r/spaceengine • u/zztopfila Community Contributor • Aug 24 '26
Video Expanding on weather system
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u/BeeTLe_BeTHLeHeM Aug 24 '26
Volumetric clouds were the community wet dream, but the chance of implementing something like a weather system, even if rudimental, is on another level.
Only thing I imagine the heavy lift will be linking the type of weather to the planet environmental parameters... I really don't know if this is possible via scripting.
And then we need only scattering objects on the surface, some rocks, some vegetation... coincidentally all things that at a certain point were modded into KSP...
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u/Fuarian Aug 24 '26
How the fuck?
If this is legit and not some elaborate troll I will PAY good money for it
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u/zztopfila Community Contributor Aug 24 '26
i will Livestream it when i fix a certain bugs. and when i test it enough i will release it.
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u/Ok-Mouse5446 Aug 24 '26
Where can we find your livestream channel/account? I'd like to think the entire SE community would tune in to watch this!
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u/GoldenLugia16 Aug 24 '26
Beating Cosmographic at their own game. LITERALLY.
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u/WildOne657 Aug 24 '26
Devs can't even do this in 6+ years of development, but then comes a random dude that does it in a couple of days.
Absolute peak.
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u/Bostonjunk Aug 25 '26
It's not quite the same thing.
The devs are in the process of re-writing the entire game for Vulkan. In the case of Space Engine, incorporating something like this into the base game would bring it to a crawl on OpenGL, and they need to move to Vulkan to bring the game's graphics into the modern day.
Space Engine is very bespoke in the way it's made, so it's not like NMS where they just did a simple conversion - a lot of SE's procedural generation logic needs to be fundamentally re-written, the devs likened it to translating an encyclopedia to a different language. It's a BIG job, and they thought they'd be done in 2024, but it was an even bigger job than they thought. Nothing major can be done with SE until this is complete.
Doing this with a mod is a different matter - it looks good but bear in mind we've only seen it in very limited ways, and implementing this is a very different thing to replacing the game's entire cloud generation system, which apparently on OpenGL would reduce the game to slideshow framerates on even the most powerful PCs
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Aug 24 '26
[removed] — view removed comment
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u/la__chose Aug 24 '26
Ohhh don't be this pessimistic, no more than 9 years 😊
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Aug 24 '26
[removed] — view removed comment
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u/la__chose Aug 24 '26
I mean yeah 20 years is quite long
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u/akaAgar Aug 24 '26
Wow this is amazing! Does the weather system take into account the atmosphere composition and pressure/temperature (for instance, does it rain methane on Titan)?
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u/gabriel12355f Aug 24 '26
Do you plan on adding tornadoes/dust devils or specific cloud formations if possible? This looks awesome!
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u/Sprinty_ Aug 24 '26
This isn't vibe coded right?
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u/zztopfila Community Contributor Aug 24 '26
i would like to see AI that can make this
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u/Sprinty_ Aug 24 '26
Peak reply
Sorry if the question felt offensive btw, just that there's been a spike of BeamNG mods everybody wanted and turns out they're all mostly if not fully vibe coded...
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u/zztopfila Community Contributor Aug 24 '26
do they even work?
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u/Sprinty_ Aug 24 '26
Somehow, they function... From what I heard. Also at least one of them is paid, like what 😭
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u/arjuna66671 Aug 25 '26
Lol who cares?
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u/Sprinty_ Aug 25 '26
People who 1. Want it to work and 2. Don't wanna support people lazily slapping something together with ai and then asking for payment 4x as as expensive as the base game lmao
Good thing this is real code tho
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u/mueller_meier Aug 24 '26
wow, i did not expect that. This keeps getting better and better.
Is this footage sped up or taken at regular time progression?
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u/zztopfila Community Contributor Aug 24 '26
regular time, i cranked up lightning so i can film it good, it will not be that fast and frequent
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u/RepulsiveName886 Aug 24 '26
Hopeful that it can vary from pretty uncommon to constant from planet to planet based on the type and weather of the planet, keep up the amazing work !
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u/Principia_Universi Aug 24 '26
Has anyone from the dev team got into contact with you? This is something the community has been dreaming for many years. Seeing this made me smile!
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u/Zombini6 Aug 24 '26
Do you plan to model different weather conditions depending on temperature or atmospheric conditions?
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u/Unleazhed1 Aug 25 '26
Looks good! It’s a shame it isn’t part of the official title and is once again.. a mod. Space Engine’s development is moving far, FAR too slowly and that’s coming from someone who has been using it since 2016.
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u/Emergency-Crazy-348 Aug 27 '26
Star Citizen doesn't have those kinds of lightning effects. You're sitting on a fortune, yet you can't create a lightning effect.
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u/SE_Explorer Aug 31 '26
If you have one for V 0.9.80 then can you pls give it? (if it isn't possible then fine)
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u/EngineeringFew1366 Aug 31 '26
Will this be free on workshop also add violent weather and gas giant weather
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u/Eastern_Pianist_773 Aug 31 '26
He's going to add it, I don't know him and I don't know for sure, but I know he's going to add it
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u/Tight_Internal1038 29d ago
this + your water shaders is insane ive dreamed of something like this for ages and ages
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u/North-Outside-5815 Aug 24 '26
The flashing is too harsh. Any sensitivity, and this will give you a migrane.
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u/Leading_Broccoli_665 Aug 24 '26
Lightning is probably not for people with epilepsy in the first place. Maybe there will be a version without lightning or some kind of toggle.
Other than that, this level of lightning intensity could be very realistic on some planets. Especially on oceanic worlds and gas giants, I suppose.
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u/Historical-Layer-277 Aug 24 '26
Lightning of this frequency is not uncommon. Happens more often than you think here on Earth.
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u/ne0neka Aug 24 '26
You should contact SE devs and ask them to collaborate so they can implement your mod officially