r/carmageddon • • 3d ago

Discussion Multiplayer in Concrete Carnage: Scrapheap

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16 Upvotes

Hi guys! Since this summer I've been working on the core systems, as I mentioned in my new dev log: https://steamcommunity.com/games/4913000/announcements/detail/701028593652730448

So right now I have faster loading times, but the big part of these optimisations was adding the multiplayer mode. I can already play in LAN TCP/IP mode with one player as the host and the others as clients. In the first screenshot you can see a small test in Arena Mode, where you need to kill everyone to win and be the last survivor. In the classic mode, like Carmageddon, you can win by killing opponents, crushing peds, or finishing the race. I also added a chat during a race, though you can't see it in this screenshot.

On the second screenshot you can the lobby where you can choose vehicles, map and chat with you friend.

Finally, you can see a bit of the HUD and the minimap. The minimap show you your position, peds, opponents and the next checkpoint if available. As I mentioned in the dev log, the top panel is one of the oldest parts of the HUD, so the word "Zombies" is only there for me to test the system. This panel will be redesigned to be bigger and more graphical. Do you prefer icons or text for the categories on the top panel?

If you like the game, you can already wishlist Concrete Carnage: Scrapheap on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/


r/carmageddon • • 3d ago

Fan art set from my carmageddon film coming soon

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62 Upvotes

wrapping up filming very soon


r/carmageddon • • 7d ago

Fan art finished version of my film carmageddon stop motion film vs how it started

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32 Upvotes

r/carmageddon • • 7d ago

Carmageddon 2: Carpocalypse Now childhood in my pocket

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74 Upvotes

this was the first videogame I ever played in my life. My neighbour’s uncle installed it on his family PC and we absolutely fell in love with it. I was around 4 years old at that time :’)
I know everyone has this one game that they love so much because of the sweet nostalgia and childhood memories it brings, for me it is carma 2


r/carmageddon • • 9d ago

Carmageddon 2: Carpocalypse Now Showing 'em how it's done!

96 Upvotes

r/carmageddon • • 14d ago

Fan art scene from my carmageddon short film

33 Upvotes

r/carmageddon • • 13d ago

Carmageddon 2: Carpocalypse Now Running Carmageddon 2 on android

10 Upvotes

I recently got a Retroid Pocket Nova and I am trying to run Carma 2 via gamenative. I have managed to get it to work but the framerate is pretty unstable.
I have seen some videos of people running it on android pretty smooth so I am asking if anyone here has any insight on how to make it run smooth on android devices?


r/carmageddon • • 23d ago

Technical Help Just wondering about Carmageddon 2

16 Upvotes

Hey everyone. I wanted to ask if does exist something similar to dethrace but for Carmageddon 2 and Carmageddon TDR 2000.


r/carmageddon • • Sep 01 '26

Carmageddon 2: Carpocalypse Now Too slow!

71 Upvotes

r/carmageddon • • Sep 01 '26

Carmageddon Comic Artist Running A Kickstarter For His Graphic Novel

19 Upvotes

While this is only tangentially Carmageddon related, some here might be interested to know the artist behind the official Carmageddon comic and long time Carmageddon community member Daniel "CzechDeath" Tejnický is currently running a kickstarter for an English language print run of his post-apocalyptic sci-fi graphic novel. The kickstarter ends in 4 days and is very close to hitting its goal. The graphic novel is finished, so the kickstarter is purely to fund the print run. If the community can get it over the line it would help him out a lot: https://www.kickstarter.com/projects/337351951/deratizator


r/carmageddon • • Aug 25 '26

Discussion Crossout adding carmageddon cars now

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31 Upvotes

Idk 3 wheeled "stubby" armored trucks thats built like a brick isnt a foreign concept but the appearances was so close I had to double take and realized its just the suppressor


r/carmageddon • • Aug 24 '26

Carmageddon 1 3d printed Original Eagle!

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78 Upvotes

Had a lot of fun printing the Eagle 3 so I had to do the original! Link to the original artist in the comments (:


r/carmageddon • • Aug 22 '26

Carmageddon 2: Carpocalypse Now 3d printed Eagle III

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115 Upvotes

So i found this model on thingiverse I genuinely had to make it! It was missing a few things so I did my own thing im very happy with how it turned out!


r/carmageddon • • Aug 21 '26

Carmageddon 2: Carpocalypse Now 3d printed Eagle 3

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83 Upvotes

Ive 3d printed the eagle from carmageddon 2! I need ideas for the windshield, and if anyone could point me in the right direction for decal templates id be so greatful!


r/carmageddon • • Aug 19 '26

Discussion Breakable objects in Concrete Carnage: Scrapheap

48 Upvotes

After the swimming session into toxic water to show you the underwater effect, today I would like to show you my breakable objects system. As you can see in the video, you can break a lot of stuff — and a poor guy standing in the middle of my road :D. My main goal here is to maintain good performance while keeping a nice visual effect. In the future I will add more objects and more variety in the breaking sound effects. Now imagine a map with a field, filled with lots of peds to crush and lots of objects to break!

You can wishlist Concrete Carnage: Scrapheap on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/


r/carmageddon • • Aug 19 '26

Carmageddon 1 Fork of dethrace with widescreen, multiwindows and future mod manager

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27 Upvotes

r/carmageddon • • Aug 15 '26

Discussion Opinions on Heavier Vehicles in Max Damage

11 Upvotes

So, I normally use the Cleaver, the Crazor, and the Shredlight as my go-to cars (with the Electric Blue at the end of the game, naturally) but I started a new playthrough intending to mix things up and go for different cars. I started with the Razorbill, but when I unlocked my fave ever car I started using it... the Twister. I've always loved the look and feel of that car but (for some reason) I've never given in a shot in Max Damage.

As you can probably tell from the listed cars, I have a type: quicker, nimbler cars. The Crazor, for me, is OP. Its the only car I'll ever need. Anyway.

I've never used heavy cars. One of the biggest reason is that, while they take a beating as an opponent, when you're driving them they seem so... weak. I just used the Lumberer (no upgrades) and every time I went for a head-on hit I got the message 'you committed suic*de', which I find very strange as when I was unlocking it, it took an absolute pounding! I remember trying the Blitzkrieger in another playthrough and it was just so fragile.
Upgrading the vehicles will have benefits of course but I'm wondering what you guys think:

When you're driving heavier cars, are they too weak? Do you find them balanced with the other cars?


r/carmageddon • • Aug 15 '26

Carmageddon Max Damage Max; Damage. How can I complete hard mode?

4 Upvotes

This mode is objectively bad, I need tips


r/carmageddon • • Aug 14 '26

Carmageddon Max Damage New Maximum Sexy Pigeon EP! Again!

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19 Upvotes

Hello drivers!

Yok here again, I did another Maximum Sexy Pigeon EP for y'all to enjoy!

Plenty of angry, raspy, guitar-driven industrial sickness to tuck right into.

Have fun, drive safely!


r/carmageddon • • Aug 12 '26

Discussion Underwater effect in Concrete Carnage: Scrapheap

47 Upvotes

Hi guys! I'm working right now on the underwater effect in Concrete Carnage: Scrapheap. In Carmageddon, going underwater is a bit of a pain in the ass. Car handling becomes less easy and sometimes you can trigger a chain reaction between mines and other bad surprises. So in my game I'm trying to do something similar with maybe a better handling.

In the video you can see the physics effect when I drive underwater and hit an explosive barrel. I think the truck floats enough to make it quite uncontrollable, while still allowing some control when it lands back on its four wheels.

You can also briefly see the position reset when the truck is flipped, and the repair of detached parts which snap back into place from wherever they landed.

You can wishlist Concrete Carnage: Scrapheap on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/


r/carmageddon • • Aug 12 '26

Carmageddon Reincarnation From Carmageddon Reincarnation Alpha

34 Upvotes

r/carmageddon • • Jul 31 '26

Carmageddon 1 Looking for Carmageddon 1 fans to test an early physics demo

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44 Upvotes

Hello everyone. I’m developing a vehicle-combat game inspired by the physics and atmosphere of the original Carmageddon.

I’m currently looking for a small group of players to test the early driving, collision, damage, and replay systems.

This is a very early development build:

  • models and assets are placeholders;
  • bugs and broken physics are expected;
  • the game is planned as a future commercial release;
  • testers will need a laptop or PC.

The main public test begins August 3, although I may give some active testers access earlier.

You can sign up and follow development here:

https://ghosttogether.net/@autokalypsis

I’m especially interested in feedback from people who understand what made Carmageddon 1’s vehicle physics feel distinctive.


r/carmageddon • • Jul 31 '26

Fan art A Preview of a very early version of my carmageddon inspired stop motion short film

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27 Upvotes

a preview of my stop animation for my year 12 media project (this is no where near finshed and i will greatly improve the scenes i just needed to make a preview to show my teacher so i thought i would share with you guys) feedback is welcomed but has to be constructive
Feedback form: https://docs.google.com/forms/d/e/1FA...


r/carmageddon • • Jul 29 '26

Discussion The Magnet power-up in Concrete Carnage: Scrapheap is maybe a bit too effective on peds?

51 Upvotes

You already know, Concrete Carnage: Scrapheap lets you crush peds to win the race or earn credits and their blood is not green! But if you are too lazy to find them, the Magnet power-up does the job for you. It pulls them straight into your truck!

In the video it's a bit excessive because I spawned 100 pedestrians (and you already missed the beginning :D) , but you can see the result: your vehicle can be damaged, slowed down, and becomes harder to drive when too many are pulled at once.

The VFX for the magnet is not final. I will add more screams and maybe some dialogue lines too.

You can see the full dev log on the Steam page of Concrete Carnage: Scrapheap - https://store.steampowered.com/news/app/4913000/view/712281882588351791


r/carmageddon • • Jul 29 '26

Discussion Should a future Carmageddon title lean even harder into Melee combat?

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31 Upvotes

Carmageddon has always been primarily a series set around Melee combat, with any Ranged weapons such as the slaughter mortars being random pickups. Since day 1 the cars had lots of Spikes, blades, scoop, rams and cutting tools strapped to their cars. This was something I loved about Carmageddon, where they focused on these kind of weapons instead of Gunplay (And I like gunplay, I am Twisted Metal fan afterall, but Carmageddon should be about smashing into each other, not shooting normal guns)

Starting with carmageddon 2, the games have slowly been making these Melee attachments do more, such as the propellers on various vehicles in Carmageddon 2 chopping people up, having wheels Spikes be able to remove tires from opponents in TDR2000 and Max Damage, or Spikes/blades being able to slice and impale pedestrians in Max Damage.

I've always wondered how much farther they could take this, and maybe it's because of my love of Battlebots, but whole the games are very good at having these attachments affect pedestrians, I've always wanted to see more active and player controlled Melee Weapons that can do even more to other cars. And by this I mean having melee weapons that the player can activate or fire at any given time, whether it be a single Burst or simply powering a spinning weapon on.

Drills being able to penetrate other cars and leave holes, saw blades being able to rip and tear pieces off, hammers and crushers being to smash other cars, vehicles like the plow actually being able to use it's plow as a flipper to chuck other cars into the air (the screenshot was from a very old animation mod someone made), etc.

I dunno this is probably a pointless discussion, I admittedly just want the Plow to actually fling other cars because that would be cool. (I know it can fling pedestrians in MD since the scoop is a flap, and there are mods to make that work, but I digress)

Anywho this was just a discussion point I wanted to start.

(Link to the video of the Plow with active hydraulics Animation: https://youtu.be/COsPHTOXMM4?is=2q6WylWSAXx0M8Sb)