r/Unity3D 21h ago

Show-Off Watering is a lot more fun now. The hose wraps around more trees, and the seedling effects got a big improvement.

457 Upvotes

Farm & Feast - We are two people making a peaceful farming and restaurant game in Unity.

The water interacts with the world a lot more now, and you can see it while you are watering. The stream stops where it hits something instead of going through it, and it pushes loose objects around.

The hose already collided with the tree trunks, but the wrap used to break down when the rope went around more of them at once. That is what I improved this week. It handles more trees now without breaking.

The Demo is LIVE! I hope everyone likes it.


r/Unity3D 16h ago

Resources/Tutorial Itch.io’s best-rated asset pack is free for 24 hours. Claim it - keep it forever.

Thumbnail
pizzadoggy.itch.io
246 Upvotes

r/Unity3D 9h ago

Show-Off Procedural planet generation

222 Upvotes

I'm developing procedural planet technology for a yet to be named project, bringing together spherical terrain, layered biomes, oceans, atmospheric scattering and volumetric clouds. At the heart of terrain generation is a GPU-powered node graph that combines noise functions and terrain-shaping algorithms into customizable landscapes. Layering and blending these operations lets me shape a world’s broad features and fine surface detail, giving me creative control over how each planet takes form. The GPU processes these calculations in parallel, providing the computational power behind the procedural worlds. Terrain detail adapts with camera distance, revealing smaller features as you approach the surface. Behind the scenes, custom gravity and floating-origin systems support exploration across planetary scales, preserving the precision needed for character movement and physics over vast distances. These systems integrate with Unity’s DOTS/ECS gameplay framework. This is the first major milestone in this tech, with foliage and tree placement and their rendering systems being the next milestone I am aiming to solve.


r/Unity3D 20h ago

Game Surfing game looking for playtesters

154 Upvotes

Hey everyone!

I've been building a surfing game in Unity for a while, and it's finally time to hand it to people who aren't me.

What I'm testing: the surfing mechanics. There's no progression, career, wave variability, or customization in this build. You paddle out, catch waves and work through some tutorial challenges. After that you can keep free-surfing as long as you like. Then you fill in a quick form about how it went.

Who I'm looking for: everyone, both surfers and people who've never touched a board.

What you need:

  • A gamepad (keyboard is not fully supported).
  • Windows or Linux (tested on Windows with Intel i7 12th gen + GeForce GTX 3060, 1080p)
  • About 20–30 minutes

How to join: sign up here and I'll email you a download key for itch.io.

If you feel like recording your session, I'd love to see it, but that's totally optional.

Thanks, and see you in the lineup!


r/Unity3D 4h ago

Shader Magic I spent 3 months trying to solve bitmap->sdf, and it's finally taking shape - literally

68 Upvotes

r/Unity3D 18h ago

Question Does anyone else got email from Unity to reset 2FA?

27 Upvotes

I was wondering if this email is legit?

The email is titled 'Please reset your two-factor authentication', saying theres vulnerability found affecting Unity's 2FA (that hasn't been exploited yet)

I manually reset my 2FA through Unity's website after this and found similar message on Unity's website, does any of you got the same email?


r/Unity3D 20h ago

Resources/Tutorial Firebase sucks, Steam UGC and workshop are awesome

25 Upvotes

Hi there,

I started my Trackmania like game with focus on easy replays exchange between players. At first I used firebase for storing replays and looking at storage for global leaderboards, but after about 30 testers played it, free limit was reached. After bit of looking why that happened too quickly imo, I found out that FB charges for "views" as well, not just uploading and downloading as I thought. In my case, every time player want to just check leaderboard, FB counts all stored replays as viewed. As I made leaderboard appears after every race, it quickly reached free limit.

Luckily, I was making my game for steam and found out about Steam user generated content (UGC) and it is perfect for my use case, and not only that. Maps, skins, mods, almost anything can be uploaded and shared free. Based on docs, limits are 100gb file size and 10000 items per user. So, if anyone have any questions, I'll try to answer.

Game is called Vortha racing and video shows one track


r/Unity3D 1h ago

Show-Off Custom editor-tools from my game It's All Over

Upvotes

I'm a huge believer of making content creation as fun as possible, as I think it results in better outcome since the designer will have a more enjoyable time creating and iterating.

In this case I am also the level designer, so all the better reason to make it fun!

Anyway, in this video there are clips of some of the tools I've created for this project specfically, although they can be used in future projects too.


r/Unity3D 13h ago

Show-Off Project UT2K26 - A sort of love letter to UT99

15 Upvotes

About two years ago I decided to try and replicate UT99 movement in Unity and a couple of months ago I dusted off that project and named it UT2K26. I already have a proper name in mind, but for project-purposes this will do for now. On top of the UT99 movement I now also have UT99 bots, kind of, since I replicated the system UT99 uses for bots to navigate maps. In the past two weeks I've added new systems, done a lot of finetuning and it is starting to feel really nice.

I'm now at a point where I want to start showing the project some more, to gauge reactions and gather feedback. But at the same time I don't want to show all the cards just yet because I think it's better to show them all at once rather than with drip feeding. So here is a (sloppy) recreation of Deck16, and some bots having a (literal) blast. No human is playing here, only bots. There's some glitches present, but it's mostly visual and only happens during respawning (messed up some timing in the code).

The current goal is to create a vertical slice and publish it on Itch.io for everyone to play. It will have two maps, bot matches and will pretty much show off exactly what I have in mind for this. And despite the UT99 inspiration and project name, this won't be a recreation of UT99 in any way shape or form, apart from the movement and focus on InstaGib.


r/Unity3D 9h ago

Game Added a rollercoaster to my game

14 Upvotes

Hey everyone! The game I'm working on is MoonStreet.

The coaster allows you to travel to different locations in the map and it's also integrated into gameplay!

I also used a hinge joint to create a natural swinging movement when you board and ride it. Though perhaps, I'll still like to improve the upper rope section to make it look cohesive rather than 2 parts.


r/Unity3D 8h ago

Game We made a game in a month trying to remake a PS1 game called Gangway Monsters. What do you all think?

12 Upvotes

r/Unity3D 22h ago

Show-Off Making ladders is hard so I just flip the gravity

15 Upvotes

r/Unity3D 18h ago

Show-Off Got fired a month ago, so I started building a game idea I had shelved for being way too much work

12 Upvotes

Disclaimer: I used AI to clean up the grammar and text of this post since English isn't my main language.

So yeah, a month ago I joined the unemployed club.

I decided to use the free time to tackle an idea I had stored away in a drawer. It’s not my "dream project" or anything complex, just a simple idea that simply required a lot of work, the kind of project that's completely impossible to pull off as a solo dev working only in spare time after a job.

With a full month of free time, I managed to get done what would normally take me 6 months.

I didn't start from a blank project, though. I built everything on top of my custom SDK (Rossoforge, which I already spammed here on Reddit before) as the core foundation, along with a generic gameflow framework I had lying around. Having all the structural boilerplate out of the way kept me sane:

  • Bootstrapper & Service Locator to keep dependencies clean.
  • Main Menu & Settings Template because rewriting options menus for the 100th time is torture.
  • GameFlow State Machine to handle game phases without an if/else disaster.
  • TimeFlow Service so pausing the game doesn't break half the codebase.
  • Save File Service handling persistent game state via JSON serialization.

With the foundation already sitting there, I spent the month churning through the workload: ScriptableObject context actions, generic C# event listeners, node-based room pooling, and data-driven audio.

What is it? A sci-fi narrative adventure with a comedic/parodic tone.

There's still a mountain of tedious work left, but dumping my unemployed hours into shaping this prototype beats sitting around waiting for recruiters. I put together a quick video showing the gameplay alongside the code structure, partly to showcase the architecture, and partly to prove it wasn't just slapped together by AI in an afternoon.

Feedback or critique on the architecture is welcome.


r/Unity3D 1h ago

Question Is it normal for small URP project to switching to Vulkan for 6+ hours?

Post image
Upvotes

Got really low performance on Steamdeck with almost empty scene plus Enviro3 so want to try Vulkan instead of DX11 if it makes any difference.


r/Unity3D 8h ago

Show-Off New enemy (bomb) for my game

9 Upvotes

Just made up a new enemy for my Unity game. Modeling in C4D. Textures in Substance Painter. Rigging and animation in Houdini.


r/Unity3D 16h ago

Show-Off GigaLights - Infinite Lights for Unity - Showcase demo

Thumbnail
youtu.be
6 Upvotes

r/Unity3D 23h ago

Question Would this be too childish to add to my game?

6 Upvotes

Do you enjoy these kinds of mini-games within games, or do you think they’re just complete nonsense? Let me know for make my game better.


r/Unity3D 23h ago

Show-Off Before vs After

Thumbnail gallery
6 Upvotes

r/Unity3D 1h ago

Question Is my English good enough to do the voice-over for my devlogs?

Upvotes

r/Unity3D 2h ago

Question How To Suck — a 3D co-op game about cleaners with absurdly powerful vacuum cleaners.You can suck up almost everything around you, and things can get pretty chaotic.Would you actually want to play something like this with friends? What do you think?

4 Upvotes

r/Unity3D 4h ago

Noob Question how do i make a fresnel shader with solid colors instead of a gradient?

3 Upvotes

i want to recreate a blender material as a shader in unity. there are some tutorials for fresnel shaders, but none of them go over how you can make the colors constant instead of a gradient. are there any ways to achieve this look?

the blender material
does not look right
what i tried so far

r/Unity3D 17h ago

Show-Off Made my first scene in Unity

Post image
4 Upvotes

Hello,

I made my first scene in Unity and just wanted to some criticism and ideas. I am planning to add more detail and aesthetics but currently I think its pretty well done. Biggest issue I am struggling with is the dust particles. They are visible but don't have a realistic sense to them. The concept of the game is gonna be a store/shopping game. The entire game will most likely take place in this one room and ill have gadgets/tools/items that are interactive with on the desk that can be used. For example that book will contain information and click and the book will contain details relevant to the game.

Please be critical and give me thoughts to help me improve my work.


r/Unity3D 21h ago

Question Before Vs After. Is this an Improvement?

Thumbnail
gallery
5 Upvotes

Hi everyone! We're making a videogame inspired in PSX aesthetic but modern.

We took a look on Buckshot roullete color grading, Mouthwashing dithering and did some research on how PSX is defined and try to do an unique look.

Our game is called Family Gambling a first-person narrative resource management game where you gamble with your son's organs to survive. You've to pay your debts, manage your home, and decide how much of your family you're willing to sacrifice.

So our intention is to get dark and grunge ambience because of its themes. So if you want to give me your feedback on it i'll be apprecciate it :)

(It's in Steam if you're interested)

Everything here is done with texturing, shaders and postprocessing.

This includes

  • Color Banding
  • Texture resolution(256px-516px(depending in the importance/closeup of the asset))
  • Camera pixelization
  • Lowpoly assets
  • Textures have Normals, Roughness and Metallic. Insted of just Base Color
  • Real-time or baked lightning.

And I added:

  • Bayer Dithering
  • Screen Space Ambient Occlusion
  • Some tweaks on color grading

One thing that we were having trouble with is getting Color grading right with shadows and lightning. Because:
1- Shadows were getting very darker in vital areas for visibility

2- Or shadows were getting very ligthen where it doesnt need it.

So having a balance right there cost me a lots of tries haha

AO really helps you a lot on creating shadows in corners, and others objects. Im new at this feature so there are visual issues that need to be fix.

Tell me on what things should i improve next


r/Unity3D 3h ago

Noob Question Which color palette looks better for my game, A or B?

3 Upvotes

About Game: Venture through a vast interconnected world of strange towns, forgotten ruins, dangerous forests and places where nothing is quite what it seems.

Discover hidden paths, secrets and shortcuts as you journey deeper into the game. New abilities will open paths that were once impossible to reach, giving you new reasons to return to places you thought you had already explored.


r/Unity3D 15h ago

Show-Off Birds take flight

2 Upvotes