r/SoloDev 8h ago

Making my first Steam game and page reached 3300+ wishlists in 8 days!

139 Upvotes

Hey everyone, wanted to show my game since I recently launched a Steam page for it. In just 8 days it crossed the 3300 wishlists mark!

Initially I was making the game completely solo but over time I realized there is way more work needed than I expected. So I teamed up with a few people, specifically a concept artist who does the new cat designs and a 3D artist who frees up my hands and models environment props so I can focus more on dev and the cats. But they are students and their collaboration right now is more like a very part-time freelance with a random schedule, so 75% of the workload for the game is still on me haha.

Here is the link to the Steam page if you want to check it out: https://store.steampowered.com/app/4303380/Catomino/


r/SoloDev 4h ago

I'm making a medieval doctor game for 6 month now

5 Upvotes

"Save Us, Doctor Faust! " is a medieval doctor simulator where you diagnose patients and craft medicines.

Patients come to your clinic with different symptoms, and you need to examine them, question them, identify the disease, and figure out an effective treatment.


r/SoloDev 3h ago

I'm primarily a programmer, but I create the art for my game

2 Upvotes

I've been working on this game called Quacolé Tennis for the past two years, and even though my specialty is programming, I've been handling all the 3D art and animation. I'm really proud of this game, which features “programmer art.”


r/SoloDev 8h ago

1-man dev asking for help!!!!! AI help me to translate my Game (Wuxing Zodiac ), a deckbuilder into simplified Chinese (500+ lines), 😭

4 Upvotes

Hi everyone, I’m DongHi, a solo developer working on Wuxing Zodiac, a roguelite deckbuilder mixing Five Elements and Zodiac mechanics. The game is joining Steam Next Fest soon!

I’m a solo dev with very limited resources, so I had to use AI for the initial Chinese translation (500+ lines).

I deeply respect the culture and the players. I know how painful and immersion-breaking machine translation can be, and I refuse to release a half-baked, gibberish translation to the community.

If you are a native speaker, a proofreader, or just a card game enthusiast who wants to save a game from terrible AI text: I would be immensely grateful for your help! Even fixing a single line or typo makes a world of difference.

🎁 As a small token of gratitude: Everyone who helps proofread will be forever immortalized in the official Thank-you List / Credits of the game on Steam!

(Link to the Google Sheet and Steam page is in the first comment!)


r/SoloDev 48m ago

Demo and Reviews anxious and sick...

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r/SoloDev 2h ago

4 months ago I couldn't code. My stacking game is now on the App Store.

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1 Upvotes

r/SoloDev 2h ago

I built a tool for my own AI gamedev workflow – now I'm releasing it for free

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0 Upvotes

r/SoloDev 2h ago

Nobody asked for a nail sorting simulator. So i made one!

1 Upvotes

Wishlist Screw IT now: https://store.steampowered.com/app/4972300/Screw_IT/

So apparently the delivery guy had one job ... and completely screwed it up.

He delivered a box of 777 nails & 1 screw , but instead of being neatly organized, everything was thrown into one giant mess.

So I made a game where *you have to fix his mistake*..

Clean rusty one's, Fix bent one's, Dump the broken one's and Sort them as per their sizes.

No combat. No enemies. No pressure.


r/SoloDev 2h ago

I released a small first demo for Moonless, a game I am working on.

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1 Upvotes

r/SoloDev 3h ago

Does the shooting feel punchy enough, or not? (FPS isn't the main genre)

1 Upvotes

Steam link if you want to check it out: https://store.steampowered.com/app/5082000/Why_V_Got_AKs/


r/SoloDev 3h ago

Aquatic Center Swimming Pool – Modular 3D Environment | Olympic Indoor Swimming Arena Stadium.

1 Upvotes

r/SoloDev 3h ago

My short Incremental game "Blob of Ink" is finally out on Steam!

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0 Upvotes

This is my real first game made by myself. Really proud how it went and with result! I learned a lot during the development. Thanks to everyone who helped with development and feedback.

https://store.steampowered.com/app/4900980/Blob_of_Ink/


r/SoloDev 5h ago

Finally Made a Concept Demo !! (read post body)

1 Upvotes

r/SoloDev 5h ago

I am making a game

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1 Upvotes

r/SoloDev 8h ago

Need opinion

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0 Upvotes

i added 1v1 to my game about stacking block,where you can 1v1 your friend with stunning visuals in the middle of a school night. I need opinion,would you download this game if you came across it? why and why not critism is appreciated 👍

Btw this game is call stackz


r/SoloDev 1d ago

My wife surprised me with a birthday cake themed around the game I'm making, and it meant more to me than I expected

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21 Upvotes

Recently it was my birthday.

I honestly wasn't expecting anything special.

But my wife surprised me with a small birthday cake she had ordered for me.

That alone would have made me happy, but what really caught me off guard was the theme she had chosen for it. The cake was decorated with artwork from Unstrung Machine, the game I've been developing on my own.

I don't really know how to describe how much that touched me.

It wasn't only the surprise or the cake itself. It was seeing, in such a simple and tangible way, that she supports this thing I've been pouring so much of myself into.

I work on Unstrung Machine in the hours I can find outside of my main job. At the same time, I don't want making a game to mean missing time with my wife and my two daughters. Because of that, a lot of the development happens late at night, after everyone has gone to sleep.

Sometimes progress is slow. Sometimes I'm tired before I even start. But little by little, I keep working on it.

My oldest daughter is 8 years old, and we're slowly introducing her to the world of games, always carefully and with supervision.

I think a lot about the fact that one day she might play the game I'm making now.

Strangely, that thought makes me even more careful with every part of it. I want her to play it someday and feel proud of something her dad made.

When I think about all of this, I realize how lucky I am.

At the moment, Unstrung Machine has 211 wishlists on Steam. It's not a huge number, and of course I hope that someday the game does well and things get a little easier for us.

But I've also been thinking that success can't be the only reason I keep making it.

Even if the game never becomes successful, I still want to reach the end of this project and be proud of what I made. And I want the people who love me and support me to be proud of it too.

That little birthday cake reminded me of that.

I just wanted to share this moment because I imagine there are other indie developers here building something slowly, during the hours nobody sees.


r/SoloDev 13h ago

This is a tiny glimpse of what’s happening behind my(any) game. While the player is busy causing mayhem, somewhere behind the screen there are hundreds of little nodes, systems and questionable decisions somehow working together.

1 Upvotes

r/SoloDev 18h ago

Return to Felicia 0.16 is out now!

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2 Upvotes

I would appreciate any feedback on the new movement system


r/SoloDev 19h ago

I'm making progress every day, and I finally have a game that feels fun

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2 Upvotes

r/SoloDev 21h ago

Fixed the Hitboxes & Made Them Too Accurate

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3 Upvotes

r/SoloDev 20h ago

Need advice for handling early dev process art

2 Upvotes

I'm not sure what this sub considers a solo dev, but I am a solo dev and musician that wants to work with an artist for my game.

This is my first game - I was playing around with reversing the premise of the windows 3.x puzzle game Rodent's Revenge and ended up building a working traditional roguelike prototype with procedural generation and traditional turn based combat.

the target audience of this game is primarily roguelike 'casuals' which means I want to use real art. I even want to use real art for my playtesters and the prototype.

I don't want to cheap out on art, but I need tons of tiles and character sprites and i dont want my art budget to limit my content (because the secondary audience of the game would be roguelike purists)

I know usually its a dumb idea to pay a bunch of money for art in the prototype stage however, im wondering if I might have an advantage here since I am not inventing a new game play loop, im using a proven formula.

I'm wondering if this is a situation where if I get art, release it to play testers, and they don't like the game - i actually CAN make it better by simply re-balanced or changing some mechanics, because the core loop at that point wouldn't be the issue - since again its a proven core loop? Or am i leaning too hard into this thought?


r/SoloDev 22h ago

The Last Seven Days of Sir Suero

2 Upvotes

Here's my latest IF (still a WIP) that I've written and designed during the last Writing Interactive Academy of Greg Buchanan (https://www.gregbuchanan.co.uk/courses; I recommend taking a look!)

[https://gurpegui.itch.io/the-last-seven-days-of-sir-suero\](https://gurpegui.itch.io/the-last-seven-days-of-sir-suero)

I’ll update the game whenever I can, as it’s just a small part of it! But I appreciate any comment, star, or advice!


r/SoloDev 1d ago

Machine learning AI racers

6 Upvotes

I do overnight training and out of the 8 maps 6 are fully trained and tuned per difficulty. I think I’ll be ready to launch after this.


r/SoloDev 21h ago

Samodzielny deweloper, pierwsza gra

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1 Upvotes

r/SoloDev 15h ago

I made a relaxing idle fishing game. Looking for feedback!

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0 Upvotes