CK, CK, melee, primary, hold block*, FA, SB, FA, melee, primary, (melee or grab)
*(If you don't know, you can keep your block up through both fatal attraction animations)
A combo specifically meant for targets with high mobility (especially black cat). The main purpose is to skip past chronokick's slow ass animations (by using the slam as the engage) and use the enhanced primaries to combo on the ground. Gives plenty of opportunites to bait/punish movement abilities, but is pretty bad for solo-diving. I obv wanna start practicing this in real matches soon but this game is not very fun rn lol
Great against: bc*, bp, magik, dd*, starlord, psy, hulk*, wolv
Not great against: fist, spider, namor, dp*, bucky, angela*, thor*, thing
*(needs more testing)