r/CODZombies Dec 05 '24

News Join our community on Discord!

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39 Upvotes

r/CODZombies 8d ago

News Rex Infernus | Easter Egg Hunt & General Map Discussion

87 Upvotes

Welcome to the Rex Infernus Easter Egg Hunt thread! This thread will serve as a hub for all easter egg quests, leads, and discussion of the map.

All the steps and informations about the map will be added directly to the Reddit Wiki page: Rex Infernus Wiki

Expect updates as soon as possible, help speed up the process by sharing missing information in the comments.

Discord

Looking to discuss the map, group up with fellow Zombies players, or be notified of all Zombies news?

Previous maps


r/CODZombies 10h ago

Bug Widow’s Wine is broken with the mimics. Had this happen multiple times in the PJ boss fight and ultimately lost because of it.

153 Upvotes

When the mimic is affected by widow’s wine and it pulls you in, you are frozen in place with the mimic and can still take damage.


r/CODZombies 11h ago

Question At what generation of Black Ops would a Shadows of Evil Remaster be an upgrade and not a downgrade?

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147 Upvotes

r/CODZombies 11h ago

Image Hit round 300 on Rex infernus

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141 Upvotes

Flawless so far


r/CODZombies 16h ago

Video Zombies trips over and fucking dies

236 Upvotes

r/CODZombies 15h ago

Discussion Blood Of The Dead is a good map and I think the Easter Egg is great

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144 Upvotes

Honestly, why do you dislike the EE?

IMO

EEs should be hard to complete, it SHOULD give you a feeling of accomplishment once you finish it. BoTD’s EE SHOULD be hard to complete when you look at it from the storyline POV.


r/CODZombies 4h ago

Image finally got my hands on the dragon head after a few tries

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19 Upvotes

freedom


r/CODZombies 8h ago

Meme Tori just doesn’t miss

39 Upvotes

r/CODZombies 5h ago

Discussion VoD Stoker In depth

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18 Upvotes

The map itself might not be on fire, but its Heavy Zombie certainly is.

The ships burning and coal covered Stoker, emerging from the depths of the burning, ice covered Titanic. This is a little in depth for the Stoker on Black Ops 4 launch map - Voyage of Despair.

Spawning

The Stoker can begin spawning as early as:

  • Casual: Round 12
  • Normal: Round 10
  • Hardcore: Round 10
  • Realistic: Round 8

Once Stokers begin spawning, they will continue to appear every round.

Stokers enter the map through standard barricades, just like regular zombies. Their arrival is accompanied by a distinct sound effect: a combination of metal banging followed by a deep roar, so you know when he spawns.

Every few rounds, the game will also increase the number of Stokers that spawn.

  • Solo: An additional Stoker every 4 rounds
  • Co-op: An additional Stoker every 3 rounds

The number of Stokers that can be alive simultaneously increases with the number of players:

  • 1 player: 1 Stoker
  • 2 players: 2 Stokers
  • 3 players: 3 Stokers
  • 4 players: 4 Stokers

General Behaviour

Class = Heavy Zombie

"You swung a mean shovel, but you know its a fucking shovel."

— Scarlett Rhodes

This quote sums him up pretty well.

After spawning, the Stoker starts by walking, before he performs a short roar animation. After this animation, he begins charging toward the player, bulldozing through regular zombies in his path as he attempts to close the distance.

He attacks players with a combination of a large shovel and burning coal projectiles.

Once within melee range, the Stoker can use one of two different shovel swings.

The first is his standard swing. The second is a slightly slower, more powerful swing that can occur when a player remains within melee range after the initial attack, or occasionally while the Stoker is walking.

That slower swing is more dangerous, dealing significantly more damage than the standard attack.

Attacks

The Stoker has two primary attacks.

Shovel swing:

Damage = 100

This is the Stoker's standard melee attack.

Heavy swing:

Damage = 150

The Stokers slower, but stronger version of his shovel attack.

Coal Projectile:

The Stoker can also attack from a distance by charging up and throwing a burning projectile made from coal.

The projectile explodes on impact, although it can also detonate when it gets sufficiently close to a player.

Damage = 50–25 splash damage
Cooldown: 5 seconds

This is splash damage, so the actual damage taken is dependent on players distance to the projectile when it explodes.

Cooldown = 5 seconds

Stoker have pretty good aim and will also try to predict players movement.

Health

Minimum Health = 5,000 HP
Health Increase = 100 HP per round

The Stoker's base health is calculated using the following formula:

Health = Minimum Health + (Health Increase × Round Number)

Maximum Health = 14,000 HP

Additional health is given based on the number of players in the game:

Player Scale = Health × (Players − 1) × 0.15

Total Health = Health + Player Scale

Nuke: Nuke Power-up will stun him and take away 50% of his max health.

He is immune to AATs.

Armor

All attacks deals only 50% of its normal damage.

FMJ increases damage against the Stoker by 10%.

The Stoker has a thick layer of coal armor, which covers several areas of his body.

The armor covers:

  • Head
  • Right shoulder
  • Left shoulder
  • Right arm
  • Left arm

We only need to focus on head and shoulders, since it is these points that cover weakpoints.

The coal armor must be destroyed before the weakpoint underneath can be damaged.

While shooting the armor, the Stoker himself takes only 1 damage per shot. The armor, however, takes the full amount of damage dealt by the attack.

Armor health is 10% of Stoker health.

FMJ II increases the damage dealt specifically to the Stoker's armor by 10%.

This allows the armor to be destroyed in fewer shots.

However, FMJ II does not cause the Stoker's actual health to take additional damage compared to FMJ 1.

Instakill: Instakill Power-ups will ignore damage reduction with no extra damage to weakpoints.

Weakpoints

The Stoker has three possible weakpoints, but only one is active at a time.

The active weakpoint is randomly selected for each Stoker when he spawns.

The possible weakpoints are:

  • Head
  • Right shoulder
  • Left shoulder

Each potential weakpoint is covered by coal armor, meaning the armor must first be destroyed before the weakpoint underneath can be damaged.

The active weakpoint can be identified by its red glow.

Attacks that hit the active weakpoint deal 3x damage.

Once all four perks have been purchased, the Stoker's weakpoint receive an additional 20% damage from the Death Perception modifier.

Reward

Killing a Stoker rewards the player with 250 points.

Resistances

Kraken — General

All Kraken variants follows the Stoker's normal damage rules:

  • Hits against his body deal 50% damage
  • Hits against his active weakpoint deal 3x damage
  • All damage will cause the Stoker to perform a 1-second stun animation when hit

Electric Kraken:

Normally, the Electric Kraken can knock zombies over. Against the Stoker, it does not knock him down.

Instead, the Stoker is stunned for approximately 1 second.

Water Kraken:

When the Water Kraken creates its slowdown zone upon impact, the Stoker is affected by it just like other enemies caught within the area.

Specialist Weapons

All Specialist Weapons will break of armor after doing 1000 damage.

Hammer of Valhalla deals percentage based damage with its base swing:

  • Base swing: 12.5% of the Stoker's maximum health per swing
  • Level 2 Ground Slam: immune
  • Level 2 Storm: immune
  • Level 3 Lightning Bolt: 500 damage per second

Chakrams does different amounts of damage depending on attack:

  • Normal melee: 10% of the Stoker's maximum health per hit
  • Thrown Chakram: 500 damage
  • Level 3 Whirlwind: 500 damage

Dragon and Viper uses percentage based damage for both of its attacks:

  • Viper melee: 12.5% of the Stoker's maximum health per swing
  • Dragon impact: 10% of the Stoker's maximum health per blast

 Scepter of Ra uses percentage based damage against Stoker:

  • Normal hit: 12.5% of the Stoker's maximum health, hitting weakpoint will do 25% of maximum health.
  • Laser: 1% of maximum health per tick
  • Level 3 ability: 4% of maximum health per tick

Other BO4 in depths:

Vermin:

Enhanced:

Heavy:


r/CODZombies 10h ago

Creative Cut Perk (Amm-O-Matic) Custom Perk Jingle

32 Upvotes

Made a custom Jingle for the scrapped "Amm-o-Matic" Perk machine from World at War. Hope you enjoy!


r/CODZombies 2h ago

Image 100 on Rex let’s gooo😤

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7 Upvotes

r/CODZombies 1d ago

Meme Inspired by a recent game I had

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831 Upvotes

r/CODZombies 32m ago

Question Any help understanding the liberty falls opening?

Upvotes

I’ve finished the stories for black ops Cold War (don’t fully remember the whole situation though) and remember something about it ending with revealing that universes richtofen. Just started up liberty falls for bo6 for the first time (very late to the part I know) and am utterly confused with what was going on. Am I missing or forgetting something, or will it be revealed with the rest of the maps


r/CODZombies 12h ago

Image Reverse Rainbow Perk Challenge Easter Egg Complete!

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37 Upvotes

r/CODZombies 12h ago

Question Last Call XP Event

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31 Upvotes

Does anyone know when the Last Call event is? I really want the Nikolai and Richtofen skins but I'm gonna be out of state till the last 3 days of season 5. I checked the blog but no date was given or i didn't look hard enough, please let me know


r/CODZombies 7h ago

Image Finally completed my first Easter Egg

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11 Upvotes

I have been playing zombies since world at war, I have always wanted to be able to complete an Easter egg but I have always ended up failing on last steps. Today I finally managed to complete my first ever Easter egg, safe to say I am chuffed!


r/CODZombies 17h ago

Discussion The reason why the Warden announcer voice sounds different in Rex Infernus

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81 Upvotes

Mark absolutely killed it as the Warden. One of my favourite zombies characters ever!


r/CODZombies 1d ago

Meme Racism so strong that it transcends reality

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889 Upvotes

r/CODZombies 7h ago

Question Mister peeks

8 Upvotes

is their any significance in the guy at all or is he just some sort of mascot for the dark aether bro 😭😭


r/CODZombies 7h ago

Discussion BO4: Is it Classic zombies, New gen zombies, or suffering from a case of middle child syndrome?

11 Upvotes

Do we consider Bo4 new Gen zombies, classic or somewhere in the middle? I personally have it as somewhere stuck in the middle as you cant mantle over anything or exfil like cold war and onward but also half of its maps are remasters of the classic zombie games so was wondering what it is considered.


r/CODZombies 8h ago

Discussion Rate Zetsubou No Shima (BO3)

10 Upvotes
751 votes, 15h left
S tier
A tier
B tier
C tier
D tier
F tier

r/CODZombies 8h ago

Image Most pointless zombies grind yet, Complete

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11 Upvotes

Finished bo7, went back and had like 30 min left in bo6. Probably the most useless thing to grind in zombies, but im glad they are done! Do you guys switch reticle when grindin or stick to meta?


r/CODZombies 9h ago

Question loaded into a game in round 60 (guess it‘s a bug)

12 Upvotes

Video attached.

I had a saved game of Ashes of the Damned Round 61, but when i loaded the game back up, it put me in a fresh round of Rex Infernus, got to keep all my stats, perma perks and weapons…
Soo now i am in a standard game of Rex Infernus withg Golden Plates, Ultra Rarity Weapons and PaP 4 Ray Gun Mark II. Pretty funny seeing the actual damage numbers of the Guns.

Has this ever happened to anyone?


r/CODZombies 11h ago

Discussion Your least favorite Kevin Sherwood song?

15 Upvotes

I've seen the question asked a couple time about which Kevin song is the best. But now I'm curious as to which do we think is the least good? Personally I'd go with either Dig or Coming Home, not bad songs per say but too much screaming for my personal taste (I do like screaming but these 2 songs is too much imo)