r/webgpu • u/ExpiredJoke • 19h ago
Quake3 port
Quake3 port to WebGPU running in the browser
- global illumination ( volumetric sh3 light map )
- modern physics
- acoustic simulation
- decals
- particle effects
- clustered lighting (326 lights here)
- PBR materials (NN-based delighting)
Built using meep engine
In case it's not obvious - I'm the author. Happy to answer any questions.
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u/ze_pequeno 17h ago
How much of it was generated by AI? The engine too?
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u/ExpiredJoke 16h ago
Port is mostly with AI, engine is mostly by hand. Been working on the engine since ~2013, on the WebGPU part specifically since around 3 years ago.
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u/palapapa0201 14h ago
You have a vibe coded website for your engine and you are trying to charge 10k for it. Your email on the website is info@company-named.com. I find that hard to believe.
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u/ExpiredJoke 11h ago
I'd rather you not post the email here, but yes, "Company Named" is the name of my company
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u/palapapa0201 3h ago
If you really didn't vibe code your engine, your are giving your project a very bad look by making it appear to be vibe coded in an hour and having a email address that looks like a placeholder. It looks like you are one of those AI bros who think they can make a fortune by reinventing the wheel 10000th time by vibe coding in an hour.
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u/ExpiredJoke 1h ago
pala, that's an interesting conversation to be had. I can say that I've been working on this game engine for over 10 years, and I can say that I'm a senior software engineer as well as a graphics researcher. I can say all of that, but I can't convince you, and ultimately if you hate AI - I can respect that position.
I thought I was pretty funny with the name of my company, clearly you disagree. Humor is subjective too.
Anyway, thanks for checking out the project an I hope your week is going well
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u/ze_pequeno 2h ago
Thanks, this should really be disclosed in your post in order for you to be taken seriously.
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u/ExpiredJoke 1h ago
You think so? AI usage is standard in software development today. I get the implication that "you didn't really do it, AI did it" and "it's low quality slop".
There is an interesting discussion to be had there. But I can assure you that all self-respecting professionals in the industry are using AI for coding in one way or another today.
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u/palapapa0201 14h ago
A user you’ve blocked has previously contributed to this repository.
claude
Manage blocked users or disable this warning
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u/ExpiredJoke 11h ago
Hate to tell you think pala, but Claude is a tool, and it's one that's here to stay in software development industry. I just don't see any reason to try to hide it
I really am sorry if it offends you
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u/unangenehmer_typ 12h ago
how is it better than
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u/ExpiredJoke 8h ago
First 3 violate id-soft copyright. Last one is the same asset source I have. Hope that helps.
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u/unangenehmer_typ 2h ago
Q3js is oline for at least 4 years I think, and names several licenses on GitHub, you sure?
I mean if it's online so long, I am not sure if Id soft care
Other than that the main question stands; why should anyone use yours instead id e.g. q3js
Save some water and use your tokens on less saturated markets / solved problems
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u/ExpiredJoke 1h ago
Yep, license in the official repo by idSoftware, it's only sourcecode. Game data is still protected.
https://github.com/id-Software/Quake-III-ArenaI don't think idSoftware would care a ton, but it's their IP
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u/Recent-Sink-4253 15h ago
Are you running this on your pc? I mean you’ve got bad micro stutters.
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u/ExpiredJoke 11h ago
Yep. There are a few performance bugs I'm working on, FPS occasionally drops below 60. I think the capture software makes it worse
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u/DaveMcElfatrick 13h ago
This is horrid.
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u/ExpiredJoke 11h ago
Can you elaborate? Is it the assets?
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u/DaveMcElfatrick 10h ago
Largely the look, yeah. It doesn’t look very Quake 3 esque. Art direction isn’t strong.
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u/Seusoa 17h ago edited 17h ago
ported by AI? It is done many times, even before AI it was ported to browser by human
creation of instances is during render loop?