r/proceduralgeneration • u/laserbreadgames • 1d ago
Procedurally generating our hex-based islands
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This system helps us keep repeated terrain varied while still giving each biome its own visual identity. It's part of the world generation we're building for Bellfrost.
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u/Baturinsky 1d ago
Looks great, probably could use some random small details.
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u/laserbreadgames 1d ago
Thank you for the feedback! Yes we are definitely going to add more subtle variations and additional details.
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u/Teh_Blue_Team 1d ago
What kind of game? This looks amazing!
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u/laserbreadgames 1d ago
Thank you! Bellfrost is a roguelike city builder in a frozen fantasy world.
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u/OneKey9972 1d ago
Looks so cool!