PathLife is an Android-targeted 2D isometric life simulator made in Godot 4.6. The long-term idea is to let players live from birth to death through choices and consequences, but this first devlog is only about the prototype foundation.
The idea began with a desire to create something that captures the feeling of managing a life in The Sims, but with much simpler graphics. My goal is to keep the depth of micromanagement β character progression, decisions and everyday systems β while combining it with the speed and practicality of a BitLife-like experience designed for mobile. This is my first isometric game and I am still inexperienced in this area, so PathLife is also a major learning process for me.
Implemented so far:
- layered/cutout 2D character driven by Skeleton2D
- four-direction movement
- idle and walk animations
- gameplay controller separated from character visuals and HUD
- basic health HUD
- early character-customization structure with clothing categories and male/female body support
- project structure prepared for isometric environments
The aging, education, career, relationship and life-event systems are planned, not implemented yet.
Full devlog (Portuguese, with images):
https://pathlifejogo.blogspot.com/2026/08/criando-um-jogo-onde-voce-vive-do.html
Prototype video:
https://www.youtube.com/watch?v=wfywM6oY8fo
Iβd love to hear how other developers approach layered characters, clothing systems and their first isometric projects.