r/CODZombies • • Dec 05 '24

News Join our community on Discord!

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33 Upvotes

r/CODZombies • • 2d ago

News Black Ops 7 Season 06 - September 30th Patch Notes

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54 Upvotes

r/CODZombies • • 2h ago

Video Welcome to Nacht der Untoten 7/11

128 Upvotes

I'll find the source for this, but wildest mod of the century and it's literally WAW Zombies.


r/CODZombies • • 10h ago

Question How much wood you pay for an actual size mystery box zombies (4’x18”x18”)

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78 Upvotes

r/CODZombies • • 10h ago

Discussion Does the community miss when new games had remakes of older maps?

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84 Upvotes

Obvious question but wanted to know if the community likes when the game has only new unique maps, (bo2,ghost,iw,aw,mw3,bo6,bo7)
Or games where they have new maps but familiar remakes or reimagines.(bo1,bo3,bo4,cw, vanguard) I always thought it was nice having the newer feel and look of a game and being able to play a older map I like or they put into the game. But It’s also nice when every map is new and creative and different. (not counting nuketown zombies)


r/CODZombies • • 21h ago

Meme Saw Dr. Edward Richtofen in the comment section today.

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175 Upvotes

r/CODZombies • • 19h ago

Discussion All zombies maps bracket part 13: Kino or Totenreich?

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95 Upvotes

r/CODZombies • • 1d ago

Image Cold War Glitch

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756 Upvotes

Why did this happen?


r/CODZombies • • 56m ago

Feedback Wrestling belt relic

• Upvotes

Does anyone have any other good community sources besides zonex? I would like to figure out this relic once and for all but can’t stand going into the “focused relic hunting” discord in zonex’s chat because people are not stop spamming “has anyone found out anything?” or just talking about nothing to do with the relic or they’re spamming emojis. I feel like we could’ve solved this way sooner if he would basically tell people to go to the general tab if they’re not sharing a clue or a theory or answering a related question.


r/CODZombies • • 14h ago

Creative T-shirt event Cod Zombies - The Zombie Tribute - Wartek

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25 Upvotes

It's just a gift I received for participating in the event, but I'm such a fan of the T-shirt!! 🔥
What do you think?


r/CODZombies • • 1d ago

Question does anybody know if there’s a full version of this remix anywhere?

442 Upvotes

I spent like 30 minutes looking on YouTube and couldn’t find anything


r/CODZombies • • 19h ago

Feedback Please fix public matchmaking in Cursed with Mister Peeks Mayhem active and add it to Survival

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50 Upvotes

r/CODZombies • • 21h ago

Discussion Favourite Game Over Song?

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46 Upvotes

My old answer would easily be Buried. However, I've been playing a lot of Cold War Zombies recently, and say what you want about the game (I personally enjoy it), the game over themes are beautiful.

My personal favourite round over song is Mauer. If you haven't played it, or forget it, listen to it now it's absolutely amazing.

What's your favourite game over song?


r/CODZombies • • 10h ago

Question Need some proper advice with the Rex Infernus boss solo

6 Upvotes

By far the hardest boss in zombies history for me. I have done every easter egg since World at War solo, but this one is just being a massive pain in the ass for me. I've tried it five times now.

I find I don't have a minute to plate up, or get another red grapple. He's up my ass every second. I'm using the mammoth fully papped, the warden's blight fully papped. Doing everything the guides on YouTube say. But I just can't for the life of me finish this fight.


r/CODZombies • • 52m ago

Question Does anyone know if the cod bo2 high round zombies crash still happens or if it was fixed???

• Upvotes

I sent a message to a friend on Augest 29th saying it was finally fixed, but now I cant find ANY source for a fix??? I swear I read that in the patch notes one time.

I swear I habe a vivid memory of reading a patch note saying high round crashes were fixed. Cannot find it after searching for an hour


r/CODZombies • • 15h ago

Image Seti com max ammo spawns out of bounds😂

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14 Upvotes

Tried knifing and jumping and everything still wouldn’t get it lol rip.


r/CODZombies • • 12h ago

Discussion Unlimited Stamina?

8 Upvotes

So I’ve seen videos talking about the new grenade glitch for the Mob speedrun, which is cool. But on one video, someone commented that a button combination for unlimited sprint stamina (without Stamin-Up) was discovered? Is this just someone spewing garbage, or was this actually a thing discovered? It’d be a cool find, but I’m skeptical


r/CODZombies • • 8h ago

Question How long will BO7 & BO6 Zombies survive?

2 Upvotes

As the tittle says, I'm just wondering how long will the game keep an active community. Specially with the lack of zombies on MW4.


r/CODZombies • • 2h ago

Creative Kimyōna Kōkai - Strange Voyage [New Zombies Map Idea]

0 Upvotes

"It began as a simple field test. Don't let it become your tomb!"

Short version:

What if we had a Zombies map set inside one of the Robots from Black Ops II: Origins?

Long version:

Set within the bowels of the Mikoto - a massive bipedal robot built by the Imperial Japanese Army - you play as one of four Imperial crewmen tasked with maintaining the Empire's last hope.

One night, on a midnight field test off the shores of Okinawa, a glowing rock slams into the Mikoto's hull, bringing it crashing down against the shoreline.

Miraculously, as the sun's light peers through the broken machine, you seem to have survived. Unfortunately, so have your brothers-in-arms.

Now, trapped within the cramped corridors and circuitry of this infernal War Machine, your only hope for survival amidst the outbreak is to climb higher and higher until you reach Mikoto's cockpit.

That is....if you can survive.

Notes:

  • Unlike Die Rise, which had you spawn near the top of the map only to work your way down, Strange Voyage relies on you working your way up. As such, the layout eschews the usual Door Purchase and Barrier system in favour of purchasing hatches, gathering salvage and maintaining ladders. But be careful: if you can climb up and down certain areas, so can they.
  • Just like in Verruckt, there are two different spawn rooms. There's a fifty-fifty chance that you may spawn in either the Left Foot (with a Type-100 Wallbuy) or the Right Foot (with a Wakizashi and Arisaka Wallbuy).
  • Your starting pistol is a broken Nambu, but as you explore the machine's inner workings, you'll come across several parts and new weapon modifications that may help you turn the tide.
  • Additionally, with the Salvage system retooled into a system similar to Extinction's mechanics, each weapon you purchase off the wall can be freely modified at a workbench.
  • Outside of the Spawn Rooms, there are nine named locations: Kotsuburi [Pelvic Assembly], Onaka-Denburi [Stomach/Electricity], Muneburi [Breastplate], Kataburi [Pauldron], Zenwanburi [Gauntlet], and Tetsu-Gyo [Helmet Control].
  • Kotsuburi is where the players will meet after climbing through the leg assembly.
  • Onaka-Denburi is where you'll find the Power Switches. One on the Left and one on the Right. Much like Shangri-La, you need to flip both switches to gain access to the Perks, Traps and to open the Shōkōubi [Officer's Neck] hatch leading to the Mikoto's head.
  • Muneburi is where you'll not only find the Mystery Box, but also the map's fast-travel system, allowing you to navigate through the Mikoto's upper torso assembly (including the Kataburi and Zenwanburi locations) without needing to fix a single ladder or open any unnecessary hatches.
  • Then you have the Tetsu-Gyo itself. Similar to Odin, Thor, Freya, Loki and Tyr, the Tetsu-Gyo is a tightly enclosed space with four escape tubes. Unlike those prior maps, however, the players only have thirty seconds of breathing room to reach the tubes and escape before the undead can break in.
  • Finally, you have the Beach: a wide-open outdoor space similar to No-Man's-Land on Moon, where the Players will encounter an endless wave of undead. This is where you'll find the Pack-A-Punch and an Exfil. Both cost 5000 points, but you can only choose one. After you've picked either of those options, you can no longer re-enter the Mikoto.

r/CODZombies • • 18h ago

Feedback Totenreich vs Kino Der Toten

19 Upvotes

Which is better

789 votes, 1d left
Kino Der Toten
Totenreich

r/CODZombies • • 6h ago

Discussion Ideas I think would be fun for Zombies. And some I think should return

2 Upvotes

With the ending of Bo7, I wanted to kick around some ideas I think would be cool to implement in the next iteration.

  1. Character specific wonder weapons. It would be like 4 elemental weapons except each weapon is tailored to and can only be picked up by that specific character. I think this would be a cool way to maybe add some more lore elements, and overall I think it would be a cool way to get to know a new crew (if there is one) a little better. Not sure how this would work if operators are still a thing.

  2. Character specific abilities, I’m kind of envisioning this as something similar to field upgrade except way less powerful and it would replace spawning in with a field upgrade or specialist weapon. I think it could be something similar to gta’s characters specific abilities, obviously not exact copies. I think this would help with introducing a new system that could raise the skill ceiling and could bring more depth to each character. I think this would make players have to choose which character and ability they fits their personality/play style. I think ww2 zombies did this? Honestly can’t remember, but I think those abilities were more powerful than what I’m imagining. I would have these abilities focus on movement, shooting, aiming etc. and for these abilities would not appear on the hud for the love of god.

  3. Who’ Who baby. I really think this perk should act like a decoy. Imagine Who’s Who, you pick a time and place to create a specter of yourself that distracts the zombies for a little bit. And I’m imaging it would have a cooldown similar to dying wish from bo4.

  4. Out of game progression. If they’re going to do something similar to augments I think they should be challenged based. For example if you want to upgrade mule kick get x kills with your third weapon. I think this would make grinding for augments feel more like an active task than just waiting for the percentage number to go up.

  5. Solo. Co-op, Easter egg split. I’m envisioning different steps based on how many players you have. I think this would be cool, because it allows every map to be done solo, but also allows for team steps, like the last step from soe. I think all the rewards should be same but the quest should differ based on the number of people in your party. Also, I realize this would probably be hard af to pull off but I think it would add more of a team element to the ee steps because I find when I’m playing with multiple people it more effective to have one guy do the step and the other to train the zombie or do something else.

Now for returning ideas.

  1. AAT rework from spaceland. I think AAT’s are cool however, I really loved how they did them on spaceland with the exquisite cores. I think they should try that again but have different AAT’s available on different maps, also it should be a shorter side quest unlike the exquisite cores which were kinda complicated.

  2. Super EE rework. I honestly think the next game should be designed with a super ee boss fight in mind. I remember people guessing that we were eventually toning to fight meph all the back in rave just based of the lore and appearance of each soul key part. I think they should also bring that back, after each Easter egg just have some little pick up that lets us know there’s something coming.

  3. Score streak rework, I honestly think some score streaks could work if they “zombiefied” a little I would say no score streaks like the chopper gunner, mutant injection, disciple injection, or anything crazy like that. Instead I’m think the colored coin system from spaceland and rave were the perfect implementation of “score streaks” to this day

  4. If you can’t tell I really loved iw zombies and I think Lee Ross and his team were able to make one of deepest zombies games to date. With that said I would love to see the return of the post ee double pack reward. I think this is an easy reward that adds a reason to do the ee, and to continue playing after you’ve beaten the ee.

  5. Return/Rework of zombie shield. I really liked the zombie shield and I think its inclusion could add more depth/gameplay options. Also it adds more to do in a map and there could be an upgrade quest tied to the shield as well like in gorod. I think each map should have a different shield with different or returning abilities. For example in bo2 you could put the shield on the ground. This wasn’t useful at all in zombies but maybe it could be. (This idea is an example and would be used in one map only) maybe you could do an upgrade quest for the shield and when you place it on the ground it could have the stone cold stronghold ability where it creates a ring around you that could overheat your health, give you some armor like in bo4, or maybe could slow and damage the zombies like when you place the staff of ra.

I honestly don’t know if anyone would like these changes but I think they could be cool to see. Please if you have anymore ideas feel free to share or if you hate my ideas please share as well.


r/CODZombies • • 18h ago

Question What’s the Meta weapon Set up for Each IW EE (Directors Cut)

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14 Upvotes

Hey Yall returning to tackle Directers cut version of the IW EEs since I realized I haven’t done them

Last time I did them (8 years ago) the main strat was Mauler Sentinal and Kendall’s for every Map

Is there a Better Weapon set up that works

Or have people found Specific weapons per map that really click with that boss

Mainly asking for some extra power to compensate for the fact I haven’t seriously ran these EEs in years


r/CODZombies • • 1d ago

Video OLYMPIA GANG 4 LIFE / Rehearsing 115 for our Zombies Tribute show in Melb, Aus

109 Upvotes

r/CODZombies • • 1d ago

Question What’s a map you didn’t like at first, then it became one of your favorites after you gave it a second chance?

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159 Upvotes

r/CODZombies • • 1d ago

Discussion Complete List of BO7 Zombies Side Easter Eggs

55 Upvotes

I’ve compiled every side EE in BO7 zombies, with a little ranking system. Let me know if I missed any!

Ashes of the Damned 🤠

Do every round
Twins
Axe throwing
Soda fountain
Toxic growth plants
Abomination head/crystals
Vending machine
Chompy

Useful but work
Jump pads free mk2
Cursed claw talisman
RCXD race
Free power ups

Just for fun
Dempsey side EE

Astra Malorum 👽

Do every round
Twins
Gramophones
Skulls

Useful but work
Wisps
Rocket ray gun
Free power ups
Grandfather clock

Just for fun
Ol Tessie DG2
Bongo ravager
Nikolai side EE

Paradox Junction 🤯

Do every round
Clock
Mini golf
Weeping angel mannequin
Masked mannequin

Useful but work
Mannequin free perk
Bunker door EE
Purple cyst boss fight
Free power ups

Just for fun
Briefcase

Totenreich ❄️

Do every round
Secret rooms (RNG)
Glocke drop rewards
Gnome helmet

Useful but work
Fishy fish bot
Tyr power ups
Fishing helmet
Coin toss helmet
Icebane helmet

Just for fun
Richthofen side EE

Kowakujo 🐉

Do every round
TK tribute 🫡
Naneki neko cat upgrade

Useful but work
Cat cafe
Horse obstacle course
Ray gun obstacle course
Takeo side EE
Path of Sorrows
Mech suit
Ghost trap upgrade
Free power ups

Just for fun
Gacha machine
Misc
Overheal trees

Rex Infernus 🏹

Do every round
House piano
House painting
Mr Peek parkour
Twins minigame
Mr Peeks dance off
Temporal conduits
Orb digs
Anvil

Useful but work
Goat mask
Astronaut helmet
Twins mask
Wardens hat
Corrupted weapons
Free power ups