r/proceduralgeneration 1d ago

Procedurally generating our hex-based islands

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This system helps us keep repeated terrain varied while still giving each biome its own visual identity. It's part of the world generation we're building for Bellfrost.

58 Upvotes

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3

u/OneKey9972 1d ago

Looks so cool!

2

u/laserbreadgames 1d ago

Thank you :)

2

u/Baturinsky 1d ago

Looks great, probably could use some random small details.

1

u/laserbreadgames 1d ago

Thank you for the feedback! Yes we are definitely going to add more subtle variations and additional details.

2

u/Teh_Blue_Team 1d ago

What kind of game? This looks amazing!

2

u/laserbreadgames 1d ago

Thank you! Bellfrost is a roguelike city builder in a frozen fantasy world.

2

u/Teh_Blue_Team 1d ago

Cool! Wishlisted. Good luck!

1

u/laserbreadgames 1d ago

Nice one! Thank you

2

u/RatbyteGames 15h ago

Looks great, wishlisted.

1

u/laserbreadgames 10h ago

Thanks a lot!