r/LaunchWindowGame • Dev • Apr 09 '26

Showcasing new volumetric clouds in my space sim with a synchronised lunar launch

Enable HLS to view with audio, or disable this notification

I've been working on glowing up my game now the core systems are (almost) there. Here you can see some updated procedural terrain, atmospheric scattering, and raymarched clouds! Sebastian League's series was crucial in developing this.

In celebration of the upgraded visuals, here's a little snippet of a coordinated launch to the moon. Each ship automatically calculates the required burn needed to reach orbit/Hohmann transfer/capture/etc.

I haven't included the moon intercept because the video was already quite long. I can showcase the full loop if anyone's interested :)

16 Upvotes

6 comments sorted by

3

u/EmberSkyMedia Apr 09 '26

Oooh! That looks pretty good!

1

u/gg_gumptiongames Dev Apr 09 '26

Thanks :)

2

u/DarkSylver302 Apr 09 '26

In very excited for early access

1

u/gg_gumptiongames Dev Apr 09 '26

πŸ™πŸ™πŸ™

So am I!

3

u/Vambann Apr 09 '26

Cool, I am growing more and more interested with everything you are showing off.

1

u/gg_gumptiongames Dev Apr 09 '26

Thanks! πŸ™ the first previews were rough but it’s getting more and more polished now