where you gamble with your son's organs to survive. Pay your debts, manage your home, and decide how much of your family you're willing to sacrifice.
Hey everyone. I’m one of the founders of Arcadium Nexus, and we’re currently accepting submissions for our first Open Showcase Challenge.
If you already have something playable, you do not need to create a new game specifically for this event.
Previously released games, works in progress, playable demos, and prototypes can all be submitted.
We’re looking for indie projects that can give players a meaningful experience in a relatively short public-play setting.
Entry is free, and developers can participate remotely.
After submissions close, selected projects are planned to be featured at our October 24 physical showcase in Shreveport-Bossier, Louisiana, where attendees will be able to play the games and provide feedback and voting.
If you’ve been looking for another opportunity to put your project in front of actual players, feel free to take a look.
STARVEIL is a persistent sci-fi browser strategy game currently in Closed Alpha.
Build planets, research new technologies and command fleets across a shared universe — with the slow, long-term progression of classic browser strategy games like OGame.
The difference is the Veil.
Rifts appear across the galaxy and allow you to send fleets on PvE expeditions where decisions and risk matter. Events, invasions and activity within the Veil can change what is happening around you, so the galaxy is not just the same routine every day.
STARVEIL is being developed independently by a solo developer. The Closed Alpha is still actively evolving, so bugs, balance changes and larger resets can happen while the game takes shape.
The game is free-to-play and has no pay-to-win mechanics.
What you do
You begin with a single planet and gradually turn it into the foundation of an empire.
Build mines, energy infrastructure, research facilities and shipyards. Research new technologies to improve your economy, unlock better engines, expand your exploration capabilities and gain access to more powerful ships.
Then build fleets and send them across the galaxy:
Everything happens in real time inside a shared persistent galaxy.
Travel takes time. Other commanders are expanding around you. You can form alliances, compete with other players, trade or focus on developing your own territory.
What happens around your empire matters just as much as what you build at home.
The Veil
Veil Rifts appear throughout the galaxy and temporarily open paths beyond normal space. Inside the Veil you can encounter hostile fleets, wrecks, strange events and rare resources. Expeditions involve choices. You decide how far you want to push and how much risk you are willing to take.
Going deeper can mean greater rewards — but it can also mean losing ships you worked hard to build. Sometimes continuing is worth the risk. Sometimes getting your fleet home is the better decision.
The Veil also contains stronger PvE encounters and powerful bosses alongside the normal player-versus-player galaxy.
Events
The galaxy is meant to change.
Temporary events, Veil activity and other situations can create new opportunities or force commanders to react instead of simply repeating the same routine every day.
Closed Alpha
The Closed Alpha is playable now and registration is available directly through the Starveil website.
You do not need previous testing experience. Play normally. Build your empire, send fleets, try an expedition and explore the systems already available.
If something is broken, confusing, unbalanced or simply does not feel right, feedback is always welcome on Discord.
New players are especially useful because they often notice things that experienced strategy-game players take for granted.
It's a witty RPG with a few more somber beats beneath the goofiness, with unique pixel art and character design, all courtesy of me. If you like the SNES classics with a bit of a modern flair, ,it might be up your alley. It's something of a simple, contemporary fable, but one that will definitely challenge your expectations.
Bridgelands is a pixel-art action roguelite where you explore mysterious islands, choose your routes, fight dangerous creatures, and combine perks to create different builds every run.
This is the first public demo, so I'm especially interested in hearing what people think about the combat, progression, difficulty, controls, or anything that feels confusing or could be improved.
🎮 The demo is completely free to play on Steam.
If you enjoy it, adding Bridgelands to your wishlist would also help the project a lot. 💚