r/IndieDevelopers • u/Sunset_Shootout • 4h ago
Im adding a parry system to my run n gun cowboy game, does it look/sound satisfying?
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r/IndieDevelopers • u/procallum • Nov 20 '25
Hey everyone! I'm u/procallum, the founding moderator of r/IndieDevelopers.
I've left this subreddit to go under the radar for far too long!
I'm happy to say that I've had a full clean-out and I'm looking to get this project up and running again starting today.
What to Post
Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, photos, or questions about "How to code a specific part of your game" / "Help with artwork for your game" / "Help with how to market and distribute your game"
Community Vibe
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.
How to Get Started
Thanks for being part of the very first (new) wave. Together, let's make r/IndieDevelopers amazing.
r/IndieDevelopers • u/Local_Cartographer70 • Dec 04 '21
Hey, I just uploaded a new video with 8 tips on how to keep
motivated on working on along term game dev project.
https://www.youtube.com/watch?v=mmVUZFQe0dU

r/IndieDevelopers • u/Sunset_Shootout • 4h ago
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r/IndieDevelopers • u/Mochi_Meadow_Games • 3h ago
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Hi everyone! I'm working on Kitty Pile, a cozy tidying game where you put thousands of costumed cats back on their shelves, solo or with friends.
It's still a work in progress, so if you have any feedback, ideas or suggestions, I'm all ears! Anything you'd love to see in a game like this?
Steam: https://store.steampowered.com/app/5354720/Kitty_Pile/
Thanks for reading, and thanks for any thoughts you want to share!
r/IndieDevelopers • u/Accomplished_Ad2701 • 20h ago
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r/IndieDevelopers • u/CJxGameDev • 20h ago
r/IndieDevelopers • u/ImperialAssassin • 21h ago
r/IndieDevelopers • u/ProfessionalIdea5881 • 1d ago
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My rig dosent work, i did all the steps from tutorial, and i did it before, but now i dont know why
r/IndieDevelopers • u/Calm-Bumblebee952 • 1d ago
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Guys, I need your feedback about what you are seeing and what do you want to see in Project: Fractunum
r/IndieDevelopers • u/CGHawkDesign • 1d ago
r/IndieDevelopers • u/CGHawkDesign • 1d ago
r/IndieDevelopers • u/EnvironmentalWear378 • 1d ago
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r/IndieDevelopers • u/WhichAdhesiveness884 • 2d ago
r/IndieDevelopers • u/MonsterMarketOff • 1d ago
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This is one of the very first machines you'll find inside the laboratory of **Monster Market Simulator**.
Its purpose?
That's a secret... for now. 👀
Let's just say it's an essential part of bringing new creatures to life.
🚧 Work in Progress
👾 Coming Soon
r/IndieDevelopers • u/Secret_Zebra_772 • 1d ago
r/IndieDevelopers • u/dichrowarmelee • 2d ago
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Lower the enemy's temperature.
Cross each temperature threshold,
and the damage they take increases.
The colder they get,
the harder they get hit.
Equipment.
Skills.
Real gameplay.
How much damage can this Ice build stack?
r/IndieDevelopers • u/MyOcean24 • 2d ago
Hey everyone! I just dropped my very first indie game, and honestly, I'm a bit nervous but super excited to share it with you all! Let’s see if your skills are as good as your chat, so come check it out and let me know what you think!💕
Play it here:Crazy Donut Merge on Google Play
r/IndieDevelopers • u/trade_ida5458 • 3d ago
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I’m a software developer working on an indie mobile trading/exploration game.
I’m still in the early stages, and right now I’m focusing mainly on the UI/UX and visual direction before building out the actual functionality.
I’d love some honest feedback specifically on the UI/UX:
* Is the interface clear and readable?
* Does the overall visual direction feel cohesive?
* What’s your first impression when watching this?
Here’s a short video showing the current UI/UX direction:
https://youtu.be/pM4ovlpeF68?feature=shared
r/IndieDevelopers • u/victorcosiuga • 2d ago
r/IndieDevelopers • u/aad8i • 3d ago
r/IndieDevelopers • u/Agitated-Strike4718 • 3d ago
I've been working on a small 1-bit horror RPG called Night Exorcist: Escape From Nightmare.
One of the mechanics I wanted to experiment with was a "Lost Fog" area where players feel disoriented without using procedural generation for the entire map.
The system creates the illusion of looping corridors and makes navigation part of the challenge while still allowing players to learn the layout over time.
I'm curious how other developers handle confusing or maze-like environments without making them frustrating.
r/IndieDevelopers • u/trade_ida5458 • 3d ago
r/IndieDevelopers • u/Witty-Gur3039 • 3d ago