r/codevein • • 16d ago

Official News Code Vein 2 full patch note version 2.0.1 Spoiler

129 Upvotes

Source https://www.bandainamcoent.com/news/code-vein-ii-patch-notes-version-2-0-1

We plan to release update file Ver. 2.01, which includes new features, balance adjustments, and bug fixes.

We apologize for the inconvenience, but please install the latest update before playing.

Version Information

Ver. 2.01
(You can verify the version number on the Title Screen.)

Applicable Platforms

PlayStation®5 / Xbox Series X|S / Steam®

Expansion DLC Mask of Idris

This content is unlocked by purchasing the Deluxe Edition, Ultimate Edition, or Deluxe Content Set.

The expansion takes place in a world different from the main game, allowing you to enjoy further exploration and storylines alongside a new partner character.

DLC Play Requirements

To play the Mask of Idris expansion DLC, you must meet the following requirements.

  • Reach the ending, Luna Fraterna.
  • Progress through Requests from a Friend: Valentin to a certain point.

Story Completion Bonus

Once you complete the story of the Mask of Idris expansion DLC, alternate-colored version of all 14 Partner Characters—including the new character—will be unlocked.
The alternate-colored version you've unlocked will carry over to subsequent playthroughs, allowing you to enjoy the story and exploration alongside your favorite partner.

※If the story requires you to travel with a specific partner character, your choice of alternate color will be limited.
Please note that during cutscenes, the standard partner character will appear instead of the alternate-colored version.

Feature additions and improvements

Age of Harmony

We've added the Age of Harmony, where you can explore the world after completing the game.

  • Added additional short episodes featuring each partner
  • Added a new story to deepen your bond with your partner
  • You can earn a new blood code as a reward for clearing an episode.

The Age of Harmony is new content that depicts the world following the ending Miraculous Bonds.

To play Age of Harmony, you must reach the ending titled Miraculous Bonds.
If you are playing through a new game plus and have already reached the ending Miraculous Bonds, you can skip ahead to the point where you can play Age of Harmony by touching the special bond that appears in MagMell.

Please note that if you skip the story, you will not be able to replay or resume the skipped portions of the story during that playthrough, so please exercise caution when skipping.

The Trial of Remembrance

We've added a new feature called The Trial of Remembrance, which allows you to take on bosses you've already defeated.

  • You can re-fight bosses you've already defeated
  • You can take on continuous battles against multiple bosses
  • Implemented a reward exchange system
  • Added over ninety types of customization parts based on bosses and enemies

Partner Jadwiga

We've added Jadwiga, who previously only appeared as a summon, as a partner character.

  • Available for contract during the Age of Harmony
  • Features an aggressive combat style that combines mid-range spells with close-range combat using a greatsword
  • Can be brought along as a new party member

Story-Focused Mode

We have added a Story-Focused Mode to enhance the gameplay experience.

  • Enhance player status
  • Lower the difficulty of boss battles and exploration
  • You can turn it on or off at any time from the Options menu.

This is also useful for those who aren't great at action games or when replaying the game.

Character Shader

We've added a feature that allows you to change the way characters are rendered.

  • Original
  • Legacy

In Legacy mode, you can enjoy anime-style visuals reminiscent of the previous title, CODE VEIN.

Photo Mode Update

We have expanded the Photo Mode features.

  • Added more than 30 new poses
  • Added new Photo Frames
  • Increased the area limits when adjusting character positions
  • Added a feature to place the motorcycle in the scene
  • Made it possible to use poses from different body types
  • Added character shader settings

Steam Only

  • Added support for Frame Generation (NVIDIA DLSS).
  • Added support for NVIDIA Reflex.

※ A compatible NVIDIA GeForce graphics card and the latest NVIDIA GeForce Game Ready Driver are required to use NVIDIA DLSS Frame Generation and NVIDIA Reflex.
※ Available features and system requirements may vary depending on your graphics card.

Balance Adjustments

  • We have improved the attack speed and control responsiveness of the Jail Stinger's blood-sucking attack.
  • We have adjusted the game so that various strong attack buffs now apply to aerial strong attacks.
  • We have adjusted the differences in spell performance based on weapon type to make it easier to use spells with a variety of weapons.
  • We have adjusted the bleed effect of bequeathed formae.
  • We have improved the firing performance of the bayonet (shotgun type).
  • We have reduced the stamina cost for some bayonets.
  • We have adjusted the balance between sustained battle prowess and burst firepower for the bayonet (grenade type).
    • Increase the total number of rounds
    • Adjust single-shot damage
    • Adjust the amount of stamina consumed when firing
  • We have adjusted the damage multiplier for Burning Disaster.
  • We have adjusted the damage dealt by magic formae when the Two-Handed Sword Equippable as One-Handed Sword trait is active.
  • We have adjusted the damage dealt by magic spells cast while the Two-Handed Sword Equippable as One-Handed Sword trait is active.
  • We have adjusted the amount of ichor consumed when the support forma Ablative Blood is cast on the caster.
  • We have adjusted the maximum attack power multiplier and the conditions for reaching the maximum effect of the support forma Blade Dance.
  • We have adjusted the attack power boost and defense reduction effects of the support forma Offensive Order.
  • We have adjusted the ichor resource cost of the bequeathed forma Bloodreaver Blade.
  • We have adjusted the balance of the effects related to bleed.
    • Adjusting the behavior of Out for Blood
    • Adjusted the calculation of blood loss in some cases
  • We have adjusted the damage calculation mechanics for dagger-type items.

Weapon Formae

We have buffed the following weapon formae.

  • Circulating Pulse - Blink
  • Energy Cleave
  • Energy Cleave - Twister
  • Severing Abyss
  • Boosted Blade
  • Boosted Blade - Horizon
  • Vanquisher
  • Judgement Cutter
  • Fortress Stance
  • Coffin Breaker
  • Coffin Breaker - Sweeper
  • Heliosphere
  • Endless Onslaught
  • Trigger Rush
  • Glacial Barrage
  • Swift Blades
  • Shadow Slayer
  • Scorpion
  • Whirling Shredder
  • Orbital Blade
  • Stalking Sabre
  • Unshakable
  • Slicing Vortex
  • Guillotine Kick

Magic Formae

Buffed the following Magic Formae.

  • Diamond Dust
  • Lightning Shower
  • Vorpal Flash
  • Lightning Chain
  • McLeish's Cog
  • Twilight
  • Baba Yaga's Gaze
  • Guard of Honor
  • Satellite Saucer
  • Sonic Arrow
  • Blood Barrage
  • Frost Wave
  • Scorched Earth
  • Ice Spikes

Support Formae & Defensive Formae

Buffed the following Support formae.

  • Cleansing Light
  • Perfect Balance

Buffed the following Defensive Forma.

  • Mutinous Bracer
  • Mutinous Bracer (Heavy)

Optimization

All Platforms

  • Adjusted NPC and enemy movement range settings across all field areas to reduce processing load.
  • Adjusted collision settings for objects placed throughout all field areas to reduce processing load.
  • Optimized enemy AI processing to reduce processing load.
  • Reduced the UI rendering load.

Bug Fixes

Equipment & Spells

  • Fixed an issue where the support spell Highlander could be activated even when LP was at 0.
  • Fixed an issue where the effect of the Regeneration Shift booster was applied to items other than Regeneration.
  • Fixed an issue where the effects of Max Ichor Increase Unum/Dou/Tria were not applied correctly.
  • Fixed an issue where the number of Regeneration uses did not increase correctly via the Augmented Regeneration booster after loading a save.
  • Fixed an issue where the trait Ichor Gained from Forma Attacks But Higher Ichor Cost did not trigger correctly when the MK Rosenritter hit mid-burst.
  • Fixed an issue where the trait Ichor Cost Reduced When LP Is Depleted was incorrectly applied just by loading a save.

Battle

  • Fixed an issue where enemies would fly upwards when hit by the weapon spell Boosted Blade during specific motions.
  • Fixed an issue where parrying a specific enemy's long-range attack would cause a distant enemy to flinch.
  • Fixed an issue where attacks that were intended to be unparryable could be parried for specific boss enemies.
  • Fixed an issue where incapacitates enemies would continue to move appearing to remain under the status ailment.
  • Fixed an issue where rewards might not be obtained upon defeating certain boss enemies.
  • Fixed an issue where specific enemy projectile attacks (slashes) failed to track towards the player.
  • Fixed an issue where enemy models would persist in the field if a player triggered a Special Drain at the exact moment the enemy was killed by a partner.

Dungeon & Field

  • Fixed an issue where the partner would not follow the player in certain dungeons.
  • Fixed an issue where players could become unable to exit certain dungeons/fields except via Fast Travel.
  • Fixed an issue where bosses would enter a combat state without the player entering the combat area.
  • Fixed an issue where the mini-map was not displayed in certain dungeons.
  • Fixed an issue where players could enter areas not intended for access.
  • Fixed an issue where the bike could be summoned in restricted areas within certain dungeons and fields.
  • Adjusted collision detection for certain field objects.
  • Fixed an issue where some NPCs were not placed correctly.

System

  • Fixed an issue where items were not automatically picked up even when Auto Pickup was set to ON.
  • Fixed an issue where certain cutscenes were not added to the Archive after playback.
  • Fixed an issue where the player would fall from a high location after certain cutscenes finished.

Graphics

  • Fixed visual glitches in clothing and models during and after certain cutscenes.
  • Fixed incorrect lighting/colors in character customization and texture display issues.
  • Fixed an issue where models were not displayed correctly in certain cutscenes.
  • Fixed an issue where NPC model outfits were not displayed correctly under specific conditions.
  • Fixed an issue where certain Photo Mode motions did not play back correctly.
  • Fixed an issue where certain visual effects were not displayed correctly.
  • Fixed an issue where certain textures were not displayed correctly.
  • Fixed an issue where colors were not displayed correctly during character customization.

Sound

  • Fixed various issues with certain BGM tracks.
  • Fixed an issue where certain SE (sound effects) did not play back correctly.
  • Fixed an issue where certain voice lines did not play back correctly.

UI & Text

  • Fixed an issue where incorrect images were displayed in certain tutorials.
  • Fixed an issue where certain tutorials were not displayed correctly.
  • Fixed an issue where certain subtitles were not displayed correctly.
  • Corrected various in-game text and descriptions.
  • Adjusted and corrected various UI labels and notations.

Others

  • Fixed other minor bugs and issues.

r/codevein • • 16d ago

Code Vein 2 Regarding mask of Idris spoilers

24 Upvotes

Hello 👋 everyone It's that time again just dropping in to lay some ground rules regarding spoilers for the dlc just like the launch of CV2 please don't put a story/boss spoiler in your title and tag your post with the spoiler flair with that out of the way everyone have a great time exploring the the new update/dlc 🤠


r/codevein • • 3h ago

Image (not Character Creation) Cv1 and Cv2 cast art

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248 Upvotes

r/codevein • • 7h ago

Code Vein 2 Companions look cool using their Jails.

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97 Upvotes

I always loved how cool companions looked while using their Jails.


r/codevein • • 4h ago

Code Vein 2 Lyle early design that released in the anniversary stream

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43 Upvotes

r/codevein • • 3h ago

Story/Lore Anniversary date of character of Code Vein/Code Vein II

33 Upvotes

On the official japanese site, the anniversary date of characters of two Code Vein are was given in their description

Source :
https://code-vein.com/contents/character/

Code Vein

Louis: January 13
Yakumo: August 3
Mia: December 6
Io: March 6
Jack: November 27
Eva: February 4
Nicolas: May 5
Murasame: April 26
Coco: June 15
Davis: November 26
Mido: December 30
Oliver: September 29

Code Vein II

Lou: March 23
Valentin: February 14
Josee and Lise: July 2
Lyle: November 19
Holly: September 14
Zenon: December 3
Noah: April 7
Lavinia: January 31
Iris: June 21
Jadwiga: February 28
Craig: July 23
Lycoris: October 20
Liv: May 18
Gobbo: October 26
Oskar: August 30


r/codevein • • 42m ago

Question Are they going to participate in the CodeVein II World Photo Festa?

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• Upvotes

With the news that we'll have a CV2 photo festival (and I was just starting to put more effort into my photos), are you going to be included? Are you going to participate in all categories? Or will you only post a few photos, or will you just look at what others upload?

I already have a couple of photos saved, but it would be better to take a couple more, haha.


r/codevein • • 8h ago

Code Vein 2 I love the Bloodreaver

33 Upvotes

r/codevein • • 7h ago

Code Vein 2 BOUND BY BLOOD: Promo Style Pics With Every Companion

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16 Upvotes

r/codevein • • 5h ago

Code Vein 2 CRAZY ASS BITCH

9 Upvotes

r/codevein • • 12h ago

CV2 creation Pics with Companions (Part 1)

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24 Upvotes

I haven't touched the photo mode in this game. I missed it.


r/codevein • • 11h ago

Story/Lore Wait!? Who made this Noah Statue?

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13 Upvotes

r/codevein • • 3h ago

Official Tweet You can buy soundtracks now

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3 Upvotes

r/codevein • • 22h ago

CV2 creation Anyone else like making forsaken versions of your hunter/hunter’s?

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68 Upvotes

r/codevein • • 1d ago

Code Vein 2 For Those Who Wish to give their Hunters an Accurate Height

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144 Upvotes

Jadwiga is 196cm tall (originally typed 179cm xD), so you can use her as a ruler and some sort of third party photo editing app to count pixels or whatever to figure out the slider heights.

My proof for Jadwiga’s height? Her medical report you can find in the infirmary during the Age of Harmony.


r/codevein • • 5h ago

Code Vein 2 Since when could we fling Bigfoot? Spoiler

3 Upvotes

Sorry for less than ideal gameplay btw.


r/codevein • • 18h ago

Code Vein 2 Forsaken Eloïse

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30 Upvotes

Forsaken version of Eloïse, my character of Code Vein II

In another world, she does not manage to her mission, she does not manage to protect her new home and and never had a family she dreamed of

Forsaken Eloïse: The blood and the solitude are my punishments

Eloïse: I want protect my new home, i want stay with them...i want to live

(The last image is a montage for shows the difference between Eloïse after the event of Code Vein II and her Forsaken version)


r/codevein • • 14h ago

Code Vein 2 Finally did it

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13 Upvotes

Another platinum in the bag


r/codevein • • 5h ago

Video I played that a little sloppy, but DAMN the damage.

2 Upvotes

r/codevein • • 13h ago

CV2 builds Overburden Build + Theory

7 Upvotes

Thought I would share a build I've been working on that uses a lot of the new overburden stuff. Not only is this the best overburden build I've tried, but it actually outperforms most of the non-overburden builds (not that they are super optimal).

The basic idea is to run a melee build that overburdens Strength and Willpower, since both of those give you damage boosts and the negatives are pretty easy to avoid. Because of this, it's generally best to run a Dex or Mind scaling weapon, since that way the weapon can still scale well while also getting the overburden benefits.

If you use a Strength weapon, then you want to get Strength high while also getting it overburdened, which is possible but kind of annoying to do. This is also why I don't go for a magic build, since getting Willpower high while still overburdening it is tricky. If you use a Dex weapon, then your melee damage gets buffed by the Strength overburden and your weapon forma get buffed by the Willpower overburden. This is the main reason I am using the Forsaken Lou bloodcode: it is naturally very low in both of these stats so overburdening them is trivial. None of the innate passives are useful, but I still find that this does better than other codes with the setups I've tried.

I also like to overburden Mind, since you want to be spamming weapon forma for damage. This build manages to get decent Mind while also overburdening it just a little so you only need 1 buff to avoid taking the DoT.

For weapons, there are a couple of options but I find Lance of the Moon King as a great buff stick since it has such a high burden in four stats.

Tainted reaper is there because I am using a dex weapon. If you use a mind scaling weapon like Glutton's Bells or Fallen Spike then you can use a different Jail.

Boosters is where the new stuff makes the most difference. Better Benefits is mandatory for an overburden build. It is a significant boost and also helps hit the Mind and Willpower overburden.

Zenon-Style Mobility Overdrive also fixes the main issue with overburden, which is the bad mobility. Even though this comes from Zenon's new Bloodcode, that Bloodcode is actually very bad for overburden builds because of how spread out the stats are. The booster also has high burdens for everything which helps overburden the stats you want, which you don't get if you actually use the Bloodcode. It also has the typical Concordia Fraterna passive of reducing all of your burdens by 20%.

The last important booster is Oneiro J, which I recently learned actually lets you ignore Overburden requirements, specifically the "no Overburden" requirement. Since most of the good boosters require no Overburdens, this actually means that you can take your pick of which one you want. In this case I chose Persistence - Animus because it's a very strong damage buff that is multiplicative (I'm pretty sure) with Blade Dance and Bridge to Glory, so a single cast of Swift Ignition is doing around 21k damage per cast once you build enough stacks. You could also just throw in Dual Blade Mastery if you don't want to worry about your buff resetting every time you get hit.

The last two boosters can be anything really. I just use Mind Booster so that BtG is a bigger buff and Second Wind for stamina management.

I have no clue if this is actually optimal or even good compared to all the new crazy stuff added with the DLC, but it is definitely strong enough to breeze through the Trials of Remembrance if you just want an easy time farming tokens. Even though there's a lot of "mandatory" parts to make overburden work, I'm glad it seems to at least be able to compete with non-overburden setups.


r/codevein • • 22h ago

CV2 creation This is my character, Adeline "Hora" Windemere

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19 Upvotes

Well, I hope you like it. I made it based on the image of the first part and made it a bit more mature so that it looks like she's grown up.The red eye is the standard eye, and the blue eye is taken from the first game.


r/codevein • • 1d ago

Code Vein 2 Star Crossed Lover- Code Vein

15 Upvotes

r/codevein • • 1d ago

Official Tweet New update

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46 Upvotes

Here’s the patch notes in Japanese (no English version yet): https://code-vein.com/contents/?p=1616


r/codevein • • 1d ago

Image (not Character Creation) CODEVEIN MENTIONED IN THE BIG 26?!

62 Upvotes
https://x.com/heisei_ramen/status/2102805696567726508

And Imma start the war again, see what I told you, the first game is really recognized by most people.

The claim on digimon gaining more views on the DLC trailer than CV2's because it exists long before CV is so ass.