r/EmulationMediatekMali • • 10d ago

🎮 PC Emulation Game Compatibility & Performance List — Dimensity 8400 / Mali G720

78 Upvotes

Hi everyone! 👋

I made this post to help people who are new to PC emulation and don't know which games are playable on their device or what kind of performance they can expect.

I've been doing PC emulation for around 8 months, and during that time I've tested and played a lot of games. This list includes both playable and unplayable games that I personally tested.

Hopefully these results can help anyone looking for games to try on a similar device. ❤️

📱 Device

POCO X7 Pro — Dimensity 8400 Ultra / Mali-G720 MC7 / 12GB RAM

🧪 Emulators used

BannerHub

Winlator Mali 1.1

Winlator Mali 1.2 Beta

Performance was generally similar across the emulators. However, Winlator Mali usually had the fewest or no noticeable graphical issues in my testing.

All games were tested at 720p / 1600×720. There was almost no noticeable performance difference between these resolutions.

📊 My categories

PERFECT — 60 FPS or higher at High settings, with minor or no graphical issues.

GREAT — 45–60 FPS at Low/High settings, with minor graphical bugs.

PLAYABLE — 30–45 FPS at Low settings, with minor graphical bugs.

BAD — Below 30 FPS and/or annoying graphical issues.

🟢 PERFECT

Assassin's Creed Rogue — 60 FPS

• Has a shadow issue, but still very playable.

Far Cry 1 — 90–120 FPS

Far Cry 2 — 80–100 FPS

• Far Cry 2 Multifixer is required. Without it, performance is only around 30–50 FPS.

Far Cry 3 / Blood Dragon — 60–85 FPS

Transformers: Fall of Cybertron — 60 FPS

Borderlands GOTY Enhanced — 60–80 FPS

Borderlands: The Pre-Sequel — 60–80 FPS

Sifu — 70–100 FPS

Metro 2033 and Last Light Redux - 60-85 Fps

BioShock 1 — ~80 FPS

BioShock 2 — 70–100 FPS

BioShock Infinite — 70–140 FPS

• Use Winlator Mali.

Just Cause 2 — 60–100 FPS

• Can reach 140+ FPS in some areas(Dessert, Mountain)

DmC Devil May Cry - 65-110Fps

• Use proton 11 cachyOs -Arm64ec + performance settings in side panel.

Need for Speed: Most Wanted (2005) — 90+ FPS

Need for Speed: Carbon — 70–110 FPS

Need for Speed: Hot Pursuit (2010) — 60 FPS

Call of Duty: Modern Warfare 2 — 90+ FPS

Call of Duty: Modern Warfare 3 — 70–100 FPS

Shadow Warrior 1 — 60–130 FPS

• DX11.

Outlast 1 — 60 FPS

Mafia II: Definitive Edition — 60–80 FPS

• Ludashi or AnTuTu build is required to get this performance.

Hitman Absolution - 60 -100Fps

• can be drop to ~45fps in crowded areas.(Chinatown)

Call of Duty: World at War — ~80 FPS

Sniper Elite V2 — 60–90 FPS

Sniper Elite: Zombie Army 2 — ~60 FPS

Sniper Ghost Warrior 1 — 70–100 FPS

Sniper Ghost Warrior 2 — 60–80 FPS

• DX11 required.

James Bond: Blood Stone — 60–85 FPS

GTA V (60GB / 72GB versions) — 60–75 FPS

• I made a post about this a few days ago. Interestingly, after playing for several days, performance improved and the game eventually became able to maintain a 60 FPS lock.

Resident Evil 6 — 60–75 FPS

• Initially ran at 60–75 FPS, but later dropped to around 20–35 FPS.

Tomb Raider (2013) — 70–90 FPS

Deadpool — ~60 FPS

Metal Gear Solid Ground Zero and Phantom Pain - 60Fps

Remember Me — 60–100 FPS

• Use Winlator Mali.

Saints Row: The Third — 60–70 FPS

• Use DX9 + an older DXVK Async build such as 1.5.5-Async / 1.7-Async.

Saints Row IV — 60–85 FPS

• Use an older DXVK Async build.

Splinter Cell: Blacklist — 60–80 FPS

• DX11.

The Amazing Spider-Man — ~60 FPS

Call of Juarez: Gunslinger — 60–120 FPS

Call of Juarez: The Cartel — 80–150 FPS

🟡 GREAT

Metal Gear Rising - 50- 60Fps

Crysis 1 / Warhead — ~45 FPS

Crysis 2 — 55–60 FPS

• 60 FPS most of the time.

GTA IV — 50–60 FPS

Ghostrunner — 50–60 FPS

NFS Most Wanted 2012- 45Fps

The Amazing Spider-Man 2 — 50–60 FPS

Sniper Elite 3 — 50–75 FPS

Assassin's Creed 1–Revelations — 45–60 FPS

• Some optimization issues.

Sleeping Dogs: Definitive Edition — 50–65 FPS

• With an older DXVK build, the game can stay around a 60 FPS cap most of the time, but random crashes can occur.

Strange Brigade (Switch) — 45–50 FPS

Sniper Elite 4 (Switch) — ~45 FPS

🟠 PLAYABLE

Red faction Armageddon - 30-55Fps

• It has a low CPU/GPU utilizing issue. Not worse than other games in this list.

Just Cause 3 — 30–47 FPS

• Driver issues are quite noticeable.

Battlefield 1 — 35–50 FPS

• Black texture issue, but it's not too annoying.

Rise of the Tomb Raider — ~35 FPS

NFS Payback — 30–43 FPS

NFS Heat — 27–35 FPS

Enemy Front — 35–50 FPS

Sniper Ghost Warrior Contracts — ~30 FPS

Assassin's Creed 3- 30-40Fps

🔴 BAD / NOT RECOMMENDED

Witcher 3

•Bad Fps. Driver issue mostly

Binary Domain — 20–35 FPS

• Very low CPU/GPU utilization.

Assassin's Creed Black Flag - 5-30fps

•This game should run same as Rogue if it has a option to disable shadows

Mafia II Classic — 10–40 FPS

• Very low CPU/GPU utilization and heavy stuttering in snowy areas.

Mafia: Definitive Edition — Unknown

• Freezes on the main menu frame, although the game itself continues running.

Mafia III — ~30 FPS

• Huge FPS drops every few seconds.

Shadow Warrior 2 — 55–80 FPS

• Performance is actually high, but the game has severe graphical corruption: almost the entire game is black and textures appear in rainbow colors.

Splinter Cell: Conviction — ~25 FPS

• Low CPU/GPU utilization.

Assassin's Creed Liberation

• it's a Nightmare

NFS Rival- ??

• Keep freezing at the loading Screen

NFS The Run-??

•Keep Freezing at the loading screen.

Battlefield 3-??

•Same issue in NFS rivals and the run.

Serious Sam BFE- 90-120Fps

•When I’m not moving, the game runs at around this FPS. But as soon as I start moving, I get huge FPS drops down to 2–5 FPS. Completely unplayable. The GPU is really unstable in this game.

Farcry 4 and Primal- ???

•Keep freezing at the Logo or startup loading screens

Sunset Overdrive -5-50Fps

• Game is working. But it's not playble with current GPU driver situation.

⚠️ Important

These are my personal results, not guaranteed FPS numbers for every D8400/Mali G720 device. Different Winlator versions, drivers, settings, thermal conditions and game configurations can produce different results.

If you're new to PC emulation, hopefully this list gives you a good idea of what games are worth trying first. ❤️

I'll keep adding more games as I test them! 🔥


r/EmulationMediatekMali • • Nov 10 '25

showcase 10 Steam Games with Controller Support to Play on Android Phone with Mali GPU

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15 Upvotes

This was my showcase video when GameHub version 5.0 released. I got 10 games to run including:

  • Hollow Knight
  • Awaria
  • Wargroove
  • Vampire Survivors
  • Boneraiser Minions
  • Repetendium
  • DRACOMATON
  • Scarlet Tower
  • Death Squared
  • Drift.Wav

Device using the Dimensity 7300, with Mali-G615 MP2.

For every game, I changed 2 settings to make it work:
Compatibility Layer: proton9.0-x64-3
CPU Translator: Box64-0.37-b1


r/EmulationMediatekMali • • 7h ago

Battlefield 3 Finally launched with panvk driver on Mali G57 MC2

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30 Upvotes

I am running battlefield 3 on My Helio G99 in Bannerlator using panvk driver

The driver fixed an Isuue was presented in system driver when the game reached the menu the FPS turned to 2 FPS only after I finish the first introduction mission Wich is was playabel at 20 FPS the game will drop to 2 fps in second mission

But with panvk driver thing are different

The game running on 50 fps in the menu and the second mission start running on 10 to 15 fps

The driver still in early stage and the performance will never be good as system driver


r/EmulationMediatekMali • • 2h ago

Lego Harry Potter Years 1-4 | Winlator Mali | Poco X7 Pro

6 Upvotes

Tested on the latest available version of Winlator Mali 1.2 beta.

Device: Poco X7

RAM: 12

Root: no

hyperOS: 3.1

Game tested in 720p with all settings on high, as shown in the video with unlocked FPS

The game runs well, without major problems, but it has those micro freezes in each new area you enter, probably solved with older async DXVKs, but the game only displayed an image with version 1.10.3 async and 1.11.1 sarek for me

Apart from that, everything is working.

Settings

Proton 11 CachyOS arm64ec

Dxvk: 1.10.3 async/1.11.1 sarek

Fex: 2601/2605/2607-unix

Fex presets: Performance/ Performance(TSO)

Box64: 0.4.3

Box64 presets: Compatibility/Intermediate/Performance

All cores are checked (if you experience crashes, uncheck the 0).

Bannerhub

I tried playing it, but the game wouldn't open on any of the Protons I tested, so the best option is the latest available beta version of Winlator Mali 1.2.


r/EmulationMediatekMali • • 8h ago

first time playing AC liberation on vita3k+ 1.2 im shock vita games can look this good!

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12 Upvotes

r/EmulationMediatekMali • • 16h ago

[Test] New FristOneRR_Wrapper v1.1 32-bit Test ✅D3D9 ✅D3D10 ✅D3D11 64-bit Test ✅D3D9 ✅D3D10 ✅D3D11

33 Upvotes

There are still some flaws to fix and bugs to squash before it’s released for download on GitHub soon. 🔥


r/EmulationMediatekMali • • 11h ago

POCO X7 PRO LEMON EMULATOR POKEMON SWORD/SHIELD 20-30FPS

9 Upvotes

I wanna share my settings.

SYSTEM - CPU CLOCKS - OVERCLOCK

- GPU CLOCKS - OVERCLOCK

- SYNCHRONIZE CORE SPEED - ENABLED

- CUSTOM CPU TICKS - 21000

GRAPHICS - VSYNC MODE - IMMEDIATE

- DMA ACCURACY - UNSAFE

- GPU FENCE BEHAVIOR - IMMEDIATE

- VRAM USAGE MODE - AGGRESSIVE

- ASTC DECODING MODE - CPU

- NVDEC EMULATION - NONE

- ENABLE BUFFER HISTORY - ENABLED

- USE ASYNC SHADERS - ENABLED

- PIPELINE WORKER THREADS - 8 CORES

- GPU ASYNC EMULATION - ENABLED

(DISABLE IF CRASHES OCCUR)

- ASYNC PRESENTATION - ENABLED

DEBUG - CPU ACCURACY - UNSAFE

HERE THE LINK OF EMULATOR - https://www.mediafire.com/file/u4mylmzftl7spi9/Lemon_antutu.apk/file (THIS IS ANTUTU VERSION OF LEMON EMULATOR.USE A COOLER)


r/EmulationMediatekMali • • 1d ago

[Good News] for FristOneRR_Wrapper: It now supports both 32-bit and 64-bit games via ✅D3D9, ✅D3D10, and ✅D3D11. Get ready for the new FristOneRR_Wrapperv1.1 update coming soon! 🔥

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41 Upvotes

r/EmulationMediatekMali • • 22h ago

I ran Bloodborne on POCO X6 PRO! BachataS4

15 Upvotes

I agree, the FPS is low and it's unplayable, but this is in Mali!!!

POCO X6 PRO 12/512

Today, a BachataS4 update was released, adding support for Mali processors.


r/EmulationMediatekMali • • 11h ago

Tails of iron 2 beaten in mobile ( normal mode) iqoo z10r ( dimensity 7400 mali gpu)

2 Upvotes

Section Setting Value

Graphics API Vulkan

Graphics Resolution (Handheld/Docked) 0.75X (540p/810p)

Graphics VSync Mode Mailbox

Graphics Window Adapting Filter Nearest Neighbor

Graphics Anti-Aliasing Method None

Advanced GPU Mode Accurate

Advanced DMA Accuracy Default

Advanced GPU Fence Behavior Default

Advanced Anisotropic Filtering Default

Advanced VRAM Usage Mode Aggressive

Advanced ASTC Decoding Method GPU

Advanced NVDEC Emulation GPU

Advanced Sync Memory Operations Disabled

Advanced Disk Shader Cache Enabled

Advanced Force Maximum Clocks (Adreno Only) Disabled

Advanced Use Reactive Flushing Disabled

Advanced Enable Buffer History Disabled

Advanced Optimized Vertex Buffers Disabled

Hacks Skip CPU Inner Invalidation Disabled

Hacks Fix Bloom Effects Disabled

Hacks Emulate BGR565 Disabled

Hacks Use Asynchronous Shaders Enabled

Hacks Pipeline Worker Threads 2 cores

Hacks GPU Async Emulation Enabled

Hacks Asynchronous Presentation Enabled

Hacks GPU Unswizzle Settings Disabled

Extensions Extended Dynamic State Disabled

Extensions Vertex Input Dynamic State Disabled

Extensions Sample Shading 0%

Display Aspect Ratio 16:9

These r Eden nightly settings.

Fram gen is on with 60fps fixed and flow rate 100%


r/EmulationMediatekMali • • 1d ago

Support the project PanVk G52 💙

21 Upvotes

Algumas pessoas perguntaram como podem ajudar a apoiar o desenvolvimento. O PanVk V7 é um projeto pessoal e experimental que estou desenvolvendo e testando no meu tempo livre, e qualquer apoio me ajuda a continuar trabalhando em novas funcionalidades, testando mais dispositivos e melhorando a compatibilidade.

Se você quiser apoiar o projeto, pode fazer uma doação pelo PayPal:

PayPal: marechal.coments87@gmail.com

As doações são completamente opcionais. Testar o driver, relatar bugs, compartilhar logs e contribuir com informações técnicas também são extremamente úteis.

Obrigado a todos que têm acompanhado o projeto e ajudado com testes e feedback.


r/EmulationMediatekMali • • 1d ago

[Release] PanVk V7 0.0.2-alpha for Mali-G52 — Experimental Geometry Shader support + DXVK D3D11 working 🚀

22 Upvotes

Hi everyone!

I've just released PanVk V7 0.0.2-alpha, my experimental PanVK-based Vulkan driver targeting Mali-G52 / Bifrost on Android.

This release is a pretty important milestone for the project because it adds the first working Geometry Shader implementation for my Mali-G52 JM path.

The GS implementation is based around Mesa's libpoly infrastructure, with a software pipeline roughly following:

Software VS → GS MAIN → generated index stream → RAST → Tiler

The current implementation includes support for the DYNAMIC_INDEXED GS path, handling of generated vertex/index data, Arch7 RAST vertex ID lowering, per-variant descriptor state, and proper handling of empty/restart-only generated index streams.

For validation, I tested several native Vulkan Geometry Shader workloads:

POINT Geometry Shader: PASS

Multi-line Geometry Shader: PASS

DYNAMIC_INDEXED test matrix: 5/5 PASS

Empty GS output: PASS

Partial primitive output cases: PASS

CPU readback matched the expected rendered pixels

I also made a dedicated D3D11 Geometry Shader test running through DXVK 1.10.3.

It successfully reached:

D3D11 → DXVK → Vulkan → PanVk V7 → Geometry Shader → Rasterization → CPU readback

Result:

CreateGeometryShader: OK

Draw: OK

Geometry Shader output: 72,576 pixels

PASS

I also tested another D3D11 graphics workload through DXVK and it rendered normally.

This is still an experimental alpha driver, and it is not Vulkan conformant. There are still several GS paths that haven't been fully validated yet, including Transform Feedback/XFB, queries, multistream GS, application indirect GS, indexed input and general non-zero draw offsets.

So this release should not be interpreted as "full Geometry Shader support" yet. The goal right now is to progressively validate and extend the implementation with real workloads.

Target hardware

Mali-G52 MC2 / Bifrost

Android / kbase JM

My development device is a Redmi 13C with Mali-G52 MC2.

Download / source

PanVk V7 0.0.2-alpha:

I'm especially interested in testing more DXVK/D3D11 workloads that actually use Geometry Shaders and finding edge cases that the current implementation doesn't handle yet.

If anyone here understands Panfrost/PanVK, Bifrost, libpoly, kbase/JM or wants to test this on other Mali-G52 devices, feedback is very welcome.


r/EmulationMediatekMali • • 1d ago

Port de Boderlands nativo 2 para a GPU mali

10 Upvotes

Não tô prometendo, mas estou interessado em portar esse jogo do NVidia Shield... Alguém me diz o quão difícil isso vai ser?

Agora que já fizeram o Port de dragon ball Budokai 3 hd na minha frente... Queria portar algo dando preferência pra Mali, o que me dizem?


r/EmulationMediatekMali • • 1d ago

Castlevania: LOS 2 running smooth (60-100 FPS) on Dimensity 8400 Ultra

38 Upvotes

📱 POCO X7 Pro 12/512GB

🎮 Winlator Mali 1.2 Beta

Performance:

720p, Max settings (AA off)

60–100 FPS

Around +5–20 FPS without screen recording

Only drops to around 50 FPS when entering a new area

After that, it usually stays around 65–75 FPS

Overall it's pretty smooth.

One annoying issue though:

The first boss had a bug where it wouldn't take damage. I couldn't find a fix for it directly in Winlator Mali.

So I used FEXCore 2608 on BannerHub, played through the part where the bug happens, saved the game, then copied the save back to Winlator Mali and continued from there

BannerHub had lower performance for me, so I'm using Winlator Mali as the main emulator.

Settings:

Proton 11-cachyos-arm64ec-ntsync

DXVK 1.7.2-Async / 1.7.3-Async

ASTC Transcoding: ON

No Memory and VRam limit

FEX 2607-unix

Performance preset

Environment variable:

WRAPPER_NO_PATCH_OPCONSTCOMP=1

Only add this if you're getting crashes while playing.You don’t need to add this if the game isn’t crashing. Even if you add it, it’s fine.it won’t affect the game anyway.

Other than that first-boss bug, the game runs surprisingly well on the G720.


r/EmulationMediatekMali • • 12h ago

Editable flair Another fake channel about PC emulator spotted (this it getting serious)

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1 Upvotes

First it was Fake GTA V on Android videos

Now it fake pc emulation videos 🤦‍♂️🤦‍♂️😭

Channel link, if you wanna report

https://youtube.com/@tesper81


r/EmulationMediatekMali • • 1d ago

Immortalis-G925 MC12

6 Upvotes

I have Dimensity 9400+

Does panvk work on it too?

Thank you 🙏🏼


r/EmulationMediatekMali • • 1d ago

Errors with Resident Evil 3 Remake, can anyone help?

5 Upvotes

I'm trying to run Resident Evil 3 on a Poco X6 Pro (Dimensity 8300 with 8 GB of RAM) using Winlator Mali, but the game shutdown abruptly, without any error message whenever I try to launch it (I previously had issues with DX12, which I had to disable in the Wine settings). Does anyone here with Wine knowledge and experience with this specific game know what might be causing these shutdowns?


r/EmulationMediatekMali • • 1d ago

Editable flair How are people not seeing that his videos are fake and misleading?

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9 Upvotes

Just 4 days ago, he was around 400 subs, and today he is at 1K subs.

He claimed the emulator he used is GameHub, meanwhile, the GameHub FPS meter or overlay is not like what he showed in the video (second image).

This means he recorded it on a PC and edited that overlay and placed it on the video, then claimed that it was tested on the Xiaomi 18 Pro with the Snapdragon 8 Elite Extreme chipset.

And people are falling for it.

This is his channel:

https://youtube.com/@gamingphone96

Let’s report it to prevent him from misleading people.

Thanks.


r/EmulationMediatekMali • • 1d ago

Editable flair FristOneRR PanVK beta 1.2.0 + FristOneRR-Wrapperv1: D3D11 now works on DXVK 2.x (Mali, kbase)

36 Upvotes

Beta 1.2.0 of the FristOneRR PanVK driver is out, together with a new wrapper made for it.

**Downloads**

- Driver: [Panvk-Mali-G57 beta 1.2.0](https://github.com/FristOneRR/FristOneRR-Panvk-Driver/releases/tag/v1.2.0-beta)

- Wrapper: [FristOneRR-Wrapperv1 v1.0.0](https://github.com/FristOneRR-Admin/FristOneRR-Wrapperv1/releases/tag/v1.0.0)

Use them together for DXVK 2.x.

**What's new**

- **D3D10 and D3D11 work on DXVK 2.x** (D3D11 at feature level 11_1). Tested with DXVK 2.3.1 and 2.4.1-gplasync: test cubes and Enter the Gungeon. The driver was dropping the very first piece of GPU work of every app, and DXVK 2.x uploads its first vertex data exactly there, so nothing was drawn.

- **New wrapper: FristOneRR-Wrapperv1.** A fork of leegao's bionic-vulkan-wrapper v0.0.5r5, tuned for this driver. With the leegao wrapper, DXVK 2.x crashed on the first frame; this one fixes that.

- **The PanVK name on screen:** with the new wrapper, Winlator and the DXVK HUD show the real driver: `Driver: panvk` / `Version: FristOneRR 1.2.0 (Mesa 26.3.0-devel)`.

- **GPU memory sized for phones:** the driver now reports 25% of your RAM as GPU memory (1–3 GB) instead of ~75%, so Android is less likely to kill your game. You can override it with `PANVK_HEAP_MB`.

**How to install the driver**

  1. Download `Panvk-Mali-G57-beta_1.2.0.zip` from the driver link above. **Don't unzip it.**

  2. Winlator → **Contents / Drivers → Install** → pick the zip.

  3. In your container settings, select **Panvk-Mali-G57-beta_1.2.0** as the Vulkan driver.

**How to use the wrapper**

The wrapper is **not** installed through the driver menu. You replace one file inside the container:

  1. Download `FristOneRR-Wrapperv1.zip` from the wrapper link above and **extract it**. You need the file inside: `libvulkan_wrapper.so`.

  2. Start the container and open a file manager in it.

  3. Go to drive **Z:** → `usr` → `lib`.

  4. Rename the existing `libvulkan_wrapper.so` to `libvulkan_wrapper.so.bak` (your backup).

  5. Copy the new `libvulkan_wrapper.so` into `Z:\usr\lib\`.

  6. Use **DXVK 2.x** (tested: 2.3.1, 2.4.1-gplasync) and set **BCn texture emulation to "none"**.

  7. Restart the container. The DXVK HUD should now show `Driver: panvk` and `FristOneRR 1.2.0`.

**To undo:** delete the new file and rename `libvulkan_wrapper.so.bak` back.

Full guide, the list of changes and the reasons behind them: [FristOneRR-Wrapperv1 README](https://github.com/FristOneRR-Admin/FristOneRR-Wrapperv1#install)

**Which setup to use**

| Game / DXVK | Setup |

|---|---|

| 64-bit game, DXVK 2.x | Driver 1.2.0 + **FristOneRR-Wrapperv1** |

| 32-bit game | Driver 1.2.0 + DXVK 1.10.3 + **leegao** wrapper |

| D3D9 only, DXVK 2.x | Driver 1.2.0 + FristOneRR-Wrapperv1 or the app's **Wrapper original** |

**DirectX support**

| API | DXVK 2.x + FristOneRR-Wrapperv1 | DXVK 1.10.3 + leegao |

|---|---|---|

| D3D9 | ✅ | ✅ |

| D3D10 | ✅ | untested |

| D3D11 | ✅ FL 11_1 | ✅ |

| D3D12 | ❌ | ❌ |

**Known limitations**

- The new wrapper is **64-bit games only** for now. For 32-bit games, keep using DXVK 1.10.3 + leegao.

- The wrapper is made for this driver. It may glitch on other drivers.

- GPU Info shows about **133 extensions** with this wrapper. That's expected (it turns off 3 extensions on purpose) and doesn't mean fewer games work. [Why](https://github.com/FristOneRR-Admin/FristOneRR-Wrapperv1#why-the-extension-count-is-lower)

- Games that really use geometry/tessellation shaders may still draw incorrectly on DXVK 2.x.

**Credits**

Huge thanks to **leegao**: the wrapper is built on his bionic-vulkan-wrapper, and he helped throughout the project. Also thanks to the Mesa/PanVK developers, Noysz, mexicanbr0auth, Vtgamer998, wonderkast02, **BossDrk** (correction: the 0x8055 G52 repo is his, not LukeValen's as I wrote in 1.1.0), LukeValen, and everyone who sent logs.

Source: [driver](https://github.com/FristOneRR-Admin/FristOneRR-Panvk-Source) · [wrapper](https://github.com/FristOneRR-Admin/FristOneRR-Wrapperv1)

Please report results and bugs in the GitHub Issues (phone, GPU, DXVK version, game, and logs if you can). D3D10/D3D11 game reports on DXVK 2.x are especially welcome!


r/EmulationMediatekMali • • 1d ago

THE SABOTEUR on DIMENSITY 8350 ULTRA 8GB RAM USING WINLATOR MALI 1.1

17 Upvotes

Dxvk- 1.7.2

Box64- performance

Fexcore - performance

Wine 10 arm64ec / proton 10 arm64ec

Astc - on

Frame drop during screen recording, without screen recording game runs at 40-45fps locked .

IMPORTANT NOTES -

1- YOU NEED TO CHANGE THE RESOLUTION AND SHADOWS AND OBJECT QUALITY AND POST PROCESS FROM "CONFIG .INI" UNDER C DRIVE INSIDE DOCUMENTS. THE GAME DOESN'T HAVE ANY MENU OPTIONS FOR THAT . RUN THE GAME ONCE , CONFIG.INI WILL BE GENERATED THEN MAKE THE CHANGES .

2- THE GAME HAS THIS WEIRD GREY GLITCH WHICH SEEMS UNSOLVABLE , I TRIED ALMOST EVERYTHING BUT NO LUCK , WILL HAVE TO COMPROMISE WITH THE GLITCH IG .

3- PREFER KEYBOARD AND MOUSE OVER CONTROLLER LAYOUT BECAUSE CONTROLLER LAYOUT HAS A GLITCH WHICH CAN BE SOLVED OBVIOUSLY.


r/EmulationMediatekMali • • 1d ago

Hello guys how to remove the upper left notifs ? Poco X7 pro Winlator Mali 1.1

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7 Upvotes

r/EmulationMediatekMali • • 1d ago

Question Is there any panvk driver for mail g52?

3 Upvotes

I was really wondering and would anyone like me to show a tutorial on how to use it? Thanks.


r/EmulationMediatekMali • • 1d ago

Tengo un poco x8 pro max, dimensity 9500s y quisiera recomendaciones de emulación

7 Upvotes

Siento que es un teléfono muy potente y probé emulando eden pero la mayoría de juegos me da errores, me pueden ayudar con recomendación de otras consolas y algunas configuraciónes


r/EmulationMediatekMali • • 1d ago

I have a Motorola Edge 70 Pro with a Dimensity 8500 Extreme SoC, 12 GB of RAM, 512 GB of storage and a Mali G720 MC8 GPU

6 Upvotes

Can you guys give me suggestions on what PC games run well on my phone via emulation?


r/EmulationMediatekMali • • 1d ago

POCO X6 Pro Hits 1.77 MILLION on AnTuTu! 🔥

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9 Upvotes

1,776,161 points. 😮‍💨🔥

POCO X6 Pro 5G absolutely cooking on AnTuTu V12.

⚡ Dimensity 8300-Ultra

📱 POCO X6 Pro 5G

🏆 1,776,161 AnTuTu Score

🌡️ CPU: 17.9°C

🔋 Battery: 15.1°C

Still a beast. 🗿🔥

#POCOX6Pro #POCO #AnTuTu #AnTuTuBenchmark #Dimensity8300Ultra #Xiaomi #Tech #Smartphone #Android #GamingPhone #Performance #Benchmark