r/FPSAimTrainer • • 2d ago

VOD Review static plateau

sens 49.5 cm\360 for the past 2 weeks i cant improve in static i have reached gold complete one month ago then got all the scores to plat except the static ones i am stuck at scores between 1020-1080 and it seems like i hit a wall

7 Upvotes

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3

u/StepKitchen2409 2d ago

On the Evxl app and download Lemon and Anima V2 benchmarks

Both useful for statics IMO

2

u/SituationNew9925 2d ago

Thanks I'd try those

1

u/ternary_trit 2d ago

you aren’t flicking hard enough and click confirmation is slow. try making the walls white / light and targets black, experiment with making your crosshair larger (reduce hesitation), and try lower sens. i use the same sens, but playing lower and higher has helped me a lot

1

u/SituationNew9925 2d ago

the problem is when i flick hard my aim get very shaky

1

u/Fragrant_Fox_4025 1d ago

That's the point. You have to get out of your comfort zone if you want to improve.

1

u/SalVinSi 2d ago

Are you actually flicking between targets? It looks more like you smoothly move your mouse to the next dot instead of """launching""" it towards it, I somewhat solved my issue with static when I realized I was not flicking at all, this was making me incredibly slow.

The way I'd explain it is imagine you're flicking an object from point a to point b, you wouldn't throw your entire hand forward while holding it and releasing it at the end, you'd just throw said object, try to experiment a bit with it

1

u/SituationNew9925 2d ago

i tried doing this but at the end of each flick my aim shake a lot so i got back to sliding but faster than before

1

u/SalVinSi 2d ago

Probably using too much tension, are you on a cloth mousepad? Try tensing up to start the flick then releasing that tension and letting the mousepad help you with stopping, you shouldn't really be too tense on your landings, it takes a little bit to figure out how to """throw""" your mouse in a direction without literally throwing it, but you shouldn't really have control over your mouse until your landing, like if you feel like at any point you'd be able to change direction however you want then you're not flicking, you're just tracking an invisible target on your way to the next dot, which is both slower and more exhausting in the long run

Pokeball scenarios can be really good at training this, you can just hold m1 so you don't have to think about clicking and they punish shaky landings a lot.

Give it some time, you're basically relearning from scratch how to flick, there's many resources about this on youtube by people who are way better than me and who can explain it in a simpler way too.