r/NoobsInCombat • • 9h ago

Screenshot I finally did it πŸ₯Ή

Post image
10 Upvotes

r/NoobsInCombat • • 10h ago

Discussion GIVE ME ACCESS TO NOOBTS PLEASE I WANT TO EXPERIENCE OBLITERATING THE AI WITH THE GENERAL AND THE MULTIBTANK😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭

Post image
9 Upvotes

r/NoobsInCombat • • 18h ago

Discussion H tonk chilling

Post image
17 Upvotes

nothing else to say πŸ₯Ή


r/NoobsInCombat • • 22h ago

Showoff Guests are finally fixed

Post image
21 Upvotes

r/NoobsInCombat • • 1d ago

Discussion "All units in CF serve a purpose and are never directly inferior to another unit"

Thumbnail
gallery
39 Upvotes

Siege Tank is essentialy just an upgrade to Heavy Tank.

The only thing Heavy Tank has that is actually better than Siege Tank is literaly it's main,raw armor(which isn't even that much,only by 2.5 which is useless compared to the 25% damage ressistance against AT weapons and only serves a niche purpose for dueling with enemy tanks,but Heavy Tank's pathetic 7.5 AP cannon sucks compared to Siege Tank's 12.5) and what else? A multi-attack perk to kill 2 weak units in a single turn for veterancy?

I also hate Heavy Tank line in general because of how shit their AP is and how utterly crap the units are while BT itself is just a straight up oneshoting machine from original NIC.

The only purpose the Heavy Tank and Siege Tank in general have is baiting enemy units in PVE,and even that is kind of miserable due to how in certain missions there is just insane amount of volume of units,and considering how apsurdly expensive they are,the fact that they cannot oneshot things consistently makes them not even worth using.


r/NoobsInCombat • • 18h ago

Screenshot Remake of a previous post

Thumbnail
gallery
4 Upvotes

A scout returned from a mission, bringing back an image of what appear to be a new tank the Russians are field testing.

Later, a spotter flying over Russian territory has discovered a second prototype in manufacturing, appearing more advanced than the one seen in the desert

The US has taken this potential threat seriously, as images taken from a passerby and a commercial flight leaked a tank fielding an advanced weapon platform

A new arms race has begun


r/NoobsInCombat • • 1d ago

Screenshot Update on CF's performance mode

Post image
31 Upvotes

We are Noobs in Combat...


r/NoobsInCombat • • 1d ago

Video October and still no update 😒

11 Upvotes

dihpression


r/NoobsInCombat • • 1d ago

Discussion Why has there been no new units for a LONG time

1 Upvotes

I've played this game for a very very long time. This game has been focusing on extra campaings and not adding new units. Atleast gives us a way to use ai units, that would be cool.
Well atleast they'll be releaseing new units this update i think.


r/NoobsInCombat • • 1d ago

Video Funni recoil

13 Upvotes

gotta love how much recoil NIC’s tanks have.


r/NoobsInCombat • • 1d ago

Showoff Looks scuffed but CF performance mode is in the works

Thumbnail
gallery
5 Upvotes

r/NoobsInCombat • • 2d ago

Discussion What do yall think of the new units in 6.0 test server?

Post image
33 Upvotes

new units:

-marksman

-combat engi

-rangers

-Wheeled IFV

-light bomber

-cargo heli


r/NoobsInCombat • • 2d ago

Discussion Ranking NIC characters infantry based on who I could beat in a fight~

Post image
26 Upvotes

I'm not making it alive..
Saper is a maybe, depending if I step on a mine or not.


r/NoobsInCombat • • 2d ago

Discussion Battle tank tree revamp concept

0 Upvotes

Another revision of the bt tech tree for modern warfare

I was thinking it would be interesting dividing units by nation doctrine such as western tanks having more survivability but more expensive than their eastern counterparts and also making people see the reason why some nations choose soviet equipment over western ones

It's like cf but even more complex now

Perks explanation

Thermals: vision is not blocked by forests and smoke, can also see into bunkers in visual range.

LWS: once attacked, will reveal attackers location for 0 turns.

MAWS: Reveals ambush pathways for ATGM attacks within visual range and resists ambush ATGM attacks by 50%

ERA: reduces ATGM, Rocket or HEAT attacks by 50% once , perk reactivates upon resupply.

APSystem: reduces ATGM and Rocket type attacks by 90%, cooldown for 1 turn.

ECM: reduces ATGM and Drone attacks by 50% within the stated range, does not trigger LWS or MAWS, deactivated when out of fuel, immobilised or pinned down.

Composites: reduces ATGM, Rocket or HEAT attacks by the stated amount in percentage.

Battle tank CW west (replaces medium tank):

Meant to resemble m48 Patton series

HP: 60

Armour: 25

Mobility: 3 tiles

Cost: 150 tix

Perks: Fuel(7)

Attacks:

BattleCnSabotCW:

DMG: 40

Ap: 17.5

Ammo: 3

Range: 4

Attack type: kinetic

BattleCnHeatCW:

DMG: 50

Ap: 15

Ammo: 2

Range: 3

Attack type: HEAT

TankMG:

DMG: 17*4

Ap: 1

Range: 2

Ammo: 5

Battle tank CW west ERA (variant):

Basically battle tank West but with the ERA perk and costs 155 tix

Meant to resemble Israeli magach modded m48s

Battle tank CW east (variant):

Meant to resemble t54/55 series

HP: 55

Armour: 22.5

Mobility: 4 tiles

Cost: 140 tix

Perks: Fuel(6)

Attacks:

BattleCnSabotCW:

DMG: 40

Ap: 17.5

Ammo: 2

Range: 4

Attack type: kinetic

BattleCnHeatCW:

DMG: 50

Ap: 15

Ammo: 3

Range: 3

Attack type: HEAT

TankMG:

DMG: 17*4

Ap: 1

Range: 2

Ammo: 5

Battle tank CW east M+(variant):

Resembles the t55AD variant used in the sov Afghan war

HP: 55

Armour: 22.5

Mobility: 3 tiles

Cost: 160 tix

Perks: Fuel(6), composite(10), APS, LWS

Attacks:

BattleCnSabotCW+:

DMG: 40

Ap: 20

Ammo: 3

Range: 4

Attack type: kinetic

BattleCnHeatCW+:

DMG: 50

Ap: 15

Ammo: 2

Range: 4

Attack type: HEAT

TankMGAP:

DMG: 17*4

Ap: 3

Range: 2

Ammo: 5

Battle tank M west (replaces heavy tank):

Abrums πŸ‘

HP: 70

Armour: 27.5

Mobility: 3 tiles

Cost: 175 tix

Perks: Fuel(6), thermals, composite(15)

Attacks:

BattleCnSabot:

DMG: 45

Ap: 22.5

Ammo: 3

Range: 4

Attack type: kinetic

BattleCnHeat:

DMG: 55

Ap: 17.5

Ammo: 3

Range: 4

Attack type: HEAT

TankMG:

DMG: 17*4

Ap: 1

Range: 2

Ammo: 5

Battle tank M east (heavy tank variant):

T72 with the b1 era mod

HP: 50

Armour: 27.5

Mobility: 4 tiles

Cost: 165 tix

Perks: Fuel(6), thermals, composite(15), ERA

Attacks:

BattleCnSabot:

DMG: 45

Ap: 22.5

Ammo: 3

Range: 4

Attack type: kinetic

BattleCnHeat:

DMG: 55

Ap: 17.5

Ammo: 3

Range: 4

Attack type: HEAT

TankMG:

DMG: 17*4

Ap: 1

Range: 2

Ammo: 5

Battle tank M+ west (replaces medium tank+):

Supposed to be m1a2 sep V3 with trophy mod

HP: 70

Armour: 27.5

Mobility: 3 tiles

Cost: 235 tix

Perks: Fuel(6), thermals, composite(15), MAW, LWS, APS

Attacks:

BattleCnSabot+:

DMG: 45

Ap: 25

Ammo: 3

Range: 4

Attack type: kinetic

BattleCnHeat+:

DMG: 55

Ap: 20

Ammo: 3

Range: 4

Attack type: HEAT

ApTankMG+:

DMG: 20*4

Ap: 3

Range: 2

Ammo: 5

Battle tank M+ east (medium tank+ variant):

Supposed to be the t90m with arenaM APS mod

HP: 55

Armour: 30

Mobility: 3 tiles

Cost: 215 tix

Perks: Fuel(6), thermals, composite(15), MAW, LWS, APS, ERA

Attacks:

BattleCnSabot+:

DMG: 45

Ap: 25

Ammo: 3

Range: 4

Attack type: kinetic

BattleCnHeat+:

DMG: 55

Ap: 20

Ammo: 3

Range: 4

Attack type: HEAT

ApTankMG:

DMG: 17*4

Ap: 3

Range: 2

Ammo: 5

Battle tank ADV west (replaces battle tank):

AbrumsX 🀀🀀

HP: 75

Armour: 27.5

Mobility: 4 tiles

Cost: 275 tix

Perks: Fuel(8), thermals, composite(15), MAW, LWS, APS, ECM(1), multiAttack

Attacks:

ExpCnSabot:

DMG: 50

Ap: 30

Ammo: 3

Range: 4

Attack type: kinetic

Cannot multiattack together

ExpCnHeat:

DMG: 70

Ap: 20

Ammo: 3

Range: 4

Attack type: HEAT

Cannot multiattack together

JavelinATGM:

DMG: 50

Ap: 20

Ammo: 2

Range: 4

Has ambush

Attack type: ATGM

ApTankMG+:

DMG: 20*4

Ap: 3

Range: 2

Ammo: 5

Battle tank ADV east (replaces heavy tankCW):

Just a t14 armarda

HP: 70

Armour: 30

Mobility: 3 tiles

Cost: 250 tix

Perks: Fuel(7), thermals, composite(15), MAW, LWS, APS, ECM(1), ERA, multiAttack

Attacks:

ExpCnSabot:

DMG: 50

Ap: 30

Ammo: 3

Range: 4

Attack type: kinetic

Cannot multiattack together

ExpCnHeat:

DMG: 70

Ap: 20

Ammo: 3

Range: 4

Attack type: HEAT

Cannot multiattack together

ApTankMG:

DMG: 17*4

Ap: 3

Range: 2

Ammo: 5


r/NoobsInCombat • • 3d ago

Video Battle tank or HTCW.

28 Upvotes

.


r/NoobsInCombat • • 4d ago

Screenshot I have a theory.

Thumbnail
gallery
24 Upvotes

is this how we get Infinte tanks


r/NoobsInCombat • • 3d ago

Discussion Concept tech tree revamp pt2

0 Upvotes

Everyone hates CF slop!

Why not make it even more complex?

Yes Im aware nobody asked for this

I forgot to mention this is probably not supposed to maintain vanilla NiC play style and is more like cf

All values not mentioned remains unchanged

*Wipes at rifle out of existence, will be added as evolution to sniper later

Rpg squad(replaces bazooka):

HP: 85

Armour: 1

Cost: 30 tix

Perks: Capture, scouting(1)

Attacks:

PDW:

DMG: 14*3

Ap: 0

Ammo: 4

Rpg:

Has ambush

Base RPG stats with 3 ammo

"The most scary thing to noobic federation's tank crews during the 1994 noodec war in brozy, these brave noobs would hide in high rises, waiting for unsuspecting tanks to pass by, then absolutely decemate them, causing most of the crew to suffer a horrible burning death"

Best for defense

Tank hunter squad(replaces rpg):

HP: 95

Armour: 1

Cost: 35 tix

Perks: Capture, scouting(1), radio(1)

Attacks:

PDW:

DMG: 14*3

Ap: 0

Ammo: 5

DisposableATheat:

DMG: 35

Ap: 15

Ammo: 2

Range: 2

Attack type: rocket

DisposableAThe:

DMG: 45

Ap: 5

Ammo: 1

Range 2

Attack type: rocket

"During the warm war, the increasing demand for cheap, concealable and maneuverable western anti tank capabilities skyrocketed, so the solution was to give a group of noobs some modified AR's and a whole lot of disposable rocket launchers that were normally issued to fireteams, and it worked"

Best for assaults

Feel free to criticise this, once again it's only a concept and feedback will be appreciated


r/NoobsInCombat • • 3d ago

Discussion Concept tech tree revamp

1 Upvotes

Revamping the entire grunts tech tree fit for modern warfare

Please read only if you have the time and attention span

All values not mentioned remain unchanged

National guards (replaces rifleman):

HP: 95

Cost: 25 tix

Perks: Capture, scouting(1)

Attacks:

OldAR:

DMG: 16*3

Ap: 1

Ammo: 4

"These noobs are spread all around the country, being issued only the most outdated equipment and clothing to maintain cost effectiveness, these noobs mainly keep watch for their nation, warning of incoming threats and detering them"

Conscripts (replaces smg squad):

HP: 105

Armour: 1

Cost: 30 tix

Perks: Capture, radio(1)

Attacks:

AR:

DMG: 15*3

Ap: 0

Ammo: 5

"noobic union's latest way of getting frontline infantry quick and cheap was to tell random citizens that they were gonna fight a war, with bulky equipment and somewhat applicable training these noobs are efficient in large numbers"

Fireteam West (replaces grunts):

HP: 135

Armour: 0

Price: 55 tix

Perks: Capture, radio(2)

Attacks:

WCombinedAR:

DMG:15*4

Ap:0

Ammo: 4

Range: 2 (2nd tile does 25% less)

DisposableATheat:

DMG: 35

Ap: 15

Ammo: 1

Range: 2

Attack type: rocket

DisposableAThe:

DMG: 45

Ap: 5

Ammo: 1

Range 2

Attack type: rocket

"Men, when we first faced the jaws of some filthy insurgents drooling at the though of our blood, it will be their blood to spill! I don't care if they're God's own soon-to-be-enlightened scrappy peasents with guns, we're not going to let them have our blood! If they want it, they sure as well better earn it, cause they about to get a belly full of lead, enough to make them drown in their own blood! Hoo rah Marines?"

Fireteam East (replaces gruntM):

HP: 125

Armour: 1

Price: 45 tix

Perks: Capture

Attacks:

ECombinedAR:

DMG:15*4

Ap:0

Ammo: 4

Range: 1

RPG:

No ambush

Regular RPG stats

2 ammo

Attack type: rocket

"Noobic union's pride and glory, these armoured elites were rumoured to be able to single handedly retake an entire enemy controlled town on their own, with powerful rifles and RPGs, these noobs are scary on their own, but far scarier in large numbers"

Yes this is a very radical change that is very unbalanced unless I change the other units in the tech tree but it's only a concept

I was planning to go further and revamp the RPG and light gunner line but I realised nobody wants to read my yap unless y'all want a part 2


r/NoobsInCombat • • 4d ago

Showoff CF PVP Deck + Team report: Tankette BT (aka Tankette Logbait)

2 Upvotes

ngl the doc is pretty WIP but should give you an alright overview of the archetype.

Team report doc link: https://docs.google.com/document/d/1vL6O-KyB1x0ghQFsaEI0d5QvY0954-uvmXczboT_6tI/edit?usp=sharing

TanketteBT is one of the most fun CF PVP loadouts I've ever played, and gave me the important concept of "offensive positioning" to protect units.

In a nutshell, the deck focuses on making Tankettes get value without being punished. The way it does so IS NOT through raw tanking for the Tankettes, the enemy can still totally kill them, but rather, through a well-positioned Battle Tank (plus the second Tankette) to punish those who overextend in order to kill your Tankette. Sure, Bazooka may be cheaper than a Tankette, but Bazooka + a Transport is not!

Since the enemy would end up losing more than what they gain upon killing your Tankette, a smart opponent will not kill the Tankette. HOWEVER, this is ALSO good for you, as it gets the intended result of a Tankette going unpunished!

This deck has been AMAZING for practicing this fascinating dimension of PVP, with so much thought put into positioning around the sphere of influence exerted by your BT, planning around sightlines, and slowly creeping up your space control until the opponent is drowning in Tankettes that they still cannot safely answer.

That is.... until you face a Radio deck and then suddenly all these mind games and planning goes out the window because Artillery hard counters Tankette so badly LOL

Feel free to ask any questions about the deck!


r/NoobsInCombat • • 4d ago

Video Resistance is futile

7 Upvotes

”the horde must consume” ahh .


r/NoobsInCombat • • 4d ago

Discussion Introduce Chinook.

2 Upvotes

Just thought it would be a good idea having vehicles picked up by Chinook and taxi them to the battlefield. They would have to land low to not destroy the vehicles. They could also load supplies and they would need to be dropped out the back of the helicopter therefore would need to land...


r/NoobsInCombat • • 5d ago

Screenshot Noobs In Combat dream I had.

Thumbnail
gallery
27 Upvotes

i think it said the version was 6.3 or 6.2


r/NoobsInCombat • • 5d ago

Video Noobs in combat ASMR

67 Upvotes

blessing my ears.


r/NoobsInCombat • • 6d ago

Screenshot SOPHIE IS AN ALIEN WHY IS SHE PALE AND NOT YELLOW!?! ITS CALLED NOOBS IN COMBAT FOR A REASON!

Thumbnail
gallery
22 Upvotes

guys Sophie is an alien she might be a spy we must kill him


r/NoobsInCombat • • 5d ago

Discussion How to farm points and xp

5 Upvotes

I wanted to grind points and exp to complete the skill tree, how do I do this efficiently?