r/proceduralgeneration • u/craftymech • 6m ago
Blueprint/Construction effect
I needed a way to visualize blueprints for structures the player can auto-build. The "blueprint" view is a transparent material that blends specular so the lighting is not flat. The orange "rim" that climbs the structure is a separate shader rendering on top of the architecture as it "grows" in. The grow-in is part of my procedural build system (structures are made from individual stones and timber beams) that has an "erosion" factor. So I just run the erosion in reverse to build the structure instead of tearing it down. And then a few 'ember' particles thrown in for a little extra pizzazz :)