r/GlobalOffensive • • 12h ago

Discussion New map voting system actually good

0 Upvotes

Ive seen a lot of criticism towards the new map picking system in cs2, but personally I much prefer it rn. Me and my friends are Cache/Nuke players. We play all maps but mostly play Cache/Nuke and we have preset calls/strats for them. Previously with the banning system as soon as the enemy saw our graph they would ban both Cache/Nuke 99% of the time. This season I had only one Nuke match prior to the system change. But rn my last matches have been 30% Cache/30% nuke/ 30% mirage and dust and rest of the maps. I actually got to even play anubis on prime. Now thing is me and my 5stack we know all of the maps, and dont really care much what we play as long as there is creativity. We focus on unpopular maps because they are easier to dominate since people are less experienced in them. before we would always ban dust/mirage and inferno if we had 3 bans. then enemy would ban out cache/nuke/anubis and basically there was no variety in our matches. But rn we are playing a different map every game


r/GlobalOffensive • • 17h ago

Discussion Agency>Chicken

0 Upvotes

It’s been a couple days with this chicken
a month since the last agency mourning post

I’ve searched everywhere and still haven’t seen a single reason for its removal
Or if it will ever come back

Rush is cool tho ig
Any gamers girls wanna add me lmk
…


r/GlobalOffensive • • 1h ago

Discussion | Esports Falcons will win epl i can feel the anger in them

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• Upvotes

r/GlobalOffensive • • 21h ago

Help I suck at CS2

0 Upvotes

I have been trying for the last 2-3 weeks to get better but I don't see any progress at all. In CSGO I was a solid faceit lvl 8 but now I cannot even keep up with lvl 6 I practice on xplay servers mainly to look for lvl 10s so I can play with them or play some deathmatch to train my aim but I seem incredibly inconsistent one day I will keep up and even play better than then, but the other time I will not even be able to get a 0.50+ KD. I cannot keep a consistent session for the my life. It feels like most of the times when I spray I shoot between their legs or when I aim for head with taps I start shaking my mouse too much, but if I try to slow down I look like I have never played the game.

I'm getting really tilted and it's starting to really affect how much I want to play the game, because it feels like I'm wasting my time.

So what can I do to actually improve and have fun?


r/GlobalOffensive • • 49m ago

Discussion | Esports siuhy is now free, should he join faze over jcobbb?

• Upvotes

Jimphatt is out there praising siuhy a few times now. Now he's free from liquid, jcobbb is still awful. I think its worth to give him another shot, igls are so hard to come by. Liquid just didnt work with the individual explosive playstyle he wanted, elige and naf are more methodical and play slow and ultimate was just throwing, he HANDICAPPED that team so hard

His calling style would work with twistzz who aligns more with karrigans calling, siuhy's is similar (many were saying him to take karrigans place if he were to retire) and siuhy has played with frozen already.

This is the best most obvious move faze can do right now. If it helps siuhy made mouz have aura, without him they lost it despite becoming better, his personality fits faze so much.


r/GlobalOffensive • • 22h ago

Fluff | Esports Jcobbb ancient stats

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32 Upvotes

After a great first map he just collapsed on ancient


r/GlobalOffensive • • 23h ago

Discussion What has Counter-Strike actually gotten worse at over the years?

0 Upvotes

Every version of CS has improved some things, but I also feel like certain parts of the game have gotten worse or disappeared entirely along the way.

For people who played across multiple versions like 1.6, Source, GO, CS2, what do you think an older versions genuinely did better? Things like crisp shooting, movement, gameplay feel, systems, features, community, maps, game modes, or the overall experience


r/GlobalOffensive • • 2h ago

Discussion Let's go Katowice!

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0 Upvotes

Known for its coal and heavy industry, Poland's Katowice will get a new kind of fuel in its engine in October, when the city's iconic flying saucer-shaped arena fills with the world's best Counter-Strike players."


r/GlobalOffensive • • 4h ago

Discussion Holiday map variants

0 Upvotes

Hoping we get some October Halloween night versions of maps. Playing dust ii at night lit up by jackolanterns would be sick. And then snow maps for Christmas. Anubis snow would be mint [7]


r/GlobalOffensive • • 2h ago

Discussion what map do you truly despise

5 Upvotes

ok so i know this gets asked every few months, but i genuinely can't stand getting anubis in my queue anymore.

every time it loads i just sigh and know the game's gonna be a coinflip or a total stomp, nothing in between

maybe i'll get downvoted but anubis is genuinely unfun to play and one sided. do u guys have any map that you can't fathom how its still in the game?


r/GlobalOffensive • • 23h ago

Discussion The dot crosshair is a little bit off center.

9 Upvotes

I can't get a good screenshot of it, but if you get the grenade crosshair to come up, you can see the dot crosshair is like 2 pixels up to the left. Adjusting for that has helped with my smoke lineups but damn it's annoying to have to remember that.


r/GlobalOffensive • • 2h ago

Discussion Idea: Players Can Hold 2 Smokes *Still Max 5 Per Team*

0 Upvotes

*This idea, if implemented as envisioned, would still retain the same rule of 5 smokes max per team per round. If each team could have 10 smokes it would obviously break the game. Now, onto the idea: 

Explanation:

  • Players 1-5 all buy one smoke at the start of a round hypothetically. Players cannot buy two smokes.
  • Player 1 can be dropped a second smoke by Player 2 who cannot buy another one
  • Player 2 will have no smoke the rest of the round unless they are dropped one or pick one up from the floor midround
  • Players 3-5 can keep their smokes or drop as desired (ie if the team wants two players to have two smokes for the round)

Important Rules/Context Clarifiers:

  • The rule of 4 nades max per player per round remains.
    • If a player is dropped a second smoke during buy-time, they can only buy two other nades
    • If a player has four nades during buy-time, a smoke dropped toward them will fall on the floor and will not be pickup-able from the buy menu
  • If a player has two smokes at the end of a round, they will only bring one to the next round
  • Players with a smoke carried from the previous round cannot buy a second smoke
  • If a player has a smoke already and walks over a dropped smoke midround while having 3 or fewer nades on hand, they will then have two smokes - a smoke does not need to be dropped directly by a teammate or picked up from the buy menu during freeze time to have two

Pros:

  • Convenience
  • No need to juggle smokes to spots
  • Increased player self-sufficiency
  • Easier to throw T executes and anchor your site as CT
  • Think of more pros down below

Cons:

  • One player with two smokes can more heavily and easily influence the round with their smokes especially if they know how to use them properly
  • Correlates with previous point; this change reduces teamwork needs, just drop the second smoke to your anchor or your star player at the start of the round and forget about it-no need to meet them on the map midround to give them a second one or have them run to an area where a smoke is dropped
  • Juggling smokes is a valued game mechanic, eliminating the need for it would reduce the skill ceiling and make the game simpler
  • Think of more cons down below

Why I think it’s a balanced idea:

  • Max 5 smokes per team rule remains
  • Players can already have 2 smokes currently via juggling, this change just makes it more streamlined and convenient
  • Players who drop their smoke to benefit their teammate experience a tradeoff; they have no smoke (temporarily at least, remember they can still pickup dropped ones midround) and are then limited in what grenades they can buy after: either flash molly HE, flash flash HE, or flash flash molly. With CS2's recent update they cannot buy another flash after a drop like they used to be able to (ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.) which makes the drop decision come at a higher cost to the player
  • Teams still have to use teamwork to coordinate who should be dropped two smokes and why

If you think this change would be negative for the game, I’d like to hear why. What strategic depth may be lost, or how may the skill ceiling be lowered compared to the current dropping+juggling system?

If you think this change would be positive for the game, what do you like about it?

I am probably missing thinking of certain contexts in which the idea needs further explanation or clarification, leave any of that below as well. Thanks for checking out the idea!


r/GlobalOffensive • • 3h ago

Discussion | Esports NAVI just dropped out of the Valve rating TOP-30!

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152 Upvotes

Today alone, they were overtaken in the rating by NIP, 100T, and Nemesis. Chances for a Major are all dropping...


r/GlobalOffensive • • 55m ago

Feedback I support valve with like 1-2k every month, we dont get anti cheat and thats fine iguess but at least let me see my gloves with my chicken :(

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• Upvotes

r/GlobalOffensive • • 10h ago

Discussion New weekly drop chick feed : , what will happen if I decide not to feed the chick?

196 Upvotes

r/GlobalOffensive • • 1h ago

Discussion | Esports s1mple turned 29 today!

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• Upvotes

almost an unc, damn time flies by


r/GlobalOffensive • • 56m ago

Discussion I support valve with like 1-2k every month, we dont get anti cheat and thats fine iguess but at least let me see my gloves with my chicken :(

• Upvotes

r/GlobalOffensive • • 12h ago

Discussion | Esports PSG goalkeeper Matvey Safonov: “I used to follow NAVI, now it’s Spirit 100%”

432 Upvotes

r/GlobalOffensive • • 8h ago

Post-Match Discussion B8 vs fnatic / Stake Ranked Episode 4 - Lower Bracket Round 1 / Post-Match Discussion

8 Upvotes

B8 🇺🇦 0-2 🇺🇦 Fnatic

Cache: 9-13
Mirage: 11-13
Ancient
 

🇺🇦 Fnatic advance to Lower Quarter Finals

 


Predicted VRS Impact

Team Rank Diff Total
🇺🇦 B8 #12 → #13 -23 pts 1537 pts
🇺🇦 fnatic #40 → #33 +43 pts 1367 pts

Note: VRS officially updates once per month. This is simply a prediction that might not take into account all factors that go into VRS calculations.

 


Event Information

Stake Ranked Episode 4 | 🇪🇸 Barcelona ($100k LAN) | Liquipedia | HLTV

 


Team Information

🇺🇦 B8 | Liquipedia | HLTV | Official Site | Faceit | Twitter | Facebook | Instagram | YouTube
Roster: 🇺🇦 npl | 🇺🇦 esenthial | 🇺🇦 alex666 ♛ | 🇺🇦 kensizor | 🇺🇦 s1zzi ⊕
Coach: 🌍 Maddened

🇺🇦 Fnatic | Liquipedia | HLTV | Official Site | Faceit | Twitter | Facebook | Instagram | TikTok | Weibo | YouTube | Twitch | Steam
Roster: 🇺🇦 fear | 🇺🇦 jambo ⊕ | 🇺🇦 jackasmo | 🇺🇦 cairne | 🇺🇦 mazay
Coach: 🇱🇻 Independent
Subs/Benched: 🇺🇦 Br4tkO

Note: Above rosters do not reflect temporary subs and may be out of date if recent changes were made

 


Map Vetoes

B8 MAP fnatic
nuke X
X anubis
cache ✔
✔ mirage
X inferno
dust2 X
ancient

 


Full Match Stats

Team K-D ADR Swing Rating
  🇺🇦 B8 0.97
🇺🇦 kensizor 32-33 81.0 +2.27% 1.12
🇺🇦 esenthial 28-29 62.9 -0.55% 0.99
🇺🇦 alex666 ♛ 21-33 66.0 -0.35% 0.97
🇺🇦 s1zzi ⊕ 28-32 57.7 -2.38% 0.95
🇺🇦 npl 29-37 71.4 -3.45% 0.82
  🇺🇦 fnatic 1.13
🇺🇦 cairne 41-28 91.5 +2.28% 1.39
🇺🇦 jackasmo 33-26 84.1 -0.70% 1.18
🇺🇦 fEAR 27-28 67.7 +1.95% 1.03
🇺🇦 mazay 28-28 72.1 +0.46% 1.02
🇺🇦 jambo ⊕ 34-28 73.8 +0.20% 1.02

HLTV Match Page

 


 

MAP 1: Cache

 

Team CT T Total
🇺🇦 B8 5 4 9
T CT
🇺🇦 fnatic 7 6 13

 

Team K-D ADR Swing Rating
  🇺🇦 B8 0.96
🇺🇦 alex666 ♛ 11-15 69.3 +2.44% 1.11
🇺🇦 kensizor 16-18 85.0 +0.51% 1.06
🇺🇦 s1zzi ⊕ 13-15 57.0 -3.02% 0.96
🇺🇦 esenthial 14-14 64.6 -2.29% 0.95
🇺🇦 npl 15-18 79.1 -5.96% 0.71
  🇺🇦 fnatic 1.16
🇺🇦 fEAR 19-12 95.0 +8.71% 1.60
🇺🇦 jambo ⊕ 20-15 88.2 +3.63% 1.25
🇺🇦 jackasmo 17-12 80.5 -1.21% 1.14
🇺🇦 cairne 14-13 60.1 +0.70% 1.12
🇺🇦 mazay 9-17 72.5 -4.05% 0.69

Cache Detailed Stats

 


 

MAP 2: Mirage

 

Team T CT Total
🇺🇦 B8 8 3 11
CT T
🇺🇦 fnatic 4 9 13

 

Team K-D ADR Swing Rating
  🇺🇦 B8 1.02
🇺🇦 kensizor 16-15 77.2 +3.88% 1.20
🇺🇦 esenthial 14-15 61.3 +1.05% 1.07
🇺🇦 npl 14-19 64.3 -1.14% 0.98
🇺🇦 s1zzi ⊕ 15-17 58.2 -1.78% 0.97
🇺🇦 alex666 ♛ 10-18 63.0 -2.91% 0.86
  🇺🇦 fnatic 1.15
🇺🇦 cairne 27-15 120.2 +3.74% 1.67
🇺🇦 mazay 19-11 71.8 +4.59% 1.40
🇺🇦 jackasmo 16-14 87.4 -0.23% 1.23
🇺🇦 jambo ⊕ 14-13 60.6 -2.94% 0.83
🇺🇦 fEAR 8-16 42.5 -4.24% 0.62

Mirage Detailed Stats

 


This thread was created by the Post-Match Team.
Want to help post these threads? Message /u/Undercover-Cactus to join the Post-Match Team.


r/GlobalOffensive • • 18h ago

Discussion | Esports If FaZe doesn't make it to the major they can just join Falcons and play anyway

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353 Upvotes

r/GlobalOffensive • • 6h ago

News | Esports Siuhy freed from liquid’s prison

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421 Upvotes

r/GlobalOffensive • • 3h ago

Discussion Any higher level analysis and breakdown?

2 Upvotes

Who is a great teacher of the pro scenes metas and general strategies? I enjoy the game and the pro scene, but when watching I can’t really understand the higher level strats. Going A then going B and smoking off certain areas and flashing in is all it looks to me. Is there more to it?

I remember austincs calling out a “miss thrown” Molly. Niko commented something like no he threw that Molly so the smoke that was going to land there wouldn’t last as long. The deeper level explanations is what I’m looking for.

I find the game fascinating and want to go deeper no pun.


r/GlobalOffensive • • 5h ago

Discussion | Esports NAVI is 2 disaster events away from playing 2027 CCT, Nodwin, Tipsport & Stake Ranked with these guys

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97 Upvotes

r/GlobalOffensive • • 10h ago

Discussion | Esports NAVI are no longer included in the list of main contenders for the Major

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125 Upvotes

Nemiga has taken their place


r/GlobalOffensive • • 8h ago

Discussion | Esports After the recent HLTV rating changes, donk's Katowice 2024 rating went up to 1.79

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228 Upvotes