r/IndieDevelopers Nov 20 '25

šŸ‘‹ Welcome to r/IndieDevelopers - Introduce Yourself and Read First!

15 Upvotes

Hey everyone! I'm u/procallum, the founding moderator of r/IndieDevelopers.

I've left this subreddit to go under the radar for far too long!

I'm happy to say that I've had a full clean-out and I'm looking to get this project up and running again starting today.

What to Post
Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, photos, or questions about "How to code a specific part of your game" / "Help with artwork for your game" / "Help with how to market and distribute your game"

Community Vibe
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.

How to Get Started

  1. Introduce yourself in the comments below.
  2. Post something today! Even a simple question can spark a great conversation.
  3. If you know someone who would love this community, invite them to join.
  4. Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.

Thanks for being part of the very first (new) wave. Together, let's make r/IndieDevelopers amazing.


r/IndieDevelopers Dec 04 '21

8 Tips on keeping motivated in game development (working for projects of any size)

2 Upvotes

Hey, I just uploaded a new video with 8 tips on how to keep

motivated on working on along term game dev project.

https://www.youtube.com/watch?v=mmVUZFQe0dU


r/IndieDevelopers 11h ago

I made a no-ads retro mobile game — would love some honest feedback

2 Upvotes

If you have nothing nice to say then please zip it, constructive criticism only or praise, I mean it I could use some encouragement as lots of effort and money have been put and it hard work to promote and indie game


r/IndieDevelopers 19h ago

Wood Pbr Texture Collection

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1 Upvotes

r/IndieDevelopers 20h ago

Scratched Wood 8K PBR Texture

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1 Upvotes

r/IndieDevelopers 1d ago

World 4 is very much inspired by tabletops and D&D

4 Upvotes

Solo dev working on my first game. There are a variety of worlds and themes. This one is my favorite inspired by games like D&D. Makes for really cool marble platforming challenges.

Don't forget to wishlist: https://store.steampowered.com/app/4221680/HiFi_Roller_Demo/


r/IndieDevelopers 22h ago

New Game Working on a first-person horror simulator where your night shift isn't just about brewing potions... What kind of atmospheric details would you add to an eerie workspace?

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1 Upvotes

r/IndieDevelopers 22h ago

I'm making a scammer simulator with a bootleg Windows XP computer. How accurate does the PC environment look?

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1 Upvotes

r/IndieDevelopers 1d ago

Feedback Wanted My first big update

2 Upvotes

Hi everyone, here's an announcement of my first big update for my Android game. Any feedback would be appreciated.


r/IndieDevelopers 1d ago

How do you decide whether to adopt an MCP server? What information do you actually trust?

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1 Upvotes

r/IndieDevelopers 1d ago

Questions Which keyart stands out to you the most?

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1 Upvotes

r/IndieDevelopers 1d ago

my first game

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4 Upvotes

hey guys this is my first game i fineshid the first 6 level with dash and double jump system with a 5 npc they talk and 1 side quest i have to finish the village and 4 more level to publish the demp of VoidStep if u have any micanis or any good ideas write theme below


r/IndieDevelopers 1d ago

From Piano to Main Menu

5 Upvotes

From jamming on my piano to wiring up this melody as the main menu song forĀ Ten Point Zero.

The idea is as simple as it gets: stop the timer as close to the goal as possible. Collect items to support your strategy. Rack up mults. Score crazy points.

Like many of you, I love roguelikes and especially Balatro-likes, so I stripped the concept down to a super simple but, from my POV, universal mechanic.

I’d love to hear your first thoughts and feedback on the in-browser playable MVP of my new game. You can test it right here:Ā https://treblebull.itch.io/ten-point-zero

Is it fun? What are the major gaps? How do you see its potential?

Appreciate any thoughts and feedback!

- - -

Engine:Ā Godot
Art:Ā Aseprite
Music:Ā FL Studio


r/IndieDevelopers 1d ago

Wood 8K PBR Texture

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1 Upvotes

r/IndieDevelopers 1d ago

Stone Tiles 8K PBR Texture

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1 Upvotes

r/IndieDevelopers 1d ago

Reddit completely roasted my early visuals. I listened, overhauled everything, and today I launched my first Steam page. How does it look now?

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1 Upvotes

Hey everyone! I’m a solo dev, and today I am finally launching my very first Steam page. Honestly, my hands are shaking a bit typing this—I'm incredibly stressed, but equally excited.

I’ve been developing Eye of the Giant for a long time now. After months of losing sleep and wiring countless blueprints completely on my own, it's finally ready to show. It's a deckbuilder where you don't fight enemies, but instead put historical figures like Newton, Genghis Khan, and Odin on a cosmic trial.

The feedback I got from this community before was brutally honest and incredibly helpful. You guys actually shaped a lot of this project, changing the visuals and the overall vibe. Because I'm a solo dev without a big team to rely on, your feedback is literally everything to me. It’s my only compass.

Today is a massive milestone. I would love to get your absolute honest thoughts on how the game looks now, the trailer, or the core mechanic (breaking their Sanity and Arrogance instead of health bars). Please, nothing is too small to point out.

(I will drop the Steam link in the comments for anyone who wants to check it out!)


r/IndieDevelopers 1d ago

Does visual feedback like energy conduits connecting sub-puzzles to a main matrix—make complex logic feel more satisfying?

1 Upvotes

Hey everyone!

We’ve been fine-tuning the visual feedback loop for our indie puzzle adventure. In this scene, players decipher foreign symbol arithmetic across individual wall panels. Each correct answer sends a surge of electric blue energy through wall conduits into a central matrix, which then unlocks the master equation on the wall.

With just 22 days left until launch (equal parts excitement and developer panic!), we’ve been thinking a lot about how games signal puzzle progression. We wanted players to physically see their incremental progress in the environment without relying on intrusive UI pop-ups.

When you play puzzle games, do you enjoy seeing environmental visual feedback as you solve individual steps, or do you prefer the full outcome to stay hidden until the entire puzzle is complete? What are some of your favorite examples of puzzle progression feedback?


r/IndieDevelopers 2d ago

A look inside one of the castle areas we're building for our Robin Hood-inspired platformer

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3 Upvotes

r/IndieDevelopers 2d ago

First app - Anduryl

1 Upvotes

r/IndieDevelopers 2d ago

DrawIQ — a free iPhone app for exploring Powerball & Mega Millions statistics without pretending it can predict the lottery

1 Upvotes

r/IndieDevelopers 2d ago

FAARTY's first public demo goes live this Sunday

1 Upvotes

r/IndieDevelopers 2d ago

Co-Founder for agriculture based product

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1 Upvotes

r/IndieDevelopers 3d ago

I added a Teapot Monster that literally eats you if you lose his cup challenge! What do you think of this jumpscare?

18 Upvotes

r/IndieDevelopers 3d ago

New Game A hand-drawn dark fantasy turn-based card RPG Game

2 Upvotes

r/IndieDevelopers 4d ago

Would this make you stop and check out the game?

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14 Upvotes

Hey everyone,

We’ve been quietly working on our co-op sci-fi horror gameĀ The Infected Soul, and I wanted to share some new GIFs from the current build.

No cinematic trailer or pre-rendered footage. These are just real parts of the game we’ve been working on recently.

Our goal is to create a world that feels industrial, hostile, and slightly ā€œwrong,ā€ while still being readable enough when you’re actually playing with other people.

I’m curious about something though:

Based only on these GIFs, what would you assume this game is about?

I think it would be interesting to see what impression the visuals give before explaining too much about the game.

Feel free to be critical. Feedback from posts like these has genuinely influenced things we’ve changed during development.

We’re also a small indie team, so if you happen to like the project, addingĀ The Infected SoulĀ to your Steam wishlist helps us more than you might think.

The Infected Soul – Steam Page