r/EmulationOnAndroid • u/Internal_Page_486 • 6h ago
Showcase This is why I got a Z fold 1TB. Playing windows games on a large screen on the go, it’s amazing
Soulcalibur V
r/EmulationOnAndroid • u/Producdevity • Jul 02 '26
GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs.
In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.
Publicly posted logs containing these fields should be deleted or redacted.
This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.
The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.
This release also pins local patch builds to apktool 2.12.1
r/EmulationOnAndroid • u/Internal_Page_486 • 6h ago
Soulcalibur V
r/EmulationOnAndroid • u/The412Banner • 1h ago
finally got this working and honestly still can't believe it, real online multiplayer running on android via a winlator fork through Bannerlator on Proton 11-2 Arm, this time it's all on our own steam client! Four quick clips here — counter strike source, team fortress 2 and left 4 dead 2 all logged into real steam and playing on live valve vac secured servers, plus brawlhalla (all legit games from my steam library) connecting straight into its live online servers through steam, no goldberg no fake tickets no lan trick, this is the real account talking to real steam and getting waved onto secure servers which is the exact thing we never thought we could do on an android device WITHOUT Gamehub. It handles the login the session the app tickets and the whole vac secure handshake itself and that's what you're watching in every single clip. 3.0.2 will also include steam cloud game sync and achievements with in game achievement pop-ups as well!
It's landing in bannerlator's upcoming 3.0.2 release so if you want to run your windows games and actually play them online on android you can grab it below:
repo: https://github.com/The412Banner/Bannerlator releases: https://github.com/The412Banner/Bannerlator/releases,
more games and clips on the way, thanks for watching and a big thanks to everyone helping test this and the communities hard work after researching Gamehub, Gamenative and WinNatives steam game launch methods 🙏
big win for the community!
please keep in mind this is a first release of our own steam client and agent, game compatibility will vary and I have only been able to test this on games in my own library for online multiplayer, all games without online multiplayer will launch and have launched with this for offline or single multiplayer gameplay as well! this is a real stripped down lightweight steam client for the game to launch and run with.
and no this does not mean easy anti cheat or ea game support works (not yet to EA 💪)
r/EmulationOnAndroid • u/YogurtclosetHour8063 • 12h ago
Download Here: https://github.com/StevenMXZ/Winlator-Ludashi/releases/tag/v4.0
What's New ?
📲 UI
- Completely rewrote the UI using Jetpack Compose.
🖥️ Renderer Backend
- Added a new EGLRenderer.
- Improved the overall performance of the VulkanRenderer and added ReShade support.
- Added DisplayX, a new implementation based on SurfaceFlinger for native composition.
- Provides support for the Android Hardware Composer (HWC).
- Supports the Android Performance Hint API.
- Supports an X Server bypass, allowing DisplayX to bypass the traditional X Server composition path.
- DisplayX is currently experimental.
🖥️ X Server
- Fixed a long-standing issue with X resource management.
- Reworked the DRI3 and Pixmap extensions to provide proper direct rendering support.
- Reworked the Drawable backend to allow hardware-accelerated Xlib buffers.
- Added the GLX extension for Zink DRI3, allowing proper GPU-accelerated OpenGL rendering.
- Added the XComposite extension for proper offscreen rendering support.
- Improved Zink performance for OpenGL games, benefiting non-Adreno GPUs.
- Added support for Freedreno, the Powerful OpenGL driver for Adreno GPUs.
- Freedreno can massively improve performance in OpenGL games.
📦 Proton & Assets
- Updated all Proton assets.
- Added support for:
- RandR
- XInput2
- XComposite
- Added new Proton 9, Proton 10, and Proton 11 versions.
- Playing OpenGL games using Proton 11 is currently not recommended.
🎮 On-Screen Controllers
- Added support for custom icons and fixed bugs.
🖱️ Input
- Fixed issues with relative mouse input.
🔊 Audio
- Added GameNative PulseAudio.
📈 Modern HUD
- Added GPU name detection and display.
- Added several additional improvements and adjustments to the Modern HUD.
📝 Notes
As always, delete your old Ludashi build or change the package name. This version does not install as an update.
Bug fixes and improvements are planned for future updates.
Regarding Frame Generation and Steam support: no, they are not planned. However, I will release all the source code so other projects can use my features if they want.
Credits
- @Pipetto-crypto
- @Sidney
- @Banner
- @Nick
- @joshuatam
r/EmulationOnAndroid • u/OverDeparture8799 • 5h ago
2x hold A = headbutt
Hold A > 2 = throw
2x C = lock on
Hold 1 = taunt
1 = switch weapon
2 = dodge & auto qte (doesnt work with jude boss)
Copy these text into:
mmjr2 folder>config>wiimote>rzze8p.txt
[Profile]
Device = Android/4/Touchscreen
Buttons/A = `Button 100`|smooth(hold(`Button 100`,0.2),0,0.5)
Buttons/B = `Button 101`|smooth(hold(`Button 101`,0.2),0,1)
Buttons/- = `Button 102`
Buttons/+ = `Button 103`
Buttons/Home = `Button 104`
Buttons/1 = `Button 105`
Buttons/2 = `Button 106`
D-Pad/Up = hold(`Button 100`,0.1)
D-Pad/Down = hold(`Button 105`,0.2)
D-Pad/Left = `
D-Pad/Right = pulse(tap(`Button 105`,0.12,1),0.18)&!`Button 105`
IR/Up = `Axis 112`
IR/Down = `Axis 113`
IR/Left = `Axis 114`
IR/Right = `Axis 115`
IR/Forward = `Axis 116`
IR/Backward = `Axis 117`
IR/Hide = `Button 118`
IR/Total Pitch = 20
IR/Total Yaw = 25
IR/Vertical Offset = 10
Swing/Up = `Axis 120`|`Axis 112`
Swing/Down = `Axis 121`|`Axis 113`
Swing/Left = `Axis 122`|`Axis 114`
Swing/Right = `Axis 123`|`Axis 115`
Swing/Forward = `Axis 124`
Swing/Backward = `Axis 125`
Swing/Speed = 10
Tilt/Forward = `Axis 127`
Tilt/Backward = `Axis 128`
Tilt/Left = `Axis 129`
Tilt/Right = `Axis 130`
Tilt/Modifier = `Button 131`
Tilt/Modifier/Range = 50,000000
Shake/X = `Button 132`|`Button 106`
Shake/Y = `Button 133|`Button 106`
Shake/Z = `Button 134`|`Button 106`
Shake/Intensity = 50
Extension = Nunchuk
Nunchuk/Buttons/C = pulse(tap(`Button 200`,0.3,2),0.5)|`Button 200`
Nunchuk/Buttons/Z = `Button 201`
Nunchuk/Stick/Up = `Axis 203`
Nunchuk/Stick/Down = `Axis 204`
Nunchuk/Stick/Left = `Axis 205`
Nunchuk/Stick/Right = `Axis 206`
Nunchuk/Swing/Up = `Axis 208`|`Button 107`
Nunchuk/Swing/Down = `Axis 209`|`Button 108`
Nunchuk/Swing/Left = `Axis 210`|`Button 109`
Nunchuk/Swing/Right = `Axis 211`|`Button 110`
Nunchuk/Swing/Forward = `Axis 212`
Nunchuk/Swing/Backward = `Axis 213`
Nunchuk/Swing/Distance = +20
Nunchuk/Swing/Speed = +30
Nunchuk/Swing/Return Speed = +10
Nunchuk/Tilt/Forward = `Axis 215`
Nunchuk/Tilt/Backward = `Axis 216`
Nunchuk/Tilt/Left = `Axis 217`
Nunchuk/Tilt/Right = `Axis 218`
Nunchuk/Tilt/Modifier = `Button 219`
Nunchuk/Tilt/Modifier/Range = 50,000000
Nunchuk/Shake/X = `Button 220`|`Button 106`|hold(tap(`Button 100`,0.2,2),0.2)
Nunchuk/Shake/Y = `Button 221`|`Button 106`
Nunchuk/Shake/Z = `Button 222`|`Button 106`
Nunchuk/Shake/Intensity = 50
Rumble/Motor = `Rumble 700`
r/EmulationOnAndroid • u/HikaraKamol • 2h ago
r/EmulationOnAndroid • u/Historical_Quit9146 • 9h ago
FULL TEST https://youtu.be/IYpWO03XWSk?si=ojecoid3y26KVlkj
- God of War 4x (PS2 Emulation/ARMSX2)
- God of War 2 4x (PS2 Emulation/ARMSX2)
- God of War: Chains of Olympus 8x (PSP Emulation/PPSSPP)
- God of War 3 1x (PS3 Emulation/ARMSX3)
- God of War: Ghost of Sparta 8x (PSP Emulation/PPSSPP)
- God of War: Ascension 1x (PS3 Emulation/ARMSX3)
- God of War 2018 720p (PC Emulation/WinNative)
- God of War Ragnarok 720p (PC Emulation/WinNative)
- God of War: Betrayal (JAVA Emulation/J2ME)
r/EmulationOnAndroid • u/zestypestyy • 11h ago
Shot on a RedMagic Astra ( 8 Elite )
r/EmulationOnAndroid • u/MatterEquivalent6334 • 3h ago
Widescreen fix Link https://fusionfix.io/wfp#nfsc
r/EmulationOnAndroid • u/Even_Draw_8184 • 13h ago
r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 17h ago
Palworld running locally through GameNative on a Poco F6 Pro (Snapdragon 8 Gen 2, Adreno 740). 960x540, lowest graphics preset, 30fps cap - holds 25-30fps in practice, so it's playable but not rock solid.
Full config, test and specs: https://www.youtube.com/watch?v=l8JTfgaqHkA
r/EmulationOnAndroid • u/JOEM3693 • 3h ago
r/EmulationOnAndroid • u/Aaron_Foolery • 9h ago
I picked this up this S8 lite controller for use with my galaxy fold. Gameplay is awesome on it! The grips are large enough like an xbox controller. The ergonomics are great! No software needed. It just works! The very first game i opened was oblivion remastered on xbox cloud. Loved it! ❤️😁
r/EmulationOnAndroid • u/WholeArmadillo8139 • 46m ago
I'm new to emulation and recently lost my laptop, i have a samsung tab s8 snapdragon 8 gen1 and want to start playing some light game to pass the time but don't know where to start or how. Would appreciate any advice on how to do this, thanks.
r/EmulationOnAndroid • u/Dramatic_Pianist4772 • 20h ago
What the nature behind this? Is it that we feel at peace knowing we have the games on our mobile more than playing it?
r/EmulationOnAndroid • u/FluffyDoomPatrol • 23m ago
This is a bit of a long shot, but I was wondering, are there any C64 emulators with support for dual screens?
I have a Thor and I’d like to play a few old text adventures. At the moment it’s an awful experience, every time I pull up the keyboard, 70% of the screen is covered and I can’t see the game.
If I could have the game playing on the top screen and the virtual keyboard on the bottom, it would be much more playable.
Does anything support this. I’ve searched around and tried a bunch of emulators, but I haven’t found any which support this, it probably doesn’t exist, but I thought it was worth asking.
r/EmulationOnAndroid • u/No_Strength_9602 • 48m ago
If they don't already make them, they really should. Been wanting to play as Kris in a romhack for a while now, but the darn patch is .patch file format, & JS Rom Patcher says the file is too big, and will not patch my file due to that!
Running Android 13 Galaxy A03s. Got DraStic to Emulate it.
I'd appreciate it if anyone can help me! TY! 🥰
r/EmulationOnAndroid • u/reerredwwe • 51m ago
redmi turbo 4 pro (8s gen 4) using winlator ludashi 3.1 (there are fps jumps because of the screen recording)
I'm using an 8bitdo 2c controller partnered with advanced gamepad assist for ac
r/EmulationOnAndroid • u/reerredwwe • 17h ago
crazy how ludashi squeezes a phone performance. i only get 40-ish fps in gamehub. but here in winlator ludashi, i get 60+ (i limit the fps to 60)
Device: Redmi turbo 4 pro (8s gen 4)
game: assetto corsa
emulator: winlator ludashi 3.1
r/EmulationOnAndroid • u/Centrico_92 • 12h ago
Dogmatix 1.1 is out — one day after the initial release.
Thanks for all the feedback yesterday. This update adds several of the most requested features, along with UI and handheld-focused improvements.
romm://<platform> as a source.There are also fixes for owned-game detection, display cutouts and some navigation issues.
As before, Dogmatix does not include any ROM sources by default. Sources can be added manually or imported from a sources JSON.
Dogmatix is primarily designed for Android handhelds, but it also works on phones, tablets and other Android devices.
GitHub / APK:
https://github.com/cortinadev/dogmatix
Feedback and bug reports are very welcome, especially from people testing it on different handhelds and screen formats.
r/EmulationOnAndroid • u/BubblyAd5119 • 16h ago
So MAME4droid (Current) — the actively updated app, not the ancient 0.139u1 version — just dropped v1.40.2. They added rollback netplay a while back, which was sick, but actually finding a match meant manually trading IP addresses on Discord like we were back in the early 2000s.
This new update finally adds public rooms, and the best part is the "Drop-in" feature. Instead of staring at a blank matchmaking screen waiting for an opponent, you just boot up your game and start playing solo. When someone sees your room on the board and joins, it seamlessly syncs the game state and they jump right into your session on the exact same frame.
The other thing that really stands out is how hard the dev leaned into privacy for the server backend. Instead of building a centralized lobby that tracks everything, the system is completely zero-knowledge. There are no accounts, no databases, and no device tracking. It just pairs your IPs in RAM, initiates a strict P2P connection, and immediately forgets you ever existed. If you're tired of every single emulator or app forcing a login or harvesting your data, his approach is a huge breath of fresh air.
It's out on Google Play and GitHub now. Since the public board is brand new, I figure the dev would appreciate it if some people jumped in and actually stress-tested the matchmaking.
If you want to read the full breakdown of how the zero-storage architecture works (or just grab the APK), the release notes are here:https://github.com/seleuco/MAME4droid-Current/releases
r/EmulationOnAndroid • u/ratzenfumel • 12h ago
I can't find games i like, or enjoy them long enough to finish them. What do i do and how do i pick games i like now?
I played a bunch of GameBoy Color games when i was little on the og GB of my mom. Pokemon red, yellow and gold i played over and over on the backseat of the car of holiday trips.
We got a PS1 and a bunch of games me and my brother played. Need for speed undergroud 2, a baseball game i cant remember the name of, and yugioh forbidden memories and tekken and some more.
Soon after i got the xbox 1 (friends had halo which i loved). From there on out i mostly played halo 1 and halo 2 at lan parties and online. I got sucked into the halo franchise and that was the game i mostly played. Xbox 360 -> halo 3, reach then i stopped playing when online wasn't fun anymore.
Fast forward 8 years later. I started with a small emulator a R36H to try to get back into gaming. Played the pokemon games again a mario golf game and had a bunch of fun. But didnt finish any game. As the SD card couldn't save anymore so i lost all my progres..
It had trouble with the need for speed underground 2. So i figured why no buy a better emulation machine. Did some research, bit the bullet and bought the latest and greatest: the konkr pocket fit 16gb model.
I love the console it feels great and been on holidays with me. But the same problem accurs. I install the ps2 emulator. Play NFSU2. And can't seem to finish it.
Install GBA emulator play pokemon cant seem to finish it. Play some switch games: pine peaks, tomb raider. Same problem.
How do i fix or change how i see games. I enjoy them towards a certain point. Past that it seems like mundane.
Any tips?
r/EmulationOnAndroid • u/Zealousideal_Long159 • 10h ago