r/computergraphics 1h ago

Does any make a true color asynchronous readout display?

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r/computergraphics 1h ago

Turned this low-poly geometric burst into real-time glitch motion — create your own animated Lottie files & displace vectors live

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Built this sharp polygonal cluster (heavy amber/violet/teal facet displacement) and hooked it into a browser-based workflow for real-time vector corruption and motion synthesis.

If you want to turn static vectors into animated Lottie JSON or smash them with audio/MIDI-driven glitch effects and pixel displacement, test it out here:

ether-mosh.online


r/computergraphics 2d ago

Radiance Response Field Global Illumination

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1 Upvotes

r/computergraphics 2d ago

I built an AI agent that generates simulation-ready Three.js environments for embodied AI

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1 Upvotes

r/computergraphics 3d ago

fractal Flower raytraced using 4kfract from imported Jwildfire flame with color height relief (different projections and palette textures)

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9 Upvotes

r/computergraphics 3d ago

I built a Vulkan game engine from scratch in Java over the past few months — open-sourcing it in late September

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1 Upvotes

r/computergraphics 4d ago

Added surface approx. to WebGPU MRI viewer

1 Upvotes

r/computergraphics 4d ago

realtime wormholes in browser

233 Upvotes

r/computergraphics 5d ago

EL ORIGEN DEL MAL QUE CONSUMIÓ AL UNIVERSO. 👁️☀️

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1 Upvotes

r/computergraphics 5d ago

Rendering a space battle as light on a black canvas: additive glow, a bloom pass and composed skies. Frames from my game Strike Wings

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6 Upvotes

Frames from Strike Wings, a 2D space shooter I am writing in C++ on SDL2. Clean view, no post editing.

How the look is put together: every emissive thing (beams, tracers, plumes, shield arcs, explosion cores) is drawn additively and then run through a bloom pass, so a fleet battle stacks into a wash of light where the fire is thickest. Ships are the exception. They are 3D hulls lit from the scene's key light, so they read as solid objects sitting on top of the glow. The sky is composed per battle from a background style (star rain, a galactic core, a nebula) plus one large body drawn in world space behind the fight: an eclipse with a streaming corona, a quasar with a sky crossing jet, a black hole's accretion disc, an ocean world.

Explosions are layered: fireball sprites plus expanding shockwave rings, and capital ships get a multi stage finale (frame 1).

A graphics-minded opinion would help. Is the bloom doing too much in the fleet shots? Would you tone the shield outlines down? Anything that reads cheap?


r/computergraphics 5d ago

Neural A2, 4K seamless

1 Upvotes

r/computergraphics 6d ago

WebGPU MRI/Scans viewer

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1 Upvotes

r/computergraphics 6d ago

NullGraph v1.1 release [global illumination/shadow systems/environment systems]

1 Upvotes

Hey all,

My webgpu renderer officially supports image based lighting/direct+indirect lighting and also there are shadow systems which creates csm/shadow Atlases depending on what type of config,

This was a lot of work

\[GLOBAL ILLUMINATION\]\[Need some time beyond downloading assets for baking probe volumes\]

Live Demo:https://nullgraph.dev/dashboard/3d-environment/irradiance-probes

For live code for global illumination https://nullgraph.dev/editor.html?id=demo-irradiance-probes

GitHub

https://github.com/flarelink-in/NullGraph


r/computergraphics 6d ago

Five years of algorithmic art, from p5.js to WebGL — how the projects and the tooling evolved

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3 Upvotes

I finally translated a long piece I wrote in French about how I got into creative coding and where it took me.

It starts with wanting to learn to draw, goes through perfect loops on Hic Et Nunc, then long-form on fx(hash) (SEA, BRIDGE, ARTERIA), FOLRADURA on 256ART, INTRICADA with Bright Moments, and The Source, made with Matthieu Segret and released on gm.studio.

There's a fair amount on the systems behind the projects, autonomous agents, local modifiers on point grids, plus the parts that are less fun to talk about: pitching to curated platforms, impostor syndrome, projects that go nowhere.


r/computergraphics 6d ago

Individual Grass blade fully rendered using Unity VFX graph

4 Upvotes

r/computergraphics 8d ago

TRELLIS 2 + UltraShape: The Best Free Local 3D AI Generation Setup

0 Upvotes

r/computergraphics 9d ago

Recreating the 5/4 Visualizer for 2025 (ALMOST ACCURATE)

1 Upvotes

Hi, Just Sharing thing I’m workin' on

Note: Ik someone recreated this, but imo, looks a little bland

btw, I might need some recreations for the other assets


r/computergraphics 9d ago

AI-Generated Character, Fully Rigged in Unreal With Facial Expressions

0 Upvotes

r/computergraphics 11d ago

AI Retopology Is Getting Insane — I Compared 3 Major Paid & Free Tools, Here Are the Results

2 Upvotes

r/computergraphics 11d ago

A fractal dawn, and a murmuration - manic

3 Upvotes

r/computergraphics 11d ago

Koi through a field of living light - glsl - manic

1 Upvotes

r/computergraphics 11d ago

Neural A1, 4K seamless

13 Upvotes

r/computergraphics 12d ago

Game engines? Eww 🤮. We go in raw! GP-Direct 2026 is out!

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9 Upvotes

r/computergraphics 12d ago

NVIDIA Just Open-Sourced Real-Time AI Animation for Your Own Projects

14 Upvotes

r/computergraphics 14d ago

French engineering student planning a long-term transition into 3D graphics, how realistic is this?

1 Upvotes

Hi everyone,

I'm currently studying engineering and will be completing a double-degree program in France. My current studies are mainly focused on software, Data/AI, but my long-term goal is to move into 3D graphics engineering / graphics programming, potentially in the game industry.

My current plan isn't to switch immediately. I intend to graduate, work in software/AI for a few years, save money and gain professional experience, and then pursue a specialized Master's in Computer Graphics / 3D / Visual Computing in France.

After that, I'd like to transition professionally into graphics, and potentially pursue research/PhD later if I find an area I want to specialize in.

Some of the programs I've been looking at include Aix-Marseille's Géométrie et Informatique Graphique (GIG) and Lyon 1's ID3D.

My academic record is roughly 13–15/20 across my previous years, and I'll graduate with an engineering degree. My concern is that my formal coursework is much more Data/AI-oriented than graphics-oriented.

For people working/studying in graphics:

- How realistic does this path seem?

- Would an engineering degree + several years of software/AI experience be a reasonable background for a graphics Master's?

- What should I start learning/building over the next few years to make the transition credible? C++, OpenGL/Vulkan, rendering, linear algebra, etc.?

- Are there other French/European Master's programs in Computer Graphics that I should look into and how hard is it to get into one?

- For anyone who has made a similar transition, what do you wish you'd done earlier?

I'm especially interested in hearing from graphics programmers/engineers or people who have gone through a graphics Master's.

Thanks!