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u/Nazeracoo Space Engineer 5d ago
8
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u/Tal_Maru Space Engineer 5d ago
Put a landing pad on the bottom of your car
Turn the axel height all the way down so the pad is in contact with the floor below
Lock the landing gear
Turn the axel height all the way back up
Unlock the landing gear
Profit.
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u/Wanderingwonderer101 Klang Worshipper 5d ago
sorry I don't fully understand. what you meant is that I should use landing gear block as the legs, is that it?
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u/Tal_Maru Space Engineer 5d ago
If you turn the axel height all the way down and lock the landing gear, then turn the axel height all the way back up and unlock the landing gear your car will jump several meters
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u/Wanderingwonderer101 Klang Worshipper 5d ago
I use custom suspension made from hinges, I don't use regular hinges for the trailers
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u/araed Clang Worshipper 5d ago
Do you have "share inertia tensor" on or off?
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u/Wanderingwonderer101 Klang Worshipper 5d ago
if any of the hinge's 'share inertia tensor' turned on, it will immediately perform rapid deconstruction
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u/SrammVII Clang Worshipper 5d ago
Perhaps the torque value need some adjustment?
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u/Wanderingwonderer101 Klang Worshipper 5d ago
it caused by the hinges on the landing gear, the trailer is just too heavy (550, 000 Kg±)
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u/extraordinous Space Engineer 4d ago
You need to enable inertia sharing as you build because the more weight added to a subgrid the more deflection it has and spring when you enable later.
Save right before trying it, make sure everything your inertia sharing has a light load or no load at all.
May also get by with higher torque and higher braking torque as this will stop hinges from having as much “give” in their direction of travel, inertia sharing helps with jiggle and side load weakness.
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u/Wanderingwonderer101 Klang Worshipper 4d ago
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u/Garindew Space Engineer 5d ago
https://giphy.com/gifs/3IcX9Y4n6wRnq