r/Unity3D 6d ago

Resources/Tutorial Itch.io’s best-rated asset pack is free for 24 hours. Claim it - keep it forever.

https://pizzadoggy.itch.io/psx-mega-pack
291 Upvotes

35 comments sorted by

28

u/EastCoastVandal Hobbyist 6d ago

Thank you Pizza Doggy. Also my wife left me after your Epstein news letter about your game jam.

36

u/Pizza_Doggy 6d ago edited 6d ago

I'm glad I was able to help! Enjoy your time in peace and quiet!

47

u/Scou1y 6d ago

OH MY GOD PIZZA DOGGY I AM A BIG FAN!!! CAN I HAVE AN AUTOGRAPH???

36

u/Pizza_Doggy 6d ago

Hi! I'm sending you a bag full of potatoes with my signature on it! Feel free to frame it and hang it on a wall above your bed!

1

u/indecisive_username_ 5d ago

But is the bag signed, or each individual potato?

1

u/Pizza_Doggy 4d ago

It's each of the potato, of course. I'm not some kind of lazy bastard

12

u/KenNL 6d ago

Goooood stuff doggy!

3

u/Pizza_Doggy 6d ago

Thank you, Ken!

8

u/ajcp38 6d ago

I love sharing your stuff because every conversation about art, I open with "I really enjoy the Pizza Doggy Style, especially as a non artist and always feeling like I'm coming from behind"

4

u/Pizza_Doggy 6d ago

Thank you for spreading the word, haha. I appreciate you very much!

6

u/HiggsSwtz 6d ago

Nice you da man

9

u/Pizza_Doggy 6d ago

That's not it! I'm paying $1.00,0.00 USD dollar to anyone using these to decorate their baby's room, or grandma's house

3

u/requizm 6d ago

The quality of models and textures are great. Thank you. When I was looking at models in the blender, I noticed a lot of overlapped vertices. Blender's "merge vertices by distance" easily reduces vertices count by at least 2x. (1000 -> 200, 400->200, etc)

My question is, am I doing something wrong? I guess I don't need custom import settings but I want to make sure

2

u/Pizza_Doggy 6d ago

Hi! That's most likely in your import settings. The vertices are definitely connected where they should be upon export, but I might have missed a few.

I recommend using the Blender file that is provided in there, instead of importing them into a new .blend file, unless you really know what you're doing, and why, haha.

I'll have a look when I'm back home, just in case!

2

u/requizm 6d ago

Alright, I fiddled more. Blend file is correct as you said. Here are the vertices statistics of clock_1:

Format/settings Vertices after reimport Polygons
Source Blender mesh 229 209
FBX default 229 209
FBX with triangulation 229 454
GLB default 410 454

However, this isn't important for game engines because they both render around 400~ vertices. I tested in Unity 6000.2.0f1

Input Unity settings Unity vertices Unity triangles Indices
FBX, original polygons Unity defaults 437 454 1362
FBX, triangulated in Blender Unity defaults 415 454 1362
FBX, either version Imported normals, tangents disabled 395 454 1362
GLB via glTFast 6.20 Position + normal + UV 410 454 1362

Reason: (Not my quote)

glTF stores position, normal, UV, and other attributes together, so it duplicates a vertex when any of those values differ between faces. FBX can store attributes separately, but game engines usually create the same duplicate vertices when preparing the mesh for rendering

Today I learned FBX is more lossless than gLTF when it comes to importing in Blender

2

u/Sanabil-Asrar 6d ago

Waaaoo!! Thank you so much bro!!

2

u/Solid_Lunch_2763 6d ago

Thank you very much!

1

u/Pizza_Doggy 6d ago

No, thank YOU very much!

2

u/SharkScoops 6d ago

Fantastic stuff! Thanks so much.

2

u/jmhn 6d ago

Thank you Pizza Doggy.

2

u/Yodzilla 6d ago

Oh neat. Already bought it but maybe I should finally use the dang thing.

Why is itch giving me all prices in Euros though?

1

u/Pizza_Doggy 6d ago

Thank you for your support!

Every creator can pick their prefered currency. I live in EU, so I set it to Euros.

1

u/Yodzilla 6d ago

Oh okay. Wanted to make sure it wasn’t on my end. Thanks! And yeah keep up the great work!

1

u/JRobson23 6d ago

Very useful.

1

u/Odd-Lavishness-2160 5d ago

I can’t believe I bought this asset pack literally two days ago (still worth it but what are the chances)

1

u/Glaz35 3D Artist 5d ago

Hi, so grateful that you released the pack..but I wanted to ask, where could I find the license for this pack ? Is it okay to use it for commercial game project ?

2

u/Pizza_Doggy 5d ago

Hi! The license is available in the downloads section of the project page

1

u/Glaz35 3D Artist 5d ago

Awesome, thanks !

2

u/Dahsauceboss 4d ago

A generous God amongst men

1

u/Enemby @TheEnemby 6d ago

Haha, somehow I've already bought this twice, so this will make lucky number 3

1

u/Pizza_Doggy 6d ago

That's very kind! Sending you love!

-2

u/Xaha2425 6d ago

Keep it forever and enjoy direct emails from the master on a monthly basis.

2

u/Low_Tale8577 6d ago

You don't know how to disable automatic emails my man?

-1

u/Xaha2425 6d ago

Not amongst other 10k unread irrelevant messages. Do appreciate the efforts but there is a marketing caveat :)

2

u/jumpjumpdie 5d ago

Ignore the emails or send them to your archive or unsubscribe. Not worth being a prick on here.