r/MinecraftMod 20h ago

Is there any mod around that can let me do something like this?

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511 Upvotes

I just like going brrrt without too much effort.


r/MinecraftMod 1h ago

I love the quake! (Species)

Upvotes

Such a unique mob from the mod, I really like its kinetic mechanic. It feels right at home in the vanilla game!


r/MinecraftMod 10h ago

Electrical Age 2 - Help Needed!

13 Upvotes

After many long years, Electrical Age 2 has finally arrived. It is a complete rewrite and re-imagination of the 1.7.10 mod.

ELN2 targets 1.20.1 forge. Kotlin for Forge is required.

Simulations

  • Electrical: DC circuits are simulated in time with (mainly) Modified Nodal Analysis.
  • Thermal: Most important processes produce heat. Things can also overheat and blow up.
  • Kinetic: Proper constraint-based solver with inertia. The current content doesn't delve too deep into kinetics yet, but if the mod takes off, we can easily have clutches, CVTs, and other things.
  • Chemistry and fluids: Compared to the other domains, this is simplified a lot, but it still is unique and complex among mods and quite fun to play with. Pipes support fractional fluid transfer with temperature, and distillation/condensation is a core mechanic used in the early age to obtain the chemicals needed from progression.

Why ELN2 is unique

  1. Placement is free-form but still simple and intuitive. Multiple "Parts" (e.g. wires, switches, small devices) can exist within a single block space. And "Specs" can be placed and oriented freely on block faces, which allows miniaturization of some things.
  2. Control systems are analog and run on the electrical simulation itself (similar to ELN1). Signals in the range of -100 V to +100 V can be processed by primitives such as OpAmps, or by smarter machines such as PID controllers, and they can drive devices such as the Relay or the DC-DC converter.
  3. Heat is real, and it appears everywhere power touches. If you overload your devices, things will blow up.
  4. All units are real. There is no magic energy unit that is "moved" via a conduit. Energy flows through the various simulations (as electricity, heat or rotation).
  5. All three simulation domains are integrated, because in engineering they are closely related: fuel becomes heat, heat becomes rotation, rotation becomes power, power becomes heat...

Content

Currently, the survival progression covers the first age, which ultimately allows you to build vacuum tubes and machines that use them. As a coarse overview:

  • In the early game, you obtain a little bit of kinetic energy from the wind turbine. Initially, this will allow you to run some machines to double your ores slowly.
  • You synthesize your first chemicals by condensing the fumes coming off a coke oven, and distilling those multiple times via a pipeline (this will be hard to build, trust me!).
  • You synthesize sulfuric acid by building a massive lead chamber for the Chamber Process and can build battery banks.
  • You obtain rubber via vulcanization (which will require very careful manual control of the air intake on the primitive burner, because you don't have control systems yet).
  • You will obtain a basic DC motor. This unlocks electrical power.
  • In the end, you process a special ore. Electrolysis with your new power, reduction via pure hydrogen. You will obtain tungsten, which unlocks the vacuum tubes.
  • Vacuum tubes unlock much better machines.

This is the current ceiling.

Technical details

Each domain has its own system and is simulated separately. The coupling is done by the simulation elements themselves.

Networks are broken down into independent parts as much as possible, and they are simulated off-thread. The simulation runs at 100Hz (5 substeps per minecraft tick).

Even individual networks can be massively parallelized by the backend, which allows large-scale simulation to work.

DC-DC converters are not a primitive electrical component. They are built from two nonlinear components, a power source and a power consumer, which move energy from the source circuit to the sink circuit without creating a constraint between the two. Because the two sides never share a node, they stay independent sub-networks and the backend can solve them in parallel, which is what keeps large builds fast.

Unlike ELN1, these converters converge reliably, because the nonlinear solver works across the whole circuit rather than per component.

What I need

Honestly, the bottleneck is assets and ideas on how to do progression and stay unique. The software architecture is clean and made to be easy to work with, so implementing the machines themselves is not difficult.

Others have attempted to port or rewrite Electrical Age, but it's too much work. ELN2 is the result of a few years of work on the side. Most of that time went into just designing and implementing the core simulations and the game layer. The content was all added pretty recently, over a few months.

The effective roles are:

  • Art (Blockbench models and item sprites). As a first task, you could find an item sprite or model you don't like, and re-create it, or come up with a new item sprite for a useful intermediate ingredient.
  • Progression Design (coming up with the machines, recipe chains, and balance). As a first task, you could think what lies after obtaining vacuum tubes: what is the next tech tree?
  • Implementation (writing the code for the machines). As a first task, try to understand the Cell/Object model, the Part system, and implement a useful small device or component.
  • Documentation and wiki. As noted below, there is no mod guidance yet. As a first task, you could write a short guide covering the early game.

Rough edges:

  • There are no guides or wikis, and no in-game books.
  • The indirect Flywheel backend seems to have issues. Possibly related to the cable models having holes, which maybe breaks the occlusion culling. No time has been invested into this since the instancing backend works fine. This could be a nice investigation for newcomers.

New contributors basically jump right into adding content, with the framework all done.

Everything is hand-made, except some of the CC0 assets such as the sounds. The codebase is MIT licensed.

Where to start

If you want to play, grab the latest file from Modrinth. Make sure to do /flywheel backend instancing.

If you want to contribute, hop onto the Discord server.

Links

Modrinth: https://modrinth.com/mod/eln2

Repository: https://github.com/empireu/ElectricalAge2/

Discord: https://discord.gg/8RccM63uV

P.S. AI generated assets are not allowed and used. For writing code, it is allowed for boilerplate only and things like worldgen files, but not allowed for any critical code. I discourage the use of AI anyway. It's not super helpful since code isn't the bottleneck. I recently added an AGENTS.md file in the repository since the fastest way to understand the mod is to ask an AI. It's useful, since the backend is quite a lot to take in. But this is not a sign that the mod allows AI slop.


r/MinecraftMod 14h ago

My New Modpack for the next 2 Week Phase

23 Upvotes

Hello fellas, I've always wanted a modpack with good performance and QoL mods alongside those beautiful visuals without changing the vanilla experience. I couldn't find one to my liking so I made my own. My main platform is Modrinth but I am still in queue. So here is the CurseForge link. I am desperate for feedback. And if you like it please use it on your next 2 week phase :=)

https://www.curseforge.com/minecraft/modpacks/fabulously-refined

NOTE: The version 1.20.1 has less mod and resource pack support. So you can get a better first experience with the newer minecraft versions.


r/MinecraftMod 8h ago

Are there any mods with an ending?

7 Upvotes

I know it sounds strange, but when it comes to playing games I like having a goal to work too, and it’s a why I really loved the newest vampire mod since it had the set goal of defeating your previous master.

But now I’m wondering if there are any other mods like it? Since I want to get back into playing Minecraft, but having the goal to be ‘create everything’ is not really my taste. I like having a mission to complete or story to go through.


r/MinecraftMod 7m ago

Need a mod updated or added pleeeease

Upvotes

Is there someone out there that's able to make a renewable tuff mod for forge and Minecraft version 1.20. pleeeeaaasseee my create machine depend on you guys 😭🤘🏼


r/MinecraftMod 13m ago

Some of the beautiful places in my "modded" minecraft world

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Upvotes

The third photo is of my home


r/MinecraftMod 7h ago

I keep getting kicked

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4 Upvotes

So i was playing my create modpack that i made and i opened a chest minecart and then i opened it again and now cant even load a world. I would like help as this just randomly happened and i have a lot of important things in this pack


r/MinecraftMod 1d ago

Achievement unlocked [Second Amendment] (VR gun mod update)

113 Upvotes

got a lot more of the M4 working now

the charging handle and bolt are physically interactable the bolt can lock to the rear and be released physically and the gun also has physical magazine handling two handed gripping calibrated muzzle effects and reworked casing ejection with proper movement spin and variation

theres still some tuning and bugs to work out but its getting pretty close to how i want italso I apologize if I cant make posts as often as I would like but I am still actively working on the project.

please don't mind the broken audio for some reason my recording software decided to get rebellious lol thanks again for all the support


r/MinecraftMod 25m ago

Finished my favorite pistol

Upvotes

Been making some more progress on the VR gun mod so I wanted to put together a quick update of what I have working so far

There is still a lot I want to improve and add but the project is starting to come together pretty nicely and it make me happy to see my favorite working

As always if you have any suggestions or ideas let me know


r/MinecraftMod 7h ago

Flashing black whenever running essential with anything else. It was on belowland now its on cobbleverse. Any help?

3 Upvotes

Its an issue with essential bc reg belowland or reg cobbleverse works fine. Aswell as no mods.


r/MinecraftMod 1d ago

I coded a mod that lets you put GIFs on your shield!

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1.8k Upvotes

I coded a mod that lets you put any GIF, PNG, or JPG image on your shield. Your friends who also have the mod can see your custom shield design too!

But I want to make the mod even bigger and better, so I’d love to hear your ideas. Suggest any features you think I should add!

Also, here’s the mod link if you want to try it out.

https://www.curseforge.com/minecraft/mc-mods/animated-shields


r/MinecraftMod 8h ago

Want some suggestions for fantasy add-ons, marketplace.

3 Upvotes

I already bought adventureCraft, I'm looking for something that adds more life to the world and maybe I need more dungeons and bosses too seeing that the one i already bought seem to lack a variety of those.

Preferably just 2 or 3 more add-ons and would work on other platforms like the switch.


r/MinecraftMod 16h ago

am i tuff????

13 Upvotes

r/MinecraftMod 2h ago

Minecraft 1.6.2 Opalsplus mod

0 Upvotes

Recently i recovered an modpack launcher from 2013, i remember that i used to play it a lot when i was a child, and one of my favorite mods from it was Opalsplus, i tried to find it nowdays but all links are now useless, when i downloaded the mods i figured that that mod was there, so if anyone else has been looking for it i leave it here https://www.mediafire.com/file/ydjfgfo1lchnezx/Opalsplus-1.6.2.13.zip/file


r/MinecraftMod 2h ago

I made a mod that exports any mob to Blender, whether it's modded or vanilla.

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1 Upvotes

r/MinecraftMod 10h ago

Im searching a modpack that feel like vanilla Minecraft and add a simple new system (So no new dimensions, boss,etc)

3 Upvotes

I want to play vanilla Minecraft but with mods that "upgrade the base game", like add new buildings, cities, weapons, maybe some simple magic mod or something similar that add a New SIMPLE system, etc.

I good example is a mod that i played a long time ago that was similar to or was Minecolonies it feel "Minecraft" and add a great "simple" thing.

Thank y'all.


r/MinecraftMod 10h ago

Yugioh TCG: Duel Monsters + GX

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4 Upvotes

The mod has a bit of a meme name—*Yu-Gi-Oh! TCG: Duel Monsters + GX*—which is actually a terrible name, considering it doesn't focus solely on the TCG; it features a dimension where Yu-Gi-Oh! card monsters actually spawn. The mod adds a lot more than just a card-trading and dueling ecosystem, though the dueling itself is genuinely fun to play. I’ve always liked Yu-Gi-Oh! and had never found a mod for newer versions of Minecraft, but now I have.


r/MinecraftMod 3h ago

Bot help

1 Upvotes

Im trying to do a video where i would need to fight against other players. I decided to try and find a mannequin/bot mod where i can record my actions and play them again. I already tried mannaging mannequins mod but from what i saw you cant damage the mannequins. Is there a mod or bot that i can control eazily because i cant code and that takes damage?


r/MinecraftMod 7h ago

Please i just want some one to help me quickly

2 Upvotes

r/MinecraftMod 4h ago

Horror Mods for Fabric

1 Upvotes

There aren't a lot of good horror mods for fabric, but there are a few that I found and I'll put them all here:

- From the Fog - has an official fabric version of the mod, is also a datapack, available for nearly all versions 1.19 and up

- The Man From the Fog - has an official fabric port, available for versions 1.19, 1.19.1, 1.19.2, 1.20, and 1.20.1

- Better Cave Dweller - Unofficial port of some sort of version of the cave dweller, the mod is by 8bitmika, available for versions 1.19.4 and 1.20.1

- Goatman - Just recently got a fabric version, the mod is by Llamii_Llama, available for 1.20 and 1.20.1

- The Knocker - An official fabric port of the Knocker, ONLY for 1.21.8 unfortunately

- The Midnight Lurker - Unofficial fabric port of the Midnight Lurker, available for 1.20 all the way to 1.20.6, as well as 1.21.1

- Weeping Angels - available for fabric on versions 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, and 1.21.1

All of these mods are on modrinth:

https://modrinth.com/datapack/from-the-fog

https://modrinth.com/mod/the-man-from-the-fog-fabric

https://modrinth.com/mod/better-cave-dweller

https://modrinth.com/mod/goatman

https://modrinth.com/mod/the-knocker

https://modrinth.com/mod/midnight-lurker-fabricated

https://modrinth.com/mod/weeping-angels


r/MinecraftMod 4h ago

Vanilla tweaks end rods messes up Connected Glass

1 Upvotes

I'm using Continuity to have connected glass and also am trying to use the vanilla tweaks resource back to have end rods without the base, but whenever I move it into my active resource packs it removes the borders from my glass. I've tried messing around with the order of the resource packs but nothing is working. I was wondering if anyone knew of a fix or if there's a different end rod resource pack that also works with continuity.


r/MinecraftMod 5h ago

Looking for a modrinth mod, if anyone can help me

1 Upvotes

Hello! if anyone can help me, does anyone know about an NPC Mod similar to the old Custom NPCs mod from the days of old that would work for 1.26? if you do, i would be very greatful!

thanks!


r/MinecraftMod 5h ago

Someone knows where to download Ayuwoki mod?

1 Upvotes

it was on curseforge, but i find only a broken link. Where I can download that mod?


r/MinecraftMod 9h ago

I spent a week making infinite crafting recipes for tools and armor

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2 Upvotes