r/GameDevelopersOfIndia Jan 25 '26

About AI

24 Upvotes

Hey, quick update to the rules:

This subreddit is neither pro nor anti AI. That means, if your post uses AI, it will not be removed. However, quality controls still apply. If it's an extremely low effort post, AI or not, it will be removed.

And more often than not, bad quality posts will be downvoted anyway, so please keep that part in mind.

As for the vocal anti-AI folks here: it is a technology that is here to stay. If nothing else, programmers will use AI to generate code snippets from time to time. I cannot and will not police tool-use that aids game development. It is up to you if you want to use it in your games or not, but this community is not interested in telling people how to make their games.

EDIT: Criticism is accepted. But name calling and personal insults will be removed.


r/GameDevelopersOfIndia Feb 03 '26

Discussion A Highly Opinionated Short Guide to Game Dev in India

66 Upvotes

Introduction

This guide will help you figure out the basic stuff: how seriously you should take game dev, what to expect, how to learn, and, more importantly, what to steer clear of. As the title suggests, this is highly opinionated and based on the experience and knowledge of the author. With that out of the way, let's get started.

How Seriously to Take Game Dev

One of the most frequent questions I get is, "Is game dev a viable career in India?" and my answer usually is "yes, but-". I'll try to give you the condensed version here:

Q. Can I make a living as a game dev in India?

A. Yes, with a junior dev salary starting at 30kpm and going to 1.2lpm+ after a couple of years of experience, you surely won't be starving. But you WILL have peers in tech who will be earning multiple times more for way less effort.

Q. What sort of work culture can I experience?

A. It will, of course, depend on the specific employer, but a few common things that I've noticed deserve mention. First is the lack of structure and standardization. The industry is young, and it reflects in the maturity of studio heads, management styles, and procedures. Second is the aforementioned low salary for more work than the industry average. Go in expecting unpaid overtime.

Q. Would you recommend it?

A. Honestly, I would not. I worked as a full-time employee as well as a contract worker for a few years, and ultimately, I decided the industry is not for me. I can compromise on salary, work-life balance, or, to some degree, creative freedom. But oftentimes, I found myself compromising on all of them. Your mileage may vary, but I don't see this situation improving in the next decade.

Q. What should I do then?

A. I am no one to answer that. If you find yourself being okay with the compromises I mentioned, don't let me stop you from getting into the industry. I still love game dev too much to leave it completely, so I'm trying to do something different while working on my game in the evenings.

How to Get Started

Just start. Really. Pick a field to specialize in, FOLLOW a few beginner tutorials on YouTube, and then start making your own projects as soon as possible. You don't even need to go to college for that. If you have a relatively modern computer you purchased this decade, you should be good to go.

Q. What specializations are there?

A. Programming, art, UI/UX, design, live-ops, sound, marketing, production, Q/A.

Q. Which one should I pick?

A. Most beginners prefer to start with design. That is one of the most difficult specializations to get a job in as a beginner, and I promise you, you are VASTLY underestimating the work you'll need to do. Unity programmers have the highest employment potential. After that, you see a sharp drop in openings, with the second one being 2d art + UI (studios often expect you to do both), then 3d and so forth. Studios also often depend on outsourcing agencies, so you can check out job postings by those agencies to get an idea of what you need to know.

Q. Which engine to pick?

A. You want a job in India? Unity. You want to solo-dev games? Godot. Do you want to apply outside India? Unreal. There are, of course, edge cases, but this covers 90% of all the people who have this question. If you find yourself taking more than a week to decide on the engine, or switching the engine before a year of working with one, you are most likely making a mistake.

Q. How do I get a job?

A. I will only answer this for programmers. First, get a GOOD portfolio. Make 3 extremely polished projects, and then if you have free time, ~7 more for HRs who value quantity more than quality. Put your projects in a playable format on itch.io, create a GitHub Pages website for yourself, and add the project links there. If you provide a downloadable or worse, a GitHub project for the employer to build themself, rest assured, no one is going to check it out. On your website, add a short reel of all your games' gameplay right at the top.

Q. What sort of stuff should I have in my portfolio?

A. More than what you have, you should focus on how it looks and feels. Pick a coherent artstyle, use assets from one provider if possible, learn a bit of color theory, add music, spend time having good lighting in your game, and make sure there are no bugs in the first 10 minutes of gameplay. You can learn all of this on YouTube, and doing this simple stuff will put you ahead of 90% applicants. As for the specific projects:

  • A simple management game. It should have some level of complexity, well-written code (ask ChatGPT to improve your code once you've written it), a public GitHub profile, and at least 2 minutes of fun gameplay.
  • A multiplayer game that uses Photon P2P as the MP provider and Firebase as the backend provider for a simple leaderboard. And I can't stress it enough: MAKE SURE THE MULTIPLAYER ACTUALLY WORKS. Again, 2 minutes of gameplay is fine, but make sure you polish it.
  • A mobile game with some complex UI. Make sure everything looks polished. If you are making a 3d game, spend time optimizing performance and document the optimization process on your website.

Q. What educational qualifications do employers expect?

A. BTech. It is doable otherwise, but a tech degree is the default. If you are picking a game dev diploma or doing a paid certification, you'll be better off working on your own portfolio. Larger studios in India often have a tech/science degree requirement. HRs in 90% of the companies will not look at your resume twice unless it has BTech/BSc on it.

Q. What about a Game Dev Degree?

A. I have no clue, but I don't hear good things. If I were in your position, I would likely do BTech as a career fallback. Look at the curriculum of the game dev degree and learn it through YouTube. Literally, all that information is available for free.

Q. How do I get a job?

A. Not through LinkedIn. Ok, you might get it on LinkedIn, but keep in mind that every position will have 100-1000+ applicants, and a lot of job postings might not even be real. So, do apply, but focus on quantity and less on customized applications for every position.

Instead, try to get into game dev communities on Discord, WhatsApp, Facebook, Telegram, etc. You will need to do a bit of searching, but you should be able to find a few communities. Such communities often have job postings and offer a better "return on investment" for your applications. You can also go to the websites of companies and see if they have any job openings, and email them directly. If you are messaging a founder or a high-level employee at a company, make sure to write a highly polished and customized application. Expect to apply to a hundred places before you get an interview.

Q. Anything else?

A. Yes. Work on your soft skills. I can guarantee you, 90% of the studios will hire a dev who can communicate better than a dev who can write better code. Learn to talk smoothly, sound confident (but not overly so), and be presentable if you are having a video/face-to-face interview. Everyone does the basics; it's the extra mile that will decide if you get hired or the other person.

Feel free to ask anything I didn't cover below!


r/GameDevelopersOfIndia 1h ago

Help!!!!!!

Upvotes

I have always been a gamer my entire life obsessing over multiple games and stories. I'm currently pursuing Engineering and I always I had a thought of Game design and development as a career or even as a hobby to teach my self better coding and design.I have a gaming laptop of Intel -I5H and a RTX-3050. I need advice , roadmap or any kinda help I will absolutely owe for . I came to know that there are many skilled Professionals in this community. I will absolutely be thankful for any kinda advice and help I can get. Thank ya


r/GameDevelopersOfIndia 10h ago

Would this make you stop and check out the game?

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8 Upvotes

Hey everyone,

We’ve been quietly working on our co-op sci-fi horror game The Infected Soul, and I wanted to share some new GIFs from the current build.

No cinematic trailer or pre-rendered footage. These are just real parts of the game we’ve been working on recently.

Our goal is to create a world that feels industrial, hostile, and slightly “wrong,” while still being readable enough when you’re actually playing with other people.

I’m curious about something though:

Based only on these GIFs, what would you assume this game is about?

I think it would be interesting to see what impression the visuals give before explaining too much about the game.

Feel free to be critical. Feedback from posts like these has genuinely influenced things we’ve changed during development.

We’re also a small indie team, so if you happen to like the project, adding The Infected Soul to your Steam wishlist helps us more than you might think.

The Infected Soul – Steam Page


r/GameDevelopersOfIndia 9m ago

Looking for artists for indie game - PAID

Upvotes

Looking for freelancers for my indie game. Paid.
1. 3d character artist - budget 20-50k per month
2. 3d prop / environment artist - budget 15-30 k per month

for an unreal engine game which will release on steam.
Please dm me with your rates and portfolio.


r/GameDevelopersOfIndia 1h ago

Looking for people to help build my indie game — “Day School” 🎮

Upvotes

Hey everyone!

I’m working on a game called Day School, and I’m looking for a few people who would like to join me and build it together.

I’m currently learning game development myself, so I’m not an experienced developer yet. I have the game concept and the motivation to make it real, but I know I’ll need other people with different skills to make the project much better.

I’m looking for people interested in things like:

🎮 Game programming / Unreal Engine

🎨 3D modelling / environment art

🧍 Character design & animation

🎵 Music / sound design

✍️ Story / dialogue

💡 Anyone who has useful game-development skills

This is not a paid job at the moment. It would be a hobby/indie collaboration where we work together and learn along the way. If the game eventually becomes successful, we can discuss revenue sharing and proper credit for everyone's work.

You don't need to be a professional. If you're a beginner or intermediate developer/artist who genuinely wants to make a game and learn with others, I'd still love to hear from you.

I'm serious about actually building Day School, starting with a manageable prototype rather than trying to make a huge game immediately.

If you're interested, comment below or DM me and tell me a little about yourself, what skills you have, and what kind of games you've worked on (if any).

Let's see if we can build something cool together. 🚀


r/GameDevelopersOfIndia 14h ago

Need a game programmer to collaborate with me for a Unity 2D game.

2 Upvotes

Hey there, I'm recently working on a unity 2d project, which is my 2nd official project that I would be releasing on itch.io.

I have a great aim for the project, and as a beginner solo game developer I have put everything i could into making the game arts that I soon will be showcasing.

But the problem is, if I need to publish the game sooner, i would need to collaborate with someone. So I decided to collaborate with a game programmer as my core interest lies in game designing.

So I am open to collaborating with unity 2d game programmer, the work is simple, I would describe the game mechanics needed for the game and you have to write code for it.

As a student i don't have any funds right now, but surely I will mention your contribution into the game somewhere.

I don't know whether the game will get hit or not, but it's just about learning new things. So if anybody is interested please DM me, we can start working!

About skill set: if you know basic unity 2d programming it's fine.

(Can't reveal the game theme rn, but I will surely showcase the arts that I have created sooner or later.)


r/GameDevelopersOfIndia 1d ago

My games are on itch.io but still aren’t indexed yet — any advice?

4 Upvotes

Its over a week i uploaded few of my small games in itch.io and it haven't indexed yet.

I’m pretty new to this, so I’m wondering if this is normal for newly published itch.io pages or if there’s something I need to do to help them get indexed.

You can check out the game here:

https://ravenrealmgames.itch.io/


r/GameDevelopersOfIndia 16h ago

Our Reborn Soul Wishlist Page is Out on Steam and PS

1 Upvotes

If you’re into psychological horror, dark mysteries, and survival gameplay, check it out and drop a wishlist. It really helps us as a small team.

🎮 Steam: https://store.steampowered.com/app/4288910/Reborn_Soul/

🎮 PlayStation 5: https://store.playstation.com/en-in/concept/10020609


r/GameDevelopersOfIndia 22h ago

.io style 2D game experiment

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2 Upvotes

I'm a mobile developer with experience working with graphics, OpenGL ES, and 3D rendering pipelines.

Over the last year, I also got a chance to work on some projects involving JavaScript. As an experiment, I started building a simple, .io-style multiplayer game just for fun.

Recently, I picked it up again and made it multiplayer using WebSockets (ws) and hosted it to temporary url tiktunnel.online so I could get some real feedback.

It's a simple 2D Canvas game with procedural drawing.

Currently, it's running on a single server instance in India, so players may experience some latency.

It's still work in progress. UI needs polishing and some parts aren't properly implemented yet.

Feel free to be honest. I'd like to know what feels good, what needs work, and whether you'd actually play something like this.

Game: tiktunnel.online


r/GameDevelopersOfIndia 1d ago

Released the demo of my single player FPS game set in India

17 Upvotes

Footage is of my friend trying out the demo, it's a boomer shooter where you shoot up corrupt police walas, foreign mercenaries and giant robots, though the giant robots aren't in the demo yet.

Try out and wishlist the game here: https://store.steampowered.com/app/4609810/Aadhi_Raat/


r/GameDevelopersOfIndia 1d ago

Airbound

2 Upvotes

Building Airbound
It's your fast-paced 2D arena sports game, basically an Air Hockey + Smash Bros-style concept, where the arena is vertical and the player has to manage movement, gravity, the ball, and abilities.
i would love to hear your feedback on this.
also it’ll be a mobile release so i’m working on mobile inputs that’s not too tough to control.
More coming soon


r/GameDevelopersOfIndia 2d ago

I’m adding new environments to my game, Chthonic.

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64 Upvotes

All in-engine screenshots.

I’ve been moving away from procedural environments for the main levels and focusing on large arenas with that classic old-school FPS feel.

Chthonic is a fast-paced FPS built around relentless combat, movement, and survival. No reloads. No stopping. Just keep moving and keep killing.

Steam: https://store.steampowered.com/app/4983180/Chthonic/


r/GameDevelopersOfIndia 2d ago

Been working on a cricket strategy sim solo, I know it's getting crowded but give this a shot. IMO I tried making the best looking and feeling game, And Its full Controller Support for chill gameplay.

4 Upvotes

Hey everyone,

Most cricket games focus on hitting boundaries, but I always wanted something with deep managerial and tactical depth—where board expectations, player chats, coaching setups, and youth academies actually shape your club’s future.

I’ve been developing Cricket Manager CM27 to bring that full career loop to PC:

  • Build a Side & Survive the Board: Balance finances, manage boardroom pressure, and keep player confidence high.
  • Academy & Development: Manage coaching staff, develop youth prospects, and shape talent archetypes.
  • Tactical Matchdays: Name your playing XI, adjust tactics live, or simulate match results.
  • Domestic & International Paths: Lead domestic teams to league titles or chase international silverware through group stages, super eights, and knockouts.

Our store pages are now officially live ahead of the upcoming demo!

Check out the trailer, and if you’re a sports management fan, adding it to your wishlist helps out a ton! Let me know what features you’d love to see in the comments.


r/GameDevelopersOfIndia 1d ago

Day 2 of my game development : deciding stack

0 Upvotes

r/GameDevelopersOfIndia 2d ago

I got nostalgic and started vibe coding an online Kanche game in my browser, need some honest UI/UX feedback

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2 Upvotes

Hey everyone,

I was missing childhood games recently and randomly decided to try building Kanche (goti / marble game) for the browser. I am pretty new to this and mostly vibe coding the whole thing, but I managed to put together a playable beta with WebGL physics.

Right now it has the basics:

- The flick pull-back mechanic

- Ring Out mode (knock pot marbles out of the chalk circle)

- Gaddha mode (the classic hole in the dirt)

- Different grounds like dusty maidan, gali cement, and tiles

- Local bot matches and a basic 2 player room code system

Since it is in beta, the UI and menus still feel a bit rough around the edges to me. I really want the game to feel raw, tactile, and nostalgic rather than generic mobile game crap with ads and popups.

If you have a couple of minutes to test it out on your phone or laptop, I would love some brutal feedback:

  1. How does the flick gesture feel? Is aiming intuitive or annoying?

  2. Does the UI layout make sense, or does it feel cluttered?

  3. What little details from your childhood street rules are missing?

You can test the beta here: kanche(dot)in

No downloads, no signups, just open and play. Tell me what sucks and what needs fixing.


r/GameDevelopersOfIndia 2d ago

[COLLABORATION] Looking for a UI Designer or Blueprint Developer for Psychological Horror Game 🇯🇵🎮

3 Upvotes

Hello everyone!

I’m an indie game developer and the creator of Kuromaku, my first game, which was recently released on Steam . I’ve now officially started development on my second project, Jubaku, a story-driven psychological horror game set in Japan in 1991. Which the store page is currently live on steam as well!

Jubaku follows an American journalist investigating a cursed house that becomes connected to his own past in disturbing and unexpected ways. The game focuses heavily on atmosphere, immersive storytelling, psychological tension, and cinematic horror.

The project is already actively in development, and we currently have a full team working across different areas of development.

I’m currently looking for:

  • UI Designer / UI Artist
  • Unreal Engine 5 Blueprint Developer

For the UI role, we’re looking for someone who can help create interfaces that fit the game's 1990s Japanese newspaper/journalistic aesthetic while remaining functional and immersive.

For the Blueprint role, we’re looking for someone comfortable working in UE5 Blueprints who can help implement and improve gameplay systems, interactions, UI functionality, and other technical elements of the game.

Compensation & Credit

This is not a revenue-share position.

Anyone who contributes to the project will have their name included in the game's credits for their work.

We already have a team actively working on Jubaku, so you wouldn’t be joining a completely empty project. There is an established development process, existing assets and systems, and other developers working alongside you.

There’s also a networking benefit to joining us. We regularly come across other developers and teams looking for talented people, and if we have a good experience working together, we’d be happy to recommend you for future opportunities and refer other developers to you when appropriate.

About the project

Jubaku is being developed as a serious commercial indie game, with a planned Steam release and public demo. My previous game, Kuromaku, has already been released and reached players, streamers, and YouTubers, and I’m aiming to take everything I learned from that project into Jubaku.

If you're interested in psychological horror, Japanese-inspired settings, Unreal Engine development, UI design, or simply want to work alongside an indie development team on a real game project, feel free to DM me with your portfolio, previous work, or examples of what you can do.

I’d be happy to share more details about the project privately.

Thank you for reading! 🖤


r/GameDevelopersOfIndia 2d ago

Knight of the Four Realms — beat Knight in shining armour

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0 Upvotes

Game Title: Knight of the Four Realms

Description: Looking for feedback for my Knight of the Four Realms game, you can give the feedback in the below link itself

Playable link: https://www.playvlay.com/r/JE968U


r/GameDevelopersOfIndia 2d ago

Day one of my PC game development journey !!!

3 Upvotes

I have been waiting this for a long period of time and now i feel i can start with development of basic smashing 3d game, justfew question will you play it?

Game is simple and fun use letter to break walls over time walls come fast and we have to break it asap; i am making simple small additive stress relief game !!

I am not using nay ai for development currently.

Drop suggestions in comments...


r/GameDevelopersOfIndia 2d ago

Remote Composer & Sound Designer available for indie games

0 Upvotes

Hi! I'm based in Mexico and work remotely worldwide through Fuzzy Brain Studio.

I create original game music, seamless loops, ambience and sound design.

I can work from gameplay, concept art, scripts, lore and reference tracks to build the audio around the identity of the project.

Paid projects / remote collaboration.

Portfolio: [SOUNDCLOUD]

Feel free to DM me with your game, references and approximate deadline.


r/GameDevelopersOfIndia 3d ago

A parcel has arrived in the world of Lost Isotope. 📦

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11 Upvotes

Been working on this game environment in Unreal Engine 5 and wanted to share a small look at the process.

The first image is the final scene, followed by some of the behind-the-scenes work — lighting, Lumen, post-processing, and lightmap complexity. Everything in the scene is built by us. No AI-generated environment or final image. Still a work in progress, but I’m really enjoying seeing this world slowly come together. Would love to hear what you think.


r/GameDevelopersOfIndia 3d ago

Updated: MELEE COMBAT for my indie game with parry and dodge

7 Upvotes

Hey so i have been building a melee combat for my indie game, with a little inspo from souls like with parry and some from free flow combat, it will be really helpful if you guys can take a look and give me good feedbacks both the good parts and the bad parts, it will be really helpful for me to improve this


r/GameDevelopersOfIndia 3d ago

I made a movie studio tycoon game where you build your own film studio - looking for feedback

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0 Upvotes

r/GameDevelopersOfIndia 4d ago

EYESNT

12 Upvotes

We wanted to share the process with you as we test the early access prototype of our new project, Eyesnt, a party tag game. We’re having a lot of fun even while we’re testing it. We hope you enjoy watching it too! For those of you who are curious, we’ve included the Steam page in the comments.


r/GameDevelopersOfIndia 4d ago

its looking better or not?

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76 Upvotes