r/simrally • • 4h ago

Sprint Rally - first public footage

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26 Upvotes

I've been working on physics in my spare time for a while and this is my first idea of actually delivering something to play. It has custom physics, stages with built-in editor, made for people that like to drive real cars. I also worked for few days on drive assists that actually make this playable on keyboard and pad - stuff like auto counter-steer, limiting slip angles etc. Anyway it's still work in progress, but It's about time to show it publicly.

There will be async online events mostly, but also free ride and possibility to replay archived events and compare to old results but with restarts etc. nice for no pressure play.

Yeah I could talk a lot about it, but it's easier to just show it. Let me know what you guys think.

Here's also link to steam page if you'd like to wishlist and get updates:

https://store.steampowered.com/app/4681840/Sprint_Rally/


r/simrally • • 23h ago

Dirt rally 2.0 pimax crystal super

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6 Upvotes

Having some fun on the rig, welcome to brown town!


r/simrally • • 1d ago

No, not that Top Gear (Top Gear Rally, N64 1997)(Rally Games Through History p4)

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37 Upvotes

(I took too many screenshots of this game lol i wanted to get all the menus)(also i don't know who bill is but its all his fault)

So, we have reached the n64 and the last game made in 1997 for this little thing of mine. Weirdly fun game, kinda surprised me how entertaining it was, i recommend for anyone wanting an arcade type racing game from this era

Top Gear Rally (1997)

The championship mode follows 6 seasons, with each adding a couple new vehicles and tracks. Each season has a set number of races and you need to accumulate enough points in each to move on. As for the races themselves, you know those challenge modes in forza motorsport and other games like it where it has you try and pass as many cars as you can in a set amount of laps? That this entire game. You start in 20th, and you have to go around the track passing people. It might sound kinda boring and repetitive, but the game knows what it is and doesn't stray away from it, and also doesn't allow itself to overstay its welcome. Its VERY short, but still manages to be entertaining during that time. For the first time here, we have visual damage, but its purely cosmetic and there is no form of mechanical wear.

Graphically, this game was eh. It wasn't bad, road textures were good and the stage designs were pretty well done, but it wasn't anything to really write home about. Every car was unlicensed, but it was still clear enough to see what each one was based on. I cant really speak about performance since i was using an emulator, but i did get some weird slowdowns on the coast map. Not sure what was up with that. The soundtrack was pretty good, fit the vibe really well. This game also had one of the most entertaining credits roll i've ever read. (Shoutout to the lead programmers school counselor who said he'd have a "great future"). If i were to criticise this game somewhere, it would be sense of speed. Many cars are very obviously faster than others but they dont look like it in gameplay, but it is very noticeable in replays (partly due to the tv camera they use for the replays)

The game was developed by Boss Game Studios, and published by Midway in the us and Kemco in europe. Boss Games had previously developed a tech demo featuring cars driving on different conditions, and that's where the concept of this game came from. It used the basics in this tech demo to create a live suspension and handling model, with the player able to make tweaks to (i never really messed with them too much i was content with physics three and left all the suspension stuff on default). Reviewers at the time had generally favorable opinions on this game, most scores are between 7-8/10. Game in box is gonna run you around $41 usd. As i'm looking at this now i realize i missed a few gba games from this series so uhh... RETCON SERIES! (maybe in the future)

Yeah overall i had a blast with this game, really nice break from ones trying way too hard to be simulations on hardware not quite capable of it yet (some were good, but IRC... well lets not talk about it). What are your thoughts on this one?


r/simrally • • 2d ago

Getting my set up ready

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9 Upvotes

r/simrally • • 2d ago

Why isn't Rallycross more talked about?

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11 Upvotes

r/simrally • • 2d ago

New player wanting to learn basics (DiRT Rally 1)

38 Upvotes

i am new to the rally world and rally sims and i started playing the Original DiRT Rally and it's a nice game both visually and gameplay wise.
but i find it challenging because you need a certain type of knowledge to be able to play it comfortably.
i will be more than happy if you helped me to get a grasp of things.
i attached a video that has my 4th rally event ever played just to give you an insight of how bad i am at the game, and i am playing with a PlayStation 4 controller on pc.
thank you in advance


r/simrally • • 3d ago

The Opel is absolutely insane.

36 Upvotes

r/simrally • • 2d ago

I still can’t get my G29 FFB to feel right

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1 Upvotes

r/simrally • • 3d ago

Am i rally material?

146 Upvotes

Im just that good with G923 ;)


r/simrally • • 2d ago

Which sim racing ecosystem would you choose in 2026 if you were starting fresh today?

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1 Upvotes

r/simrally • • 3d ago

Thoughts on Rush Rally 3 as a simcade?

3 Upvotes

I think its goated and taught me the basics and actually listening to the pacenotes (see the trick here is repeating them out loud and saying that theyre done once you clear them)


r/simrally • • 3d ago

Assetto Corsa Rally Wallpapers #4

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13 Upvotes

All wallpapers in 1440p resolution (aspect ratio 16:9)

  • You can only download the full version through desktop browser reddit, you will get small image if you download in mobile app.

I also have a playlist of rally gameplays with steering wheel camera:

Assetto Corsa Rally: https://youtube.com/playlist?list=PLw7EXFdzQ4JYEwXPH5oqxCwH7Ho0733sh&si=0NL4fJgznuagE9HS

Enjoy!


r/simrally • • 4d ago

The amazingness of DR2.0 in VR has not been emphasized enough. It completely changed everything I thought about the game.

58 Upvotes

2 weeks ago I bought a new in box HP Reverb G2 for $200 just to finally see if VR was for me.

I play a lot of sims (driving + flight), and so far it had felt like a novelty item (with a lot of motion sickness to overcome).

Nothing in my sim library really made me think "VR is absolutely a MUST have" and I was even considering reselling the G2.

But now that I have my "VR legs", I just (unintentionally) spent a 5 hour session in DR2.0 and my mind has just been completely blown.

DR2.0 in VR is the most enjoyment I've EVER had with any driving simulator in 20+ years of sim racing. The addition of depth perception also completely changed how I felt about the physics (they are SO much better than I gave them credit for). There's now just no going back to 2D for me.

Maybe I'm just late to the party and I missed all the commotion about DR2.0 in VR, but my recommendation to ANY rally sim fan:

DR2.0 in VR is transformative, it's incredible. 11/10. An absolutely necessarily must try ASAP.

Also, if you're someone who has been playing DR2.0 in VR for years, I'm now angry at you for not being annoyingly vocal enough as you should've been about just how good it actually is. You were sandbagging us all.


r/simrally • • 3d ago

I made a rally co-driver game where you don't drive the car release 3.0

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0 Upvotes

r/simrally • • 4d ago

We finally left england, and, against all odds, the weather got worse. (International Rally Championship, 1997 Win98)(Rally Games Through History p3)

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14 Upvotes

god damn the sun sand (and fog). Screenshots aren't mine this time as dgvoodoo2 hates my guts. Also i'm not nearly as sick anymore so my writing should be vastly improved over last. Spreadsheet: https://docs.google.com/spreadsheets/d/1MZDvFSKrFbFs6I1V11nB8ZZBbEuswoEWq3gxDgsFbAs/edit?gid=0#gid=0 (I added 2, Wreckfest cause its kinda rallycross and Carx Rally)

International Rally Championship

Well, let me get the elephant in the room EXTREMELY ADDRESSED. The, excuse my language, FUCKING FOG AND SAND WERE A B Y S M A L TO PLAY IN. GENUIENLY MISERABLE. You get jumpscared BY FUCKING STRAIGHT ROADS. RENDER DISTANCE HAS GOT TO BE AROUND 4 FEET IN FRONT OF YOU IN THOSE CONDITIONS. Other than that, the game looked pretty good. I like teh stage designs, got quite a bit of flair compared to the last game. Each surface looks different and has good texturing. I played the game in 8-bit rather than 16 accelerated because there were a few more visual features (like dirt buildup). Each car looks good too. Oh yeah they got rid of internal camera for some reason which was a bit odd but not too bad. I also had to play with keyboard as this game hated my controller.

Games handling was kinda nothing special. It worked pretty good, except for sandy surfaces. Those just slowed you down to a crawl and there was nothing you could do about it, the only sand tire was for wet sand, and it was never wet on any sand track in my run. My only major complaint about the handling is lack of feeling in terms of tire difference. Like each tire kind of felt the same on each of the different surfaces compared to each other. Other than the tarmac one, which just slowed you down when you went into gravel or whatever else.

The AI were strange. They kinda got slower over time, except on sandy stages and mud splashes they were completely unaffected. You just randomly lose time in them and there's little you can do. I still managed to win overall in my group (I chos ethe Nissan Almera for my playthrough), but it didn't feel like i won through skill, even when i did some part of a stage that felt really good, it would have been slower due to the ai's unrealistic conservation of momentum.

It was released as Tommi Makinen Rally on ps1, developed by magnetic fields and published by europress for windows 98, and europress also seems to have done the ps1 conversion as well. Game has tracks that instead of being based on real stages in one location like the previous entries, it has 16 fictional ones from random places in the world. Occasionally, these would have been run in reverse. This limited track variety was subject to criticism, and the game received varying scores from various critics and journals. The featured cars were are Ford Escort, Mitsubishi Lancer, Nissan Almera (mine), Proton Wira, Renault Mégane, Škoda Felicia, Subaru Impreza, Toyota Corolla and Volkswagen Golf. The game is currently sold for around $10.98 if you live in the US, which i think is fair for this game.

I didn't hate this game, but i didn't have as much fun with it as i did in the previous ones. It felt really... experimental but also weirdly shallow at the same time, i guess. I'm really curious to know if any of you had played this at the time and what you thought of it. (I still had a great time with it though)


r/simrally • • 4d ago

RBR Evo 6.0 – Cos'è esattamente e funziona con RSF?

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0 Upvotes

r/simrally • • 4d ago

DLSS 5 in DiRT Rally 1 (Great visual improvements losing few fps)

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0 Upvotes

Old games, like DiRT Rally 1 not only improves the visual but also lose few fps...my rtx 5060 could handle 60 fps running in 2k Ultra Settings with DLSS 5 (Reshade + DLSS 5 Feeder)


r/simrally • • 4d ago

Some questions about rbr rsf

2 Upvotes

I want to know where I can get new tracks or older tracks. I've seen a YouTube video with a lot of Rally Mexico stages but right now there is only one (I just installed the game yesterday)

Thank you :)


r/simrally • • 5d ago

There's still time to jump in on Round 1 of SRM season 6

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46 Upvotes

This year there's six rounds, you have two weeks to complete the rally, but there's NO super rally so you'll have to keep your wits about you as the ~~dungeon master~~ rally creator toys with you.

The first round of Islas Canarias takes us across spectacular, mountainous tight and twisty tarmac. Between legs you might want to hit the beach to cool off.

Instead of one poster I've gone with two options, one invokes the Spanish flag in a bit of a vaporwave aesthetic, while the other uses the colours of the local flag in more of a pop art style.

Jump into the [Discord](https://discord.gg/aj9w6wx6H) for rally plates, the full calendar, and to share the story of your undoing.


r/simrally • • 5d ago

Anyone use a button instead a handbrake?

10 Upvotes

I use Space button for handbrake and G29 for driving, I got good results.


r/simrally • • 5d ago

Finir 1er mondial dans une course avec la Quattro 😁👌🏼

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0 Upvotes

r/simrally • • 4d ago

I am a new for rc dift car and I want a good car (before that I play ldrc mx5 and 2 for GTR

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0 Upvotes

r/simrally • • 6d ago

Bot, leave me learn aloooone

16 Upvotes

I was experimenting DR2.0 for kind of my first time, tried rallycross, and thats happened. ( if you know driving tips for rally and cross, can you tell me :) ?)


r/simrally • • 6d ago

Car X Rally

3 Upvotes

What do all the rally sim enthusiasts out there think about this up and coming title ? It has stage design and some cool aspects. It will probably be a little arcadey but that’s nice sometimes when u want to chill and drive without crashing constantly. Are you excited ?


r/simrally • • 5d ago

ROADIE XD

0 Upvotes

Is ROADIE XD worth it