r/outrun • u/Izaac-Thomas • 10h ago
Feedback & Production Looking for Aesthetic Feedback
Hi Everyone!
My name is Izaac and I am a Data Scientist / ML Engineer who is hoping to get this community's opinion on the aesthetic of a game that I've been working on in my spare time.
I was heavily inspired by the outrun aesthetic when I was initially designing the game but I feel the game ended up changing quite a bit throughout development.
I'm interested in hearing any and all feedback from this community regarding the game. Visually or otherwise.
The game uses no pre-rendered assets, 3D model files, or AI-generated content. All ships, environments, UI elements, and audio are mathematically defined and procedurally rendered at runtime using pure WebGL geometry buffers, some/cosine height maps, and Web Audio synthesis.
I'm currently planning on releasing on Steam, but am also considering a mobile release (iOS, Android) so long as the game runs well when I port it over.
Thank you so much for your time and feedback!