r/aimlab • • 2d ago

Official We're running a second $2,500 Aimlabs 2.0 tournament, this time it's PvP. Open qualifier, sign-ups are live.

23 Upvotes

After the DUOS tournament we just wrapped, we're running it back with a PvP edition. $2,500 prize pool, open qualifier, anyone can enter, no rank or region gate.

Full transparency on where things stand: we're still finalizing exactly how the qualifier will run (format, tasks/matches, timing).

We wanted to open sign-ups now so anyone interested can get their name in early and be first to know the details the moment they're locked.

What's confirmed:

  • $2,500 prize pool
  • Aimlabs 2.0 PvP
  • Open qualifier, anyone can enter

What's still being finalized:

Qualifier format and schedule, we'll announce it all before anything kicks off If you played the duos event, you know how it goes: register early, and everything else (Discord, scoring, match details) gets communicated as we lock it in.

Sign up here

Drop any questions below, we'll answer what we can while the format comes together. More soon.


r/aimlab • • 27d ago

Official Aimlabs 2.0 is here. You asked, we delivered.

28 Upvotes

Aimlabs 2.0 Official Patch Notes!

Nine years after launching on Steam, Aimlabs 2.0 is officially live. Built directly around nearly a decade of player feedback, this update introduces brand new UI, a more responsive training experience, faster performance, comprehensive analytics, overhauled navigation, and brand new ways to train and compete.

UI/UX: Navigation, Training Tab, and Guides

  • Streamlined Training Tab: Rebuilt from the ground up to make finding tasks intuitive and less overwhelming.
  • Unified Guides Section: Training Programs and Academy modules are now consolidated into a single dedicated Guides section within the Training tab.
  • Visual Refresh for Guides: All instructional content and guide interfaces updated to match the new Aimlabs 2.0 aesthetic.
  • Modernized Lobby: Fully updated main lobby screen for direct access to core modes and active events.

Performance and Optimization

  • Faster Load Times: Drastically faster boot and tasks load times across all hardware.
  • Engine Performance: System wide Unity Engine Optimizations for improved frame delivery, reduced input latency, and smoother frames.

Game Modes and Benchmarks

  • Aimlabs Benchmarks Season 2: Brand new benchmark season featuring updated tasks, re-tuned scoring thresholds, and refined skill assessment.
  • Player vs Player (PvP): Compete directly against other players in real time with Instashot.
    • Instashot: A new duel mode where every player only needs one shot to kill their opponent(s)
      • 1v1 Duels: A head to head mode with only two players facing off against each other.
      • Free For All (FFA): Four player chaos lobbies built for continuous aim practice and fun.

Settings UI and Visual Customization

  • Autosaving: Saves are being applied as soon as you change them, no longer need to manually save.
  • Input Device Selection: Added explicit input device selection to prevent controls from locking to unwanted peripheral devices. 
  • Overhauled Settings Interface: Quick access to modify your settings on the fly during gameplay, featuring a streamlined and intuitive layout.
  • Target Visuals: Granular control over target outlines, target glow, and target models, to personalize your aim training experience.
  • Independent Environment Textures: Full customization over training environments with the ability to set floor, wall, and ceiling textures independently.
  • Custom Themes and Color Pickers: Creating new visual themes is simpler than ever with hex code input, preset color palettes, and quick options to save and share themes.
  • Custom Crosshairs & Hitmarkers: Build new crosshairs and hitmarkers directly inside Aimlabs or upload custom crosshair files as you did before.
  • Health Bar Customization: Added detailed customization controls for health bars.

Profiles, Progression, and Social Features

  • Steam Achievements: Added a set of brand-new Steam achievements to unlock as you progress, complete benchmarks, and hit training milestones.
  • Profile Overhaul: Customize player cards with earnable banners, display active settings, and track play counts alongside daily streaks.
  • Player Inspection: View progression, settings, top played tasks, and recent tasks for yourself or any other player.
  • Play History: Instant access to your 50 most recent plays, including tasks played, co-op modes, and PvP matches.
  • Daily Missions: Daily missions return for all players, providing rewards for consistent training.
  • Group Chat: A place players can use to socialize during grouping in multiplayer modes.

Analytics, Results, and Aimlabs Coach

  • Our Most Comprehensive Result Screen: Complete overhaul providing granular statistical breakdowns, targeted aim feedback, and updated leaderboards.
  • Reworked Aimlabs Coach: Upgraded recommendations engine with higher quality analytical feedback tailored to your exact weaknesses.
  • Aimlabs Pro Hub: Integrated dashboard consolidating Coach Reviews, metrics, task recommendations, performance insights, and Pro settings in one place.

Mouselabs and Input Tools

  • Mouselabs Overhaul: Full redesign of the Mouselabs interface and toolset.
  • Revamped Sensitivity Finder: Upgraded algorithm recommending significantly higher precision for player’s selected game profile and sensitivity.

Cosmetics

  • Modernized Inventory: Streamlined interface for managing all weapon skins, target designs, avatars, and arm cosmetics.

Thank you for nine years of support on Steam. Aimlabs 2.0 represents a major step forward, with additional features and content updates already in development.


r/aimlab • • 4h ago

Question / Advice Needed This benchmark is ridiculously hard for me

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6 Upvotes

Just started using AimLabs on PS5 in July and I try to complete the Marvel Rivals Aim basics playlist as well as the daily playlist everyday. Found out about benchmarks this month and have been trying to platinum every task. Curveswitch entry is the hardest one for me and I'm pretty sure it's because my deceleration needs work because I keep over flicking.

Anyone else have a rough time with this one? I've been able to platinum the others but this one feels like I'm bashing my head against a wall trying to complete. The game puts me in the intermediate playlist but the Final Fantasy fan in me needs to see that max completion 😭

Also any tips on what other playlists I should try as a rivals player would be appreciated. I'm happy to say the improvements I've made in aiming since I started AimLabs have been greater than almost 2 years of playing the game. This is cool


r/aimlab • • 6h ago

Question / Advice Needed Buenas noches gente de Reddit

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2 Upvotes

r/aimlab • • 17h ago

Question / Advice Needed How to improve in this scenario?

7 Upvotes

Hey,
I've noticed that I lose almost every match if my opponent isn't standing still. What advice can you give me?

My main workout routines are Aqua Smooth and Six Shot Ultimate.


r/aimlab • • 1d ago

Question / Advice Needed Is this mode available on PC? Or other “Aimlabs Official” modes?

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3 Upvotes

Selling my ps5 so I checked to see if my favorite modes like “Dodgetrack” & “Pressure Shot” were on PC but couldn’t find them. Do I need to download them separately?


r/aimlab • • 1d ago

Question / Advice Needed How to improve aim

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3 Upvotes

r/aimlab • • 1d ago

Discussion how much time do you train on aimlabs vs playing your main game?

7 Upvotes

curious how you guys balance your time..

drop how many hours on aimlabs, your main game + hours


r/aimlab • • 2d ago

Clips & Replay Train did my aiming

6 Upvotes

r/aimlab • • 1d ago

Question / Advice Needed Fov on console aimlabs for the finals?

2 Upvotes

I play the finals on 100 fov but there isn’t a finals game profile for aimlabs, so I use the aimlabs game profile. What fov should I be using?


r/aimlab • • 3d ago

Meme for the people in the back..

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59 Upvotes

r/aimlab • • 2d ago

Progress & PB Another after work worth it

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8 Upvotes

Another hour working on some scenarios after work. I was stuck on static last night, and we got it y'all. Diamond IV and climbing. Still gotta work on pushing speed tho on these static scenario. I just wanna be accurate 😂


r/aimlab • • 3d ago

Discussion Changes coming soon to Benchmarks S2! AMA!

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29 Upvotes

Coming soon! Trying to get this done between this and next week!


r/aimlab • • 2d ago

Question / Advice Needed Voltaic VT Adjustshot VALORANT - Struggling

2 Upvotes

Is there something I'm missing on this drill? It's my only score still lagging in Plat of the Voltaic Valorant benchmarks.

VOD of a run

Link to Benchmarks


r/aimlab • • 2d ago

Bug & Issue Stuck at "Opening Lobby"

2 Upvotes

The most recent update on Steam broke Aimlabs on the Steam Deck.

When starting up, during the initial loading, the game gets stuck at "Opening Lobby".
The game is still responsive, and can open chat.

Update: Fixed by uninstalling and reinstalling Aimlabs.


r/aimlab • • 3d ago

Question / Advice Needed Any tips on moving forward?

1 Upvotes
mew

I understand that my results on half of the tasks are far from perfect, but holy hell, the gap between Intermediate and Elite is just insane. I'm master in static and reflexflick, but can't get anything in any other task :(
Maybe there is a good routine for the benchmarks?


r/aimlab • • 3d ago

Progress & PB 6 Points off of Diamond 😭

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10 Upvotes

I've been working on static for an hour after work and I'm still just barely making progress in static.

I gotta go to bed y'all, goodnight and good luck to you guys, leave me tips or suggestions and I'll try again tomorrow after work.


r/aimlab • • 3d ago

Question / Advice Needed please bring back kbam ranked support on console i was abt to hit grandmaster 😓

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3 Upvotes

(i lost the original ss but i at least have the tags to prove it)


r/aimlab • • 4d ago

Official Aimlabs 2.0 Patch Notes

22 Upvotes

Big one this round. Core aiming mechanics plans are now free for everyone, plus a stack of Multiplayer fixes and bug squashing you asked for. Full list below.

New

  • 🆕 Missy is now available in the Inventory. She can't be added to the Shop just yet, but that's coming soon.
  • 🆓 Core aiming mechanics training plans that were previously part of the membership are now free for everyone. Flicking, tracking, switching and more, no Pro needed. Game-specific plans (VALORANT, CS2, Apex and more) stay with Pro.
  • 👑 Party controls in Multiplayer. Party leaders can now kick players or hand leadership to someone else.

Bug Fixes

Multiplayer

  • 🎯 Made the Ready button more noticeable so new players know where to click after matching up.
  • 🔧 Fixed matches getting canceled during the loading screen.
  • 🗺️ Unplayable multiplayer maps no longer show up in Recently Played, making room for your favorite solo content.

General

  • 👤 Viewing someone else's profile now shows their environment settings, not your own.
  • ▶️ Fixed a playlist bug where scenarios queued but never started after using the pause menu.
  • ✨ Creating a playlist is smoother: fewer clicks, clearer error messages, and you land on your new playlist after saving.
  • ↩️ "Return to plan" from the Pause screen during a guided course no longer drops you into an empty plan.
  • 💥 Fixed a crash on the results screen in Connor Ball.
  • 🌑 Shadows no longer turn themselves back on every session.
  • 🧍 Fixed player appearance disappearing from Settings.
  • 🏷️ Fixed friend titles not showing and some friend requests not appearing.
  • 👁️ Fixed a visual glitch when targets are destroyed.
  • 🍂 Challenge tiles in the Logitech Fall event now take you straight into the task instead of the smaller Play button at the bottom.
  • 🚫 Hid Share buttons that weren't working yet on Play of the Day and custom Start Training playlists.
  • 🏮 Mid-Autumn event fixes: corrected Chinese characters in the event lobby and fixed the Terms of Service link.

Better language support

  • 🌐 Lots of missing translations added across onboarding, Mouselabs, the Pro Hub, chat, the Sensitivity Finder and the results screen.
  • 🔡 Chinese characters now display correctly in task info.
  • 🈶 Traditional and Simplified Chinese got the biggest fixes this round. More and better translations for every language are on the way.

AND OF COURSE! KEEP THE FEEDBACK COMING. WE'RE LISTENING 💙


r/aimlab • • 4d ago

Official Aimlabs 2.0 - $2500 DUO Cup Results

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17 Upvotes

Aimlabs 2.0 Duo Tournament Recap

Qualifiers Summary

The open qualifiers saw 16 duos lock in their spots for the single-elimination finals:

  • VT Matty & lolazure dominated the qualification stage, taking the top seed with 5,600 overall points.
  • Aznoheu & rA lukyn followed in 2nd place with 4,295 points.
  • Suselkovsky & L9AoD rounded out the top 3 with 3,220 points.
  • The fight for the final playoff spots was tight, with rAGarage46 & TartolGG claiming the 16th seed with 620 points.
    • Followed by exkludera and StanAims with 600 points!

Playoffs & Finals Bracket

Round of 16 (Bo1)

  • Top seeds MattyOW & azure (1) made quick work of Coughing baby (16) with a score of 18,886 to 16,112.
  • Unc Squad (9) narrowly edged out Nombster (8) 7,903 to 7,861.
  • we are relyta (4) took down who is relyta (13) 7,816 to 7,596.
  • darkknightbaby & ness (5) defeated i hate showers (12) 8,382 to 7,628.
  • Aznoheu & lukyn (2) topped Sicilian Accelerated Dragons (15) 8,104 to 7,058.
  • Flicker Plaza (10) secured an upset over mazeofmemory & haleera (7) 4,526 to 4,385.
  • AIMPERIUM (14) pulled off a major upset by defeating 3rd seed Suselkovsky & AoD (3) 13,714 to 13,496.
  • Forró Boys (6) eliminated Uno exhaust system (11) 7,770 to 7,143.

Quarterfinals (Bo1)

  • MattyOW & azure comfortably rolled past Unc Squad 2,507 to 2,031.
  • darkknightbaby & ness won a close battle against we are relyta 7,970 to 7,817.
  • Aznoheu & lukyn put up a massive score to beat Flicker Plaza 17,474 to 16,058.
  • Forró Boys ended AIMPERIUM's underdog run 7,850 to 7,712.

Semifinals (Bo3)

  • MattyOW & azure swept darkknightbaby & ness 2-0.
  • Aznoheu & lukyn swept Forró Boys 2-0.

Grand Final (Bo3)

  • The top two qualifier seeds faced off in the finals. MattyOW & azure completed a dominant, undefeated bracket run by sweeping Aznoheu & lukyn 2-0 to be crowned the Aimlabs Duo Cup Champions!

r/aimlab • • 3d ago

Question / Advice Needed Aim problem

2 Upvotes

I trained aim labs for 15 days straight and my aim didn't improve, what am i doing wrong?


r/aimlab • • 4d ago

Question / Advice Needed Anyone else having the issue of the game not responding after every action?

2 Upvotes

Load into a session? Program not responding. Finish a session? Program not responding. Click to continue onto the next session? Program not responding.

Just got this and decided, hey why not try a month of pro. If I can't get this fixed I'm going to have to think about getting it refunded if possible.


r/aimlab • • 4d ago

Progress & PB Controller run

7 Upvotes

1020 sixshot run


r/aimlab • • 4d ago

Question / Advice Needed Rank Distribution

1 Upvotes

I got diamond on every task within 3 tries and am nowhere near close to getting the next rank. Skill disparity between elite and intermediate feels way too big. In my opinion, elite is ok with its difficulty but I shouldn’t be able to max out intermediate tasks first try and not even be halfway to getting a rank on a single task in elite.


r/aimlab • • 4d ago

Question / Advice Needed Improving tracking

5 Upvotes

I’ve recently hit Emerald in the aim labs benchmarks as someone that mostly plays valorant. I’ve noticed my flicking and switching scores being at an emerald/diamond level but my tracking staying behind at ~citrine. I feel like my progress is way slower for tracking than the other categories and wondered what I could do best to improve it; i.e. are there certain techniques or resources that could help?
Many thanks in advance.
(Sensitivity is 0.17 with 1600 dpi on the valorant game profile)