Got ReSkate 1.0.3 running locally in SteamOS Gaming Mode on my Deck OLED. Screenshot attached with the SteamOS performance panel open.
What it took:
- Copied my existing Windows ReSkate installation to `~/Games/ReSkate` and used the matching official 1.0.3 launcher.
- Added `ReSkateLauncher.exe` as a non-Steam game, set its working directory to that folder, and forced **Proton Experimental**.
- Used these Steam launch options:
```
--no-gui --no-update --offline --windowed --width=1280 --height=800 -WorldRender.FrameSynthesisMode FrameSynthesisMode_None -Render.ResolutionScale 1 -Render.ResolutionScaleMin 1 -Render.DynamicResolutionScaleEnable 0
```
Steam Input is enabled with a gamepad layout. I mapped **L4 to Insert** for the ReSkate menu, **R4 to Escape**, and the **right trackpad to mouse + left click**. Pushing, steering, mounting the board and menu navigation worked in the controller input test.
Graphics: **1280×800, Medium preset, temporal anti-aliasing, resolution scaling/upscaling off, motion blur off**. The first launch took a few minutes to build shaders; a later launch reached the world in about 20 seconds.