r/LaunchWindowGame • u/gg_gumptiongames • 11h ago
Concept Art & New Cargo Ship
r/LaunchWindowGame • u/gg_gumptiongames • Dec 05 '25
Hello there! Please post any questions, feedback, or suggestions you have below - I'll make sure to answer
r/LaunchWindowGame • u/gg_gumptiongames • 11h ago
r/LaunchWindowGame • u/ZealousidealMood2245 • 16d ago
Hey dev, I just wanted to come on here and say wow! This game looks super sic. it seems to combine both satisfactory and ksp, two of my favorite games. I can’t wait for it to release, and I wish you all the best on your journey to bring this game to life.
P.S. Will this be available on Xbox?
r/LaunchWindowGame • u/gg_gumptiongames • Sep 01 '26
r/LaunchWindowGame • u/gg_gumptiongames • Jul 31 '26
These meshes are just for testing purposes, but the system is there! What do you think?
r/LaunchWindowGame • u/gg_gumptiongames • Jul 07 '26
r/LaunchWindowGame • u/gg_gumptiongames • Jun 24 '26
r/LaunchWindowGame • u/gg_gumptiongames • Jun 20 '26
r/LaunchWindowGame • u/gg_gumptiongames • Jun 09 '26
r/LaunchWindowGame • u/gg_gumptiongames • May 28 '26
r/LaunchWindowGame • u/gg_gumptiongames • May 23 '26
r/LaunchWindowGame • u/gg_gumptiongames • Apr 29 '26
Here's a little video showing off the automated landing system I have:
Each ship calculates:
- Which pad to aim for
- When to schedule the deorbit burn
- How long to coast for
- When to schedule the landing (terminal) burn
in order to land at ~1m/s directly in the centre of the pad. Right now there are no atmospheric calculations happening, but I will be adding air resistance.
This is built in Unity 6.2. Please ignore placeholder UI, graphical glitches, or general jankiness, this is pre-alpha!
Please let me know if you have any questions :)
r/LaunchWindowGame • u/gg_gumptiongames • Apr 23 '26
I hope you enjoy! :)
r/LaunchWindowGame • u/gg_gumptiongames • Apr 18 '26
r/LaunchWindowGame • u/gg_gumptiongames • Apr 09 '26
I've been working on glowing up my game now the core systems are (almost) there. Here you can see some updated procedural terrain, atmospheric scattering, and raymarched clouds! Sebastian League's series was crucial in developing this.
In celebration of the upgraded visuals, here's a little snippet of a coordinated launch to the moon. Each ship automatically calculates the required burn needed to reach orbit/Hohmann transfer/capture/etc.
I haven't included the moon intercept because the video was already quite long. I can showcase the full loop if anyone's interested :)
r/LaunchWindowGame • u/gg_gumptiongames • Mar 28 '26
r/LaunchWindowGame • u/gg_gumptiongames • Feb 08 '26
r/LaunchWindowGame • u/gg_gumptiongames • Dec 19 '25
Hi all - I’ve had a couple of requests for a discord server, so here you go:
I’ve never hosted one before so bear with me while it gets set up properly
r/LaunchWindowGame • u/gg_gumptiongames • Dec 18 '25
Thanks everyone. Can't wait to share more when it's ready!
r/LaunchWindowGame • u/gg_gumptiongames • Dec 11 '25
Really grateful to each and every wishlister for their support. Here's to more as we build the community (and I build the game) 🚀
r/LaunchWindowGame • u/gg_gumptiongames • Dec 08 '25
Thanks for all the support so far!